Search found 506 matches

Go to advanced search

by grimjaw
Mon Jan 31, 2022 12:34 am
Forum: CW2 Mods
Topic: Forcepool mod, WIP screenshots
Replies: 107
Views: 32729

Re: Forcepool mod, WIP screenshots

I never played HOI3 so I can't give you a comparison. HOI4 is WW2-centric, so quite a bit different than mid 19th century focus. The base game w/o DLCs focuses on the main players from WW2 although you can pick just about any country on the globe. With DLCs several of the other countries are fleshed...
by grimjaw
Wed Jan 26, 2022 3:36 am
Forum: CW2 Mods
Topic: Forcepool mod, WIP screenshots
Replies: 107
Views: 32729

Re: Forcepool mod, WIP screenshots

I am no longer updating or maintaining this mod as of the date of this post. I had started work on it again in December. I had been researching what it would take to create an attrition/promotion system for leaders, and had made quite a bit of progress. Then I got Hearts of Iron IV for Christmas. I ...
by grimjaw
Sun Dec 05, 2021 3:53 am
Forum: Modding AGE engine games
Topic: Prograte question
Replies: 2
Views: 2660

Re: Prograte question

Thanks as always, Bohemond.

jm
by grimjaw
Sun Dec 05, 2021 2:21 am
Forum: Modding AGE engine games
Topic: Prograte question
Replies: 2
Views: 2660

Prograte question

I have ignorantly assumed a value of NULL assigned to prograte, specifically for abilities but for models as well, means the ability or model doesn't increase in level. But now I'm not sure and I need to know for new items I am creating. If I assign a value of NULL to the prograte of an ability, doe...
by grimjaw
Sun Nov 28, 2021 7:16 pm
Forum: CW2 Mods
Topic: Forcepool mod, WIP screenshots
Replies: 107
Views: 32729

Re: Forcepool mod, WIP screenshots

Syrius337, I'm sorry the instructions weren't more clear. The error you're getting is related to a model that the developers originally had in there for documentation/delineation purposes. As long as the rest of the units are appearing like they should you can safely ignore it for now. I'll clean th...
by grimjaw
Mon Nov 01, 2021 7:53 pm
Forum: Civil War II
Topic: Belle Boyd
Replies: 3
Views: 2675

Re: Belle Boyd

She is eventually removed from play by event, although it may be a dice roll per turn. Better to have had her as an RGD.
by grimjaw
Fri Oct 22, 2021 10:12 am
Forum: Civil War II
Topic: Brigadier General James Kelley
Replies: 7
Views: 2699

Re: Brigadier General James Kelley

Representation of john Kelley is more likely. Many generals in the game seem to have been included on the basis of name recognition rather than prolonged historical contribution. IIRC, Kelley was one of the youngest generals.
by grimjaw
Wed Oct 20, 2021 10:48 pm
Forum: CW2 Mods
Topic: Forcepool mod, WIP screenshots
Replies: 107
Views: 32729

Re: Forcepool mod, WIP screenshots

Does it produce the same error without the mod?
by grimjaw
Wed Oct 13, 2021 3:29 am
Forum: Civil War II
Topic: Anyone ever play a game where Britain and France came in?
Replies: 14
Views: 3990

Re: Anyone ever play a game where Britain and France came in?

Agreed. I was just providing information to the OP.
by grimjaw
Tue Oct 12, 2021 5:42 pm
Forum: Civil War II
Topic: Anyone ever play a game where Britain and France came in?
Replies: 14
Views: 3990

Re: Anyone ever play a game where Britain and France came in?

This represents the (ill advised) French intervention in Mexico. This means AI French are fighting AI Mexicans ? IIRC, the territory is never unlocked, so no o fighting takes place at all. The force placement in Mexico is just for appearance sake. I also recall that AI controlled any foreign interv...
by grimjaw
Tue Aug 10, 2021 2:14 am
Forum: CW2 Mods
Topic: Creating and modifying Regional Decisions
Replies: 2
Views: 1940

Re: Creating and modifying Regional Decisions

I can only answer the 3rd question off the top of my head. String descriptions for many things are kept in one big csv file in cw2/settings/localstrings_cw2.csv. the format for that file is,one line, name of associatedevent, then string description in English, french, spanish, german, something else...
by grimjaw
Thu Jun 24, 2021 6:31 pm
Forum: CW2 Mods
Topic: Forcepool mod, WIP screenshots
Replies: 107
Views: 32729

