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by Orel
Sat Apr 13, 2013 3:25 am
Forum: RUS Mods
Topic: How to allow multinational command?
Replies: 17
Views: 7808

How to allow multinational command?

Back in the first versions of RUS, all white generals(not just ones with the cossack commander ability) could include Don cossack units in their divisions. Likewise was in Siberia with the Siberian White generals including Komuch troops. In some patch, this was changed and I wish to restore the situ...
by Orel
Sat Mar 09, 2013 10:37 pm
Forum: PBEM and multiplayer matchups (all games)
Topic: Find slow game, turn\week 3 or more [any ageod game on the list]
Replies: 8
Views: 1900

You have link to your mod? I said "not play on campagne", so you understand I not know the event and not know the best strat, is also good? Yes. Link is here: http://www.ageod-forum.com/showthread.php?28141-Orel-Mod/page2 Et je comprends un peu du français, si ce fera plus facile pour vous communiq...
by Orel
Sat Mar 09, 2013 7:12 pm
Forum: PBEM and multiplayer matchups (all games)
Topic: Find slow game, turn\week 3 or more [any ageod game on the list]
Replies: 8
Views: 1900

I would be interested in a RUS game for Kolchak coup or Grand Campaign, with someone as Reds while I can play both White factions. If possible, with the mod I have created.
by Orel
Sun Mar 03, 2013 7:02 pm
Forum: Help to improve RUS
Topic: Rubles icon
Replies: 24
Views: 10849

ERISS wrote:Yes. The better, for both recognition and russian, may be a drawing of some bills.
[ATTACH=CONFIG]21814[/ATTACH]
What's the svastika on this (soviet??) ruble bill?


I heard about these. I believe this is an example of the currency the Communists issued in 1918.
by Orel
Sun Mar 03, 2013 2:30 pm
Forum: Help to improve RUS
Topic: Rubles icon
Replies: 24
Views: 10849

Not sure if that would improve the game. The dollar sign is universally recognized as a sign for money, whereas the ruble sign is not as widely known. If the first is replaced by the second, those who just started learning about the game may have trouble finding where is their amount of money shown ...
by Orel
Fri Mar 01, 2013 1:13 am
Forum: RUS Technical support / Aide technique
Topic: Weird movement problem
Replies: 2
Views: 1856

I have not checked the save, but to me it happened too before. And it is a WAD, from my understanding.
by Orel
Sat Feb 23, 2013 3:21 pm
Forum: PBEM and multiplayer matchups (all games)
Topic: Looking for opponent, any AGEOD game
Replies: 5
Views: 1457

Would you be interested in a game of Revolution under Siege, if yes then would you mind playing it with a mod of mine?
by Orel
Fri Feb 22, 2013 4:23 am
Forum: Revolution Under Siege
Topic: Something not very usefull : Chinese flag
Replies: 6
Views: 3380

All I can offer is to include it in my mod.

I have noticed though, that the Siberian flag has been corrected by enthusiasts that care for historical accuracy such as Barbu and Hahaetz. Maybe someone could ask one of them for correcting the Chinese flag as well?
by Orel
Tue Feb 12, 2013 1:23 am
Forum: PBEM and multiplayer matchups (all games)
Topic: [RUS] Looking for Red and Southern White players (Adm Kolchak campaign)
Replies: 89
Views: 12142

As we say in online chess: gg(Good Game).
by Orel
Sun Feb 10, 2013 3:37 am
Forum: PBEM and multiplayer matchups (all games)
Topic: [RUS] Looking for Red and Southern White players (Adm Kolchak campaign)
Replies: 89
Views: 12142

Well, unless the Southern Whites suddenly starve to death this turn, I believe that pretty much wraps this game up. I threw 160K men against 80K and took 50K losses as opposed to them losing a mere 9K or so. Since I have no way to defend my rail lines, my stacks around Moscow will starve in about 2...
by Orel
Wed Feb 06, 2013 5:28 am
Forum: PBEM and multiplayer matchups (all games)
Topic: [RUS] Looking for Red and Southern White players (Adm Kolchak campaign)
Replies: 89
Views: 12142

