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by arsan
Mon Oct 31, 2016 9:43 pm
Forum: Thirty Years War
Topic: Love this Game!!
Replies: 19
Views: 5211

Re: Love this Game!!

Whith the stack selected, just check the tooltip on the food icon on the bottom right panel. It will say how many supply stockpile the stack has and how much it consumes each turn. Bear in mind that in the simple supply system (the one used by this game) stacks with a wagon can also draw supply from...
by arsan
Wed Oct 26, 2016 6:42 pm
Forum: Help improve España
Topic: España 1936 1.02 Official Patch. Oct 2016
Replies: 30
Views: 9576

Re: España 1936 1.02 Official Patch. Oct 2016

Glad to hear about the NM issue tweak being included on the patch :)
I was dissapointed when i saw no mention of It on the readme and thought is was not in.

Thanks and regards!
by arsan
Wed Oct 26, 2016 11:36 am
Forum: Thirty Years War
Topic: Which settings are the best (for AI) ?
Replies: 11
Views: 3423

Re: Which settings are the best (for AI) ?

You need as many breaches as the fort level before being able to assault
On high level fortress usually is easier to just siege until the defenders starve.
by arsan
Tue Oct 25, 2016 10:14 pm
Forum: Thirty Years War
Topic: Which settings are the best (for AI) ?
Replies: 11
Views: 3423

Re: Which settings are the best (for AI) ?

I would say yes to behaviours and put agresiveness on normal.

About the side, honestly i have no idea... I havent played the game much.
I'm just playing my first grand campaign as Catholics both on PBEM and versus the AI and we are still on the third year.
by arsan
Tue Oct 25, 2016 8:46 pm
Forum: Thirty Years War
Topic: Which settings are the best (for AI) ?
Replies: 11
Views: 3423

Re: Which settings are the best (for AI) ?

Hi! Well, the AI has it hard on this particular game, as the situation is very tight on supplies and resources, harsh weather... Not sure if it's possible to have easy supply for the AI only... i've never tried that option. If possible it will surely helps the AI a lot. If you are not veteran on AGE...
by arsan
Tue Oct 25, 2016 8:36 pm
Forum: Thirty Years War
Topic: TYW Static Flag Mod
Replies: 3
Views: 3039

Re: TYW Static Flag Mod

Hi!
I will be interested on the pillaged region icon.
I much prefer the old style pillage icons than the new smoke, wich is neither nice looking nor easy to see...

Regards!
by arsan
Mon Oct 24, 2016 2:59 pm
Forum: Thirty Years War
Topic: Which settings are the best (for AI) ?
Replies: 11
Views: 3423

Re: Which settings are the best (for AI) ?

With historial attrition you need a depot to recover full missing elements. But you can recover missing hits everywhere. Regards! Are replacement chits also used for recovering missing hits ? Yes, sure! This is it's main purpouse. All the little numbers you see over each replacement type on the rep...
by arsan
Mon Oct 24, 2016 11:21 am
Forum: Thirty Years War
Topic: Which settings are the best (for AI) ?
Replies: 11
Views: 3423

Re: Which settings are the best (for AI) ?

It doesn't matter if you are inside or outside a city. With historial attrition you need a depot to recover full missing elements. But you can recover missing hits everywhere. The upkeep is the monthly wages of your soldiers. Not related with replacements. Each depot level increases the supply level...
by arsan
Wed Sep 14, 2016 10:11 pm
Forum: Rise of Prussia
Topic: The Cossack Swarm
Replies: 6
Views: 28077

I think they used to go with the regular army on campaign anywhere. They were not deployed on a specific area.
by arsan
Wed Sep 14, 2016 8:44 pm
Forum: Rise of Prussia
Topic: The Cossack Swarm
Replies: 6
Views: 28077

Now that you mention it, i remembered we ideed copied Narwhal and Loki idea for our PBEM! :)
by arsan
Wed Sep 14, 2016 6:26 pm
Forum: Rise of Prussia
Topic: The Cossack Swarm
Replies: 6
Views: 28077

It seems you have pretty much everything covered! ;) Another good use is to send them in advance of your main forces, taking military control of the regions on your way, so your armies can move on defensive or passive posture, expending less cohesion and getting faster and on better shape to their d...
by arsan
Mon Sep 12, 2016 10:00 pm
Forum: España 1936
Topic: Queries on the game rules
Replies: 6
Views: 14453

Yes, it looks something went wrong... try starting over the campaign.

