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by grimjaw
Wed Jan 27, 2016 6:57 am
Forum: Help improve CW2
Topic: The Militia Problem, Combined Arms Brigades, and Progressive Force Pools
Replies: 15
Views: 2352

I have been thinking of ways to deal with the force and conscript pools, and it incorporates some of what you've discussed. Since conscription wasn't immediately imposed, I don't know why "conscripts" are immediately in the game. Instead, I have created a volunteer element, with similar stats to con...
by grimjaw
Wed Jan 27, 2016 12:17 am
Forum: Help improve CW2
Topic: The Militia Problem, Combined Arms Brigades, and Progressive Force Pools
Replies: 15
Views: 2352

1. I agree. I've already modded this in my own game: militia can no longer be combined, and most can not be upgraded to line. 2. Agreed. I am in the process of modifying many of the brigades to achieve what you propose, although maybe not in the same way. I also don't know how the AI is going to han...
by grimjaw
Mon Jan 25, 2016 8:24 am
Forum: ACW History Club / Histoire de la Guerre de Sécession
Topic: The Feed Conundrum
Replies: 20
Views: 3703

Thanks for sharing these stories. I'd read that the average life of a team horse during the conflict was about eight months (I assume that's from the time they started using it as a working animal). In addition to many horses being ridden to death, they probably had many that starved to death.
by grimjaw
Mon Jan 25, 2016 1:51 am
Forum: Civil War II
Topic: Artillery replacments
Replies: 100
Views: 9993

minipol, yes. 20lbers used in the game are famMedArty, "field artillery" or medium artillery. ArmChairGeneral had it right the first time. Sorry if my post was misleading. The way they are written on the back end is a little unusual, that's all.
by grimjaw
Sun Jan 24, 2016 9:28 am
Forum: Civil War II
Topic: Artillery replacments
Replies: 100
Views: 9993

There is some arcane method for determining from the element description what sort of replacement chit it uses It does seem that way sometimes, but it has more to do with some misleading descriptions. This is more technical than some people will care about, and many already know it, but whatever. I...
by grimjaw
Sun Jan 24, 2016 4:19 am
Forum: Civil War II
Topic: GC61 or BRS 62?
Replies: 7
Views: 1192

I don't play anything other than grand campaign.
by grimjaw
Sat Jan 23, 2016 10:47 pm
Forum: Civil War II
Topic: Ahistorical Scenario, Lee Takes Command
Replies: 59
Views: 5522

I agree with the argument that where Virginia went Lee was going to follow. However, if Virginia hadn't seceded, I don't think that Lee necessarily would have taken part in the overall effort to bring the other states back into the Union. He might have resigned, or been content with a position withi...
by grimjaw
Mon Jan 18, 2016 6:01 pm
Forum: Civil War II
Topic: Entrencher ability
Replies: 23
Views: 2332

Ebbingford can correct me if I'm wrong, but I believe he wasn't looking for a new feature but instead looking to correct what he considered an improperly applied ability. While I disagree on that specific example, I think there are other abilities erroneously applied to leaders and that they should ...
by grimjaw
Mon Jan 18, 2016 3:50 pm
Forum: Civil War II
Topic: Entrencher ability
Replies: 23
Views: 2332

For me, the RGDs are a whole other set of paragraphs so I'll skip that. I agree with Ebbingford and ArmChairGeneral that abilities need some work.
by grimjaw
Mon Jan 18, 2016 3:18 am
Forum: Civil War II
Topic: Entrencher ability
Replies: 23
Views: 2332

From my reading of the game files, Entrencher/Defensive Engineer are both BattleBonus-type abilities and don't modify how quickly a unit entrenches. They only are only modifying combat variables of units that are already entrenched. Entrencher should still apply to Longstreet's unit.
by grimjaw
Sun Jan 17, 2016 11:14 pm
Forum: Civil War II
Topic: Entrencher ability
Replies: 23
Views: 2332

