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by Narwhal
Sat May 04, 2013 4:05 pm
Forum: Help to improve AJE
Topic: Taking Carthage in the Mercenary War - impossible (+ proposals)
Replies: 3
Views: 1332

Taking Carthage in the Mercenary War - impossible (+ proposals)

Hello, Small question - has anyone succeded in taking Carthage ? Because I completely did not, despite destroying the enemy army and sieging it for maybe 18 turns. Wall level 3 + 2 artillery in defense are just too big go through. I would suggest : - Either not limiting the volume of artillery the M...
by Narwhal
Thu Apr 25, 2013 11:42 pm
Forum: Help to improve AJE
Topic: Birth of Rome Ideas
Replies: 4
Views: 1911

1 million is the population of Rome at his maximum, iirc. So 1 million total deathes seems absolutely impossible.
by Narwhal
Tue Apr 16, 2013 11:43 pm
Forum: Rise of Prussia
Topic: Militia use
Replies: 7
Views: 3282

Trained militia can become regular units, and even elite units. It rarely happens, but for Prussia militias it happened when they garrisoned Konigsberg against Baris's Russians.
by Narwhal
Thu Apr 11, 2013 6:36 pm
Forum: Civil War II
Topic: Ageod American Civil War 2!
Replies: 316
Views: 112551

Looking at the map, it would not need a lot for you to make it a "WiA" map as well. Just include Eastern Canada and that Island East of it and you can sell DLC for FIW, AWI, ...
by Narwhal
Thu Apr 11, 2013 11:45 am
Forum: General discussions
Topic: So what is your plan for the next game after AACW II ? And when it might be released?
Replies: 5
Views: 3778

And what is your plan for your next game after your next game. And what's the ETA :

:p
by Narwhal
Mon Mar 18, 2013 1:06 pm
Forum: Pride of Nations
Topic: 2 Question Regarding AGEOD Leaving Paradox
Replies: 42
Views: 12713

There are people willing to pay 30, and there are only people willing (or being able to) pay 5. The real question is when and how make sales not to hurt overall income, not IF make them. But if you don't understand a basic principle of doing business, then well... There is nothing I can tell to con...
by Narwhal
Sun Mar 10, 2013 1:21 pm
Forum: RoP: Rise of Prussia AARs
Topic: Learning from Prussia - a Rise of Prussia AAR for beginners
Replies: 20
Views: 14890

so glad to see you saving this - I still think this AAR is utterly essential reading for anyone getting used to RoP - or indeed playing the Prussian side for the first time. Glad it won't be ground into atoms when the Paradox AARs are destroyed Indeed, the screenshoots are hard to see and poorly ce...
by Narwhal
Sun Mar 10, 2013 1:20 pm
Forum: RoP: Rise of Prussia AARs
Topic: Learning from Prussia - a Rise of Prussia AAR for beginners
Replies: 20
Views: 14890

Part XIV : British “observing” the situation Not much happening in Late Feb, but some diplomatic victories for Prussia (100% scripted – no player influence at all) : the British create an “Army of Observation” – sort of UN of the era, you see… NOT. http://i984.photobucket.com/albums/ae323/Narwhal_E...
by Narwhal
Sun Mar 10, 2013 1:19 pm
Forum: RoP: Rise of Prussia AARs
Topic: Learning from Prussia - a Rise of Prussia AAR for beginners
Replies: 20
Views: 14890

Part XIII : The weather is Austrian First news : my cunning plan is destroyed by winter : http://i984.photobucket.com/albums/ae323/Narwhal_EUIII/Passagebloqu.jpg The screenshoot is not very obvious, but you can see the armies are using a weird route to go where I told them to go. This is because th...
by Narwhal
Sun Mar 10, 2013 1:19 pm
Forum: RoP: Rise of Prussia AARs
Topic: Learning from Prussia - a Rise of Prussia AAR for beginners
Replies: 20
Views: 14890

Part XII : Empire Total War Not much news on the military front this turn : In Troppau, Daun decides not to try his chance against my armies : http://i984.photobucket.com/albums/ae323/Narwhal_EUIII/DaunKeptAtBay.jpg Frederick’s smart plan does not see any change ; and as you can see here, I give th...
by Narwhal
Sun Mar 10, 2013 1:18 pm
Forum: RoP: Rise of Prussia AARs
Topic: Learning from Prussia - a Rise of Prussia AAR for beginners
Replies: 20
Views: 14890