Regarding command points, ** and *** star leaders have double command points than the standard if they are "in the chain of command" (when they are in command of a corps or and army stack).

Regards!
by arsan
Mon Sep 12, 2016 8:33 pm
Forum: Cuartel General "AJE: Alea Jacta Est"
Topic: Aviso para los jugadores con problemas con su numero de serie y el parche 1.05
Replies: 32
Views: 6861

[color="#FF0000"]"AVISO (12/09/2016):[/color] Franciscus me informa de que solo le quedan ya un puñado de serials de Steam para el AJE de los que Slitherine le proporcionó para solucionar el problema de la versión de FX con el parche 1.05. Lamentablemente una vez se acaben estos serials, ya no habr...
by arsan
Fri Sep 09, 2016 6:35 am
Forum: Alea Jacta Est
Topic: Caesar vs Pompey Major Victory
Replies: 15
Views: 12409

Durk offers good advice. But still, I would say this scenario is not balanced at all. Pompey has a very difficult task ahead. You can win as Pompey, but hardly against a skilled played. Instead it makes a very nice scenario to be played against the AI or a less skilled player. Maybe you and your riv...
by arsan
Thu Sep 08, 2016 11:24 am
Forum: Pride of Nations
Topic: Pride Of Nations in Spanish?
Replies: 1
Views: 703

Yes, the Game is translated to spanish.
Check this thread for instructions to activate the spanish lenguage.
http://www.ageod-forum.com/showthread.php?23717-al-castellano

Regards!
by arsan
Tue Sep 06, 2016 5:11 pm
Forum: Alea Jacta Est
Topic: Turn Checklist for Newbies?
Replies: 7
Views: 3445

It's probably also worth noting that just moving a force for the sake of moving or because you cannot think of what to do with it can often become a bad idea. The AGE-Engine rewards reasonable forward planning, even against the AI. Think ahead, think strategically and use the F7 screen to see where...
by arsan
Mon Sep 05, 2016 8:10 pm
Forum: Alea Jacta Est
Topic: Turn Checklist for Newbies?
Replies: 7
Views: 3445

Hi! This is not a proper check list, but it is how i do my turns on AGEOD games: First i read the log, all messages, clicking on the ones i find interesting so i'm taken to the location on the map. Red messages (like battles and events) open a new window with aditional info. The log will give you a ...
by arsan
Thu Sep 01, 2016 7:12 am
Forum: Help to improve AJE
Topic: Hannibal Campaign PBEM - Some Thoughts
Replies: 14
Views: 4540

Really? I've never seen that. In my experience, battle with Hannibal (in Rome or elsewhere) usually ends like this to the Romans: [ATTACH]39918[/ATTACH] That is the battle for Rome from my PBEM game i talked about above. I had something like 11 legions + alae, cavalry etc defending with a 5 defense ...
by arsan
Wed Aug 31, 2016 12:41 pm
Forum: Help to improve AJE
Topic: Hannibal Campaign PBEM - Some Thoughts
Replies: 14
Views: 4540

This is interesting you say that Rome cannot defend against Hannibal in Rome. In my experience, any time Carthage enters the region Rome occupies they lose value and are always weaker than the Romans. What are you doing to make the Carthaginians competent in this region of Rome? What i mean is that...
by arsan
Wed Aug 31, 2016 12:35 pm
Forum: Help to improve AJE
Topic: Hannibal Campaign PBEM - Some Thoughts
Replies: 14
Views: 4540

