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by Citizen X
Fri Sep 07, 2018 7:42 pm
Forum: Wars of Napoleon
Topic: un-merging two armies
Replies: 7
Views: 15842

Re: un-merging two armies

and composition of troops
by Citizen X
Fri Sep 07, 2018 7:27 pm
Forum: Wars of Napoleon
Topic: un-merging two armies
Replies: 7
Views: 15842

Re: un-merging two armies

Afaik there is no convenient way.
But then again I mostly don't keep the original setup anyways, because from a powergaming point of view it rarely meets the optimum.
So I might just not have stumbled over it yet.
by Citizen X
Fri Sep 07, 2018 9:50 am
Forum: Pride of Nations
Topic: Peace offer
Replies: 3
Views: 9550

Re: Peace offer

The higher the grade of organization of a country is, the higher is the impact of an annexation. Annexing Laos is ok while annexing the Sarre region will get you hatemail. Annexing Alsace for the Prussians on the other hand would be of lesser impact (other than in France) because they have a claim o...
by Citizen X
Thu Sep 06, 2018 11:16 am
Forum: Pride of Nations
Topic: Peace offer
Replies: 3
Views: 9550

Re: Peace offer

PON is not quite a "tint-the-world-in-my-color" game. You can only claim regions in a peace deal that either - border to one of your National Regions (not Colonial 101% regions as far as I know) - have a majority of your national population (French, in your case) - regions of tribal states...
by Citizen X
Thu Sep 06, 2018 9:44 am
Forum: Pride of Nations
Topic: The perfect grand strategy game ?
Replies: 20
Views: 14921

Re: The perfect grand strategy game ?

allan_boa wrote:So if I understand well,if you don't send your turn, it is like pressing "end turn" without providing new orders ?


Correct.
Either the AI for that specific country is being turned off or the host does a save, so that the AI doesnt take over during turn resolution.
by Citizen X
Wed Sep 05, 2018 9:09 pm
Forum: Pride of Nations
Topic: The perfect grand strategy game ?
Replies: 20
Views: 14921

Re: The perfect grand strategy game ?

beats me by a minute
I write too long texts. :papy:
by Citizen X
Wed Sep 05, 2018 9:08 pm
Forum: Pride of Nations
Topic: The perfect grand strategy game ?
Replies: 20
Views: 14921

Re: The perfect grand strategy game ?

In the case of PON there is a host file and turn files for every country. Everybody opens his/her turn file simultaneously, does their turn and saves it, wich produces an orders file. This orders file is being sent back to the host or put into dropbox. Then the host puts all in the same save folder ...
by Citizen X
Wed Sep 05, 2018 10:17 am
Forum: Pride of Nations
Topic: The perfect grand strategy game ?
Replies: 20
Views: 14921

Re: The perfect grand strategy game ?

I am always ready for a new PON.
by Citizen X
Mon Sep 03, 2018 12:18 pm
Forum: Wars of Succession
Topic: How did the game do?
Replies: 22
Views: 20160

Re: How did the game do?

If only the forums were more active and all questions answered (even stupid ones :wacko: ) ... How do you want to learn how to mod if nobody answers the questions ? For example, I posted a question about modding in the general forum so that everybody can read it but I never got an answer ... http:/...
by Citizen X
Mon Sep 03, 2018 12:17 pm
Forum: General discussions
Topic: Modding the game: objective city
Replies: 2
Views: 6719

Re: Modding the game: objective city

The overlay colors are not defined in any graphics file. They are rather manipulated in the Aliases files. Just checked quickly at my installations of WON and PON. The are in the ./Aliases subfolder and named similar to ColorsAlias.ini or Colors_Terrains.ini. Find the file you need, save original to...
by Citizen X
Sun Sep 02, 2018 12:33 am
Forum: General discussions
Topic: Let's bet on the next ageod game
Replies: 34
Views: 21057

Re: Let's bet on the next ageod game

Greece, Persia, India (Mughals?)
by Citizen X
Fri Aug 31, 2018 12:52 am
Forum: Alea Jacta Est
Topic: Caesar vs. Pompey: Winning strategy - Spain or the East?
Replies: 7
Views: 15220

Re: Caesar vs. Pompey: Winning strategy - Spain or the East?

Nervus belli, pecunia infinita.
-Cicero-
by Citizen X
Thu Aug 23, 2018 12:00 pm
Forum: Pride of Nations
Topic: Let's Play / Tutorial
Replies: 6
Views: 11158

Re: Let's Play / Tutorial

The one's from before the transition of the forum. There had been a thread where someone claimed that they could be transformed manually. But that is all clouded memory. Try a search for "old forum" or such.
by Citizen X
Wed Aug 22, 2018 1:53 pm
Forum: Pride of Nations
Topic: Let's Play / Tutorial
Replies: 6
Views: 11158

Re: Let's Play / Tutorial

The code behind the old links has never been translated into the new software.
by Citizen X
Wed Aug 22, 2018 9:22 am
Forum: Pride of Nations
Topic: Railway capacity
Replies: 2
Views: 9566

