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by calvinus
Mon Feb 18, 2013 9:06 am
Forum: Help improve WW1!
Topic: Beta Patch 1.08Q
Replies: 133
Views: 37444

Hi With all the latest improvements, what are considered now "optimal" configuration settings by you guys ? - in the configurator (load sounds and map at start or not ? Sounds in streaming mode ? AI logs/memory ?) - and ingame (specially AI: Full time, all behaviors ? agressiveness, difficulty ?, e...
by calvinus
Sun Feb 17, 2013 10:21 am
Forum: WW1 : La Grande Guerre 14-18
Topic: Redeploying the British
Replies: 6
Views: 2018

Sadly I do not recall what tweak we discussed and I developed for the Britons. Maybe the quickest way is to check the yellow pulsating areas for Britons during the Redeployment Phase... are French and Belgian ports allowed? :neener:
by calvinus
Sat Feb 16, 2013 6:22 pm
Forum: WW1 : La Grande Guerre 14-18
Topic: Minor Nationality Morale Test
Replies: 3
Views: 2473

Quite strange indeed... :(
by calvinus
Sat Feb 16, 2013 1:12 pm
Forum: WW1 : La Grande Guerre 14-18
Topic: Minor Nationality Morale Test
Replies: 3
Views: 2473

Check the WarPlan turn rules.
by calvinus
Fri Feb 15, 2013 7:47 pm
Forum: WW1 : La Grande Guerre 14-18
Topic: Offensives
Replies: 3
Views: 2040

Random wrote:...Grand Offensives are a very cool aspect of WW1G IMHO.


:evilgrin:
by calvinus
Fri Feb 15, 2013 7:45 pm
Forum: WW1 : La Grande Guerre 14-18
Topic: Detachments from Serbian I Army
Replies: 10
Views: 2860

Excellent Random! :thumbsup:
by calvinus
Fri Feb 15, 2013 7:43 pm
Forum: WW1 : La Grande Guerre 14-18
Topic: Redeploying the British
Replies: 6
Views: 2018

I remember something was tweaked for the particual case of Britons, allowed in in France and Belgium...?
I don't recall how it exactly works now, sorry.
by calvinus
Fri Feb 15, 2013 8:12 am
Forum: Help improve WW1!
Topic: Beta Patch 1.08Q
Replies: 133
Views: 37444

Yet a few days and the patch will be official. Any issue? :)
by calvinus
Wed Feb 13, 2013 10:29 pm
Forum: WW1 mods and modding
Topic: Events
Replies: 5
Views: 3811

I think it happens when the selected warplan and options bring zero or a negative number of cards. Indeed the 10 cards drawn by ENG are a big bonus...
by calvinus
Wed Feb 13, 2013 9:26 pm
Forum: WW1 mods and modding
Topic: Events
Replies: 5
Views: 3811

Standard rules are: TR_OrderOfEventsDraw 1 1 TP_Events - GER,FRA,ENG,AUS,RUS that means the order for drawing events is #1 Germany, #2 France, #3 Great Britain, #4 Austria-Hungary, #5 Russia TR_NumberOfEventsDraw 1 1 TP_Events ENG 10,1 that means Great Britain draws 10 cards and 1 can be kept in han...
by calvinus
Wed Feb 13, 2013 8:46 am
Forum: Help improve WW1!
Topic: Beta Patch 1.08Q
Replies: 133
Views: 37444

I must say thanks to you all who helped me to iron out all such fixes and improvements. As compared to previous version (1.08P), the game now looks incredibly more stable and fast, it runs much smoother and the gameplay pleasure has gained a lot. Now my plan is to make 1.08Q official on 18th Februar...
by calvinus
Tue Feb 12, 2013 8:35 pm
Forum: Help improve WW1!
Topic: Beta Patch 1.08Q
Replies: 133
Views: 37444

As anticipated after the latest reported issues, a new revision of Beta Patch 1.08Q is now online , download links are unchanged, as usual. You can find everything in top post. Herewith a short summary of latest changes: - Corrected the picture of Turkish general Nureddin Pasha, commander of the 4th...
by calvinus
Tue Feb 12, 2013 12:11 pm
Forum: Help improve WW1!
Topic: Beta Patch 1.08Q
Replies: 133
Views: 37444

calvinus wrote:Well I spotted the events modifier bug and fixed!


Indeed this is a key fix and now requires huge testing. :)
by calvinus
Mon Feb 11, 2013 9:49 pm
Forum: Help improve WW1!
Topic: Beta Patch 1.08Q
Replies: 133
Views: 37444

Well I spotted the events modifier bug and fixed!
by calvinus
Mon Feb 11, 2013 3:15 pm
Forum: Help improve WW1!
Topic: Beta Patch 1.08Q
Replies: 133
Views: 37444

Ok I will double-check the Strikes events scripts asap. Edit: all Strikes events have the following modifiers: ; Modifiers BeginModifier Type=EM_CheckYear Modifier=-4 Parameters=-1,1916 EndModifier BeginModifier Type=EM_CheckYear Modifier=1 Parameters=1,1917 EndModifier That means -4 during or befor...
by calvinus
Mon Feb 11, 2013 3:06 pm
Forum: Help improve WW1!
Topic: Beta Patch 1.08Q
Replies: 133
Views: 37444

