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by Ace
Sun May 20, 2018 3:23 pm
Forum: Civil War II
Topic: Ka Boom versus Pop Pop
Replies: 7
Views: 839

Re: Ka Boom versus Pop Pop

But that would be only IF . *1) This was done bc of a bug, which would mess up the content of a brigade which had had it's 6lb-er battery upgraded to a 12lb-er, and subsequently lost an infantry element. During the replacement phase, the game would check the elements in the unit and discover the or...
by Ace
Wed Sep 13, 2017 6:05 am
Forum: To End All Wars
Topic: Schlieffen Plan After The War Starts ?
Replies: 5
Views: 1567

Re: Schlieffen Plan After The War Starts ?

Doesnt sound promising. If you haven't knocked out Russia from the war, widening frontline in the West won't make you better in the long run while you are still at war in the East. Russians are a dangerous foe if you let them recover.
by Ace
Tue Aug 15, 2017 1:31 pm
Forum: Civil War II
Topic: Hold at all costs
Replies: 20
Views: 2402

Re: Hold at all costs

Ace said: And the bigger problem is how the game calculates who won the battles. It works well when 1 army leaves the field. But when both armies are in the same region (when noone retreats), the game assignes victory status to larger army which is plain wrong (there is no draw - I haven't seen it ...
by Ace
Tue Aug 15, 2017 1:25 pm
Forum: Civil War II
Topic: Hold at all costs
Replies: 20
Views: 2402

Re: Hold at all costs

The region in question is Floyd, Georgia. It¨s the beggining of 1864 Campaign and I tried to stop Sherman with my AoT in the mountains south of Chattanooga. My force didn't retreat after the first battle. But the engine rewards the winner of big battle with instant MC gain. SInce Union was declared ...
by Ace
Mon Aug 14, 2017 6:14 pm
Forum: Civil War II
Topic: Hold at all costs
Replies: 20
Views: 2402

Re: Hold at all costs

It seemed a waste. I can put a fort in any terrain. I wanted to use mountains to establish a proper line. Do besieged stockades interfere with enemy supply?
by Ace
Mon Aug 14, 2017 5:12 pm
Forum: Civil War II
Topic: Hold at all costs
Replies: 20
Views: 2402

Re: Hold at all costs

I did multiple tests trying to figure out battle results. The same results appear with Beauregaurd in charge.
by Ace
Mon Aug 14, 2017 4:09 pm
Forum: Civil War II
Topic: Hold at all costs
Replies: 20
Views: 2402

Re: Hold at all costs

I assure you that my combat losses where spread over multiple divisions (over 6 rounds of combat and 4 different ranges per round, units where in and out of combat and no regiment lost more than 10%). Union suffered twice as many losses, but I retreated and they did not. And the battle report says m...
by Ace
Mon Aug 14, 2017 3:04 pm
Forum: Civil War II
Topic: Hold at all costs
Replies: 20
Views: 2402

Re: Hold at all costs

Unfortunatelly, you are not right. The game compares power ratios, not cohesion numbers (although low cohesion leads to low power numbers so it is easily to make false conclusions). So, when you have two large armies that have been barely dented by combat (appears only in low frontage regions), the ...
by Ace
Mon Aug 14, 2017 2:02 pm
Forum: Civil War II
Topic: Hold at all costs
Replies: 20
Views: 2402

Re: Hold at all costs

I think it has failed loggic in HAAC calculations. Formula doesn't factor in % of casualties. It only has power ratios, posture coefficients, trench value and random dice. I had 2% casualties and they retreated because on a big number of combat turns, eventually low dice roll for retreat will appear...
by Ace
Mon Aug 14, 2017 11:15 am
Forum: Civil War II
Topic: Hold at all costs
Replies: 20
Views: 2402

Hold at all costs

Hi all. It's been a while since I played this fine game. I would like to comment how it is too hard to hold a region. I had a battle in mountain region where I was outnumbered 140.000 to 70.000 troops. Since it was mountain battle, the resulting battle was a skirmish where I lost only about 2.000 tr...
by Ace
Sat Apr 22, 2017 7:29 am
Forum: Civil War II
Topic: Game still to unbalanced for CSA
Replies: 111
Views: 11341

Re: Game still to unbalanced for CSA

Let's go back to the logistics. Does game logistics system minorizes living off the land and overemphasizes the ability to carry supplies with wagons?
by Ace
Sat Apr 08, 2017 7:11 am
Forum: Civil War II
Topic: What does Veteran Activation Actually Do?
Replies: 26
Views: 2960

Re: What does Veteran Activation Actually Do?

The penalty is 35% on offense.
No penalty on defense.
by Ace
Wed Apr 05, 2017 3:03 am
Forum: Civil War II
Topic: Game still to unbalanced for CSA
Replies: 111
Views: 11341

Re: Game still to unbalanced for CSA

Yes, it's a smart thing to do and that is why game is unbalanced. You are evading intended seniority. The 25 NM penalty if Mac was not in command of the Army was intended to simulate political cost for removing him from command. Be a man and take a hit if you don't want him in command, or try to use...
by Ace
Tue Apr 04, 2017 4:28 pm
Forum: Civil War II
Topic: Game still to unbalanced for CSA
Replies: 111
Views: 11341

Re: Game still to unbalanced for CSA

So,
in game terms, you know Mac is poor general and you dont give him command of the army.
Lets imagine Lincoln did that. Would he suffer any political and senior problems cor doing so. How the game simulates it?
by Ace
Mon Apr 03, 2017 6:55 pm
Forum: Civil War II
Topic: Game still to unbalanced for CSA
Replies: 111
Views: 11341

