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by Captain_Orso
Fri Jul 06, 2018 7:33 am
Forum: Civil War II
Topic: Light Infantry
Replies: 4
Views: 3922

Re: Light Infantry

Light Infantry are in all other respects Infantry, but they also have the ability to prevent pursuit damage, much the same as cavalry, if not exactly the same as cavalry.
by Captain_Orso
Sat Jun 30, 2018 8:00 pm
Forum: Civil War II
Topic: National moral from battles
Replies: 5
Views: 1547

Re: National moral from battles

@Captain_Orso Casualties in the West were about 11.5k Union vs 8k Rebel. But I lost a general, does that matter? In the East it was 6k Union to 2.3k Rebel casualties. Just as comparison I lost a region with a garrison inside a city of which 2 elements were killed and 2 more almost wiped out with ab...
by Captain_Orso
Sat Jun 30, 2018 7:44 pm
Forum: Civil War II
Topic: National moral from battles
Replies: 5
Views: 1547

Re: National moral from battles

Gray Fox wrote:Were any whole units lost in the eastern battle? This may cause NM loss.


I think element loss is observed. Unit loss would be very ambivalent, because a unit could be a single militia unit or one of those massive 7 element VA units.
by Captain_Orso
Fri Jun 29, 2018 12:14 pm
Forum: Civil War II
Topic: National moral from battles
Replies: 5
Views: 1547

Re: National moral from battles

The difference between casualties plays a large role.
by Captain_Orso
Fri Jun 29, 2018 12:12 pm
Forum: Civil War II
Topic: Suicide of Bad Generals
Replies: 24
Views: 2726

Re: Suicide of Bad Generals

"Why a Marine?" Grant's stack is set to Red/Red and Enter the Structure. So they exit the ships and then immediately assault the fort in the same turn. I thought that qualified as an amphibious assault. ummm :confused: .... maybe?!? IIRC the Amphibious Invasion penalty is, the defender ge...
by Captain_Orso
Fri Jun 29, 2018 10:04 am
Forum: Civil War II
Topic: Suicide of Bad Generals
Replies: 24
Views: 2726

Re: Suicide of Bad Generals

8< Only problem is you can't make them a Corps leader or an army leader. 8< What are you talking about? There are no restrictions or penalties for making anyone a Corps commander, regardless of seniority. The leader must simply be Maj.Gen. or higher. Maybe because they are one star when they arrive...
by Captain_Orso
Thu Jun 28, 2018 12:04 pm
Forum: Civil War II
Topic: Suicide of Bad Generals
Replies: 24
Views: 2726

Re: Suicide of Bad Generals

The turn Grant shows up, rail him to Annapolis to be stack commander of a Division containing a Marine and commanded by someone else that you want promoted. Take Fort Clark on the NC coast in an amphibious assault. This has always got me Grant promoted with seniority enough to command one of the Ar...
by Captain_Orso
Thu Jun 28, 2018 11:53 am
Forum: Civil War II
Topic: Suicide of Bad Generals
Replies: 24
Views: 2726

Re: Suicide of Bad Generals



Now why didn't I think of that? :wacko:
by Captain_Orso
Thu Jun 28, 2018 11:53 am
Forum: Civil War II
Topic: Suicide of Bad Generals
Replies: 24
Views: 2726

Re: Suicide of Bad Generals

Goodmongo wrote:8<

Only problem is you can't make them a Corps leader or an army leader.

8<


What are you talking about? There are no restrictions or penalties for making anyone a Corps commander, regardless of seniority. The leader must simply be Maj.Gen. or higher.
by Captain_Orso
Wed Jun 27, 2018 3:06 pm
Forum: Wars of Napoleon
Topic: WoN current state
Replies: 38
Views: 17092

Re: WoN current state

The game has no concept of you hot-seating. All it sees is that it has orders for all the major nations and creates orders for the minor nations and other entities.
by Captain_Orso
Wed Jun 27, 2018 1:20 pm
Forum: Civil War II
Topic: Suicide of Bad Generals
Replies: 24
Views: 2726