Details that a general can give personal attention at the division level might not get the same attention at the corps level. He will probably have to delegate, and subordinates might have different methods of obtaining the same objectives. I am not saying it should be the case every time. It might ...
by grimjaw
Sun Jan 17, 2016 5:54 pm
Forum: Civil War II
Topic: Entrencher ability
Replies: 23
Views: 2332

I think that the ability of a leader to impose a tactic, or endow a benefit or detriment, to the entire force under his command, no matter the size of the command, should definitely be limited. Can we say that every leader was the same caliber as Longstreet or Meade when it came to entrenched defens...
by grimjaw
Sun Jan 17, 2016 4:31 am
Forum: CW2 Mods
Topic: Sibley's 1862 Campaign, 7-day turns project, ALPHA
Replies: 4
Views: 1001

Thanks!

The only two campaigns I am modding are Sibley's and the April '61 full campaign. I don't really have any interest in playing Sibley's, but it is much simpler to implement mods on and quicker to test them.
by grimjaw
Sun Jan 17, 2016 4:21 am
Forum: CW2 Mods
Topic: What files can be modified?
Replies: 1
Views: 788

It might be easier to list what you can't edit, since many of the values in CW2 are available outside the engine. You can't change the way the engine resolves combat. Some aliases are coded into the engine and can't be changed. There are usually noted in their individual .ini files. Some variables t...
by grimjaw
Fri Jan 15, 2016 6:58 pm
Forum: Civil War II
Topic: The Gamiest Gamerism that ever Gamed
Replies: 18
Views: 2034

RE: the ocean transport trick, what triggers that? Is it the element family? The *CommerceShip* attribute? If it's the latter, that could be removed for CSA transports.
by grimjaw
Fri Jan 15, 2016 6:47 am
Forum: Civil War II
Topic: The Gamiest Gamerism that ever Gamed
Replies: 18
Views: 2034

Gamerism: Medical companies carry a huge amount of supply but they only nibble at it. They use 1 supply/turn, and store 20 supply, coincidentally the same amounts as a single supply wagon element. I guess they are medical companies / sutler wagons. Of course they don't draw supply like wagons do (?)...
by grimjaw
Fri Jan 15, 2016 6:03 am
Forum: Civil War II
Topic: Problem with Regional Decisions
Replies: 9
Views: 1005

Yeah, that's busted. I haven't had that problem before with the regional decisions. I suspect it will be restricted to that save game. You really want to look at the script report and see what it says. The main log probably won't show anything useful in this case. That regional decision references a...
by grimjaw
Thu Jan 14, 2016 7:45 am
Forum: CW2 Mods
Topic: Modding Scenarios
Replies: 1
Views: 880

I don't know of a tutorial to mod the scenario files directly, but I never pursued it that long. It's much, much, much easier to back up the original scenario, and then recompile it using the scripts that ship with the game. I've recreated scenarios so often now that it seems simple, but if you have...
by grimjaw
Thu Jan 14, 2016 3:16 am
Forum: CW2 Mods
Topic: Sibley's 1862 Campaign, 7-day turns project, ALPHA
Replies: 4
Views: 1001

Notes 01/13/2016 - Up to v0.2, the vanilla game supply consumption and storage rates for elements was supposed to remain the same. If an element consumed 1 supply/turn and stored 3 supply, it should have still been that in LCW v0.2. Supply consumption at that rate should keep up with supply producti...
by grimjaw
Thu Jan 14, 2016 1:27 am
Forum: Civil War II
Topic: Is this a bug?
Replies: 5
Views: 668

I don't think it's a bug but now that I look at it, it is a little weird. Below are the conditions for David Porter's spawn. By default he should spawn in Illinois, but he can appear in any qualifying harbor in Illinois, Missouri or even Kentucky. I haven't tested this, but I believe that if a harbo...
by grimjaw
Mon Jan 11, 2016 4:27 pm
Forum: Civil War II
Topic: Problem with Regional Decisions
Replies: 9
Views: 1005