You probably could have added a year or two if you'd done two things. First make sure you have only one tiny garrison unit in Rome so supply draw is as low as possible. Then delete most of the auto-spawn units to reduce supply draw whenever Rome is put under siege. You have no hope of winning a fig...
by arsan
Tue Aug 30, 2016 11:09 pm
Forum: Help to improve AJE
Topic: Hannibal Campaign PBEM - Some Thoughts
Replies: 14
Views: 4540

The problem with that strategy (that i think is the right one for Romans, by the way) is that Rome city is not coastal. And taking Rome means game over for the roman side (there is a huge NM lose by event when any side loses his capital that will end the game). A focused CAR player can put Rome unde...
by arsan
Mon Aug 29, 2016 7:09 pm
Forum: Cuartel General "AJE: Alea Jacta Est"
Topic: Aviso para los jugadores con problemas con su numero de serie y el parche 1.05
Replies: 32
Views: 6861

Te contesto por privado Sertorio. :)
by arsan
Sat Aug 13, 2016 11:08 am
Forum: Alea Jacta Est
Topic: question about sieges and supplies
Replies: 3
Views: 1669

I have to disagree with Durk. Depots or friendly cities in regions adjacent to a siege definetely helps giving supply to the besieger. If you dont have any or they dont provide enough supply you will have to send wagons back to a friendly supply source to replenish and then back to the besieging arm...
by arsan
Tue Aug 09, 2016 4:58 pm
Forum: Alea Jacta Est
Topic: Ballista, where art thou?
Replies: 8
Views: 2313

Hi For what i know: - imperial era legions have much higher chance of building ballistae than republican era. I guess to represent they were more profesional. - Region terrain matters. Building ballistae on semi desertic regions like north Africa is very hard, to represent lack of builsing materials...
by arsan
Sun Jul 31, 2016 7:06 pm
Forum: Alea Jacta Est
Topic: Evaquating besiged army with ships.
Replies: 1
Views: 1208

Hi!
Try again using the evade combat special order on the evaquating fleet. Without this order the engine will auto unload the army to face the enemy army before the fleet sails away.

Regards!
by arsan
Sun May 15, 2016 10:44 pm
Forum: Cuartel General España
Topic: Organización, ejército y generales: Bando republicano
Replies: 29
Views: 7942

Si, durruti y mola tienen eventos de muerte, pero creo que no ocurren al 100%
El juego donde más generales muertos he visto con diferencia es el RUS. Ahí caen como moscas!
by arsan
Sun May 15, 2016 9:12 pm
Forum: Cuartel General España
Topic: Nuevos escenarios
Replies: 7
Views: 2524

El parche que comenta Nikel no es definitivo, pero es una mejora respecto al anterior. Yo creo que es el que usa todo el mundo.
Yo no he tenido problemas con el al menos.

Saludos
by arsan
Sun May 15, 2016 9:10 pm
Forum: Cuartel General España
Topic: Organización, ejército y generales: Bando republicano
Replies: 29
Views: 7942

Eso depende de si tienes mala pata y mueren o no... ;)
Creo que el índice de muertes no es muy alto en este juego, pero al fin y al cabo es una lotería...
by arsan
Sun May 15, 2016 1:14 pm
Forum: Wars of Napoleon
Topic: France invaded.
Replies: 5
Views: 1214

Invasion events only fire with proper invasions, not small raids. I think the event checks for the number of enemy elements. I recall seeing one that asked for at least 75 invading elements. But the number may be diferent depending of the country.

Regards!
by arsan
Sun May 08, 2016 11:23 am
Forum: Wars of Napoleon
Topic: Confused about stack CP
Replies: 3
Views: 752

Hi! Max CP (16 for a ***, 12 for a ** if i recall correctly) can be doubled up if the stack is an army or a corps. Then the CP may go up or down because of the leaders and special units abilities. Check their tooltips. Regarding divisional commanders, the leader must be active for you to be able to ...

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