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by runyan99
Wed Oct 31, 2012 10:59 pm
Forum: Alea Jacta Est
Topic: Pompey's forces can't win?
Replies: 19
Views: 5546

After playing the scenario once from each side, PBEM, it is extremely difficult to play the Pompey side. I'm not sure how or where the Pompey faction can win a significant battle, or gain an advantage. Everything seems stacked against Pompey. There aren't even that many legions possible to recruit d...
by runyan99
Mon Sep 03, 2012 1:57 pm
Forum: Alea Jacta Est
Topic: There is no J in Latin
Replies: 5
Views: 6758

There is no J in Latin

So, I'm a little curious about the spelling choice. My Latin dictionary for J simply says, "See I".
by runyan99
Sat Aug 25, 2012 4:06 pm
Forum: Alea Jacta Est
Topic: AJE Preorder
Replies: 174
Views: 39660

Greetings. I have been away for some time, but I think I shall return to play AJE. Now I just need to decide which version to order...
by runyan99
Thu Jan 14, 2010 7:30 am
Forum: General discussions
Topic: Hannibal, new Punic wars game
Replies: 37
Views: 7210

Funny, the art reminds me of the Bayeux Tapestry. Unique choice, in any case.
by runyan99
Sun Jan 03, 2010 5:08 am
Forum: Help to improve AACW!
Topic: AACW2 wishlist
Replies: 499
Views: 112040

I've started playing Grigsby's War Between the States via PBEM, and it seems to work really well. I really like their command system and the reaction move phase concept, which capture the particular feel of the Civil War quite well in my opinion. Also, an AACW pet peeve of mine, random retreat direc...
by runyan99
Wed Sep 23, 2009 6:22 am
Forum: General discussions
Topic: Hours of War
Replies: 27
Views: 6211

While an online tick by tick wargame is a great idea, I'm not sure the Massively Multiplayer part is so hot. In a game with 40 player positions, how do the higher echelon commanders ensure that orders are followed? What prevent battalion commanders from running amok? Will everybody want to be a chie...
by runyan99
Mon Sep 07, 2009 10:14 pm
Forum: General discussions
Topic: Hours of War
Replies: 27
Views: 6211

Well, I thought the same, but some friend introduced me into this web based game: http://www.supremacy1914.com/ The game is not very deep, but if you play against friends, it is quite fun... I supose that would be the case with Hours of War too. I just got into this. I think the concept of a slow m...
by runyan99
Sat Aug 22, 2009 6:33 am
Forum: AGEod's American Civil War
Topic: So what do you do about a CSA player that
Replies: 34
Views: 6267

No the game does a poor job. Instead of a few concentrated raids by famous cavalry leaders, as you site Lensman, the most common tactic used in game instead reflects what the original poster complains of; namely a large number of small indepentent raiding units. The ability to pull this tactic off t...
by runyan99
Fri Aug 14, 2009 5:59 pm
Forum: 2nd AACW PBEM Tournament (2009)
Topic: Player vs Designer round
Replies: 21
Views: 6065

Lensman doesn't play the game.
by runyan99
Mon Aug 03, 2009 5:19 pm
Forum: 1st AACW PBEM Tournament (2008/2009)
Topic: Final - Manstein (CSA) vs Benway (USA)
Replies: 23
Views: 6748

Yes but clearly the game is out of balance, as you pointed out, because the USA has more leaders and better command and control, and thus better flexibility in the early game. It was always somewhat difficult, but now with the more recent changes to corps, the CSA is so weak it cannot defend Virgini...
by runyan99
Sun Aug 02, 2009 5:10 pm
Forum: General discussions
Topic: War in the East Announced Matrix Games!
Replies: 26
Views: 6101

That seems to be the usual assessment of WITP. I'm hoping this east front game is a little more streamlined. I want to like it, but we'll see.
by runyan99
Wed Jul 29, 2009 4:51 am
Forum: 1st AACW PBEM Tournament (2008/2009)
Topic: Final - Manstein (CSA) vs Benway (USA)
Replies: 23
Views: 6748

I already have said that the changes regarding to the corps/divisions formation is very, very advantageous for the USA side and a good federal player will attack to Richmond and the rebel player only could stop to the attacking army leaving very much casualties over the fields. Oh, I agree. The CSA...
by runyan99
Tue Jul 28, 2009 6:31 pm
Forum: 1st AACW PBEM Tournament (2008/2009)
Topic: Final - Manstein (CSA) vs Benway (USA)
Replies: 23
Views: 6748


So, I must take a very risky decission: I must try to conquer Washington and beat to USA by National Morale.


That should certainly shorten the game, one way or the other.
by runyan99
Mon Jul 27, 2009 5:06 pm
Forum: Help to improve AACW!
Topic: AACW2 wishlist
Replies: 499
Views: 112040

There is such a thing as OODA loops. http://en.wikipedia.org/wiki/OODA_Loop In AACW the OODA loops are 15 days long. That is so long, that it means the attacking side always has a great advantage in this area. The first mover can fight a battle or move a great distance before the defending side, usu...
by runyan99
Mon Jul 27, 2009 5:00 pm
Forum: Help to improve AACW!
Topic: AACW2 wishlist
Replies: 499
Views: 112040

Runyan99, Johnston reacted to the sound of the telegraph in railing to Manasas long before the sound of the guns went boom. We can replicate this historical fact by ordering Johnston to rail over to Manasas on the first turn of the demo, Johnston was reacting to a known Union movement. You cannot d...
by runyan99
Mon Jul 27, 2009 4:53 pm
Forum: Help to improve AACW!
Topic: AACW2 wishlist
Replies: 499
Views: 112040

