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by barbu
Thu Feb 20, 2014 4:27 pm
Forum: Help to improve RUS
Topic: Dead General bug
Replies: 8
Views: 3004

Both Orel and Pat are right. When a given general dies, the cross which represents this fact appears on the right of that general, i.e. the general should be on the left of the cross. :wavey: I hope it has been fixed. As it is, the cross is very close to a general who remained alive, which is misle...
by barbu
Fri Oct 25, 2013 4:43 am
Forum: Rise of Prussia
Topic: Gold edition: many (all?) new portraits aren't used
Replies: 0
Views: 1487

Gold edition: many (all?) new portraits aren't used

Example: Army_PRU_Buddenbrock.png exists. Unit_PRU_Buddenbrock.png exists. Too bad you will never see the portrait in game. Thats because the models file references a generic portrait ( "Portrait = Unit_Norbert.png") ... and that's the one you will see in game. I've checked with the Austrians - same...
by barbu
Mon Oct 21, 2013 4:53 pm
Forum: Revolution Under Siege
Topic: gold version ?
Replies: 112
Views: 35387

PhilThib wrote:AFAIK they are still testing it :)


Thank you for the quick answer :w00t: :coeurs:
by barbu
Sun Oct 20, 2013 6:57 pm
Forum: Revolution Under Siege
Topic: gold version ?
Replies: 112
Views: 35387

Any chance of a gold edition or major upgrade, as alluded to above, before Christmas?
by barbu
Sat Feb 25, 2012 5:16 pm
Forum: Revolution Under Siege
Topic: International forces in Murmanks - How to get them on the field ?
Replies: 6
Views: 1989

Yep, I just discovered that myself! :)
by barbu
Fri Feb 24, 2012 9:40 pm
Forum: Revolution Under Siege
Topic: International forces in Murmanks - How to get them on the field ?
Replies: 6
Views: 1989

The fleet in Arhanghelsk is exclusively for moving down the Dvina river and bombing stuff. It's a riverine fleet. It is the fleet in Murmansk (the one with cruisers, etc. and *transports*) that you wanna use to transport ships back and forth. In case I was unclear: Allied troops are in Murmansk. The...
by barbu
Fri Feb 24, 2012 3:33 pm
Forum: Revolution Under Siege
Topic: International forces in Murmanks - How to get them on the field ?
Replies: 6
Views: 1989

For your plan to work, you have to attack and control Segezhda. It's kinda hard to use a railroad if you don't control the territory or the railroad stations. In the game, at least. Alternatively, and preferably, you could try to do what the Allies did historically. Wait for the White uprising in Ar...
by barbu
Thu Feb 02, 2012 11:43 am
Forum: News from AGEod
Topic: Any new AGEOD games in December 2011 or in 2012?
Replies: 469
Views: 108182

As a person who has played the ROP about 20 times: the AI adopted as many as seven different strategies in the first two years. And then things got even more complicated. I doubt it's different with other AGEOD games, which I haven't started/played as much.
by barbu
Wed Jan 25, 2012 2:28 pm
Forum: BoA2: Wars in America
Topic: French and Indian War - Strategic Map
Replies: 16
Views: 13944

Awesome! Could you please do one for the War of Independence as well?
by barbu
Sat Jan 21, 2012 9:29 pm
Forum: Rise of Prussia
Topic: Sudden Death ON?
Replies: 3
Views: 2431

I understand/knew that one must hold all objectives. It's just confusing to see that the statement "Sudden Death=ON" is next to National Morale. Especially if one is used to AACW ;)
by barbu
Sat Jan 21, 2012 8:56 pm
Forum: Rise of Prussia
Topic: Sudden Death ON?
Replies: 3
Views: 2431

Sudden Death ON?

What is the national morale level at which the Austrian Coalition throws the towel? I've got them down to 20, and they keep on fighting. The VP&Objectives screen says "Sudden Death ON", without any further details. BTW: I have deleted all NM readjustments from Balances.sct, if you want to know how I...
by barbu
Sat Jan 21, 2012 12:31 am
Forum: News from AGEod
Topic: Any new AGEOD games in December 2011 or in 2012?
Replies: 469
Views: 108182

i agree completely. For ageod fans it is a step back in two areas: First, beautiful, hand drawn, maps are ageod trade mark. For me, they are important immersion factor. Also, it seems armies will be represented by generic 3d soldier figures. I don't like them. At least, please give us option to use...
by barbu
Sat Jan 07, 2012 11:24 pm
Forum: Help to improve WIA
Topic: "Cuba Invasion"? Nope.
Replies: 6
Views: 3620

My bad :bonk: The box of Cuba contains 2 regions: "Cuba" and "Sea of Cuba". "Cuba" is un-enterable. "Sea of Cuba" is enterable, once Spain enters the war. What fooled me was that the "Cuba" region contains a lot of water :D and I believed that this was the way to go for a landing force. Until now, I...
by barbu
Thu Jan 05, 2012 6:28 pm
Forum: Help to improve WIA
Topic: "Cuba Invasion"? Nope.
Replies: 6
Views: 3620

"Cuba Invasion"? Nope.