So just out of curiosity, are you having any difficulty whatsoever keeping that big 2500 CP stack of cavalry supplied? I would think you can feed it fine from the depot stocks that are getting raped incessantly. Not as much as taking Moscow with its 6000+ stack of Trotsky. Some difficulties are enc...
by Orel
Sat Feb 02, 2013 4:22 am
Forum: PBEM and multiplayer matchups (all games)
Topic: [RUS] Looking for Red and Southern White players (Adm Kolchak campaign)
Replies: 89
Views: 12142

And where comes from this supply? :rolleyes: : from those non mattering wastelands. Green and makhnovists didn't need towns and railroads, and other armies had to kill paesants here to control their lands, if armies want to have supplies. True Eriss, but that is not how it is in the game. The suppl...
by Orel
Sat Feb 02, 2013 12:57 am
Forum: Help to improve RUS
Topic: RUS QwikFix 1.06a QF3 = March 2, 2013
Replies: 29
Views: 14349

Highlandcharge wrote:Is that in one turn/14 days?


Yes
by Orel
Sat Feb 02, 2013 12:41 am
Forum: Help to improve RUS
Topic: RUS QwikFix 1.06a QF3 = March 2, 2013
Replies: 29
Views: 14349

Are those new bugs problem's with the QF Darkgarry? These are bugs that came into place with the 1.06a patch. So, they need to be mentioned in a thread dealing with fixing bugs in 1.06a. More importantly, it's not just for units by rail, it is for units marching too. If I order a regiment to march ...
by Orel
Fri Feb 01, 2013 9:57 pm
Forum: RUS Mods
Topic: Orel Mod
Replies: 33
Views: 15540

Mod files

Alpha version of the mod. Mod is attached.
by Orel
Fri Feb 01, 2013 5:17 pm
Forum: RUS Mods
Topic: Orel Mod
Replies: 33
Views: 15540

General Overview

Orel Mod for Revolution Under Siege game(version 1.06a, no quickfixes) Other mods included in the pack Special thanks goes out to Hahaetz, Barbu and Kowal(from Strategium.ru) who have made mods of their own which I included in mine. Hahaetz’s and Barbu’s mod: They give the Siberians the historical ...
by Orel
Thu Jan 31, 2013 4:19 am
Forum: RUS Mods
Topic: Orel Mod
Replies: 33
Views: 15540

I am currently working on the mod, have finished dealing with models, units and resources in the beginning of the Kolchak Coup. I have revised my ideas to create the following: 1. Regular infantry regiments are revised to allow 4 line infantry regiments to be combined in one along with 2 ligth infan...
by Orel
Wed Jan 30, 2013 9:29 pm
Forum: Revolution Under Siege
Topic: Southern Whites: Regiments for free
Replies: 14
Views: 4271

I think he is talking about a former bug when, when you were creating division out of units you were still building, the money would be back. This bug was fixed in the latest patches, though. Edit : But then, where does the railway symbol comes from ? I ll do some testing this evening. I just teste...
by Orel
Wed Jan 30, 2013 9:23 pm
Forum: Revolution Under Siege
Topic: Southern Whites: Regiments for free
Replies: 14
Views: 4271

To Orel: Не совсем. Я строю полк, его стоимость (скажем, 4у.е.) в...
by Orel
Wed Jan 30, 2013 8:36 pm
Forum: Revolution Under Siege
Topic: Southern Whites: Regiments for free
Replies: 14
Views: 4271

If I create a new unit and add them into a division that is lead by a general, I get my money back. Railway symbol means "railroad transport" button. To Orel: Да, по-русски тоже можем. ...
by Orel
Wed Jan 30, 2013 7:24 pm
Forum: Revolution Under Siege
Topic: Southern Whites: Regiments for free
Replies: 14
Views: 4271

