Search found 1772 matches

Go to advanced search

by loki100
Sun Apr 23, 2017 11:56 am
Forum: Civil War II
Topic: Game still to unbalanced for CSA
Replies: 111
Views: 3088

Re: Game still to unbalanced for CSA

.... Civility is only required when common ground exists, and disputing arises from the evidence, with those whose views are based on nothing more than their I want this to be the case, there is neither common ground to argue about, or a need to be civil. Children are told not to do x w etc, as the...
by loki100
Sat Apr 22, 2017 3:05 pm
Forum: Pride of Nations
Topic: Supply Stats
Replies: 2
Views: 78

Re: Supply Stats

I'll double check next time I have the game open but if I recall the first two are general supply and the second two are ammunition. The first number of each pair is the in-province stock and the second is what has arrived that turn. So in your eg 6 ammo units arrived taking the in-province total to...
by loki100
Thu Apr 20, 2017 9:03 am
Forum: PON AARs
Topic: Heading for a clear bright sun
Replies: 62
Views: 3408

Lublin: September 1852

Lublin: September 1852 Olga's tale So here I am, living with my father while my sister goes on her adventure to Italy. I guess I should be angry but I find being here so … so delicious. So much to explore, so many opportunities. He is out on the family estates most of the time and I have our town h...
by loki100
Thu Apr 20, 2017 8:58 am
Forum: PON AARs
Topic: Heading for a clear bright sun
Replies: 62
Views: 3408

Re: Heading for a clear bright sun

It's taken a while for me to take the bait, but I've finally read everything you've posted so far. It's intriguing, I'm looking forward to more. Nice touch, an update or two ago, talking about the rejuvenation equipment somewhere in North America (was one of your earlier agents Ponce de Leon?) and ...
by loki100
Mon Apr 17, 2017 12:20 pm
Forum: General discussions
Topic: Playing solo against yourself
Replies: 5
Views: 273

Re: Playing solo against yourself

I think Durk is spot on about you have to use the activation setting that leaves you unsure as to the final status - that plus the wego system injects a degree of tactical surprise. Also then play historically, in a way its akin to slowly reading a very detailed book about the war in question. Oddly...
by loki100
Sat Apr 15, 2017 7:38 am
Forum: Help improve PON
Topic: PON official quickfix 1.04.3
Replies: 134
Views: 7199

Re: PON official quickfix 1.04.3

I'm seeing 1.04.3 and a date of October 2016 when I launch the game
by loki100
Fri Apr 14, 2017 7:44 am
Forum: Pride of Nations
Topic: A quick fix to the Force Pool problem
Replies: 15
Views: 588

Re: A quick fix to the Force Pool problem

May I ask if there is a "how to" video or thread on how to insert the script into the game events? I have never done so....Thanks. Not sure there is a video help as such but these older threads should give you a fair bit of practical advice, as well as a range of scripts that you can amen...
by loki100
Thu Apr 13, 2017 9:20 pm
Forum: Pride of Nations
Topic: Repairing destroyed rail lines
Replies: 4
Views: 178

Re: Repairing destroyed rail lines

jokeon wrote:I think like American Civil War you can repair with units?


thank you ... had totally forgotten that :bonk:
by loki100
Thu Apr 13, 2017 9:11 pm
Forum: PON AARs
Topic: Heading for a clear bright sun
Replies: 62
Views: 3408

A summer journey

Waiting for a train – June 1852 By mid-1852 Moscow already had four railway stations. Two were to the north west of the old centre serving St Petersburg and the new line running west to Smolensk (and already being built onwards towards Minsk and Warsaw). Land had even been set aside on the eastern ...
by loki100
Thu Apr 13, 2017 5:14 pm
Forum: Pride of Nations
Topic: Repairing destroyed rail lines
Replies: 4
Views: 178

Repairing destroyed rail lines

Something I'm not sure of. In the course of the Crimean War, Perfidious Albion destroyed some of my rail lines. So Treaty of Paris has finally fired and its time to rebuild after their violent rampage. But, if I go to build a rail I can't do so in the affected province as the message tells me that I...
by loki100
Thu Apr 13, 2017 11:17 am
Forum: Pride of Nations
Topic: Checking Mission Progress
Replies: 2
Views: 169

Re: Checking Mission Progress

Use the F10 screen, unless you have poor relations (<-25 if I recall) that should show the relative military power of the main states. Under the 'power' column, first number is land and second is naval. You can also click on the state (first line of F10) and get more detail of how their overall scor...
by loki100
Wed Apr 12, 2017 2:29 pm
Forum: Pride of Nations
Topic: A quick fix to the Force Pool problem
Replies: 15
Views: 588