Re: Suicide of Bad Generals

Of course to all of those, but those pesky varmints still block promotions. Sometimes you just have to consider taking the hit, as bad as it is. A few patches ago, it was easy enough to simply give Grant and another Maj.Gen. Corps under Halleck, who was parked in St. Louis. Halleck was far enough aw...
by Captain_Orso
Tue Jun 26, 2018 10:01 pm
Forum: Civil War II
Topic: Suicide of Bad Generals
Replies: 24
Views: 2726

Re: Suicide of Bad Generals

Siege doesn't require a fort, but it will likely last longest there. If a location is besieged and it has an unblocked harbor, it can still get supplies through the harbor, and will not likely surrender. As long as every besieged unit has supplies, there is a 90% chance they will not surrender, rega...
by Captain_Orso
Tue Jun 26, 2018 9:55 pm
Forum: Civil War II
Topic: Some rule/mechanics questions from early play.
Replies: 18
Views: 4755

Re: Some rule/mechanics questions from early play.

I hope you can help me with some questions I have: 1. If using the auto-replacement option, can you also add replacements yourself? I'm taking a lot of hits and the computer seems to be replacing very few hits, far less than the 1/20 for line infantry even though I have available resources. Is the ...
by Captain_Orso
Tue Jun 26, 2018 8:02 pm
Forum: Civil War II
Topic: Suicide of Bad Generals
Replies: 24
Views: 2726

Re: Suicide of Bad Generals

No. What's a siege. I just described in detail when a siege exists. In Siege Combat, very basically, the offensive artillery value of the besieging forces is compared to the defensive artillery value of the besieged forces. The better the offensive value vs defensive value, the more likely to score...
by Captain_Orso
Tue Jun 26, 2018 4:32 am
Forum: Civil War II
Topic: Suicide of Bad Generals
Replies: 24
Views: 2726

Re: Suicide of Bad Generals

You do know what constitutes a siege, right? Anytime your force is inside a location (fort, stockade, city, etc) without any friendly good-order (not in PP) forces outside the location but in the region in which the location is located, and with good-order enemy forces in the region, the forces insi...
by Captain_Orso
Mon Jun 25, 2018 9:11 pm
Forum: Civil War II
Topic: Suicide of Bad Generals
Replies: 24
Views: 2726

Re: Suicide of Bad Generals

IIRC you can only use surrender with besieged units. I've never used it, so....
by Captain_Orso
Mon Jun 25, 2018 9:00 pm
Forum: Civil War II
Topic: Blocking river crossing
Replies: 17
Views: 2246

Re: Blocking river crossing

I've never seen anything like this. If one side loses a naval battle, it is changed to PP. put in a neighboring region, nearly always the one from which it came, often into harbor if there is one accessible, where it remains the rest of the turn. I would have to see the save to be able to repeat the...
by Captain_Orso
Mon Jun 25, 2018 8:52 pm
Forum: Civil War II
Topic: Suicide of Bad Generals
Replies: 24
Views: 2726

Re: Suicide of Bad Generals

They could be killed, but it's very unlikely; only a 2 or 3% chance. They cannot be captured in open combat. They will be wounded if their unit is destroyed and immediately be moved to the closest (in movement costs (rail, river and naval included(1)) friendly city, where they will be locked for a n...
by Captain_Orso
Mon Jun 25, 2018 8:25 pm
Forum: Civil War II
Topic: Blocking river crossing
Replies: 17
Views: 2246

Re: Blocking river crossing

Captain Orso, I labeled my post a hunch. http://www.ageod.net/agewiki/index.php?title=Bombard_and_Blockade&action=edit It also pertains to artillery on ships bombarding land targets, which would seem to me to be the same as artillery on ships bombarding, well, other ships. The Blockade Squadron...
by Captain_Orso
Mon Jun 25, 2018 8:06 pm
Forum: Civil War II
Topic: Blocking river crossing
Replies: 17
Views: 2246

Re: Blocking river crossing

You lost the naval battle. The winning fleet continued on it way. How can you lose a naval battle when one side had 5 gunboats and the other side has just transports carrying a brigade? I think I did lose this as my fleet was in defensive posture at the next turn. But if lost it was that my fleet g...
by Captain_Orso
Mon Jun 25, 2018 2:57 pm
Forum: Civil War II
Topic: Transport ships transported 20 supply points oversea?
Replies: 3
Views: 1348

Re: Transport ships transported 20 supply points oversea?