Re: Railway capacity

When in military mode (ALT+F1) it is in the icons group on top middle. (supply/railtransport capacity/rivertransport capacity)
by Citizen X
Thu Aug 09, 2018 5:43 pm
Forum: Civil War II
Topic: Civil War III
Replies: 56
Views: 28203

Re: Civil War III

http://www.nellaware.com/blog/civil-war-army-organization-and-order-of-rank.html This states that CSA Divisions were sometimes twice as large as the Union's. That was due to lack of high ranking Generals. On the battlefield however, the largest tactical unit was still the brigade on both sides. Als...
by Citizen X
Wed Aug 08, 2018 10:12 am
Forum: Civil War II
Topic: Interested in a Civil War II Gold version?
Replies: 11
Views: 6135

Re: Interested in a Civil War II Gold version?

One golden rule of thumb this game brillantly follows: If a system needs to be balanced, there need to be restrictions. I believe it should stay that way. Lifting restrictions is never an addition, but a substraction wich normally favours the stronger side unproportionally. The seniority system e.g....
by Citizen X
Tue Aug 07, 2018 10:15 am
Forum: WON Technical support / Aide technique
Topic: Nizami-i-Cedid and Empire Reforms
Replies: 5
Views: 1806

Re: Nizami-i-Cedid and Empire Reforms

It should be the other way around. Unlocked before 01.01.1807 and then get unlocked.
by Citizen X
Wed Aug 01, 2018 9:58 am
Forum: WON Technical support / Aide technique
Topic: Nizami-i-Cedid and Empire Reforms
Replies: 5
Views: 1806

Nizami-i-Cedid and Empire Reforms

It is 1808, Mustava IV is alive, the material needed is present, yet the Nizami i Cedid option is still marked as locked, as is the Empire Reforms option, for wich I am still short of a few EPs.

What am I missing?
by Citizen X
Wed Aug 01, 2018 9:22 am
Forum: General discussions
Topic: The Most Complex AGEOD Game ?
Replies: 4
Views: 2399

Re: The Most Complex AGEOD Game ?

WON had technical issues on release wich now seem to be fixed.

However, it still shines most in multiplayer (where I do love it).

The most complex game maybe is CW2, because so many decisions can have huge impact on the outcome of the game. Especially as Rebels player.
by Citizen X
Sat Jul 28, 2018 10:35 pm
Forum: Civil War II
Topic: Some rule/mechanics questions from early play.
Replies: 18
Views: 5412

Re: Some rule/mechanics questions from early play.

I figure those were replacements for elements that had been destroyed during battle. "Healing" of elements usually isn't mentioned in the log.
by Citizen X
Mon Jul 23, 2018 10:21 pm
Forum: Wars of Napoleon
Topic: Russia and Caucasian Tribes: What's the deal?
Replies: 5
Views: 9368

Re: Russia and Caucasian Tribes: What's the deal?

Your relationship is so abysmal that you are practically at war, without having de jure declared it. That happens with all unorganized nations I believe.
by Citizen X
Fri Jul 20, 2018 9:57 am
Forum: Civil War II
Topic: Questions from a new player of the game
Replies: 7
Views: 2607

Re: Questions from a new player of the game

In the war production screen there is a tiny figure in the upper right corner of each unit being built. That's the approximate number of turns left. When you go to the town where a unit is being built and select that unit, the number of days left is indicated when you hover the mouse over its pictur...
by Citizen X
Tue Jul 17, 2018 10:07 am
Forum: Civil War II
Topic: Division composition - usefulness of elements
Replies: 6
Views: 3948

Re: Division composition - usefulness of elements

I build single 6lb to build forts with them.
by Citizen X
Tue Jul 10, 2018 9:10 am
Forum: Civil War II
Topic: Transports
Replies: 3
Views: 1564

Re: Transports

As per observation the fleets transport capacity is treated as whole and only gets diminished, when the transports loses elements. Then a part of the expedition force gets lost, but I don't know the formula.

Anybody observed else?
by Citizen X
Tue Jun 19, 2018 10:41 pm
Forum: Civil War II
Topic: Difficulty Settings
Replies: 1
Views: 1341

Re: Difficulty Settings

I had best results with slightly extended range and an advantage in activation for the ai. Having your own troops being stalled while inactive while ai only loses performance while inactive seems to do it. Edge in production is not so much needed I always found. But if you really want to use the gam...
by Citizen X
Sun Jun 10, 2018 12:19 am
Forum: Wars of Napoleon
Topic: WoN current state
Replies: 38
Views: 18918

Re: WoN current state

I take it you already tried these advices?

viewtopic.php?f=374&t=43539
by Citizen X
Thu Jun 07, 2018 9:49 pm
Forum: Civil War II
Topic: Marching to the sound of guns.
Replies: 5
Views: 1926

Re: Marching to the sound of guns.

There is only so many ways how tactical means like marching seperately and striking united can be modelled on our limited engines (both, software and hardware wise). Armies did cover large areas, jockeyed for position, held lines of communications, kept in touch via couriers, anticipated enemie's mo...

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