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by EagleKing
Sat May 04, 2013 6:39 pm
Forum: Rise of Prussia
Topic: Aggressive AI
Replies: 3
Views: 4433

Ok, thanks Loki. I've been playing the game like crazy lately. Love everything about it....except maybe the AI. I'm still struggling to find just the right settings.
by EagleKing
Sat May 04, 2013 6:31 pm
Forum: Help to improve AJE
Topic: First Punic War needs some balancing
Replies: 11
Views: 7165

One of the problems is that Hanno's army begins the game already in Sicily, albeit locked for 10 turns. I assume the reason for this is that the AI had a hard time moving this army from Africa. A better solution would be to just start the scenario a couple years later, with Syracuse and Rome already...
by EagleKing
Sun Apr 28, 2013 4:03 pm
Forum: Rise of Prussia
Topic: Aggressive AI
Replies: 3
Views: 4433

Well, with only the initial garrison holding Munster, the AI French finally took the city in late November. I just kept hitting the "next turn" button until they took it. Historically, Munster was serving as a HQ for the French by late May. So there may be an issue with Siege Resolution.
by EagleKing
Sat Apr 27, 2013 11:54 pm
Forum: Rise of Prussia
Topic: Aggressive AI
Replies: 3
Views: 4433

Aggressive AI

I was playing as the Prussians with the normal AI Aggressiveness setting. As the Austrian player, the AI attacked in blitzkrieg fashion without any regard to supply at all. The French hadn't captured a single city and when last seen had units all the way to Magdeburg. The Austrians were in Torgau. A...
by EagleKing
Thu Apr 25, 2013 3:41 pm
Forum: Help to improve AJE
Topic: Birth of Rome Ideas
Replies: 4
Views: 3731

Birth of Rome Ideas

Let me first say that I love the game. All the elements are here for a great wargame and indeed it is a great wargame, one of the best I've played. That said, here are my ideas for improving Birth of Rome. TITLE: First, since it is a stand-alone game, I think you should eliminate all instances of th...
by EagleKing
Fri Apr 19, 2013 1:37 pm
Forum: Alea Jacta Est
Topic: Any news on the next scenario/expansion?
Replies: 49
Views: 24190

The Second Punic War is a no-brainer. An expansion for this war can't be too far down the pike!
by EagleKing
Thu Apr 18, 2013 1:43 pm
Forum: Alea Jacta Est
Topic: Naval Transport of Supplies
Replies: 3
Views: 2126

Thanks for the help! (There are a few places where the rulebook could use a little updating...)
by EagleKing
Wed Apr 17, 2013 2:08 pm
Forum: Alea Jacta Est
Topic: Naval Transport of Supplies
Replies: 3
Views: 2126

Naval Transport of Supplies

Birth of Rome. Regarding rule "9.2.2 Naval Transport of Supplies." The rule states that "Naval Transport Units may be used" ... to supply "friendly land units located in adjacent coastal regions." I've never been able to make this happen. Do you just park your ships off the coast and the supplies ar...
by EagleKing
Sun Apr 14, 2013 2:00 pm
Forum: Alea Jacta Est
Topic: Siege Engines in BOR
Replies: 9
Views: 4679

This was extensively discussed during beta, indeed a proposal was made for no siege weapons at all (IMHO turning the game very boring... :) ) versus a probability of 25-50%. It ended in 15%, but this is easily moddable - go to GameData\Abilities, and find 120-abiSiegeWeapons_SPQ . Thanks, Franciscu...
by EagleKing
Sun Apr 14, 2013 12:16 pm
Forum: Alea Jacta Est
Topic: Siege Engines in BOR
Replies: 9
Views: 4679

I just got the game and have played through a couple scenarios. As the Romans, I find that the spawning of siege engines seems to occur pretty regularly. If I recall my history, a case could be made for disallowing siege engines to Rome at all (at least in BOR). I think they were significantly behin...
by EagleKing
Sat Apr 13, 2013 6:41 pm
Forum: Alea Jacta Est
Topic: Replacements Rule?
Replies: 7
Views: 4089

Ah, now I get it. Thanks, Ebbingford!
by EagleKing
Sat Apr 13, 2013 1:49 pm
Forum: Alea Jacta Est
Topic: Replacements Rule?
Replies: 7
Views: 4089

Not to pile on here, but the wiki article isn't very clear either. It would be nice to simply have a comprehensive explanation of the game's Replacement rules. As stated above, it may be that the system is not working correctly. But as currently documented it's hard to tell.
by EagleKing
Fri Apr 12, 2013 5:54 pm
Forum: Alea Jacta Est
Topic: Replacements Rule?
Replies: 7
Views: 4089

Replacements Rule?

I don't think the rulebook adequately explains how replacements work. At least I can't figure it out. On the production screen there are three numbers for every replacement unit type per nationality. Top=Numbers of elements/hits that need replacing. (Sometimes in Red with exclamation points, sometim...

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