Part XI : The Fall of Troppau I finally decided to tell Wedell to assault and then enter the structure, while von Schwerin would stop Picolomini. Both armies (Von Schewrin’s and Picolomini) are roughtly the same size, and Schwerin is that much better than his prospective opponent. First the r...
by Narwhal
Sun Mar 10, 2013 1:18 pm
Forum: RoP: Rise of Prussia AARs
Topic: Learning from Prussia - a Rise of Prussia AAR for beginners
Replies: 20
Views: 14890

Part X : Conondrum at Troppau Late December 1756 sees an interesting situation… First, to get that over with, let’s just see this screenshoot, which shows that the military operations should stop now, as Winter is there. Fredericks troops are wintering in Dresden, as expected (no teleportation avai...
by Narwhal
Sun Mar 10, 2013 1:17 pm
Forum: RoP: Rise of Prussia AARs
Topic: Learning from Prussia - a Rise of Prussia AAR for beginners
Replies: 20
Views: 14890

Part IX : Late November 1756 – Early December 1756 – the siege of Troppau In late November 1756, nothing interesting. Troppau stills holds – but I am confident its supplies are now running low, and General Picolomini is again on sight. As for Frederick’s columns, they are ba...
by Narwhal
Sun Mar 10, 2013 11:57 am
Forum: RoP: Rise of Prussia AARs
Topic: Narwhal (PRU) vs Baris (AUS) GC - for beginners / people not knowing the game
Replies: 13
Views: 12280

For everyone information, due to the risk of Paradox closing the AGEOD AAR section of their forum, I am transfering my AARs, including the AAR subject of this thread, on AGEOD's forum.
by Narwhal
Sun Mar 10, 2013 11:56 am
Forum: RoP: Rise of Prussia AARs
Topic: Learning from Prussia - a Rise of Prussia AAR for beginners
Replies: 20
Views: 14890

Part VIII : Early November 1756 In spite of their victory against Moritz, the Saxons surrenders by lack of Austrian reinforcement (except a general – the Saxons soldiers were very disappointed). http://i984.photobucket.com/albums/ae323/Narwhal_EUIII/SaxonySurrender.jpg You can see the detailed effe...
by Narwhal
Sun Mar 10, 2013 11:55 am
Forum: RoP: Rise of Prussia AARs
Topic: Learning from Prussia - a Rise of Prussia AAR for beginners
Replies: 20
Views: 14890

Part VII : Late October 1756 ALERT ! In Pirna, the Saxons try to break the siege, and actually succeed – with the help of a Austrian General - at forcing Moritz to break off the siege.: http://i984.photobucket.com/albums/ae323/Narwhal_EUIII/BattleofPirnaCamp-1.jpg This was actually a fairly p...
by Narwhal
Sun Mar 10, 2013 11:55 am
Forum: RoP: Rise of Prussia AARs
Topic: Learning from Prussia - a Rise of Prussia AAR for beginners
Replies: 20
Views: 14890

Part VI : Early October 1756 As far as movement is involved, the master plan is working as expected, only one turn late on the Pirna-Prag axis. Unfortunately, a disease breaks out on my largests column (Keith’s column) : http://i984.photobucket.com/albums/ae323/Narwhal_EUIII/Poorsanitation.jpg [Not...
by Narwhal
Sun Mar 10, 2013 11:54 am
Forum: RoP: Rise of Prussia AARs
Topic: Learning from Prussia - a Rise of Prussia AAR for beginners
Replies: 20
Views: 14890

Part V : Late September 1756 The plan does not go exactly as expected. http://i984.photobucket.com/albums/ae323/Narwhal_EUIII/ResultatSept1756.jpg On the Western part of the Prussian-Austrian front (the Pirna-Prag axis), the march of my troops is stopped in front of Pirna (in the game, a fortress m...
by Narwhal
Sun Mar 10, 2013 11:54 am
Forum: RoP: Rise of Prussia AARs
Topic: Learning from Prussia - a Rise of Prussia AAR for beginners
Replies: 20
Views: 14890