Re: Game still to unbalanced for CSA

Gray Fox, you are spot on with your comments about strategy and all East strategy.
I am advocating gameplay experience with some "historical reenactment" constraints.
by Ace
Mon Apr 03, 2017 6:40 am
Forum: Civil War II
Topic: Game still to unbalanced for CSA
Replies: 111
Views: 11341

Re: Game still to unbalanced for CSA

Back to the Topic. Game is PBEM unbalanced and historical unbalanced since Union player has the advantage of knowing what are his best generals. Union cities are not worth a lot of NM points and CSA cities are, so USA can safely let parts of its territory undefended. Since I am very poor at modding,...
by Ace
Sun Apr 02, 2017 6:16 pm
Forum: Civil War II
Topic: Game still to unbalanced for CSA
Replies: 111
Views: 11341

Re: Game still to unbalanced for CSA

Its been a while since I played the game, but the last time I played it, unit could retreat to 0%MC if it was nimble enough, depending on enemy Zone of control in a region it was retreating from. Basically, if Army carried its wagons it couldn't retreat to 0% MC region if it was retreating from fair...
by Ace
Sun Mar 26, 2017 7:00 pm
Forum: Civil War II
Topic: Game still to unbalanced for CSA
Replies: 111
Views: 11341

Re: Game still to unbalanced for CSA

Kidding aside, VP tally isn't the only dis-balance in this game. Common phrase is Union was fighting the war with one hand behind its back and that's true. What the game doesn't simulate well enough is the need to fight it with 50% effort. Union gets the same number of print money cards, raise taxes...
by Ace
Sun Mar 26, 2017 6:41 pm
Forum: Civil War II
Topic: Game still to unbalanced for CSA
Replies: 111
Views: 11341

Re: Game still to unbalanced for CSA

Ace wrote:So, when will this be implemented?

Image[/quote]

I expected something like that...
by Ace
Sun Mar 26, 2017 6:38 am
Forum: Civil War II
Topic: Game still to unbalanced for CSA
Replies: 111
Views: 11341

Re: Game still to unbalanced for CSA

Nice work. Although ratio should be 4:1 rather than 2:1. Imagine the prestige in Europe if CSA would hold Ohio.

So, when will this be implemented?
by Ace
Tue Mar 21, 2017 4:39 pm
Forum: Civil War II
Topic: Game still to unbalanced for CSA
Replies: 111
Views: 11341

Re: Game still to unbalanced for CSA

The real question is, what do you understand as balance? If you consider the military rule of thumb that you never attack with less than 1-3 odds, and the fact that the Union must basically attack and conquer the entire South, balance would be for the Union to have 3x the force size of the South, v...
by Ace
Sun Mar 19, 2017 10:12 am
Forum: Civil War II
Topic: Game still to unbalanced for CSA
Replies: 111
Views: 11341

Re: Game still to unbalanced for CSA

Absolutely agree with the forum topic. What the game needs is a mechanic that puts politic pressure on the player to spread its forces to all states. After all, individual states had much more influence then than now. The game has scripts in place that count regiments in an area (on to Richmond, Was...
by Ace
Sat Oct 08, 2016 7:21 am
Forum: News from AGEod
Topic: New Ageod Forum
Replies: 82
Views: 91281

Re: New Ageod Forum

Dedicated subforums for particular games have been dropped?

Found them
by Ace
Thu Sep 15, 2016 6:23 am
Forum: Civil War II
Topic: What house rules for the most realistic and historical correct gameplay?
Replies: 22
Views: 1992

River pool transports can be intercepted in latest patch. Also I once had a match where Union player would land 60.000 men in Louiswille, then load them into boats and land them in Nashville, than on the next turn in Louisville. Using river transports makes Union able to load outside friendly port a...
by Ace
Sun Aug 21, 2016 12:13 pm
Forum: Help improve CW2
Topic: Sugesstion on AI improvement
Replies: 5
Views: 952

No, it doesn't.
More money is always better than less money :)
by Ace
Sun Aug 21, 2016 8:45 am
Forum: Help improve CW2
Topic: Sugesstion on AI improvement
Replies: 5
Views: 952

I did some further research and found a flaw in AI programming. It will call for financial options when it has under 250, 300 or 400 $. Since Union makes $700/turn in this scenario, it will never use its full financial might, it is like it is playing with one hand behind its back. There is big room ...
by Ace
Sun Aug 21, 2016 6:33 am
Forum: Help improve CW2
Topic: 1862 Campaign CSA industry
Replies: 0
Views: 515

1862 Campaign CSA industry

CSA WS output numbers are way off. Thanks to scripted industry structures that appear during the scenario, ws output is close to 100 few turns into the game. Look at my production line, the screen doesn't capture all the artillery I ordered, this is not how csa production should look like. [ATTACH]3...
by Ace
Sat Aug 20, 2016 3:04 pm
Forum: Help improve CW2
Topic: Sugesstion on AI improvement
Replies: 5
Views: 952

Sugesstion on AI improvement

After some time with other ageod titles, I returned their most succesfull game for some casual game vs AI. For starters, I started 62 Campaign where Players start with formed command structure. I restrained from using regional decisions since ai doesn't use them properly either. The.tactical game we...
by Ace
Wed Aug 17, 2016 7:12 am
Forum: Civil War II
Topic: Just Curious - Any Way to Stop An All-East Union Strategy Featuring 3-star Grant?
Replies: 42
Views: 4350

Does anyone think usa should get vp and nm maluses if they fail to protect their mayor cities beside Washington
by Ace
Tue Aug 16, 2016 8:28 am
Forum: Civil War II
Topic: Just Curious - Any Way to Stop An All-East Union Strategy Featuring 3-star Grant?
Replies: 42
Views: 4350

I used to calculate how much ak47s would be needed to turn the tide...

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