Re: Forcepool mod, WIP screenshots

Without knowing more about your setup I can't say for sure, but that kind if error is usually to related to the models and/or units folders. Will have to be this weekend or beginning of next week before I can look into it.
by grimjaw
Thu May 20, 2021 12:27 am
Forum: CW2 Mods
Topic: Forcepool mod, WIP screenshots
Replies: 107
Views: 32729

Re: Forcepool mod, WIP screenshots

That's quite a view! ;) What kind of rig do you have? It's not mine, I occasionally drive other farmers' rigs when they are hauling grain. Thoughtfulpug, from your descriptions it sounds to me like the mod folder wasn't created correctly or completely in the first place. Display.opt isn't a file tha...
by grimjaw
Wed May 12, 2021 3:06 pm
Forum: CW2 Mods
Topic: Forcepool mod, WIP screenshots
Replies: 107
Views: 32729

Re: Forcepool mod, WIP screenshots

I'd say there's no rush. Due to the weather and picking up some side work, I have been unable to spend much time on the mod lately. It will probably be July before I have time to even piddle with it, much less concentrate on it. Most of my days this last week have been spent staring at the ass end o...
by grimjaw
Tue Apr 20, 2021 1:10 pm
Forum: CW2 Mods
Topic: Forcepool mod, WIP screenshots
Replies: 107
Views: 32729

Re: Forcepool mod, WIP screenshots

Work on the mod has slowed but not stopped. Wading through the Confederate Virginia artillery would retard the progress of anyone, in my opinion. I didn't know they had so many artillery companies. Vanilla CW2 represents about 25-30 of them, but i count at least 50 that remained in service in one fo...
by grimjaw
Wed Apr 14, 2021 10:07 am
Forum: CW2 Mods
Topic: Forcepool mod, WIP screenshots
Replies: 107
Views: 32729

Re: Forcepool mod, WIP screenshots

Did you you make a mod folder to install the mod into? Did you direct the game to use that folder? Did you get both compressed files for version 0.35 of the mod? The mod is incomplete but it should not cause the game engine to fail to start. I have to test mod changes with the engine all the time. I...
by grimjaw
Wed Mar 24, 2021 3:32 am
Forum: CW2 Mods
Topic: Forcepool mod, WIP screenshots
Replies: 107
Views: 32729

Re: Forcepool mod, WIP screenshots

The forum has a limit on attachment file sizes, I think it's about 5MB. The mod distribution is larger than that as one file and I tried to compress it about as much as it will compress. Until I can find some other way to host and distribute it that's safe and free, the distribution will be broken u...
by grimjaw
Mon Mar 22, 2021 3:28 am
Forum: Modding AGE engine games
Topic: Map.bmp for exmap
Replies: 31
Views: 24214

Re: Map.bmp for exmap

andrzej, thank you very much for these. I've got it loaded up for CW2 and it seems to be working, much better than my previous attempts at getting it to function. Assuming I can learn this application without breaking too many things, I might have solved a bunch of problems. You say you know how to ...
by grimjaw
Wed Mar 17, 2021 6:13 pm
Forum: Modding AGE engine games
Topic: Map.bmp for exmap
Replies: 31
Views: 24214

Re: Map.bmp for exmap

I have a map of what strongly resembles the one used for ACW2, but it surely can't be the master one because it is too small. I've got a copy of at least one version of ExMap, would be willing to help if I can.
by grimjaw
Wed Mar 10, 2021 8:02 am
Forum: CW2 Mods
Topic: Forcepool mod, WIP screenshots
Replies: 107
Views: 32729

Re: Forcepool mod, WIP screenshots

I'm getting close to done with the infantry force pools, and some of the cavalry. States with fewer artillery units are done, like Maryland or Iowa. I've made significant progress on names, at the cost of some sanity. Left to do for infantry is Tennessee, Texas, Arkansas and Louisiana. Missouri and ...
by grimjaw
Tue Mar 02, 2021 2:41 pm
Forum: Modding AGE engine games
Topic: Deciphering the AI logs
Replies: 0
Views: 17946