Re: A quick fix to the Force Pool problem

frustrating. I've tested it on my own PC and it works fine (which I realise is no help to you). perhaps do a test. delete it from the event file and rerun the turn - see if the error goes. if so repaste the event and try again? Usually a bad event will see the turn process but you crash out of the g...
by loki100
Tue Apr 11, 2017 3:25 pm
Forum: PON AARs
Topic: Heading for a clear bright sun
Replies: 62
Views: 3408

Springtime in Moscow

Moscow, 1 May 1852 Gabriella had never really liked spring in Moscow. It came too late in the year, and the rains, slush and mud as the snow melted were too much to endure. Still by May the trees were in blossom, the roads were dry and she felt renewed. And restless. She knew she needed to address ...
by loki100
Mon Apr 10, 2017 12:04 pm
Forum: Pride of Nations
Topic: Navy, naval build up and effects on gameplay
Replies: 20
Views: 2368

Re: Navy, naval build up and effects on gameplay

Not really sure to be honest. The changes to AI priorities discussed above are now in the game events. My problem is I've spent most of the time dipping in and out of games testing events rather than looking at the natural development of the game. I've a current game on the go but only up to 1854. F...
by loki100
Sun Apr 09, 2017 8:49 pm
Forum: Help improve PON
Topic: The latest patch has greatly imporved the game.
Replies: 16
Views: 911

Re: The latest patch has greatly imporved the game.

you mean the AI landed it or the script moved the army? Have any screenshot? I think the AI did it all by itself. Somewhere in the later 1.03 patches the AI became quite good at naval invasions. Here a few turns back it had sent a small force which I intercepted at sea but then this lot appeared .....
by loki100
Sun Apr 09, 2017 6:40 pm
Forum: PON AARs
Topic: Heading for a clear bright sun
Replies: 62
Views: 3408

Diplomacy and Revolution

Diplomacy By late 1851 the underlying tensions between the British and the Russians were starting to dominate their interpretation of any event. A steady stream of uprisings in the Levant and southern Iraq were blamed on Russian influence trying to undermine the fast improving Anglo-Turkish allianc...
by loki100
Thu Apr 06, 2017 8:16 pm
Forum: Pride of Nations
Topic: A 1866 Save Game, before all hell breaks lose!
Replies: 21
Views: 551

Re: A 1866 Save Game, before all hell breaks lose!

I've never played Britain so never seen that effect. I'm pretty sure that in 'Manufacturing Italy' I tangled with Canadian units in the UK (if I recall I was forcing the inhabitants of Bristol to learn Italian at the time). If it happens in an ongoing game a quick fix would be use the Change Force p...
by loki100
Thu Apr 06, 2017 4:57 pm
Forum: Pride of Nations
Topic: A quick fix to the Force Pool problem
Replies: 15
Views: 588

Re: A quick fix to the Force Pool problem

Yes, slot it in after the existing 'end event'. That is a standard part of the scripting syntax and just tells the code to stop reading that particular event once it reaches that line.
by loki100
Wed Apr 05, 2017 12:41 pm
Forum: PON AARs
Topic: Heading for a clear bright sun
Replies: 62
Views: 3408

A family argument

Moscow, September 1851 'Grandmother, what is wrong?' 'Dear child, what can you mean … I am fine … just tired' 'No it is more than that, ever since the Austrian delegation visited Moscow you have been withdrawn' http://imagizer.imageshack.us/v2/xq90/924/GnIaMO.jpg 'Oh Katja' At this she turned to fa...
by loki100
Wed Apr 05, 2017 12:38 pm
Forum: PON AARs
Topic: Heading for a clear bright sun
Replies: 62
Views: 3408

Re: Heading for a clear bright sun

I really like how this is developing. There is a very nice pace to it, and the use of battle report screenshots as part of the narrative is sheer genius. The rage in Moscow over the burning by rebels of a minor fort reminds me of how annoyed I get when my forts and missions are destroyed by rebels,...
by loki100
Tue Apr 04, 2017 5:59 pm
Forum: Pride of Nations
Topic: A 1866 Save Game, before all hell breaks lose!
Replies: 21
Views: 551

Re: A 1866 Save Game, before all hell breaks lose!