Runyan99, I think you're a tad off on thinking that Johnston could have heard the guns at Manasas all the way from Winchester and marched his command to aid Beauregard in time. Don't forget that Johnston was ordered to rail his way from Winchester to Manasas before the battle ever started. Yeah, th...
by runyan99
Mon Jul 27, 2009 3:48 pm
Forum: Help to improve AACW!
Topic: AACW2 wishlist
Replies: 499
Views: 112040

March to the guns should not be taken literally. It does not and should not model troops marching to a commenced battle, actually hearing the guns, like AP Hill at Antietam. Rather, it does and must represent the ability of any army spread over some distance to react day to day to ENEMY MOVEMENTS, a...
by runyan99
Mon Jul 27, 2009 7:38 am
Forum: Help to improve AACW!
Topic: AACW2 wishlist
Replies: 499
Views: 112040

My main suggestion: More numerous and smaller regions (whether the overall map size has to be increased to accomodate this or not). The current "March to the Sound of Guns" is a cool concept but the scale of the regions is too big for this particular game aspect. How do you hear the Sound of Guns a...
by runyan99
Fri Jul 17, 2009 4:48 pm
Forum: AGEod's American Civil War
Topic: This doesn't seem right...
Replies: 16
Views: 3139

I have some issue with how the game decides who 'wins' and who 'loses'. It is totally obscure, and often leads to poor results, of which this is a gross example. I suspect there are a few flaws in the method. Not having access to the algorithim, I don't have a clue what those flaws are.
by runyan99
Fri Jul 17, 2009 6:03 am
Forum: ACW History Club / Histoire de la Guerre de Sécession
Topic: Pics from Shenandoah Valley Campaign
Replies: 11
Views: 2958

I did a quick tour of the valley myself a couple years ago, crossing over the mountains around Luray, and then driving all the way up north to Winchester. I stopped at a couple sites along the way. Did you notice the one little rail line? Nice little country, not much changed over the last 150 years.
by runyan99
Tue Jul 14, 2009 5:36 am
Forum: 1st AACW PBEM Tournament (2008/2009)
Topic: Final - Manstein (CSA) vs Benway (USA)
Replies: 23
Views: 6748

Benway Notes I think that the new rule that avoid the corps creation till spring62 isn´t good for the rebel interests, because the rebel inferirity only can be counteracted with a best command chain, but it isn´t possible with the new rule. I suspect you are right. That was not a sound change.
by runyan99
Sat Jul 11, 2009 9:05 pm
Forum: 1st AACW PBEM Tournament (2008/2009)
Topic: Final - Manstein (CSA) vs Benway (USA)
Replies: 23
Views: 6748

Daxil wrote:Benway Notes.

wow, Georgia cavalry in NY State. those horses must be tired.


That is only the beginning of your cavalry problems.
by runyan99
Wed Jul 08, 2009 6:42 pm
Forum: Help to improve AACW!
Topic: Changing the railroad destruction repair ratio.
Replies: 8
Views: 2432

I suspect that repairing a line generally took longer than ripping one up. Cavalry did not do wide scale damage to rails as far as I know. They could only attack select points that were quick to destroy, like a bridge or tunnel. In some cases, these were also quickly repairable. Only infantry with t...
by runyan99
Wed Jul 08, 2009 5:45 am
Forum: Help to improve AACW!
Topic: John Markmaduke
Replies: 8
Views: 2481

Yeah Marmaduke appears late. Good luck getting this kind of thing changed.
by runyan99
Sat Jul 04, 2009 7:29 pm
Forum: 1st AACW PBEM Tournament (2008/2009)
Topic: Manstein (USA) vs Runyan (CSA) Part 2
Replies: 57
Views: 15430

It is true I did not try to take Richmond as the USA, but chose to send divisions south to take the points available along the coast. That would have worked fine, as long as I could keep Richmond as the CSA. The cavalry swarm was important as it cut the rail lines south of Richmond, preventing me qu...
by runyan99
Sat Jul 04, 2009 5:48 pm
Forum: Help to improve AACW!
Topic: The Cavalry Swarm
Replies: 62
Views: 9417

well from my experiance with this patch i can always(ish) catch the enemy now.. but not destroy him, which means i have to chase him with cav but its productive chasing... rail lines protected and not destroyed but still having to divert units away to chase raiders. best of both worlds? I'll take t...
by runyan99
Sat Jul 04, 2009 6:28 am
Forum: Help to improve AACW!
Topic: The Cavalry Swarm
Replies: 62
Views: 9417

As far as I can tell, low cohesion cavalry is not slow. It just lowers their combat power. So, they will be as evasive as ever.
by runyan99
Sat Jul 04, 2009 3:14 am
Forum: 1st AACW PBEM Tournament (2008/2009)
Topic: Manstein (USA) vs Runyan (CSA) Part 2
Replies: 57
Views: 15430

Yes Manstein is quite good, and he won fair and square. I played to win but I have to say, I am somewhat glad I lost. With the issues I pointed out during this AAR, I have to say I am not satisfied with the current state of the game in 1.13b for competitive 2-player play. Real players do things, and...
by runyan99
Fri Jul 03, 2009 8:03 am
Forum: Help to improve AACW!
Topic: 0-star Brigadier Generals
Replies: 10
Views: 1594

Generally you don't need brigade commanders.
by runyan99
Fri Jul 03, 2009 7:05 am
Forum: Help to improve AACW!
Topic: 0-star Brigadier Generals
Replies: 10
Views: 1594

Of course if you followed that rule to the letter, the CSA would have zero one star leaders until October 1861. In the early game, the one star leaders should represent a talent pool of potential division commanders. Who actually gets a division is a decision best left up to the player, as long as t...

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