Deciphering the AI logs

Does anyone have a key cnn or reference to describe the terms and values used in the AI logs produced per turn? I am trying to improve performance however little I can through scripting, and I can see the effects of some of my changes. But I don't know the rationale or algorithms used by the engine ...
by grimjaw
Mon Mar 01, 2021 3:45 am
Forum: CW2 Mods
Topic: Forcepool mod, WIP screenshots
Replies: 107
Views: 32729

Re: Forcepool mod, WIP screenshots

I took some time out to play through what I have now with the AI running. I'm reviewing the AI log to see when it build new units and what types. I've only just started to look, but it is purchasing units, and it is selecting from some of the new units that I've created. I already knew it would empl...
by grimjaw
Sun Feb 28, 2021 9:30 am
Forum: CW2 Mods
Topic: Forcepool mod, WIP screenshots
Replies: 107
Views: 32729

Re: Forcepool mod, WIP screenshots

At this point the mod is only posted to get feedback on changes as they develop. It is not really seriously playable for now, but you can play with it, so to speak. The changes needed for the AI to take advantage of the new units haven't been fully implemented yet. Even with that, I'm not sure the A...
by grimjaw
Sat Feb 27, 2021 8:41 pm
Forum: CW2 Mods
Topic: Forcepool mod, WIP screenshots
Replies: 107
Views: 32729

Re: Forcepool mod, WIP screenshots

Oh heck no. It's just icing on the cake.
by grimjaw
Sat Feb 27, 2021 7:46 am
Forum: CW2 Mods
Topic: Forcepool mod, WIP screenshots
Replies: 107
Views: 32729

Re: Forcepool mod, WIP screenshots

New ones so far. If you go by the format to match all the other leaders, you stop reciting history of them before the war started. George B. Crittenden Mansfield Lovell Gideon J. Pillow Charles Clark John S. Bowen Daniel S. Donelson Ambrose R. Wright Thomas Green John P. Hatch Charles F. Smith John ...
by grimjaw
Fri Feb 26, 2021 8:56 pm
Forum: CW2 Mods
Topic: Forcepool mod, WIP screenshots
Replies: 107
Views: 32729

Re: Forcepool mod, WIP screenshots

The numbers work out, but only because of the militia exploit in vanilla. Using militia, combining them into brigades and converting them to line will not only match the totals I've got, but will arrive also capable of exceeding them. RE: help, yeah there is something someone or multiple someones ca...
by grimjaw
Thu Feb 25, 2021 4:18 am
Forum: CW2 Mods
Topic: Forcepool mod, WIP screenshots
Replies: 107
Views: 32729

Re: Forcepool mod, WIP screenshots

Totaling up the forcepool. Going by historical numbers. I'm vanilla game illinois, Ohio and Indiana make about 120 recruitable regiments between them. Right now I'm up to 117 for Ohio alone. 106 for IL, 90 for IN. Don't know what recalc on CSA looks like yet but I may have to do some major tweaking....
by grimjaw
Sat Feb 20, 2021 12:29 am
Forum: CW2 Mods
Topic: Forcepool mod, WIP screenshots
Replies: 107
Views: 32729

Re: Forcepool mod, WIP screenshots

Attached to this post should be beta version 0.30. Some notes on this version. It is still not a finished campaign. I made headway on the underlying structures, and I think I can finish script-placed forces within a week or two at most. After that it shouldn't take as long as get the force pool numb...
by grimjaw
Tue Feb 16, 2021 11:01 pm
Forum: Modding AGE engine games
Topic: Where does element weight come into play?
Replies: 1
Views: 4505

Where does element weight come into play?

I'm pretty sure element weight is only used to compute rail or water travel capacities but I wanted to make sure before I changed any amounts. Does element weight affect frontage or anything else?
by grimjaw
Mon Feb 15, 2021 7:08 pm
Forum: CW2 Mods
Topic: Forcepool mod, WIP screenshots
Replies: 107
Views: 32729

Re: Forcepool mod, WIP screenshots

Everybody seems to have a favorite general. I've seen ideas for making every general in the game able to reach army command rank, and for making any rank able to command an army. Let me pontificate a bit so you'll understand where I'm coming from WRT changes to the game, generally. I don't mean to b...

Go to advanced search