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by loki100
Wed Jan 16, 2019 12:20 am
Forum: Pride of Nations
Topic: God Bless The Devs for Supporting this still!
Replies: 2
Views: 228

Re: God Bless The Devs for Supporting this still!

Basic Principles is you create 2 dynamics - the 'stake' and the 'risk'. So each card adds to, or reduces the stake and adds to, or reduces the risk of war (or of losing). Your ideal end state is a high stake and you win (the stake then converts into prestige) but sometimes you might want to manipula...
by loki100
Mon Jan 14, 2019 3:30 pm
Forum: Pride of Nations
Topic: PoN2 or update to game ?
Replies: 1
Views: 304

Re: PoN2 or update to game ?

1 - in my view (and this is purely my guess), the new engine would work well for a PoN2. Not least it is far easier to write branching decisions and events - something that is very hard in the current game script. Also in testing Empires, I remain really impressed at its speed - so the processing/sl...
by loki100
Thu Jan 10, 2019 10:10 am
Forum: Field of Glory: Empires
Topic: Will Units only be Giants ? Or will AGEOD Style Units be an Option?
Replies: 24
Views: 2481

Re: Will Units only be Giants ? Or will AGEOD Style Units be an Option?

Pocus wrote:...
*: Beyond the wall. The Antonine Wall. The Scots. What, you still don't get it? :sourcil:


but I am only asking for Nessie to be included in the game ... or do you mean the other Scots?
by loki100
Mon Dec 17, 2018 10:35 am
Forum: General discussions
Topic: AGE2: Best references for element display, battle mechanics, AAR report?
Replies: 2
Views: 2191

Re: AGE2: Best references for element display, battle mechanics, AAR report?

An old (but rather jolly) AJE AAR is: https://forum.paradoxplaza.com/forum/index.php?threads/the-hero-the-traitor-and-the-barbarian-an-aje-pbem-beginner-aar.632034/ While its actually based on the beta there are a lot of posts that explain the combat mechanics etc. I then reworked some of Narwhal's ...
by loki100
Sun Dec 02, 2018 7:29 pm
Forum: Field of Glory: Empires
Topic: Question about battle resolution with Field of Glory 2
Replies: 3
Views: 3501

Re: Question about battle resolution with Field of Glory 2

purely speculative answer. My guess is it might be easier if you are 'within' or 'without' steam but it shouldn't matter? My instinct is a custom battle for FOG2 is generated using the units and terrain of the Empires battle. You play it. Then some auto routine generates a result file to put back in...
by loki100
Sat Nov 24, 2018 11:58 pm
Forum: Field of Glory: Empires
Topic: strategic/operational/tactical level
Replies: 22
Views: 5028

Re: strategic/operational/tactical level

I don't think anything is set. The new game focusses on grand/long term strategy, taking a point in ancient history where almost any power could have charted a route to dominance - or some sort of stalemate. But there is no reason why you couldn't remake say Rise of Prussia using this engine, even b...
by loki100
Thu Nov 22, 2018 9:28 am
Forum: Field of Glory: Empires
Topic: Battle system: FOG2 or AGEod?
Replies: 11
Views: 4143

Re: Battle system: FOG2 or AGEod?

still to be decided. I'd guess yes to the inherent characteristics of the units, ie in-game concepts will be lost and replaced by the unit types in FOG2? but leadership could carry over, say into the set up/terrain allocation aspect of setting up a FoG2 battle? with the better commander getting some...
by loki100
Thu Nov 15, 2018 1:41 pm
Forum: Pride of Nations
Topic: New to the game, looking for general tips
Replies: 5
Views: 7706

Re: New to the game, looking for general tips

Best I can suggest is to have a poke around at this old (but mostly still correct) AAR:

viewtopic.php?f=326&t=28767

unfortunately the index no longer works so its a bit harder to find the discussions on game mechanics than it used to be
by loki100
Mon Oct 29, 2018 1:30 pm
Forum: General discussions
Topic: Europa Universalis is 25 years old
Replies: 6
Views: 6172

Re: Europa Universalis is 25 years old

... The game had been in development for quite some time before this official release, as the first real sample is from the early 90’s. And I even found back a prototype – called East India Companies - I had made back in 86-87 which was somewhat of a precursor of Europa. https://i.imgur.com/13czou8...
by loki100
Wed Oct 10, 2018 4:32 pm
Forum: General discussions
Topic: About New AGEOD Engine
Replies: 51
Views: 22901

