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by Baris
Thu Jul 01, 2010 12:15 am
Forum: Rise of Prussia
Topic: An AAR, of sorts
Replies: 140
Views: 29109

Well at least national morale is good :) but it can change due to army ratio of opponent and unsuccesful battles i hope not, and many casualties to the snow. As said what are prisoners for?maybe they can be used as replacements or any other use rather than plain numbers on ledger.(maybe they are use...
by Baris
Wed Jun 30, 2010 7:27 pm
Forum: Help to improve RoP
Topic: ROP (public beta) patch 1.03 (beta 7 updated September 30)
Replies: 350
Views: 69043

The new option to turn 2 Austrian militia replacements into 1 regular does not seem to be working. I selected it when I had 4 miltia replacements and the next turn I still had 4 and no new regular ones. Yes i can confirm that in the long campaign as the prussian side hannover has 6 line infantry an...
by Baris
Sat Jun 26, 2010 11:23 am
Forum: Help to improve RoP
Topic: ROP (public beta) patch 1.03 (beta 7 updated September 30)
Replies: 350
Views: 69043

there is also a problem with construction of units,related to cohesion ,militia supposed to train in 30 days, for 4 or 5 turns it doesnt train(0.02 per turn again) in unit pannel it says it will be trained in 14 days,but it doesnt
by Baris
Sat Jun 26, 2010 9:30 am
Forum: Help to improve RoP
Topic: ROP (public beta) patch 1.03 (beta 7 updated September 30)
Replies: 350
Views: 69043

Playing as Austria, long campaign. I am on turn 2 and some of my units in and around Prague are showing their cohesion as 66/87 with a recovery of 0.02 per day. :confused: If I place the units in passive posture then this rockets up to a huge 0.03 per day. :w00t: Something not quite right here. Sav...
by Baris
Fri Jun 25, 2010 5:54 pm
Forum: Help to improve RoP
Topic: ROP (public beta) patch 1.03 (beta 7 updated September 30)
Replies: 350
Views: 69043

great,thanks :)
by Baris
Mon Jun 21, 2010 9:49 pm
Forum: Help to improve RoP
Topic: Prisoners of War
Replies: 2
Views: 1658

In the last post by my multiplayer partner "Longhairedlout" also pointed it out in yesterday there is a problem in the amount of prisoners taken. ,I think it needs to be looked at.
by Baris
Mon Jun 21, 2010 12:34 pm
Forum: Help to improve RoP
Topic: replacements revisited
Replies: 20
Views: 4129

Due to randomness nature of the game Events can be a good idea that converts unused replacements to another type of units(other than we determine the place and time of replacemets.) with fine tuning, but it is discussible. Related to replacements can a ledger be more imformative about loses about th...
by Baris
Fri Jun 18, 2010 5:14 am
Forum: Rise of Prussia
Topic: An AAR, of sorts
Replies: 140
Views: 29109

If this is an AAR, it should probably be moved to the AAR subforum. Just to keep things simple. It is an AAR but they try to show the game mechanics and also try to find bugs that might appear in the game, that looks like general discussion about the game when you think about not much people contri...
by Baris
Thu Jun 17, 2010 11:53 am
Forum: Rise of Prussia
Topic: More strange results
Replies: 22
Views: 4163

Yes it is fairly logical not to pay for garison units which are temporary and only appear due to situation of emergency. and i agree that to prepare a scenario heavily autogarison it will require to much balance and micromanagement,and it is not necessary.
by Baris
Wed Jun 16, 2010 4:16 pm
Forum: Rise of Prussia
Topic: More strange results
Replies: 22
Views: 4163

So whom uses the simple mode creates permanent units at day 0(or by event later) of hosting and needs further 6 clauses to apply one of them is about replacements, but as written in the advanced mode it doesnt need replacements as it can be prioritizing replacements in unintented places or structure...
by Baris
Wed Jun 16, 2010 1:46 pm
Forum: Rise of Prussia
Topic: More strange results
Replies: 22
Views: 4163

"Auto-Garrison v2 is meant to replace statics garrisons, I wrote a full article on this new feature on the wiki and you are all welcome to read it" Thanks for your efforts and good writing :) , does simple or advanced mode means different systems used in different ageod games for example rise of pru...
by Baris
Wed Jun 16, 2010 8:06 am
Forum: Rise of Prussia
Topic: More strange results
Replies: 22
Views: 4163

oh ok thank you i understand more clearly.
by Baris
Wed Jun 16, 2010 7:48 am
Forum: Rise of Prussia
Topic: More strange results
Replies: 22
Views: 4163

İt is a good idea to permanently fix garison in the structure to avoid mistakes by player.also i agree that to enter the structure we can use only enter or sortie command, but what kind of events or setups can be created by locking garison?
by Baris
Wed Jun 16, 2010 5:31 am
Forum: PBEM and multiplayer matchups (all games)
Topic: ---> PBEM games, register here <---
Replies: 197
Views: 120691

