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by grimjaw
Tue Jul 21, 2020 9:35 pm
Forum: CW2 Mods
Topic: Forcepool mod, WIP screenshots
Replies: 8
Views: 2208

Re: Forcepool mod, WIP screenshots

In the vanilla game, there are cavalry regiments built as part of brigades recruitable in both Indiana and Michigan. In the mod they are separated from the brigades and recruitable as individual cavalry regiments.
by grimjaw
Fri Jul 17, 2020 4:30 pm
Forum: CW2 Mods
Topic: Forcepool mod, WIP screenshots
Replies: 8
Views: 2208

Re: Forcepool mod, WIP screenshots

The emphasis with this mod is to change the units compositions without making many changes to overall element numbers. I want the player and/or the AI to have as many total elements as available previously. I am limiting the changes in the mod to this for a few reasons. Just these few changes are en...
by grimjaw
Tue Jul 14, 2020 8:53 pm
Forum: CW2 Mods
Topic: Forcepool mod, WIP screenshots
Replies: 8
Views: 2208

Re: Forcepool mod, WIP screenshots

I have been busy with work & a garden & haven't had much time to work on it except a little at a time. The new units are all built but they are untested with the AI. I have been going through the events and replacing old units with new while simultaneously trying to use historical regiment n...
by grimjaw
Sat Jun 27, 2020 6:39 pm
Forum: Civil War II
Topic: Forcepool/unit mod proposal/feedback
Replies: 17
Views: 3502

Re: Forcepool/unit mod proposal/feedback

This link from the mod forum has WIP screenshots of the forcepool mod.

viewtopic.php?f=340&t=53789
by grimjaw
Sat Jun 27, 2020 6:39 pm
Forum: CW2 Mods
Topic: Forcepool mod, WIP screenshots
Replies: 8
Views: 2208

Forcepool mod, WIP screenshots

This mod is not ready yet. I've listed details of this mod elsewhere on the forum http://www.ageod-forum.com/viewtopic.php?f=331&t=53755 but I can't post screenshots there, which is why I'm posting them here. These are four examples of the changes in the forcepool mod. This is a work in progress...
by grimjaw
Fri Jun 26, 2020 1:07 am
Forum: Civil War II
Topic: Battle Questions and Other Sundries
Replies: 2
Views: 630

Re: Battle Questions and Other Sundries

I'll answer the ones I know the answer to. Why do my corps commanders tend to have their stats plummet every once in a while? I've got a 4-1-2 guy that will suddenly be 2-0-1, and I haven't reorganized the corps or anything. The bonus or malus conferred to subordinate corps commanders by the army co...
by grimjaw
Thu Jun 25, 2020 11:38 pm
Forum: Civil War II
Topic: Adding Promotions for a General
Replies: 3
Views: 675

Re: Adding Promotions for a General

Below is a link for the databases for all the games. AFAIK those don't have a cross reference of the abilities and their parameters. A forum user called lodilefty made one of those once but I couldn't find it on the forum. I have an old cross reference but I don't know if it's up to date. I can't po...
by grimjaw
Thu Jun 25, 2020 9:15 pm
Forum: Civil War II
Topic: Forcepool/unit mod proposal/feedback
Replies: 17
Views: 3502

Re: Forcepool/unit mod proposal/feedback

Regarding your mod; is the size of the regiments an even 600, or are they of variable size as are the currently existing brigades? Forgive me if I'm telling you something you already know here. The number of men represented by a hit is set individually in the models. Most regular infantry has 20 hi...
by grimjaw
Sat Jun 20, 2020 11:06 am
Forum: Civil War II
Topic: Adding Promotions for a General
Replies: 3
Views: 675

Re: Adding Promotions for a General

AFAIK, there is no command that will allow you to change the rank of a model file, so you have to create a new model file for the leader you want to promote. You normally have two choices. The game shipped with unused model and unit files for future generals for just the purpose you have in mind. Yo...
by grimjaw
Sat Jun 20, 2020 2:34 am
Forum: Civil War II
Topic: Forcepool/unit mod proposal/feedback
Replies: 17
Views: 3502

Re: Forcepool/unit mod proposal/feedback

The promotion & seniority systems are irksome to me, but there is little I can do to change them. The changes I've envisioned aren't part of the force pool mod. I can modify the values and rate of XP, which affects OFF/DEF numbers. I can change the seniority numbers for individual leaders. But I...
by grimjaw
Sun Jun 07, 2020 10:29 am
Forum: Civil War II
Topic: Forcepool/unit mod proposal/feedback
Replies: 17
Views: 3502

