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by Lynxyonok
Sun Jan 10, 2016 11:56 pm
Forum: PBEM and multiplayer matchups (all games)
Topic: Won
Replies: 16
Views: 3363

Just to share an update. There are 3 games currently underway, 1 more about to start (need 1 more). 1 turn a day on average or slightly longer. We could always use replacement players - I know, I know, most folks want to play from turn one only. But let's face it - if a game is to make it all the wa...
by Lynxyonok
Sun Dec 13, 2015 1:10 am
Forum: Wars of Napoleon
Topic: Temporary Fixes
Replies: 31
Views: 4661

Vic, you are amazing :)
by Lynxyonok
Sun Dec 13, 2015 1:09 am
Forum: Wars of Napoleon
Topic: Scam?
Replies: 40
Views: 7077

I'd rather have a chance at having a great strategic game than nothing at all. How many developers out there bother with games that require more than two fingers to play?

Yes, ai is imperfect. So join a PBEM.
by Lynxyonok
Thu Dec 10, 2015 5:33 pm
Forum: Wars of Napoleon
Topic: Using ctrl to find numbers of men
Replies: 4
Views: 1126

Hover the mouse over NATO symbol
by Lynxyonok
Tue Dec 08, 2015 2:35 am
Forum: Wars of Napoleon
Topic: TAB Function
Replies: 3
Views: 955

Is that the "paint" / "ally request" option? Kind of looks like a way to indicate to an ally a desired area of control...
by Lynxyonok
Mon Dec 07, 2015 6:15 pm
Forum: Wars of Napoleon
Topic: What is the difference between a division and a division ?
Replies: 5
Views: 989

I don't think there is any diference, except that enabling divisional command may allow you to add some extra unit besides the division unit: another small brigade or battery. Regards That's for the old-style ones, where you can build them up like Lego castles, with up to 18 units. New divisions wh...
by Lynxyonok
Mon Dec 07, 2015 12:53 pm
Forum: Wars of Napoleon
Topic: Thoroughbred Mounts
Replies: 9
Views: 1207

There is the file up on Matrix forums with all the modifiers.
http://www.matrixgames.com/forums/tm.asp?m=3981136
by Lynxyonok
Sun Dec 06, 2015 12:25 pm
Forum: Wars of Napoleon
Topic: Cossacks
Replies: 29
Views: 3823

The unit may need a town. Try developing the region.
by Lynxyonok
Sun Dec 06, 2015 4:05 am
Forum: PBEM and multiplayer matchups (all games)
Topic: Won
Replies: 16
Views: 3363

Got 5 confirmed, 4-5 potential for Game 2.
by Lynxyonok
Sun Dec 06, 2015 3:07 am
Forum: PBEM and multiplayer matchups (all games)
Topic: Won
Replies: 16
Views: 3363

The game has started but the second one is now getting ready to start. ~9 people are lining up for it, including you. Shoot me your e-mail in PM :)
by Lynxyonok
Sat Dec 05, 2015 11:03 pm
Forum: PBEM and multiplayer matchups (all games)
Topic: Won
Replies: 16
Views: 3363

Please PM me your email so I can add you to the list :)
by Lynxyonok
Sat Dec 05, 2015 9:33 pm
Forum: PBEM and multiplayer matchups (all games)
Topic: Won
Replies: 16
Views: 3363

Lynxyonok wrote:All are. We are doing a bidding system, everyone picks 2 favorites. After that - random.


We are up to six players.

Everyone is listing their 1st and 2nd preferences. So far the following have been voiced:

RU/GB
PR/ru
Au/sp
by Lynxyonok
Sat Dec 05, 2015 3:13 pm
Forum: PBEM and multiplayer matchups (all games)
Topic: Won
Replies: 16
Views: 3363

Highlandcharge wrote:I wil be happy take a side :-)

Which sides are still available?


All are. We are doing a bidding system, everyone picks 2 favorites. After that - random.
by Lynxyonok
Fri Dec 04, 2015 9:58 pm
Forum: PBEM and multiplayer matchups (all games)
Topic: Won
Replies: 16
Views: 3363

Got the 4th. Still 3 positions open.
by Lynxyonok
Fri Dec 04, 2015 3:39 pm
Forum: PBEM and multiplayer matchups (all games)
Topic: Won
Replies: 16
Views: 3363

Won

Looking to start a 7-player WON, January 1805 start. Already got 3 players.

Please post here if interested with your e-mail or PM.
by Lynxyonok
Thu Dec 03, 2015 7:16 pm
Forum: EAW Mods
Topic: To End All Wars Mod - Ultimate Enhancement Mod
Replies: 363
Views: 80625

Please allow a revision. The armies do start out in correct locations. It's the objectives and force requirements that lag. I'm one of those players - my armies are in south Poland yet I'm expected to go after Tannenberg and Koenigsberg, with 5NM penalty if I do not. Not sure if that was a part of ...
by Lynxyonok
Wed Dec 02, 2015 4:35 am
Forum: EAW Mods
Topic: To End All Wars Mod - Ultimate Enhancement Mod
Replies: 363
Views: 80625

smiljkovic73 wrote:Actually, it's our second game as Russia and I still have same issue: ALL non-Russian corps (Baltic, Finn, Ukrainian etc) don't show icon(s). If it is same icon for all non-Russian units it would explain it :)


And due to that they are not selectable, they can't move. They just... don't exist.
by Lynxyonok
Sun Nov 29, 2015 11:37 pm
Forum: EAW Mods
Topic: To End All Wars Mod - Ultimate Enhancement Mod
Replies: 363
Views: 80625

