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by lodilefty
Tue Mar 29, 2016 1:02 pm
Forum: General discussions
Topic: A message from the Queen
Replies: 14
Views: 3665

:mdr: :mdr: :mdr: :mdr: :coeurs:
by lodilefty
Sat Mar 26, 2016 5:40 pm
Forum: Wars of Napoleon
Topic: Fort Cost
Replies: 4
Views: 1234

Test removal of Fort Build

Future patch versions will completely remove the Build Fort Special Order. Construction will be limited to Redoubt RGD or events If you want to try it now: Extract the attached file directly into \NGC\Settings 1 file will be overwritten Exit game to desktop and restart to have the change take effect...
by lodilefty
Fri Mar 25, 2016 4:01 pm
Forum: Wars of Napoleon
Topic: Fort Cost
Replies: 4
Views: 1234

Consensus of devs says that the "traditional" fort build was not supposed to be enabled in WON...

...some quick testing in beta to fix, then will update for all....
by lodilefty
Wed Mar 23, 2016 4:11 pm
Forum: Civil War II
Topic: Do we have a moderator?
Replies: 5
Views: 1206

:hat:

Done.

Post any other suggestions here....
by lodilefty
Wed Mar 23, 2016 1:35 pm
Forum: Civil War II
Topic: Do we have a moderator?
Replies: 5
Views: 1206

Glad to help. Post here the links to threads you wish...
by lodilefty
Sat Mar 12, 2016 1:30 pm
Forum: Wars of Napoleon
Topic: 3/11patch problem with French spain
Replies: 3
Views: 1164

better yet, zip and upload the contents of your \Scripts subfolder.

If it's too big, just zip the 20 most recent files in that folder.
by lodilefty
Sat Mar 12, 2016 12:49 pm
Forum: Wars of Napoleon
Topic: New public beta patch (March 11th) available
Replies: 10
Views: 3101

Oops. Something wrong with 3/11 patch. I did a full restart and by march 1806 French Spain already appeared headed by naps brother. In Madrid and a member of the British alliance thus at war with France. I didn't do any action in Spain so I don't think I triggered. All I've done is the usual leadin...
by lodilefty
Sat Mar 12, 2016 12:47 pm
Forum: Wars of Napoleon
Topic: 3/11patch problem with French spain
Replies: 3
Views: 1164

Please post your saved game
by lodilefty
Fri Mar 11, 2016 5:38 pm
Forum: Wars of Napoleon
Topic: Issues with AI Activate
Replies: 8
Views: 1290

Double check the Money to EP. Some are <= and others are >= I think they should all be <= No. If you are converting Money to EP, then EP must be <= 20 If converting EP to Money, then EP must be >= 20 Money available logic is similar. Convert TO only if qty low Convert FROM only if qty is high
by lodilefty
Fri Mar 11, 2016 5:31 pm
Forum: Wars of Napoleon
Topic: Issues with AI Activate
Replies: 8
Views: 1290

I searched the DB for the <= and >= script within events as uploaded todays patch.

Global searches found no exceptions for >=| nor <=|

Should be good now.....
by lodilefty
Fri Mar 11, 2016 12:48 pm
Forum: Wars of Napoleon
Topic: Issues with AI Activate
Replies: 8
Views: 1290

*%^%$#% missed those dduring "mass edit"......
by lodilefty
Fri Mar 04, 2016 2:33 pm
Forum: WON Technical support / Aide technique
Topic: Application error/stalling message during battle
Replies: 1
Views: 557

Please upload the saved game files and the !Mainlog.txt
by lodilefty
Tue Mar 01, 2016 8:48 pm
Forum: Wars of Napoleon
Topic: Russian Annexation Event Strings
Replies: 1
Views: 826

Fixed. Thanks!
by lodilefty
Mon Feb 29, 2016 12:20 am
Forum: Wars of Napoleon
Topic: Cassus Belli Issue
Replies: 7
Views: 1501

Please post save so Pocus can see why this happened. Should be a code fix.....

you should set conditions so that your event doesn't trigger before peace treaties!!!
by lodilefty
Mon Feb 29, 2016 12:16 am
Forum: Wars of Napoleon
Topic: Preßburg status
Replies: 1
Views: 636

Can the french force austria to sign Preßburg treaty when Vienna is occupied by the french? Yes, with other conditions of NM (FRA>AUS, AUS <75) , conquering troops in Austria (roughly 4-5 divisions of AUS Enemies should do) Can austria deny the treaty yes, but the AI will always accept
by lodilefty
Sun Feb 28, 2016 12:21 am
Forum: Wars of Napoleon
Topic: MTSG Retreat Bug still Present
Replies: 29
Views: 4743

