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by Orel
Mon Jan 28, 2013 6:16 pm
Forum: RUS Mods
Topic: Orel Mod
Replies: 33
Views: 15569

The rail-bound supply should work... I may tinker around with that on my own and see. IIRC, it's a bit obscure and tricky how to make a unit rail-bound, but it should be possible for any unit. You are correct that this is the way they handled Trotsky's movemment. No, my bad for not being specific, ...
by Orel
Mon Jan 28, 2013 5:36 pm
Forum: Help to improve RUS
Topic: Ukrainian Army never moves
Replies: 8
Views: 3151

by Orel
Mon Jan 28, 2013 5:28 pm
Forum: RUS Mods
Topic: Orel Mod
Replies: 33
Views: 15569

Supply is something of an issue for the Siberians, due to their really long lines, but I've never had any issue keeping the Southerns supplied. Siberians aren't too bad either, you just have to focus on buying lots of rail capacity. In my experience, supply isn't a slowing factor in the long run, i...
by Orel
Mon Jan 28, 2013 6:09 am
Forum: RUS Mods
Topic: Orel Mod
Replies: 33
Views: 15569

MTSG won't solve the problem you are stating above. If you have two stacks involved in a battle, each stack fights independently of one another. Due to the gigantic size of battles in RUS, this usually means that each one gets destroyed piece-meal. So relying on MTSG to even the playing field and e...
by Orel
Mon Jan 28, 2013 4:57 am
Forum: RUS Mods
Topic: Orel Mod
Replies: 33
Views: 15569

Yes, it in some ways helps the Whites, and probably for historical reasons, but they still take higher losses since the individual elements have fewer hits (thus more destroyed battalions and longer recovery time). But considering that the Whites already are able to quickly max out stacking, this w...
by Orel
Mon Jan 28, 2013 4:39 am
Forum: RUS Mods
Topic: HaHaeTs' Siberian No 'Red X' Mod
Replies: 7
Views: 6349

ERISS, this one looks not so good for me, and there still X in battle report Orel, ты ль не русский часом? =) Sure, you can use it Так точно, &...
by Orel
Mon Jan 28, 2013 3:09 am
Forum: RUS Mods
Topic: Orel Mod
Replies: 33
Views: 15569

I'm not referring to the units, but the sub-units/elements inside them. So for example, the Markhov Regiment is a unit type $uni_WHI_Rgt9, which is composed of 1 element/sub-unit a model type $mdl_WHI_Inf14 which is an elite infantry regiment. All stats are tied to the element/sub-unit, such as hit...
by Orel
Sun Jan 27, 2013 7:52 pm
Forum: RUS Mods
Topic: Orel Mod
Replies: 33
Views: 15569

Individual Faction Changes Red faction: Reds are allowed more special operations than currently. How much I have not yet determined for sure, but at the moment I am thinking of allowing the Reds to have 1.5 times of the number allowed to the Siberians and Southern Whites combined. Also, the Reds wi...
by Orel
Sun Jan 27, 2013 6:58 pm
Forum: RUS Mods
Topic: Orel Mod
Replies: 33
Views: 15569

We discussed this in our game thread some, but wanted to move the discussion here. Two things I think this game would benefit from greatly: 1) Reducing the amount of firepower than can be placed into one combined unit (player created "divisions"). Right now, most infantry elements are regimental in...
by Orel
Sun Jan 27, 2013 6:36 pm
Forum: RUS Mods
Topic: HaHaeTs' Siberian No 'Red X' Mod
Replies: 7
Views: 6349

Thank you for the mod!

If you wouldn't mind, may I include it in my mod for the game?
by Orel
Sun Jan 27, 2013 5:27 am
Forum: RUS Mods
Topic: Orel Mod
Replies: 33
Views: 15569

Orel Mod

Orel Mod This mod generally deals with adding new units for all factions, increasing power of White Elite infantry, decreasing cost for building infantry for the Reds and much more... Specifics: Overall for sides: Machine guns There will be a machine gun unit in the game for each side. I will probab...
by Orel
Sun Jan 27, 2013 5:21 am
Forum: PBEM and multiplayer matchups (all games)
Topic: [RUS] Looking for Red and Southern White players (Adm Kolchak campaign)
Replies: 89
Views: 12147