Re: About New AGEOD Engine

no idea to be honest, maybe best to put a post into the Slitherine forum? The designer is very active and incredibly helpful. What I was pointing to is that the Archon game engine allows you do all the types of event scripting, unit modifications etc that you can with the old AGE game system (possib...
by loki100
Tue Oct 09, 2018 9:32 pm
Forum: General discussions
Topic: About New AGEOD Engine
Replies: 51
Views: 22901

Re: About New AGEOD Engine

Liberty Bell wrote:I do hope it is moddable


Since its based on the same underlying game engine as Field of Glory 2, you might find this re-assuring:

http://archonwiki.slitherine.com/index.php/Modding
by loki100
Sat Oct 06, 2018 1:13 pm
Forum: General discussions
Topic: About New AGEOD Engine
Replies: 51
Views: 22901

Re: About New AGEOD Engine

lodilefty wrote:
Pocus wrote:Well given that among our few alpha testers we have Altaris (maker of To End all Wars) and Loki101 (who did some awesome AAR on PON) and that they enjoy the game, it should be ok, even for grognards. :sourcil:


:papy:
I've been enjoying it too! Most fun since WIA development! :dada:


+1
by loki100
Mon Jul 16, 2018 6:15 pm
Forum: General discussions
Topic: In the meantime, what do you play and why?
Replies: 30
Views: 11387

Re: In the meantime, what do you play and why?

Just started playing Conquest of Elysium .. that is one exceptionally tricky 4x, you can get totally stomped at the start and it can all go very wrong even after you think you are well established
by loki100
Sat Jun 23, 2018 1:41 pm
Forum: General discussions
Topic: Poll. Future of the AGE engine.
Replies: 17
Views: 11373

Re: Poll. Future of the AGE engine.

Hard to tell, when there is not a single new engine based game to compare with. ... AFAIK this is not quite true. The Archon game engine was (I think - may well be wrong) originally developed from the Battle Academy games and is used in Pike and Shot and Field of Glory2. Now clearly those are all t...
by loki100
Sat Jun 02, 2018 4:03 pm
Forum: Pride of Nations
Topic: Merchant ships
Replies: 3
Views: 9324

Re: Merchant ships

Don't forget that if another power puts one of its fleets off-shore you can trade using that. Playing Italy I made a lot of money selling China my surplus fish once I had a trade fleet there. In truth, China is not really very playable in PoN. Not least a lot of the later game carve up of your coast...
by loki100
Tue May 22, 2018 9:19 am
Forum: News from AGEod
Topic: Hello?
Replies: 14
Views: 43648

Re: Hello?

richfed wrote:Scottish Independence --- Robert the Bruce era?


och I'd settle for 2018/19 to be honest
by loki100
Sun Apr 29, 2018 6:28 pm
Forum: Pride of Nations
Topic: Amending PoN save files
Replies: 1
Views: 10329

Amending PoN save files

There are times when this is easier than writing an event but its a bit daunting at first sight, especially if you don't know what you are looking for. Since I've just done this as a PM for someone, thought I'd share with all. The specific goal was to delete a naval unit that had picked up a post-19...
by loki100
Sat Apr 28, 2018 8:16 pm
Forum: Quartier-général "PON: Pride of Nations"
Topic: Modernisation des flottes
Replies: 3
Views: 1324

Re: Modernisation des flottes

thats ok - I'll answer in the same (and apologies to others) 1) I think its slow, its best if you have a lot of spare replacement chits 2) I fear is a bug, it has occured in the game before so it may have come back :bonk: The solution is not easy. You either need to write an event to eliminate the c...
by loki100
Sat Apr 28, 2018 11:48 am
Forum: Quartier-général "PON: Pride of Nations"
Topic: Modernisation des flottes
Replies: 3
Views: 1324

Re: Modernisation des flottes

Le problème de la modernisation des navires comporte deux volets. Premier. Les trois premiers modèles (navires à voile) seront mis à jour comme vous le dites - position passive et dans un port. Après cela, chaque nouveau type doit être construit nouveau. Vous devez donc mettre au rebut des navires p...
by loki100
Tue Apr 10, 2018 8:19 am
Forum: Pride of Nations
Topic: Port blockade
Replies: 4
Views: 11196

