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by calvinus
Thu Feb 07, 2013 8:19 pm
Forum: Help improve WW1!
Topic: Beta Patch 1.08Q
Replies: 133
Views: 37377

I tried the Naval Mod, no crash during the WarPlans phase, or after that phase. Please note I created the Data folder of the Mod in the correct way: 1) I copied the entire Data folder into a 'NavalModData' directory; 2) I unzipped the Naval Mod files into the proper sub-folders of the NavalModData d...
by calvinus
Thu Feb 07, 2013 6:44 pm
Forum: Help improve WW1!
Topic: Beta Patch 1.08Q
Replies: 133
Views: 37377

Ok, I reproduced the crash, with sounds on. But the CTD is strongly inside some DLL of Windows, heap corrupted, and it requires a long step into assembler debugging to catch the calling function within the source code of WW1, if any... :wacko:
by calvinus
Thu Feb 07, 2013 11:42 am
Forum: Help improve WW1!
Topic: Beta Patch 1.08Q
Replies: 133
Views: 37377

Yes, no change. Looking at the LogError.txt it seems to be a map related problem. I'm using a clean install with no mods here. I don't think so. Those logs are just warnings. I will try tonight with a clean install + patch, with sounds activated or not. I'll try to spend some time also on the naval...
by calvinus
Thu Feb 07, 2013 8:16 am
Forum: Help improve WW1!
Topic: Beta Patch 1.08Q
Replies: 133
Views: 37377

I will investigate on these crashes.

The latest revision of 1.08Q has added a new version of irrKlang lib.
So quick question, do crash happen also with sounds and musics off? :confused:
by calvinus
Wed Feb 06, 2013 8:36 pm
Forum: Help improve WW1!
Topic: Beta Patch 1.08Q
Replies: 133
Views: 37377

I'm not a huge fan of the mandatory attacks and would have preferred objectives tied to a significant loss of National Will for failure to capture but without a corresponding gain for success. But that's just me. I have gotten the new patch to run with my GC Naval Mod. Copied the stock the Maps and...
by calvinus
Tue Feb 05, 2013 6:53 pm
Forum: Help improve WW1!
Topic: Beta Patch 1.08Q
Replies: 133
Views: 37377

ok, thanks! One more question: how significant the river-crossing MP-bug be? During my MP tests in the past I always got out of synch pretty fast but you can't really have a meaningful turn without crossing major rivers :) Would it worth for me to try an MP game again? I believe it was a significan...
by calvinus
Tue Feb 05, 2013 5:12 pm
Forum: Help improve WW1!
Topic: Beta Patch 1.08Q
Replies: 133
Views: 37377

Yes, it's a WAD as it caused stupid bottlenecks and AI freezes.
by calvinus
Tue Feb 05, 2013 6:57 am
Forum: Help improve WW1!
Topic: Beta Patch 1.08Q
Replies: 133
Views: 37377

There is some change in my GC Naval Mod that makes the new 1.08Q choke when cycling out of the War Plans phase of Turn 1. Whatever it is it is somewhere in the .csv files in the DB folder. I have not found the root cause but now have a quick fix for those enabling the mods using JSGME that seems to...
by calvinus
Tue Feb 05, 2013 6:57 am
Forum: Help improve WW1!
Topic: Beta Patch 1.08Q
Replies: 133
Views: 37377

I still see the AI playing bad events card against itself (Entente AI playing strikes against France - but this was with mods, could this cause the problem ?) Strikes events are mandatory , so AI must play them as soon those cards are drawn. Almost all events scripted in EV_PUBLIC.inc file are mand...
by calvinus
Mon Feb 04, 2013 10:34 pm
Forum: Help improve WW1!
Topic: Beta Patch 1.08Q
Replies: 133
Views: 37377

NY Rangers wrote:No, I didn't. Reinstalling it clean didn't help either.