I have examples of Habeas Corpus, Draft, and Partisans, and others appearing as "added 4 turn(s) ago and ending in -3 turns" JMcD, can you post a screenshot of that, and maybe upload the script file for a turn when that was processed? I believe a negative number would indicate that the RGD has gone...
by grimjaw
Sun Jan 10, 2016 4:57 am
Forum: Civil War II
Topic: Why is play as CSA so nerve wracking?
Replies: 39
Views: 3758

The CSA gets Richard Taylor (training officer) as early as 1862/07/28. Also, Hardee doesn't retain his master driller ability past 1-star rank. So you've really only got Taylor + Bragg to work up idle troops, and Taylor is too good a commander to leave in the backfield.
by grimjaw
Sat Jan 09, 2016 8:37 pm
Forum: Civil War II
Topic: Generals
Replies: 28
Views: 2322

It may be the case when the militia is upgraded that the cost delta is indeed still paid. Gray, I wondered about that. I seem to recall that militia that upgrade to conscript or directly to line infantry have a lower health right after the upgrade. I will have to test to make sure, but it would mak...
by grimjaw
Fri Jan 08, 2016 5:36 am
Forum: Modding AGE engine games
Topic: Faux 4-star generals, is it there or not?
Replies: 6
Views: 21237

GenJamesLongstreet, in CW2, I had previously tried to do what you suggest (it does require additional changes). It doesn't crash the game, but it doesn't achieve the desired result, either. Instead I ended up with a 3-star who had fewer CP than the regular 3-stars and still doesn't outrank them.
by grimjaw
Fri Jan 08, 2016 2:55 am
Forum: Modding AGE engine games
Topic: Faux 4-star generals, is it there or not?
Replies: 6
Views: 21237

pleeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeease consider adding the 4th rank somewhere down the line, please please with sugar on top. Thanks for replying. :D
by grimjaw
Fri Jan 08, 2016 1:40 am
Forum: Civil War II
Topic: Generals
Replies: 28
Views: 2322

It will take a long time to upgrade Volunteers to Regulars via the experience system. Artillery takes even longer, so much that they pretty much only get stars from battles. It takes a medium amount of time to upgrade conscripts to regulars, but they get boosts in stats much earlier than they upgra...
by grimjaw
Tue Jan 05, 2016 3:09 am
Forum: Civil War II
Topic: Generals
Replies: 28
Views: 2322

The numbers darioVMannstien listed are correct: 4/8/12 CP for 1/2/3 star generals, respectively. As dario also stated, additional bonus/malus to CP can come from "abilities" (not the most appropriate name when it comes to malus, but whatever). I'm not privy to the reasoning behind the design decisio...
by grimjaw
Tue Jan 05, 2016 1:23 am
Forum: Civil War II
Topic: Generals
Replies: 28
Views: 2322

Without modifiers from abilities and such, 3-star generals should provide 12 CP.
by grimjaw
Mon Jan 04, 2016 11:46 pm
Forum: CW2 Mods
Topic: Sibley's 1862 Campaign, 7-day turns project, ALPHA
Replies: 4
Views: 1001

- Updated RGDs. - Updated starting resources for factions. - Updated string descriptions. RGDs at least should display correct debits and credits. I endeavored to update all languages but English is the only one I understand, so I may have flubbed it. Since this contains a script.ini change, you wil...
by grimjaw
Sun Jan 03, 2016 6:49 am
Forum: Help improve CW2
Topic: Southern Unionists
Replies: 1
Views: 657

I think that's a good idea. It wouldn't be hard to change yourself. If you're limiting it to just militia, it's only two unit files to modify. Right now the Area for those units is Recruit_USA_States. You could use a different Area that already exists that covers all the states (Recruit_AllStates), ...

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