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by General01
Sat Oct 08, 2011 1:27 pm
Forum: Revolution Under Siege
Topic: Unit Constructions Times
Replies: 1
Views: 1927

There is a certain degree of randomness to how long units take to build: At a guess, i'd say +-10%, for all units. Additionally, if a constructing stack is under siege or out of supplies, it takes about four times longer to finish.
by General01
Thu Mar 03, 2011 5:28 pm
Forum: Revolution Under Siege
Topic: Newbie Questions
Replies: 20
Views: 11138

Winning (major) battles also really helps with the loyalty: it's the main way that you break the 0% loyalty problem in entirely virgin areas. From what i've seen, it is the largest single contributor to the loyalty of a region: followed by special operations, then troops holding cities (NOT militia:...
by General01
Mon Feb 28, 2011 6:26 pm
Forum: Revolution Under Siege
Topic: Newbie Questions
Replies: 20
Views: 11138

Leaders only have a 1-turn drop in stats when you enable divisional command - it lasts until you've paid the costs for setting up the division, 1 conscript, 10 money, and some WSU. You should certainly activate those leaders: it'll enable you to move units in and out of the division easily, which yo...
by General01
Thu Feb 10, 2011 1:55 pm
Forum: Revolution Under Siege
Topic: Replacements
Replies: 7
Views: 4578

The replacement chits each represent an entire element of that unit type: so, for infantry, a full regiment of 1000 men, or a battery of 8 guns and 120 men for artillery. You can only have as many replacement chits 'stored' as you do troops deployed: so, if you have 5 infantry regiments on the map c...
by General01
Tue Jan 18, 2011 1:19 am
Forum: Revolution Under Siege
Topic: Official Revolution Under Siege patch 1.02a
Replies: 140
Views: 64939

Is anyone else finding their troops to be gaining experience insanely quickly after this patch? Playing as the Southern Whites on the longest Grand Campaign, I had several regiments, particularly cavalry, reach well over 10 stars before 1919. Here's a screenshot of one of the worst offenders: note t...
by General01
Tue Jan 04, 2011 5:14 pm
Forum: Revolution Under Siege
Topic: Anarchists units
Replies: 8
Views: 4590

I have a feeling that they don't get extra units beyond the paltry few they start with: Certainly, when I played through, they got no extra forces whatsoever, and were quickly crushed. Perhaps if you DO go ahead and ally with them, they get reinforcements? Towards the end, the Krondstat rebellion tu...
by General01
Fri Dec 24, 2010 5:17 pm
Forum: RUS Mods
Topic: Creating new brigades
Replies: 3
Views: 3949

Ah, I see: just sit tight until the modding tools are released. Man, have I heard that story a lot :neener: . Do you know when these database files will be released?
Thanks, again, for the fast response, Gray_Lensman!
by General01
Fri Dec 24, 2010 3:36 pm
Forum: RUS Mods
Topic: Creating new brigades
Replies: 3
Views: 3949

Creating new brigades

Hello, everyone! I just got the game, but felt that artillery was a little bit thin on the ground, and that it should be possible to deploy larger amounts of it in one division/corps. I created a new brigade, 'Artillery Brigade', by copying and editing the position batteries unit: Code below. UID = ...

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