Name:Baris
PBEM experience : only 1 game
e-mail:bilge.baris@yahoo.com.tr
Games:Rise of Prussia,ACW,WIA, WW1 gold
Scenario/Campaign : any scenario
Frequency : Many turns a day
Prefered side : both side
Spoken languages :English,Turkish
location: İstanbul,Turkey
by Baris
Tue Jun 15, 2010 10:29 am
Forum: Rise of Prussia
Topic: An AAR, of sorts
Replies: 140
Views: 29109

But by the nature of human and gamers if it is a good game we play it is primary motive,secondary motive comes after the succesful game(if it is historical or not),after satisfying the primary motive.(sid suggests- civ 4) as you see woman or man you first motive will be does she or he beautiful? tha...
by Baris
Tue Jun 15, 2010 9:54 am
Forum: Rise of Prussia
Topic: An AAR, of sorts
Replies: 140
Views: 29109

Of course historical battles and environments and event system(i wasnt aware of 7 years war, it was educational) are much better, and as im playing games more than 15 years i can say that my expectations from games ideally are deep historical strategy games.thats why i bought this game,and im glad t...
by Baris
Mon Jun 14, 2010 9:03 pm
Forum: Rise of Prussia
Topic: Questions about combat resolution and values
Replies: 8
Views: 2552

"Discipline is a bit unclear - higher is better, and means more staying power. It is unclear how this works together with cohesion though. " Discipline is i think is direcly related with strentght of a unit,as stated in the manual there are 2 stages in combat,at the start of the round and during the...
by Baris
Mon Jun 14, 2010 8:43 pm
Forum: Rise of Prussia
Topic: An AAR, of sorts
Replies: 140
Views: 29109

I think it's less than realistic to have 3 battles with the same army in less than two weeks. No eightteenth century commander would have risked it and it is probably the main reason why many players end up with their armies depleted very quickly. Perhaps commanders who lost a major battle should b...
by Baris
Mon Jun 14, 2010 9:25 am
Forum: Rise of Prussia
Topic: An AAR, of sorts
Replies: 140
Views: 29109

Well same think happened to me, i attacked a region and there was a skirmish between austrian forces and i won the battle,and without sieging their fort battery and supply reserves ended up outside of city walls,which was not part of the austrian forces i fight with. İn multiplay game i fought ...
by Baris
Sat Jun 12, 2010 2:33 am
Forum: Rise of Prussia
Topic: An AAR, of sorts
Replies: 140
Views: 29109

I guess prussians have a hard time fighting against large numbers of austrians and her allies. Its generally hard to keep fort memel,also difficult to stop french from advancing from rhineland region. as you said maybe you should have bought some units rather than replacements(baceuse of the number ...
by Baris
Fri Jun 04, 2010 1:48 am
Forum: Rise of Prussia
Topic: An AAR, of sorts
Replies: 140
Views: 29109

good writing will it continue?
by Baris
Wed Jun 02, 2010 10:11 pm
Forum: Rise of Prussia
Topic: Great game
Replies: 6
Views: 3030

İ tried playing prussia i never played austria, can you host the game?
by Baris
Wed Jun 02, 2010 2:21 am
Forum: Rise of Prussia
Topic: Great game
Replies: 6
Views: 3030

hello i will be glad to play, we can try, i will be glad to hear from you.
by Baris
Wed Jun 02, 2010 1:48 am
Forum: Rise of Prussia
Topic: Great game
Replies: 6
Views: 3030

Great game

Great game concept, i tried the long campaign 3 times and it was not easy even im somewhat experienced civ player,İ dont understand why gaming industry doesnt welcome these games even it has marvelous concepts in both multiplayer and singleplayer, but the loyal community must push these games f...
by Baris
Fri May 28, 2010 9:21 pm
Forum: Help to improve RoP
Topic: ROP (public beta) patch 1.03 (beta 7 updated September 30)
Replies: 350
Views: 69043

as we "common" people have to wait :) need a french revolution
by Baris
Fri May 28, 2010 5:24 pm
Forum: Help to improve RoP
Topic: ROP (public beta) patch 1.03 (beta 7 updated September 30)
Replies: 350
Views: 69043

oh im sorry, i saw the link not working so i had a guess on link and saw the directory,ok then...
by Baris
Fri May 28, 2010 4:32 pm
Forum: Help to improve RoP
Topic: ROP (public beta) patch 1.03 (beta 7 updated September 30)
Replies: 350
Views: 69043

http://ageoddl.telechargement.fr/temp/

write that in browser than find the patch
which is "Patch_ROP_v1.03b2.zip"
by Baris
Fri May 28, 2010 4:30 pm
Forum: Help to improve RoP
Topic: ROP (public beta) patch 1.03 (beta 7 updated September 30)
Replies: 350
Views: 69043

ok working thanks
by Baris
Fri May 28, 2010 4:10 pm
Forum: Help to improve RoP
Topic: ROP (public beta) patch 1.03 (beta 7 updated September 30)
Replies: 350
Views: 69043

thanks,but download link is not working
by Baris
Tue Apr 20, 2010 11:29 am
Forum: Rise of Prussia
Topic: 1.02 patch question...
Replies: 18
Views: 4867

caranorn wrote:Cute?

Either another case of missed in translation, or we are talking about Pocus' avatar ;-) ...



"lost in translation" maybe :) starring Scarlett Johansson,then she must cute :thumbsup:

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