P.S. One more issue to add. Japanese forces cannot cross from Japan to Vladivostok. They literally have to go around the entire Atlantic and continental Russia for that. Seems like there is a connection missing.
by Lynxyonok
Sun Nov 29, 2015 11:33 pm
Forum: EAW Mods
Topic: To End All Wars Mod - Ultimate Enhancement Mod
Replies: 363
Views: 80625

3) One of our two Russian players tried the Polska War plan, but got the Grand Duke objectives. So the armies started out of position for Tannenburg, etc... Please allow a revision. The armies do start out in correct locations. It's the objectives and force requirements that lag. I'm one of those p...
by Lynxyonok
Fri Nov 06, 2015 3:11 am
Forum: RUS Technical support / Aide technique
Topic: RUS Gold - DNO - Reds can't access Baltic states
Replies: 1
Views: 1688

RUS Gold - DNO - Reds can't access Baltic states

When playing Drang Nach Osten scenario, Reds have an option to declare war on Balts.

However when that happens, close to half of Balt territory cannot be entered ("neutral"). In original RUS that was not the case, Reds had clear path to all 3 Balt capitals.
by Lynxyonok
Mon Nov 02, 2015 5:14 pm
Forum: TYW Technical support / Aide technique
Topic: Ridiculous strategic redeployment
Replies: 10
Views: 2474

Leibstandarte wrote:thats a nice solution. I would change that off map box by the regions next to the Polish border, or just some of them.


Can sending Spanish troops to Flanders be handled the same way? Or even *hopeful sigh* have the entire Netherlands open for war action?
by Lynxyonok
Mon Oct 19, 2015 9:10 pm
Forum: Thirty Years War
Topic: Problems PBEM game
Replies: 5
Views: 1565

That's all you need. :) There are no *.trn files.
by Lynxyonok
Mon Oct 19, 2015 7:35 pm
Forum: PBEM and multiplayer matchups (all games)
Topic: AJE BOR RUS-Gold TEAW (+Enh mod) TYW WIA2
Replies: 1
Views: 733

AJE BOR RUS-Gold TEAW (+Enh mod) TYW WIA2

My only requirement is grand campaigns.

My preferences (can be negotiable) is tougher attrition, activation, traffic penalties.

1 turn a day, but willing to co-host (doubles the game speed).

Send a PM :)
by Lynxyonok
Mon Oct 12, 2015 1:55 am
Forum: Thirty Years War
Topic: Diplomatic Boxes
Replies: 3
Views: 1413

Diplomatic Boxes

Just curious - has anyone had any luck with diplomatic boxes so far?

As protestants I had one option to influence Denmark in mid-1622. Once it failed, it hasn't come back.
by Lynxyonok
Mon Oct 12, 2015 12:00 am
Forum: Thirty Years War
Topic: CUIRASSIERS (and cavalry in general)
Replies: 47
Views: 8342

With cold winters, slow movement exacerbated by traffic penalties and inactive leaders, cavalry will absolutely be used as raiders. Because it is better to have light presence in ten provinces than overwhelming in just one... Oh and here's another wiki quote. Some historians associate the demise of ...
by Lynxyonok
Thu Oct 08, 2015 2:48 am
Forum: TYW Technical support / Aide technique
Topic: Crash at startup
Replies: 3
Views: 1111

Actually - and it's embarrassing to admit - the solution was very simple. My speaker's wire came loose, and all AGEOD games (TYW, WIA) refused to work until the wire was plugged back in ;)
by Lynxyonok
Thu Oct 08, 2015 2:46 am
Forum: Thirty Years War
Topic: auto garrison
Replies: 23
Views: 25090

pantsukki wrote:How about just not abusing the system deliberately?


It's not abuse. Using small units to forage and scout has been a widely used tactic in a war.

Worst case scenario cavalry can be modified in a way that it can't take cities, like Indians in WIA.
by Lynxyonok
Thu Oct 08, 2015 2:44 am
Forum: Thirty Years War
Topic: CUIRASSIERS (and cavalry in general)
Replies: 47
Views: 8342

Yes, cavalry in TYW is quite different from other AGEOD games in my opinion. They are fast yet weak, and cost-prohibitive to replace. And since most units only have one squad, there is no replacing losses - the unit is lost. So I use them for harassment and recon - for as long as I have them. I know...
by Lynxyonok
Mon Oct 05, 2015 9:21 pm
Forum: TYW Technical support / Aide technique
Topic: Crash at startup
Replies: 3
Views: 1111

Crash at startup

My copy of TYW started to crash out of the blue this afternoon. Two reinstalls did not help. Here's the !mainlog.txt: 4:18:18 PM (Reporting) User: Rysyonok Computer: RYS 4:18:18 PM (Reporting) Loading general settings 4:18:19 PM (Reporting) USettings.LoadSettings 835 settings loaded, out of 7 settin...
by Lynxyonok
Mon Sep 21, 2015 6:39 pm
Forum: TYW AARs
Topic: Lynxyonok (P) vs bob.(C), the grand campaign
Replies: 8
Views: 4129

Dutch Arquebusiers appear to be similar to HRE equivalents as well. Bavarian infantry in general mimics Dutch units, except their pikemen are slightly weaker, in the same way that Spanish Veteran pikemen are superior to Armored pikemen of HRE and regular Spanish pikemen. Which begs a question, how c...

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