There really needs to be a way of training up conscripts beyond the one lone general in Moscow. All those ex-Imperial officers should have training capability, as well as Trotsky (who perhaps should have an even better training ability). The Red Army should be a rabble in 1918 and 1919 but graduall...
by Orel
Sun Jan 27, 2013 3:41 am
Forum: PBEM and multiplayer matchups (all games)
Topic: [RUS] Looking for Red and Southern White players (Adm Kolchak campaign)
Replies: 89
Views: 12147

Interesting, I did not know this, good info to have. Orel, I'd be interested in hearing your mod ideas, I've spent a lot of time modding AGEOD games, I might be able to help you out. Thanks for the offer Altaris. I will be starting a thread probably in the second half of next week about the mod. Th...
by Orel
Sun Jan 27, 2013 3:34 am
Forum: PBEM and multiplayer matchups (all games)
Topic: [RUS] Looking for Red and Southern White players (Adm Kolchak campaign)
Replies: 89
Views: 12147

Orel, if you are working on a mod, one thing that I did in my WW1 mod was to make the elements battalion size rather than regimental. So divisions built contained 8 battalions and 4 artillery units, a total of 12 elements. With 33 elements being the most you can fit into a "division" that is a comb...
by Orel
Sun Jan 27, 2013 2:49 am
Forum: PBEM and multiplayer matchups (all games)
Topic: [RUS] Looking for Red and Southern White players (Adm Kolchak campaign)
Replies: 89
Views: 12147

So I wonder why Stalin didn't attack Ekaterinador? I had him on Red/Red, he should've, should he not (especially since he ended his turn there)? Had sorta been banking on that to hurt your morale a bit and even the playing field. I think that ruined my last good chance of having a shot here, very w...
by Orel
Sun Jan 27, 2013 2:16 am
Forum: PBEM and multiplayer matchups (all games)
Topic: [RUS] Looking for Red and Southern White players (Adm Kolchak campaign)
Replies: 89
Views: 12147

Well, Crimea stemmed out of the Great Game, which was more of Britain vs Russia thing than West vs Russia. I was thinking more along the lines of US opinion, which is almost always anti-Russian... that was due to Cold War. We're in March 1919 turns now. I took a massive nose-dive to < 60 NM after a...
by Orel
Sun Jan 27, 2013 1:36 am
Forum: Help to improve RUS
Topic: Ukrainian Army never moves
Replies: 8
Views: 3151

The problem is that they remain in a useless province after being routed from Kiev, not even trying to capture other minor cities in the Ukraine, let alone recapturing Kiev, which usually becomes a point of contention between Whites and Reds. They could sit on the railroad north of Kiev, blocking r...
by Orel
Fri Jan 25, 2013 5:36 pm
Forum: Help to improve RUS
Topic: Ukrainian Army never moves
Replies: 8
Views: 3151

le Anders wrote:The Ukranian Northern Army, originally based at Kiev, never moves out of the province it is routed to, once it is dislodged, mostly the province Nijyn.


Ukrainians are passive in the game: all they can do is just stand where they are, without moving.
by Orel
Wed Jan 23, 2013 4:26 am
Forum: PBEM and multiplayer matchups (all games)
Topic: [RUS] Looking for Red and Southern White players (Adm Kolchak campaign)
Replies: 89
Views: 12147

And I was partly expecting you were going to move at least 1 of those Corps out of Kharkov. I also expected that Mankho's expert withdrawal ability would get me out of a bad jam... but didn't turn out to be the case. Lesson learned, the hard way :( I have noticed that in general losses tend to be a...
by Orel
Tue Jan 22, 2013 2:20 am
Forum: PBEM and multiplayer matchups (all games)
Topic: [RUS] Looking for Red and Southern White players (Adm Kolchak campaign)
Replies: 89
Views: 12147

Yikes! Those Anarchists turned out to be pretty useless after all! Wish I had my 11 NM (4 from activating them, 7 from the battle of Kharkov lost) back now! Don't know if that will ultimately spell the death knell of the Reds or not, but it definitely hurt! I seriously underestimated how tough the ...
by Orel
Mon Jan 21, 2013 9:01 pm
Forum: Modding AGE engine games
Topic: Marching to the Sound of Guns Changes
Replies: 7
Views: 2638

Pocus wrote:Sorry none of the two ideas can be done at the moment; Although bonus from being attacked from several directions would be pretty cool but quite some work to do.