Re: Port blockade

The key is that a long term blockade is an essentially passive operation with little immediate likelihood of a major action - ie the defensive stance models this and allows you to stay at sea for a long time but you are not ready for a major fleet action. You are basically expecting to stop merchant...
by loki100
Thu Mar 29, 2018 8:47 pm
Forum: BoA2: Wars in America
Topic: Recruiting
Replies: 6
Views: 24238

Re: Recruiting

How do I get privateers? Do I recruit them? Also I am playing as the English, what year will I expect to run out of steam for new units to recruit? if I recall, priviteers are something you can recruit by spending EPs. In the American Revolution scenarios, the British get massive reinforcements in ...
by loki100
Mon Mar 19, 2018 10:52 am
Forum: Pride of Nations
Topic: Trade and Missions
Replies: 18
Views: 16814

Re: Trade and Missions

I am currently in year 1857 and my is it hard to get ahead regarding prestige. I am on position 7 and France has an army 1.5 times as big as mine. My colonial empire is a joke, though I guess that's due to the missing options. Still, interesting game, though often I can only skip turns... I don't t...
by loki100
Mon Mar 19, 2018 9:10 am
Forum: Pride of Nations
Topic: Port blockade
Replies: 4
Views: 11196

Re: Port blockade

I am currently playing during the Crimean War and I'm blocking the Russian port of Sevastpol using the French and British fleets. What happens is that the cohesion is hit really hard after about a month, why is that so? IRL port blockades can last for months and in game the fleet's strength dropped...
by loki100
Tue Mar 13, 2018 12:24 pm
Forum: Pride of Nations
Topic: Trade and Missions
Replies: 18
Views: 16814

Re: Trade and Missions

Without offering too many spoilers, you can unify without beating France but ... you'll only get Alsace and Lorraine as a reward for capturing Paris If you do this then you get the S German states automatically and the full set of colonial cards (in 1871-2). This also carries a large VP bonus - of t...
by loki100
Fri Mar 09, 2018 11:19 pm
Forum: Pride of Nations
Topic: Trade and Missions
Replies: 18
Views: 16814

Re: Trade and Missions

Thanks again, Loki! The London Protocol already fired early 1852, so the event chain is still on track. Good, I do not like to start historical wars without an event. Do you know if it is possible to reach the "Greater Germany" unification via events? I currently have the option to start ...
by loki100
Fri Mar 09, 2018 7:12 pm
Forum: Pride of Nations
Topic: Trade and Missions
Replies: 18
Views: 16814

Re: Trade and Missions

I have another question regarding events. As I am playing as Prussia, I wonder if the war for Schleswig-Holstein is resolved via events? I am in early 1852 now and nothing happened so far. Does anyone know, if I have to declare war myself to start the conflict or does it still happen? Historically ...
by loki100
Thu Mar 08, 2018 9:18 pm
Forum: Pride of Nations
Topic: Trade and Missions
Replies: 18
Views: 16814

Re: Trade and Missions

To be honest the at start 'missions' don't really seem to work. I don't think I've ever met one of them so I'd just put that to one side. If you have the patience you can just about work out production of primary materials (to a point) but secondary industrial production is very hard (impossible?) t...
by loki100
Wed Mar 07, 2018 10:57 am
Forum: General discussions
Topic: The collaspe of AARs
Replies: 11
Views: 9213

Re: The collaspe of AARs

.... But reader engagement is so important. Just to pick up on this - apols if I wander off at a bit of a tangent. Its two way and reflects the underlying logic to the style of AARs. My feeling is that most AARs for AGEOD games derive from PBEMs. This has a few consequences. They tend to lag the ac...
by loki100
Wed Mar 07, 2018 10:35 am
Forum: Pride of Nations
Topic: Playing as another country
Replies: 6
Views: 11565

Re: Playing as another country

Anyone? I'm not sure how to bring an AI nation to be playable. You could try using the ~ function, change faction and run a turn. Make a save for China. Go back to your old save, run the turn as GB with your usual save. That might mean the game is now looking for China saves to progress. You can al...
by loki100
Tue Mar 06, 2018 11:20 pm
Forum: General discussions
Topic: The collaspe of AARs
Replies: 11
Views: 9213

Re: The collaspe of AARs

It seems to me that after the dual blow of forum change and Photo Bucket yanking the free service rug from under our feet, AAR production has collapsed. Any ideas how this problem could be turned around? It certainly doesn't help that many of the BBCode features we used to have in the old forum sof...

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