Hi Roger, Thank you for clearing that up. I really appreciate your working on the fix. I will gladly install it once it is ready, and start my Russian game. As far as I can tell, this is the major problem remaining in the game, and you are fixing it. Regards, Vaalen Fix is here: http://www.ageod-fo...
by loki100
Tue Apr 04, 2017 5:58 pm
Forum: Pride of Nations
Topic: A quick fix to the Force Pool problem
Replies: 15
Views: 588

A quick fix to the Force Pool problem

The problem of the too powerful Austria has come up again - see Kensai's thread on the Austro-Prussian war. The key problem is that the precussion cap musket tech adds 5 corps of various types to the force pools. Austria thus not only gains about +20 but nearer to +80 due to the Hungarian, Czech ver...
by loki100
Tue Apr 04, 2017 4:39 pm
Forum: Pride of Nations
Topic: A 1866 Save Game, before all hell breaks lose!
Replies: 21
Views: 551

Re: A 1866 Save Game, before all hell breaks lose!

Hi No, they are the spreadsheets that are the core data set for all the games events etc. You would need to use the mysterious csv splitter to convert to game files. I hate it even more than I hate the 'reginit' function for events (this being the only way you can code in 'or' commands). But I am wo...
by loki100
Mon Apr 03, 2017 3:39 pm
Forum: Pride of Nations
Topic: A 1866 Save Game, before all hell breaks lose!
Replies: 21
Views: 551

Re: A 1866 Save Game, before all hell breaks lose!

Which leads me to a second question (apols). In the spreadsheet RI_Template_Army I can find the crucial line such as: ChangeUnitPool $uni_XXX_Gd_1840_Corps|5 But in the research tech event file I can only find: UID = 279 Name = $RI_Name_Army_Percussion_Cap_Muskets Alias = RI_Percussion_Cap_Muskets S...
by loki100
Mon Apr 03, 2017 3:28 pm
Forum: Pride of Nations
Topic: A 1866 Save Game, before all hell breaks lose!
Replies: 21
Views: 551

Re: A 1866 Save Game, before all hell breaks lose!

You got it right 100%...something happened in the last Tech tweaks which was against my design and has generated this over inflation of units. The tech files need to be excessively reduced with almost NO addition of new units, as the initial FP already cover the necessary amount. What happened now ...
by loki100
Mon Apr 03, 2017 1:03 pm
Forum: Pride of Nations
Topic: A 1866 Save Game, before all hell breaks lose!
Replies: 21
Views: 551

Re: A 1866 Save Game, before all hell breaks lose!

That's a way...the other is to severely limit the force pool, which is way too generous now for both 'Central Powers'... If I understand this correctly, the at start build pools (corps and divisions) for Austria and Prussia are more or less built out. But as techs improve, not only does this allow ...
by loki100
Sun Apr 02, 2017 11:20 am
Forum: Pride of Nations
Topic: A 1866 Save Game, before all hell breaks lose!
Replies: 21
Views: 551

Re: A 1866 Save Game, before all hell breaks lose!

Think this adds to the earlier arguments from Christophe that Austria becomes too powerful in the early game. My suspicion is it is relatively rich in resources and very rich in manpower so can generate a huge army. I think the manpower was there but a lack of loyalty to the regime meant it either g...
by loki100
Sat Apr 01, 2017 8:12 pm
Forum: PON Technical Support / Aide Technique
Topic: Next turn brings me to mains screen and saves
Replies: 3
Views: 129

Re: Next turn brings me to mains screen and saves

Sorry you're having this. To your specific question - I think Japan would really struggle to build anything in the early game. Its after the Boshin (?) War that things open up for you. It might also help if you could post the turn log - that'd at least indicate if its an event that is tripping up yo...
by loki100
Fri Mar 31, 2017 6:12 pm
Forum: PON AARs
Topic: Heading for a clear bright sun
Replies: 62
Views: 3408

Victory and Revenge

Victory and Revenge Hornutoov's scouts reached the destroyed fort by 6 August but news, via the vodka boat, had already reached Tiblisi. The first report from Tibilisi to St Petersburg that even mentioned the region had been full of strangely prescient concerns about the quality of the defences – b...
by loki100
Fri Mar 31, 2017 6:09 pm
Forum: PON AARs
Topic: Heading for a clear bright sun
Replies: 62
Views: 3408

Re: Heading for a clear bright sun

Fascinating. Never new about 'Easterns'. And thanks for the good read. thank you. I have an odd fascination with Italian (and French) neo-realism in films and a (not often) acknowledged strand is that they drew a lot from pre-WW2 Soviet cinema for their style. Since neither the Soviets (nor the E G...

Go to advanced search