Re: Forcepool/unit mod proposal/feedback

Can it be modified so that player can change the name of the brigades at their leisure as the game is progressing? Can a brigade once formed be then disbanded or have more regiments attached to or subtracted from it? The answer to both is no. I'm sure it's possible to do but it would require engine...
by grimjaw
Sat Jun 06, 2020 12:40 am
Forum: Civil War II
Topic: Forcepool/unit mod proposal/feedback
Replies: 17
Views: 3502

Re: Forcepool/unit mod proposal/feedback

I'm assuming that brigades once formed can then be folded into divisions? And will those brigades take on historical names? The new units can be used in the same ways as the vanilla units. Re: brigade names, there are different ways to handle it, and finalizing that part of the design is a low prio...
by grimjaw
Fri Jun 05, 2020 9:23 am
Forum: Civil War II
Topic: Forcepool/unit mod proposal/feedback
Replies: 17
Views: 3502

Re: Forcepool/unit mod proposal/feedback

I wouldn't look for it soon. I did some work on units last night. Designing those is pretty easy. The more complicated work of deciding where to put them and when hasn't been examined in much detail. Plus I'm busier at this time of the year with work and other things. If we get all of our ground pla...
by grimjaw
Fri May 29, 2020 2:08 pm
Forum: Civil War II
Topic: Animated Battle Maps
Replies: 10
Views: 1329

Re: Animated Battle Maps

Troubles with my connection this morning prevent me from looking at the video in detail, but what I did see looked like what I've seen on maps like this: https://upload.wikimedia.org/wikipedia/commons/8/81/First_Battle_of_Bull_Run_Map3.jpg For something that detailed, a layer would have to be added ...
by grimjaw
Sat May 23, 2020 4:56 am
Forum: Civil War II
Topic: Forcepool/unit mod proposal/feedback
Replies: 17
Views: 3502

Re: Forcepool/unit mod proposal/feedback

Can I mix regiments from various states to form a brigade? Say, 2 from Virginia and 2 from Georgia? Probably not in the way I think you mean. There is a way under the existing engine to define a sort of template and leave it partially filled. The vanilla militia units are an example of this. Base m...
by grimjaw
Sat May 23, 2020 3:48 am
Forum: Civil War II
Topic: Forcepool/unit mod proposal/feedback
Replies: 17
Views: 3502

Re: Forcepool/unit mod proposal/feedback

"For me, it takes the game into ahistorical grounds and becomes more of a techno game not a historical game." The vanilla game, full campaign, assumes certain events happen on time, every time, even if they make no sense in the campaign you are playing because you did things differently. I...
by grimjaw
Fri May 22, 2020 11:18 pm
Forum: Civil War II
Topic: Forcepool/unit mod proposal/feedback
Replies: 17
Views: 3502

Forcepool/unit mod proposal/feedback

I am working on a smaller version of my mod that contains only unit defintion and forcepool changes. I need feedback, if you're so inclined. Issue: Existing unit definitions are unpopular for some because they are inflexible, are poor historical representations, and other reasons. Goals: 1. Provide ...
by grimjaw
Wed May 20, 2020 3:57 am
Forum: Civil War II
Topic: I'm bored playing this AI.
Replies: 22
Views: 2701

Re: I'm bored playing this AI.

I think I'm going to have to begrudgingly turn supply rules off. No matter how many resources I give the CSA she just seems to bleed her people away in supply dead zones like West Virginia. And does it ever build depots? It'll be a while until I play again but that is what I'll have to do. The AI w...
by grimjaw
Sun May 17, 2020 5:22 am
Forum: Civil War II
Topic: I'm bored playing this AI.
Replies: 22
Views: 2701

Re: I'm bored playing this AI.

It is possible to tweak the AI to give it different objectives. I don't know anyone that has done it and then shared the results. The most I've done is fiddle with stack affinity in an attempt to get cavalry generals to focus on cavalry stacks.
by grimjaw
Sat May 16, 2020 11:08 am
Forum: Civil War II
Topic: Quick question on something I thought I read once...
Replies: 13
Views: 1779

Re: Quick question on something I thought I read once...