Out of curiosity, are you really living at Port -Arthur, in the Far East?


No, it's just a joke. I live in Moscow.
by Orel
Sun Jan 20, 2013 7:30 pm
Forum: Modding AGE engine games
Topic: Marching to the Sound of Guns Changes
Replies: 7
Views: 2638

Pretty sure #2 cannot be done. #1 cannot really be done either, except there is a setting called resCohCostPerDay in GameLogic.opt that can be set to, say, 0, to avoid any cohesion loss from marching. But that's not really a combat bonus. Out of curiosity, why would reserves get a combat bonus anyw...
by Orel
Sun Jan 20, 2013 5:51 pm
Forum: Modding AGE engine games
Topic: Marching to the Sound of Guns Changes
Replies: 7
Views: 2638

Marching to the Sound of Guns Changes

I am modding RUS, and I am interested to mod MTSG(Marching to the Sound of Guns) to have the following additional features: 1. Troops that March to the Sound of Guns receive a combat bonus. 2. Stacks commanded by one star generals can too march to the sound of guns, like corps. Is this possible to d...
by Orel
Thu Jan 17, 2013 3:33 am
Forum: Revolution Under Siege
Topic: White Armies & Drang Nach Ost (Yudenich, Iudenich, Judenich's NW army)
Replies: 31
Views: 14026

Czar is the respected father. Batko is more: the beloved, the one you talk about indeed. Makno nobility comes from actions, nobility from parentage is short. "Monarchy is anarchy plus one."? :bonk: (from ultra-nationalist Charles Maurras) Eriss, you want to argue with me about the definitions for R...
by Orel
Tue Jan 15, 2013 11:44 pm
Forum: Revolution Under Siege
Topic: White Armies & Drang Nach Ost (Yudenich, Iudenich, Judenich's NW army)
Replies: 31
Views: 14026

"the political ideology of the Monarchist pro-German armies": you told about the connection. Don't you think Germany needed Ukraine for the peace&love? Makhnovists were known by paesants to give them back the lands of big owners who were supported by the Germans and monarchists. And some months lat...
by Orel
Tue Jan 15, 2013 10:42 am
Forum: Revolution Under Siege
Topic: White Armies & Drang Nach Ost (Yudenich, Iudenich, Judenich's NW army)
Replies: 31
Views: 14026

You mean the russian peasants, who were not plundered in Ukraine by the germans. In Ukraine peasantry hatred those monachists. As far as I know, Ukraine inclusive. Often if the people were ready to support anything that in their eyes was similar to the Czar. The Vorskla kingdom by Poltava is an exa...
by Orel
Mon Jan 14, 2013 2:13 am
Forum: RUS Mods
Topic: SCW under RUS Engine
Replies: 461
Views: 132003

picaron wrote:Paint.net. Free

http://www.getpaint.net/download.html

:wavey:


Thanks Picaron.

But it seems my windows is a bit too old for the newest versions, I will search for a one that is older.
Edit: Found version 3.31, works well. Thanks again Picaron!
by Orel
Sun Jan 13, 2013 10:43 pm
Forum: RUS Mods
Topic: SCW under RUS Engine
Replies: 461
Views: 132003

By the way, Leibstandarte what do you use to "draw" your units? I am working on new RUS mdl files now, tried using the "Paint" program, but found it very inconvenient.
by Orel
Sat Jan 12, 2013 6:28 pm
Forum: Revolution Under Siege
Topic: RUS Official Patch 1.06a = November 12, 2012
Replies: 65
Views: 38993

For influenza: I would ask to restrict its' application only to the troops that are already built. Right now in my game against the AI I am experiencing difficulty because of the influenza event, which multiplies the time needed to have the troops built. I may be wrong, but I heard there was a simil...
by Orel
Sat Jan 12, 2013 3:58 pm
Forum: Revolution Under Siege
Topic: White Armies & Drang Nach Ost (Yudenich, Iudenich, Judenich's NW army)
Replies: 31
Views: 14026

After playing through all the RCW Scenarios, i've been fully taken in by Drang Nach Osten-writing AAR's, Battleplans and the such All the existing elements i praise highly, but that's besides the point The Ally with the Whites option is realistic given the anti-german orientation of the Volunteer a...

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