OK, everybody take a deep breath and stay civil....
by lodilefty
Sun Feb 28, 2016 12:17 am
Forum: Wars of Napoleon
Topic: More Exceptions
Replies: 13
Views: 2112

3:55:30 PM (Reporting) Game Engine version: NGC 1.01 download and install lateset Public Beta from the "Help to Improve WON" subforum http://www.ageod-forum.com/showthread.php?41773-gt-Public-beta-patch-1-02-February-17th-version-lt&p=363486&viewfull=1#post363486
by lodilefty
Fri Feb 26, 2016 3:20 pm
Forum: Wars of Napoleon
Topic: AI Needs Serious Tightening Up ....
Replies: 3
Views: 1171

are you using the latest public beta patch? http://www.ageod-forum.com/showthread.php?41773-gt-Public-beta-patch-1-02-February-17th-version-lt&p=363486&viewfull=1#post363486 we've put in several "wanderlust" fixes, but maybe more needed.. If you are running Feb17 version, then please post saved game...
by lodilefty
Mon Feb 22, 2016 8:49 pm
Forum: Wars of Napoleon
Topic: AI Factional Modifier Script Bug
Replies: 6
Views: 1165

Found many AI options to fix. AFAIK we've got them all now. Note many of them have "Off" events, thus requiring the use of the ActorEnabled fix. For next patch update: * Fixed AIActivate for FM Options * Fixed AIActivate for GovEco, GovDiplo, and Mil Options * Created AIActivate for Le Grand Empire ...
by lodilefty
Mon Feb 22, 2016 4:19 pm
Forum: Wars of Napoleon
Topic: AI Factional Modifier Script Bug
Replies: 6
Views: 1165

yes, or EvalEvent = ???_ON;=;1 ActorEnabled is "safer", as it makes sure the actor is still there [some options have "Off" event, so could cause issues] In the peace options, things are "quick" enough that this nuance is not at issue..... Wiki attempts to make sence of Options, but truthfully, they...
by lodilefty
Mon Feb 22, 2016 2:33 pm
Forum: Wars of Napoleon
Topic: AI Factional Modifier Script Bug
Replies: 6
Views: 1165

Yes. Need to replace the CheckOption witn ActorEnabled
by lodilefty
Thu Feb 18, 2016 2:46 pm
Forum: Wars of Napoleon
Topic: New public beta patch (February 17th) available
Replies: 8
Views: 1852

veji1 wrote:REally ? Say I am playing with the feb 4th patch, if i just put the feb 17th patch on top it might not be enough ?

I think this means be sure you've updated to latest official patch {1.011} first, then any beta patch is comprehensive.....
by lodilefty
Thu Feb 18, 2016 2:40 pm
Forum: Wars of Napoleon
Topic: Tilsit doesn't work because of issues with minors
Replies: 6
Views: 1441

Are you reporting an issue for a game started in earlier patch?

AFAIK, most of the Alliance/Minors fixes in Feb 17 patch won't affect games already started in earlier patch, where the issues already occured.
by lodilefty
Wed Feb 17, 2016 3:00 pm
Forum: Wars of Napoleon
Topic: feb 17 beta patch
Replies: 3
Views: 928

zooter wrote:patch loaded.. Boulogne still blockaded with no British ships in the sea zone



Looks OK in mine!

Look in the \Logs for !MainLog.txt and be sure the patch loaded correctly

should see:
Game Engine version: NGC 1.02 Public Beta, Feb17-2016
by lodilefty
Sun Feb 14, 2016 12:03 am
Forum: Wars of Napoleon
Topic: Saxony changes sides still a mess
Replies: 9
Views: 1410

"The Designer" has asked me to make it White Peace. Law of Unintended Consequences: There are subsequent historical events that Coalition might conflict.... Remember this is Historically based wargame, not SandBox global conquest... ...but you now see how easy it is to mod for what you want! That's ...
by lodilefty
Sat Feb 13, 2016 5:58 pm
Forum: Wars of Napoleon
Topic: Problem in Finland Annexation Events
Replies: 3
Views: 749

Post a save if this event set isn't working. Difficult to test that late a date.....
by lodilefty
Sat Feb 13, 2016 5:57 pm
Forum: Wars of Napoleon
Topic: Problem in Finland Annexation Events
Replies: 3
Views: 749

The "missing events" are in the AI_GC_RUS.sct file.

hint: use the ScriptPostParse.txt to search for "missing" events....

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