Do crashes happen regularly with any warplan? Have you tried with sounds disabled? Just guessing...
by calvinus
Mon Feb 04, 2013 9:15 pm
Forum: Help improve WW1!
Topic: Beta Patch 1.08Q
Replies: 133
Views: 37377

Baris wrote:As playing CP I had the same crash many times today after I donate money to Turkey. but tried again didn't crash. Can be related if British give battleships or not.



Are you all playing with that mod? I don't use the mod, no crashes (tested till mid-1915 before patch release).
by calvinus
Mon Feb 04, 2013 9:12 pm
Forum: Help improve WW1!
Topic: Beta Patch 1.08Q
Replies: 133
Views: 37377

I'm no good at this sorry if I mess up writing on pic. ;) http://imageshack.us/a/img210/1305/barfw.jpg "No mention for extra damage" :. Probably Philippe knows this as you mentioned. "Should also attack in the second turn as already deployed" : As far as I know once a unit in the deployment box ,it...
by calvinus
Mon Feb 04, 2013 1:08 pm
Forum: Help improve WW1!
Topic: Beta Patch 1.08Q
Replies: 133
Views: 37377

Yes advantage during flank bonus. There is an icon that appears when player does not use second line commitment box in major battle. it mentions "you suffer a lot of penalties" but I don't read those penalties in battle log. And another question :wacko: : Generally in major battle when all units on...
by calvinus
Mon Feb 04, 2013 8:18 am
Forum: Help improve WW1!
Topic: Beta Patch 1.08Q
Replies: 133
Views: 37377

- "Added some outstanding rendering performace improvements in map window" It is uber,super outstanding performance increase!! triple my previous frame rate, grazie !!! :thumbsup: Also AI is now not retreating quickly from major battle, excellent. :D Cool! :thumbsup: It is maybe not a bug but a que...
by calvinus
Sun Feb 03, 2013 4:56 pm
Forum: Help improve WW1!
Topic: Beta Patch 1.08Q
Replies: 133
Views: 37377

A new revision of Beta Patch 1.08Q is online, download links are unchanged. I updated the top post with the new features.
by calvinus
Fri Feb 01, 2013 6:34 pm
Forum: Help improve WW1!
Topic: Beta Patch 1.08Q
Replies: 133
Views: 37377

Thank you for detailed answer. I now spotted those two towns that they need to be controlled fully. And by the way is there a chance for "democracy under siege" to be port to pc ? You said already it is not planned but just to make sure. :) Eh eh... although off topic ... Democracy under Siege coul...
by calvinus
Fri Feb 01, 2013 3:14 pm
Forum: Help improve WW1!
Topic: Beta Patch 1.08Q
Replies: 133
Views: 37377

Calnivus, regarding redeployment. In post #21 Human player Austria-Hungaria were able to redeploy ;while isolated in theory ( Rumania were also at the edge of declaring war as far as I remember) back to southern Austria-Hungari. Should they able to do that? Unfortunately I don't have save file. I s...
by calvinus
Fri Feb 01, 2013 12:08 pm
Forum: Help improve WW1!
Topic: Beta Patch 1.08Q
Replies: 133
Views: 37377

NY Rangers wrote:Are we there yet? ;-)


I'm working on the last scheduled fix (weird redeployments in enemy stacks), a bit though to reproduce...
As soon I close this task, the updated 1.08Q is ready. :love:
by calvinus
Thu Jan 31, 2013 6:56 pm
Forum: WW1 : La Grande Guerre 14-18
Topic: Great Game, a few queries?
Replies: 23
Views: 9823

Shri wrote:BTW- shouldn't mutiny event apply to "France" too, esp. 1916-1917 onwards?