Part IV : First orders Early September 1756 Here is the long term master plan. Not a chance it holds, but you need to have one. http://i984.photobucket.com/albums/ae323/Narwhal_EUIII/MasterPlan.jpg The objective is to march directly on Prag from Leipzig, just letting as few units (i.e. Moritz colum...
by Narwhal
Sun Mar 10, 2013 11:53 am
Forum: RoP: Rise of Prussia AARs
Topic: Learning from Prussia - a Rise of Prussia AAR for beginners
Replies: 20
Views: 14890

Summary

To be completed :)
by Narwhal
Sun Mar 10, 2013 11:52 am
Forum: RoP: Rise of Prussia AARs
Topic: Learning from Prussia - a Rise of Prussia AAR for beginners
Replies: 20
Views: 14890

Part III - Forces in presence At the beginning of the campaign, there is only one front : the Austrian-Prussian Front. The Prussians have some great generals, one of them being the badass Frederick the Great himself, who led his troops in battle himself. He is not my absolutely best general, but he...
by Narwhal
Sun Mar 10, 2013 11:52 am
Forum: RoP: Rise of Prussia AARs
Topic: Learning from Prussia - a Rise of Prussia AAR for beginners
Replies: 20
Views: 14890

Part II : Objectives What are my objectives for this campaign ? http://i984.photobucket.com/albums/ae323/Narwhal_EUIII/Rise%20of%20Prussia%20-%20AAR%20for%20GOG/Objectifs.jpg Objectives are on the left page, while cities on the right page are just nice to have (and bring points if you cannot get a ...
by Narwhal
Sun Mar 10, 2013 11:51 am
Forum: RoP: Rise of Prussia AARs
Topic: Learning from Prussia - a Rise of Prussia AAR for beginners
Replies: 20
Views: 14890

Learning from Prussia - a Rise of Prussia AAR for beginners

Edit : I cannot have the images any bigger, so you will have to zoom if you can. The quality when zooming is good. I will try to explain as much as I can meanwhile. Part I : Presentation So I decided to make a Let's Play / After Action Report about Rise of Prussia, a game that should cater to most ...
by Narwhal
Tue Mar 05, 2013 11:13 pm
Forum: Pride of Nations
Topic: Welcome to the "Vainglory of Nations"-forum
Replies: 40
Views: 70697

Hey, does that mean the game can be recalled "Vainglory of Nations" :)
by Narwhal
Tue Mar 05, 2013 7:20 pm
Forum: Modding AGE engine games
Topic: The Larger Europe Map Project
Replies: 175
Views: 128957

wosung wrote:
And what about using only a part of the map for a game? Is it possible at all? You don't need Turky or the Caucasus for a TYW game.

Best regards


Actually, you would need Turkey because Wallachia was a significant player in the 30YW :)
by Narwhal
Mon Mar 04, 2013 5:14 pm
Forum: Modding AGE engine games
Topic: The Larger Europe Map Project
Replies: 175
Views: 128957

marek1978 wrote:
VVV - veni, vidi, deus vici - wars with ottoman empire


I would call such a game "Wars on the Gate of Europe", but that may be too long.

I also see a WWI game, here.
by Narwhal
Sun Mar 03, 2013 9:43 pm
Forum: Modding AGE engine games
Topic: The Larger Europe Map Project
Replies: 175
Views: 128957

Can I get screenshoots of the Romanian region and of the Swedish region ?
by Narwhal
Sun Mar 03, 2013 9:41 pm
Forum: Modding AGE engine games
Topic: The Larger Europe Map Project
Replies: 175
Views: 128957

Hello, I got an auditing of the Romanian names. For some of them, the mistake may be because you used the non-Romanian name (say the Hungarian name for Transylvanian), so it all depends on the period depicted :) . - Temesvar : "Temesvar" is the Hungarian name of "Timisoara", so it all depends on whi...
by Narwhal
Sat Mar 02, 2013 2:16 pm
Forum: Modding AGE engine games
Topic: The Larger Europe Map Project
Replies: 175
Views: 128957

By the way, could not resist :

Image
by Narwhal
Sat Mar 02, 2013 1:52 pm
Forum: Modding AGE engine games
Topic: The Larger Europe Map Project
Replies: 175
Views: 128957

This is wonderful. With this, manoeuvering will never be so great ; plus a war & diplomacy game in the 17th - 18th century can be done. Small regret, even though I know 1. it is too late 2. I could have done the work - it was voluunteer work : a small part of Europe who saw 2 wars is missing : http:...

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