1) No, not at this time. 2) No. Players need to use garrisons just like in real life. 3) Yes. Adjacent to controlled harbours is a good idea. 4) No. 5) Yes. Keep marines, lose the sailors. Just because they know how to sail boats doesn't make them experts in amphibious assaults or opposed river cros...
G DAY SIRS!!! if there is opening i would volunteer if it is ok for rest of the players!? I have my move done and machine is working and i have no life so im up to it! but only if its ok for everybody else in the tourmnament. I have no problems. Now if only the host of one game, Highlandcharge woul...
New results. FelixZ vs Highlandcharge. Late Aug Union NM 150 511 vp CSA NM 70 328 vp Union victory declared for 150 NM. This game is now over. FelixZ 1511 vp total Highlandcharge 328 vp total CSA casualties 63,569 USA casualties 30,092 holds 21,500 prisoners. Congratulations to FelixZ
In theory, limiting single general units from crossing enemy territory makes sense, but I wonder about enforcement. For example, suppose I need to move my general 1 region east, but the computer pathing is to move south then north east, and the region south of me has 1 enemy cavalry unit. What woul...
if the area is take by ennemy when you leader is move on the last turn, first. Second, because for me a one men can easy and fast move same in the ennemy area if is for go to own territory. not sure but, in the 7 years war, if French leader need go see indian and need move in British area, he can g...
Well, while you are at it. Time to show up on our match :) Kidding, aside, there should be a rule that anyone who has not started his game in the next few days is out of the tournament. If replacements can be found, good, if not, just consider his matches lost. Good enough for me. But what about th...
If it is the case, this is a big big problem, because it means that it is an engine featured that can be exploited. I would have thought though, that the army stack having been engaged first was more or less locked by the routine into fighting until its units started being depleted. I would be supr...
There is a downside to this configuration. During combat an enemy force will not target the Army if there is an active Corps in the region. A wily opponent would attack the Army stack and let the Corps mtsg in support. Once that Corps enters the region and joins in the combat, it's units will get al...
Yeah, an ADC has to have an SR of 4. Oh, I see - you['re confusing Extra Guy Who Helps with CPs Available with an ADC. First, I think an Aide-de-Camp has to be with an Army Commander (unsure). I am real sure he has to have a 4 for an SR. I think he helps with the Army Cdr's SR, but whatever he does...
Leaders with certain traits can benefit the whole stack even if they don't have a command. The one trait that is of most use is Artillery officer. The aide-de-camp type leader gives 2 cp to a solo division, so it will operate without command penalties. John B Hood (3-0-0) makes a good aide-de-camp f...
I'm playing v1.03 as USA. It's early in the game. CSA is ahead of me in both VPs and NM, so FI should increase by +2 each turn until I am able to slow or decrease it by exceeding my opponent's totals in one or both categories (barring either player exercising special options like trade concessions,...
I use the development card in east TN to get loyalty back over 50%. That helps restore FOW and helps limit the range of Union partisans, which can really create havoc in the region. Combined with martial law and fortification you can regain loyalty over the most important regions by the middle of 18...
That was the turn in question before being run (originally titled backup1). Here is the following turn with the results including the message cited above.
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After running an early June 1862 turn I saw the following message; 29/56 Washington Defenses bombarded us and our J. Longstreet Corps took 41 hits. We returned fire dealing 0 hits to them. Huh? Since when does a fort bombard a land unit in an adjacent region? Longstreet started in Frederick MD and m...
There are many regions with loyalty <50%. Do you develop them all - CSA does not have enough development cards? I usually beef up only Knoxville loyalty. One card available, so make it work. It takes 9 turns, but once it runs it's course it can be replayed. The martial law card appears to be single...
Norfolk gets the fort first. After that it's usually Paducah for me. Pierre LA looks like a good spot as well to protect the lower Mississippi especially if New Orleans falls. It fronts 3 river regions to the west which gives two shots at any fleet that try run up the Miss. Either a fort or a well e...
Alright, quickly: I typically have dragged turn files and dropped them directly into the game files in "explorer" mode. I can't find the game on my hard drive. Please, let me know how to best get this done!! :) The userpath file creates a save folder I believe in your C:/Users folder. I can't remem...
It may be that there is just no request for ammo. Supply gets consumed every turn, so there is always a request, but ammo only gets consumed during battles. So if your armies and wagons are all topped up with ammo, then there is request for it and so the ammo will sit in St Louis.
Playing against the AI I am discovering that by raising taxes to pay those 2 dollar bounties I can keep up to begin with so to speak so it should be interesting when Banks and I start in earnest. Certainly now not quite as desperate as I imagined it was going to be. Its just that one of the 'few' b...