I added a new Mutitines event that can affect France or Italy. :)
by calvinus
Thu Jan 31, 2013 6:54 pm
Forum: PBEM and multiplayer matchups (all games)
Topic: Pbem
Replies: 261
Views: 52327

Well, next update of 1.08Q will contain the following change:
- Large river crossing tests (performed during movements) are now automatically successful because they caused loss of synchronization in PBEM or Multiplayer mode
by calvinus
Thu Jan 31, 2013 3:29 pm
Forum: PBEM and multiplayer matchups (all games)
Topic: Pbem
Replies: 261
Views: 52327

Mmmhh... I think I should spend some time investigating about this no-move issue, as this could explain the loss of synch in the old PBEM mode... :neener: You say that Austrians didn't move... to Belgrade, right? So I guess the cause could be the passing of Danube, large river that makes a die is ro...
by calvinus
Wed Jan 30, 2013 8:44 pm
Forum: WW1 : La Grande Guerre 14-18
Topic: Great Game, a few queries?
Replies: 23
Views: 9823

No, I don't . I was mistaken with Rail point (RP acronym I used in another game) :neener: So I guess it's better we keep the Rectruit Points max Capacity rule, for game balancing reasons... :neener: One more query, already raised by some people in the forum- AI plays cards which help the enemy! (as...
by calvinus
Wed Jan 30, 2013 6:53 pm
Forum: Help improve WW1!
Topic: Beta Patch 1.08Q
Replies: 133
Views: 37377

calvinus wrote:- AI should be more reluctant to retreat after one side is won: http://www.ageod-forum.com/showthread.php?27645-AI-witdraw-when-has-a-victory-in-one-flank


Done! :thumbsup:
by calvinus
Wed Jan 30, 2013 6:51 pm
Forum: Help improve WW1!
Topic: AI witdraw when has a victory in one flank
Replies: 11
Views: 5201

Baris, I've corrected/improved the AI behaviour as suggested! :thumbsup:
Thanks! :coeurs:
by calvinus
Wed Jan 30, 2013 6:21 pm
Forum: WW1 : La Grande Guerre 14-18
Topic: Great Game, a few queries?
Replies: 23
Views: 9823

PhilThib wrote:Yes to both counts. We shall include this in next fix


Philippe... I think Shri does refer to the RP Capacity limits (see DB RecruitPointsCapacity.xls/csv)...
Are you suuure we should remove this rule?... :confused:
by calvinus
Wed Jan 30, 2013 10:39 am
Forum: WW1 : La Grande Guerre 14-18
Topic: Totally incomprehensible!
Replies: 39
Views: 9413

Hello, the Pause key is in the keyboard of your PC. If you haven't that key, I remember you can use F9 key. The reason why you see that message is because the AI starts paused. Neverthless you can play and schedule moves and orders, perform actions. Then, when you have finished, hit the Pause key, t...
by calvinus
Wed Jan 30, 2013 8:40 am
Forum: Help improve WW1!
Topic: Beta Patch 1.08Q
Replies: 133
Views: 37377

Outstanding news about FPS in Map Window. I developed some key improvements that actually improved considerably the rendering performance! :) :coeurs: Then I introduced other improvements: - Strikes and Nationalist Agitations Events may now occur only in 1917 or later - Fixed the Battleship to Turk...
by calvinus
Wed Jan 30, 2013 8:21 am
Forum: WW1 : La Grande Guerre 14-18
Topic: Great Game, a few queries?
Replies: 23
Views: 9823

Well, Thanks Calvinus and Phillippe for the prompt responses. Baris has made a point, which i too feel at times; there is a loophole when fighting large battles esp. with weaker troops (esp. Austria, Russia and Turkey); you withdraw all troops to left flank and lose the right flank battle but still...
by calvinus
Tue Jan 29, 2013 3:40 pm
Forum: Help improve WW1!
Topic: AI witdraw when has a victory in one flank
Replies: 11
Views: 5201

Ok, I will do the same tests. What AI Aggressiveness level you set? What about the other AI settings? (So I use the same settings)... ;)
by calvinus
Tue Jan 29, 2013 10:16 am
Forum: WW1 : La Grande Guerre 14-18
Topic: Great Game, a few queries?
Replies: 23
Views: 9823

Baris wrote: To be honest I have seen this AI behaviour only quite rarely, certainly not enough to consider it game-breaking and yet other players are apparently experiencing it with some frequency. I wonder if something has been introduced in any of the recent updates to v1.08Q? -C I remind no suc...

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