There were German strikes though already, which seems too early considering the success on battlefields and lack of war weariness. The event needs some adjusting, it seems. Very odd! If you are an expert modder, have you checked the Strike events scripts? The chances should be zero , provided the d...
by calvinus
Sun Feb 10, 2013 6:26 pm
Forum: Help improve WW1!
Topic: Beta Patch 1.08Q
Replies: 133
Views: 37444

It is minor issue but the picture in Ottoman 4th army in the 1914 scenario set up is Hakeem Noor-ud-Din and he is Indian theologian,writer. But it should be Nureddin Pasha commanding 4th division in Baghdad garrison. Hakeem Noor-ud-Din is also in later setups ex :1916 scenario in Trabzon commanding...
by calvinus
Sun Feb 10, 2013 6:24 pm
Forum: Help improve WW1!
Topic: Beta Patch 1.08Q
Replies: 133
Views: 37444

Happy to hear your news. Indeed I was getting very tired... :cuit: and now I'd like to make 1.08Q official as soon as possible!
by calvinus
Sun Feb 10, 2013 5:08 pm
Forum: Help improve WW1!
Topic: Beta Patch 1.08Q
Replies: 133
Views: 37444

It is minor issue but the picture in Ottoman 4th army in the 1914 scenario set up is Hakeem Noor-ud-Din and he is Indian theologian,writer. But it should be Nureddin Pasha commanding 4th division in Baghdad garrison. Hakeem Noor-ud-Din is also in later setups ex :1916 scenario in Trabzon commanding...
by calvinus
Sun Feb 10, 2013 5:05 pm
Forum: Help improve WW1!
Topic: Beta Patch 1.08Q
Replies: 133
Views: 37444

Patch update

Hopefully good news. I worked out a key refactoring of the WW1 audio engine and finally catched (and fixed) the crash on 'next battle' button. The fix has been thoroughly tested by me and poweraxe, whose PC was the most "responding" (before the fix he was getting crashes in 100% of cases, now zero )...
by calvinus
Sat Feb 09, 2013 5:55 pm
Forum: Help improve WW1!
Topic: Beta Patch 1.08Q
Replies: 133
Views: 37444

As worked with poweraxe, set sounds off in WW1 Configurator tool. That seems the new version of irrKlang is much less stable with WW1. :non: I'll work on some troubleshooting during next days.
by calvinus
Sat Feb 09, 2013 2:32 pm
Forum: Help improve WW1!
Topic: Beta Patch 1.08Q
Replies: 133
Views: 37444

Ok, stupid me. I did put the old WW1.exe file into the patch. So I guess that's why you still experience crashes... Patch is now updated with the correct game executable. Download links are the same as usual, you can find everything in the top thread post. So let me know if this new game exe works f...
by calvinus
Sat Feb 09, 2013 1:39 pm
Forum: Help improve WW1!
Topic: Beta Patch 1.08Q
Replies: 133
Views: 37444

Still investigating... :(
by calvinus
Sat Feb 09, 2013 11:47 am
Forum: WW1 mods and modding
Topic: Parameters
Replies: 4
Views: 3842

good evening, is it possible to have some explanations about the parameters' signification of : Type=EE_NewTurnRule Parameters=TR_MinorNationalityMoraleTestModifier,?,9,TP_Military,AUS,NE_Slavic,0,1,,1 It should mean that for 9 turns the Slavic corps of AH benefit the +1 die roll modifier during Mo...
by calvinus
Fri Feb 08, 2013 10:17 pm
Forum: Help improve WW1!
Topic: Beta Patch 1.08Q
Replies: 133
Views: 37444

Bad, but let's try to find some clue. Poweraxe, send me your email address by PM. Thanks.
by calvinus
Fri Feb 08, 2013 8:22 pm
Forum: Help improve WW1!
Topic: Beta Patch 1.08Q
Replies: 133
Views: 37444

I uploaded a new revision of Beta Patch 1.08Q, download links are unchanged. This revision fixes the crashes reported for Events and WarPlans phase.

Edit: I'm experiencing no more crashes with the savegame of poweraxe, sounds on.
by calvinus
Fri Feb 08, 2013 7:26 pm
Forum: WW1 Technical support / Aide technique
Topic: Visual bugs
Replies: 5
Views: 4992

marpezko wrote:Hi, I have created a word mail merge writing Visual Basic but when i try to run the excutable file onto my other test box, it gives me an error message about data source. can someone help me how do i fix that?


:confused:
by calvinus
Thu Feb 07, 2013 9:48 pm
Forum: Help improve WW1!
Topic: Beta Patch 1.08Q
Replies: 133
Views: 37444

When trying Entente I choose give battleships to Turkey this time. That didn't seem to crash. now that also crashed !! :bonk: It is interesting that no other crash occur throughout the game for me;played 2 full campaigns overall with this beta but that event or war plans have something. My guess of...
by calvinus
Thu Feb 07, 2013 9:33 pm
Forum: Help improve WW1!
Topic: Beta Patch 1.08Q
Replies: 133
Views: 37444

Ok I catched and fixed the crash caused by warship Events! :thumbsup:
by calvinus
Thu Feb 07, 2013 9:14 pm
Forum: Help improve WW1!
Topic: Beta Patch 1.08Q
Replies: 133
Views: 37444

Calvinus thanks, I will do as written in description. I just tried a few times now, this time playing as Entente there is an exe crash during execution of war plans. I wonder if is it related to donating ships. Usually entente AI gives the battleships so no crash . And yes if there is no crash afte...

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