Hi clairobscur, what patch level are you on? The latest is 1.06.1, but AFAIK the only substantial thing that patch brought was a graphics display change, which many have rated poorly, so maybe 1.06 would be the best. The general rule is, if you have transport capacity in the Shipping Lanes, it will ...
by Captain_Orso
Sat Jun 23, 2018 3:37 pm
Forum: Civil War II
Topic: Promotions Can They Change Stats or Traits?
Replies: 21
Views: 2872

Re: Promotions Can They Change Stats or Traits?

Random stats on leaders is simply crap. I tried it once, but never again. A 0-0-6 leader, or a 6-0-0 leader (I saw both, IIRC) are just ridiculous. Aside from how ludicrous the results are, it can easily make the game completely unplayable thru random luck. Imagine the Union gets McDowell as 6-5-5 a...
by Captain_Orso
Sat Jun 23, 2018 3:27 pm
Forum: Civil War II
Topic: Battle Planner Tutorial or Documentation
Replies: 7
Views: 1769

Re: Battle Planner Tutorial or Documentation

Yeah, mostly. The plans are also not massive influences. The devs didn't want to add something that would cause huge changes in battles, but they do help if they are successful.
by Captain_Orso
Sat Jun 23, 2018 3:24 pm
Forum: Civil War II
Topic: Blocking river crossing
Replies: 17
Views: 2246

Re: Blocking river crossing

Gray Fox wrote:Or have several small stacks of shore artillery covering the river. I always split up the two batteries guarding the coastal forts.


I'm still not sure if that works, if the batteries are all in the same region. I believe, if they are in different region, they each fight their own bombardment.
by Captain_Orso
Sat Jun 23, 2018 3:22 pm
Forum: Civil War II
Topic: Blocking river crossing
Replies: 17
Views: 2246

Re: Blocking river crossing

If true that a stack can only inflict 50 max hit points of damage then it would make more sense to create two or three smaller groups than to combine into one large stack. Of course this can put you at a disadvantage in a pure ship to ship fight. At the furthest forward river region you are guardin...
by Captain_Orso
Sat Jun 23, 2018 3:14 pm
Forum: Civil War II
Topic: Blocking river crossing
Replies: 17
Views: 2246

Re: Blocking river crossing

Here's my hunch. The Wiki states that artillery on shore do a max of 50 hits to passing ships. http://www.ageod.net/agewiki/index.php?title=Bombard_and_Blockade&action=edit ":bmbMaxHitsDoneByLand = 50 // How many hit points can be done by Land units against a fleet " What if a group o...
by Captain_Orso
Sat Jun 23, 2018 3:12 pm
Forum: Civil War II
Topic: Blocking river crossing
Replies: 17
Views: 2246

Re: Blocking river crossing

I've had gunboats on orange/orange and they didn't block the other side from moving past using transport. I'm not referring to moving from one land region across the river to another but instead pure naval transport on the river. Combat did take place but the surviving units still proceeded to move...
by Captain_Orso
Fri Jun 22, 2018 2:15 pm
Forum: Civil War II
Topic: Blocking river crossing
Replies: 17
Views: 2246

Re: Blocking river crossing

A couple more points. - About naval combat elements encountering a land-stack using the RivTP (Riverine Transport Pool) to move through (not over) water regions(1), ie down the river. Only if the naval combat elements are in OP, will the movement be blocked and possible combat will ensue. Otherwise,...
by Captain_Orso
Fri Jun 22, 2018 8:39 am
Forum: Civil War II
Topic: Promotions Can They Change Stats or Traits?
Replies: 21
Views: 2872

Re: Promotions Can They Change Stats or Traits?

Promotions were not a given in that era. You didn't get promoted, because you had been at your rank for so-n-so long and did your schooling and training, so they gave you a promotion. People were promoted to fulfill the requirements of a position. Often they were simply brevetted; that is, they got ...
by Captain_Orso
Wed Jun 20, 2018 2:39 pm
Forum: Civil War II
Topic: Promotions Can They Change Stats or Traits?
Replies: 21
Views: 2872

Re: Promotions Can They Change Stats or Traits?

That's very true, what you said, but most of the human-factor is not really fit into the game. While some (many?) commanders did raise to their level of incompetence--my best example is Burnside--some had 'break-downs', which might not have happened. I don't think one can validly say, Hooker was des...

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