Hello, dear Community! I play with Southern Whites and I found something interesting out: if I send some regiments (militia or normal solgiers) to my white generals, I get money I payed for them back. So I just get regiments for free as far as I press on railway symbol. Is it normally? Thank you! P...
by Orel
Wed Jan 30, 2013 4:50 pm
Forum: PBEM and multiplayer matchups (all games)
Topic: [RUS] Looking for Red and Southern White players (Adm Kolchak campaign)
Replies: 89
Views: 12142

Reds aren't going down without a fight! Stalin ravages the Kuban, while Kharkov comes under siege! Speaking of Kharkov, very weird that I have a 3000ish CP stack on Red/Red hit the city guarded by only about 100 CP, and yet it doesn't get taken. It is even more weird that your 3000ish stack passed ...
by Orel
Wed Jan 30, 2013 5:48 am
Forum: RUS Mods
Topic: HaHaeTs' Siberian No 'Red X' Mod
Replies: 7
Views: 6349

раз так, не забудь упомянуть товарища Нанайца в св...
by Orel
Wed Jan 30, 2013 2:25 am
Forum: RUS Mods
Topic: Orel Mod
Replies: 33
Views: 15540

I guess my thoughts on the Tsarist officers was that they would be represented by the generic 1-0-0 leaders we discussed, basically not adding anything except how to organize the army into combined units. As you pointed out, this is the reason why the Reds get slaughtered so badly, their non-combin...
by Orel
Wed Jan 30, 2013 1:38 am
Forum: RUS Mods
Topic: Orel Mod
Replies: 33
Views: 15540

Here's a thought I had over the course of the day. I always thought the Cheka option on F7 screen shouldn't cost the Reds NM points (since, IMO, NM represents the leadership and army's morale, which wouldn't have been effected by the Cheka). For the Whites, it makes sense since they are compromisin...
by Orel
Tue Jan 29, 2013 7:04 pm
Forum: RUS Mods
Topic: Orel Mod
Replies: 33
Views: 15540

I don't think you're going to be able to simulate flanking in the AGE engine as it stands today. These changes you're looking at, nothing would stop the player from simply splitting into multiple stacks in the same region and getting the flanking bonuses without actually flanking the region. Also, ...
by Orel
Tue Jan 29, 2013 6:28 pm
Forum: RUS Mods
Topic: Orel Mod
Replies: 33
Views: 15540

You make some good points, Orel, and probably better not to change too much too quickly. For a first pass, let's see what kind of impact the regiment -> battalion change makes, we can always re-evaluate later. Regarding the MTSG, I've got to say I'm very leary of the adding of cohesion. This has a ...
by Orel
Tue Jan 29, 2013 4:31 am
Forum: RUS Mods
Topic: Orel Mod
Replies: 33
Views: 15540

I won't have time to play another game until we wrap up our current one (though I don't see that taking much longer given the situation). I think there should be at least either the supply tied to rail lines, or a reduction in the CP limit. Something needs to be in place to limit the effectiveness ...
by Orel
Mon Jan 28, 2013 10:15 pm
Forum: RUS Mods
Topic: Orel Mod
Replies: 33
Views: 15540

Most of the ideas I've run by are things I could mod into the game very quickly (like in a weekend). I've done very similar exercises for my WW1 mod, it wouldn't take long. If you're interested, when we wrap up our current game we could try out a game with a few of these changes and just see what k...
by Orel
Mon Jan 28, 2013 8:20 pm
Forum: RUS Mods
Topic: Orel Mod
Replies: 33
Views: 15540

I just had another thought about Altaris' idea of dividing regiments into smaller units: that would make the 1918 small scale fighting far more realistic than it is right now. In 1918, there were very few full regiments on the field, often there were companies or battalions at most taking their role...

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