I have Ultimate General Civil War. I enjoyed it quite a bit, even more when I installed a mod for it. Unfortunately with the mod it kept getting to a point where I'd have to completely reinstall the game. For those who aren't familiar with it, Ultimate General CW plresents the battles at a tactical ...
by grimjaw
Thu May 14, 2020 3:32 am
Forum: Civil War II
Topic: Questions about farm fields
Replies: 7
Views: 1198

Re: Questions about farm fields

Level one cities can be destroyed as well as settlements. I think even the farm fields can be raised but I'd have to look into it.

So long as you own the region you should get GS from the farm fields.
by grimjaw
Mon May 04, 2020 3:40 am
Forum: CW2 Mods
Topic: Why Won't My New General Work?
Replies: 2
Views: 699

Re: Why Won't My New General Work?

OK, I'm not sure I follow the sequence of events here. I don't know what you know about adding models and units to the game. I tried to find an existing tutorial on the forum but couldn't. There's an old thread that covers some of it. http://www.ageod-forum.com/viewtopic.php?f=340&t=36595 IMO, c...
by grimjaw
Mon May 04, 2020 3:15 am
Forum: Civil War II
Topic: Quick question on something I thought I read once...
Replies: 13
Views: 1779

Re: Quick question on something I thought I read once...

I don't know how it's coded. I believe I have read and think I have witnessed in my own games the following. If there is an army stack in the same region as subordinate corps, the army stack will not *lead* an attack, but might join in; or if in an adjacent region, it might MTSG.
by grimjaw
Sat Apr 04, 2020 8:52 am
Forum: Civil War II
Topic: Is this Racist?
Replies: 4
Views: 1891

Re: Is this Racist?

It's not technically difficult to fix, and there are at least a couple of ways to address it on the back end. The colored volunteers can be given a different template to draw from rather than the standard one. The new template would have the appropriate image. Or tweaks could be performed on the exi...
by grimjaw
Fri Feb 28, 2020 11:31 pm
Forum: Civil War II
Topic: Athena does not Repair Rail
Replies: 5
Views: 1655

Re: Athena does not Repair Rail

Grimjaw, you seem to have the opposite experience from me. What AI Ranking and Activation Bonus are you using? Oriflamme, I have seen it happen even with the AI disabled, but I suspect those two things (AI difficulty setting and automated rail repair) are not interdependent, or hardly so. I have se...
by grimjaw
Tue Feb 25, 2020 12:53 pm
Forum: Civil War II
Topic: Athena does not Repair Rail
Replies: 5
Views: 1655

Re: Athena does not Repair Rail

Pocus, regarding the AI automatic rail repair chance, is that value somewhere in the files that can be edited? I have sent raids in sometimes that destroyed rail along a stretch of six regions, yet the damage is repaired completely within two turns and no units involved. It had gotten to the point t...
by grimjaw
Tue Jan 21, 2020 12:39 am
Forum: Civil War II
Topic: Helping the AI by hiding its hand
Replies: 2
Views: 1392

Helping the AI by hiding its hand

In this example, I'm playing the Union and I have Grant already into Bowling Green. Off to the west there's enemy cavalry, led by a general. But who? In the vanilla game, even if you can't get any intel on the opposing force you still know who is leading it or some inkling of what kind of force is t...
by grimjaw
Sun Jan 19, 2020 6:27 am
Forum: Civil War II
Topic: Chain of Command Question
Replies: 5
Views: 1616

Re: Chain of Command Question

RE: traits, I assume you mean abilities in game terms. The different models for a leader can have different abilities, but a leader at a given rank can't add or subtract from the number of abilities he has. McClellan has multiple models for the same rank, but he's a minority of one, IIRC. Stonewall'...
by grimjaw
Sun Jan 19, 2020 1:11 am
Forum: Civil War II
Topic: Chain of Command Question
Replies: 5
Views: 1616

Re: Chain of Command Question

What Gray Fox said, although I seem to have hazy memories of it working at some point. The manual for CW1 & CW2 both state, in slightly different wording, that a leader with a strat rating of 4 or higher, in an army stack but not commanding troops, provides a CP bonus. CW1 seems to indicate that...
by grimjaw
Thu Jan 16, 2020 3:07 am
Forum: Help improve CW2
Topic: Shiloh scenario regional decision issue
Replies: 1
Views: 642

Re: Shiloh scenario regional decision issue

On a whim I decided to see how long it would take me to fix this using the official method. Not as long as I thought, but I'd still prefer a different method of producing the scripts. The spreadsheets are somewhat more user-friendly when it comes to the models and units. The problem in the original ...

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