The evt_nam_WarSpain_GBR event in 1755 Campaign.sct leads to the creation of a "Cuba Invasion Fleet" (many ships + land units). However Cuba cannot be entered. Instead, New Orleans appears as an objective. I'm not suggesting that the fleet should be renamed as to contain a clue about New Orleans - a...
by barbu
Tue Jan 03, 2012 10:11 pm
Forum: Revolution Under Siege
Topic: Siege Artillery vs. 152mm artillery?
Replies: 1
Views: 1454

Without getting into too much of a technical discussion: 152 mm guns = best of the era. Men, field entrenchments such as barbed wire - it's all going to smithereens. Siege guns = slower, heavier guns, usually aiming at bringing down fortified positions - i.e. concrete, wood, stone, steel. They *can*...
by barbu
Thu Dec 22, 2011 6:44 pm
Forum: Revolution Under Siege
Topic: Newbie questions/strategies
Replies: 10
Views: 2992

Not sure about Ukraine. However Machno will prove to be a pain in the :bonk: , just as historically. Kill/destroy him before setting off to Moscow, or else you'll have MAJOR problems in your rearguard.

Machno:

http://en.wikipedia.org/wiki/Mahno
by barbu
Tue Dec 20, 2011 11:06 pm
Forum: Revolution Under Siege
Topic: Newbie questions/strategies
Replies: 10
Views: 2992

Basic things: 1. Do you know how to build new units? (I don't mean replacements). It seems you already do, but it's worth pointing it out. Lotta people played this game for quite a while without having a clue. 2. The key in AGEOD games is (in my humble opinion) national morale. Unfortunately in RUS,...
by barbu
Mon Dec 12, 2011 8:35 pm
Forum: Modding AGE engine games
Topic: How to insert a multi-choice?
Replies: 3
Views: 3096

Thanks a bunch! Couldn't find it in the wiki.

And yes, it is sad they don't work in AACW, but they work in ROP and RUS, which is wonderful :coeurs:
by barbu
Mon Dec 12, 2011 11:42 am
Forum: Modding AGE engine games
Topic: How to insert a multi-choice?
Replies: 3
Views: 3096

How to insert a multi-choice?

Other than simply copying an existing one and modifying as necessary in the .sct and rebuilding the scen, are there any other files that need to be modified?

Edit: When I say "multi-choice", I mean for instance the "Ferdinand of Braunschweig goes to Hannover" question in Rise of Prussia.
by barbu
Sun Dec 11, 2011 1:50 pm
Forum: Rise of Prussia
Topic: Why is Emden neutral?
Replies: 6
Views: 2913

Thanks, lodilefty.
by barbu
Sun Dec 11, 2011 11:35 am
Forum: Rise of Prussia
Topic: Why is Emden neutral?
Replies: 6
Views: 2913

As of the latest patch, Emden is neutral when the British Contingent arrives. So there you have the worst of both worlds: the Contingent arrives there, but is stuck because Emden "is blocked for this scenario".
by barbu
Sat Dec 10, 2011 11:23 am
Forum: Help to improve RoP
Topic: Leader and Unit Graphics
Replies: 212
Views: 74394

No problem. I just wanted to know which AGEOD game will take my time during the holidays. :mdr:

I understand there is still significant work to be done, so I'll wait patiently.
by barbu
Sat Dec 10, 2011 9:37 am
Forum: Help to improve RoP
Topic: Leader and Unit Graphics
Replies: 212
Views: 74394

Any news? Or is it going to be a Christmas gift for all of us ROP owners??
by barbu
Sat Dec 10, 2011 9:36 am
Forum: General discussions
Topic: Aphrodite's Knights
Replies: 519
Views: 126260

Thanks a bunch for the medal. :coeurs:
by barbu
Mon Dec 05, 2011 9:41 pm
Forum: Help to improve RoP
Topic: ROP {public beta) patch 1.03 Release Candidate 6 November 30, 2011
Replies: 56
Views: 13416

lodilefty, I just pulled myself from the game to say Thanks! It's looking great, all bugs I had seen previously are gone.

Thanks for your dedication and time :)
by barbu
Sun Dec 04, 2011 11:06 am
Forum: Rise of Prussia
Topic: How do you play Russians ?
Replies: 18
Views: 3597

Yes, and Yes. It's a choice that appears for the Prussian player and which costs a lot of EPs.
by barbu
Sun Nov 27, 2011 10:57 pm
Forum: Revolution Under Siege
Topic: Questions regarding RUS mechanics
Replies: 7
Views: 2370

:) This tooltip is meant to refer to land stacks. It is a game oversight. Don't worry, the destroyer has cannons.
by barbu
Sun Nov 27, 2011 3:07 pm
Forum: Revolution Under Siege
Topic: Questions regarding RUS mechanics
Replies: 7
Views: 2370

A reply to your reply to my reply :) 1. Desertion can happen all the time. I just had some in Omsk, with my Siberian Whites having a national morale of 98. 3. Two possible answers to armored trains not being attacked by enemy troops: general was not activated (in AACW, this meant 'fearful'. In RUS, ...
by barbu
Sun Nov 27, 2011 9:10 am
Forum: Revolution Under Siege
Topic: Questions regarding RUS mechanics
Replies: 7
Views: 2370

1. Look in the game main menu ("Options" -> "Game") at the "Historical attrition" setting. If you have it set at any other level than the leftmost one, you will lose troops to desertions even if you're not doing anything. The tooltips explain it all. It is also possible that OneArmedMexican is right...
by barbu
Sun Nov 27, 2011 8:05 am
Forum: Revolution Under Siege
Topic: Who wins the most?
Replies: 25
Views: 7923

I am willing to spend 1 hour or 2 on a modification that doubles the required number of conscripts for ALL white units. This would have the effect of reducing the number of White soldiers on the field. Anybody interested in trying it after I'm done? Edit: here it is. Backup your Models folder first ...

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