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by Ace
Sat Oct 06, 2018 12:48 pm
Forum: General discussions
Topic: About New AGEOD Engine
Replies: 46
Views: 15167

Re: About New AGEOD Engine

I am not encouraged. This is taking too long.
by Ace
Sat Sep 08, 2018 6:48 am
Forum: General discussions
Topic: Is this forum dead ?
Replies: 43
Views: 5933

Re: Is this forum dead ?

I wouldn't be surprised if he left because of New Design disagreements. I have no knowledge of this, just a huntch. Pocus was the main code designer, but the historic accuracy was always PhilThib departement. It would be probably the best for Ageod to do a sequal with the new engine (ala ACW3), wher...
by Ace
Wed Aug 29, 2018 6:09 am
Forum: General discussions
Topic: Improving AGEOD gameplay with 3 simple steps
Replies: 6
Views: 3607

Re: Improving AGEOD gameplay with 3 simple steps

Forming and disolving a division is cumbersome. Why can't we drag and drop brigade on division, or brigade out of division. Why cant we select a depleted regiment inside a division which automaticly selects its parent brigade. Why cant we we select a division and view a pop up window with its Order ...
by Ace
Sun Jun 17, 2018 9:08 am
Forum: General discussions
Topic: is there anybody outthere....
Replies: 17
Views: 8124

Re: is there anybody outthere....

It seems everybody is waiting for news on the new engine, and new engine is probably still being developed
by Ace
Mon Jun 04, 2018 4:33 pm
Forum: Civil War II
Topic: Use of artillery
Replies: 9
Views: 1574

Re: Use of artillery

Speaking of, why do brigades contain cav and art regiments in the first place. I thought artillery was handled at divisional level and cav was also not under brigade commander control?
by Ace
Sun May 20, 2018 3:23 pm
Forum: Civil War II
Topic: Ka Boom versus Pop Pop
Replies: 8
Views: 2243

Re: Ka Boom versus Pop Pop

But that would be only IF . *1) This was done bc of a bug, which would mess up the content of a brigade which had had it's 6lb-er battery upgraded to a 12lb-er, and subsequently lost an infantry element. During the replacement phase, the game would check the elements in the unit and discover the or...
by Ace
Wed Sep 13, 2017 6:05 am
Forum: To End All Wars
Topic: Schlieffen Plan After The War Starts ?
Replies: 5
Views: 1755

Re: Schlieffen Plan After The War Starts ?

Doesnt sound promising. If you haven't knocked out Russia from the war, widening frontline in the West won't make you better in the long run while you are still at war in the East. Russians are a dangerous foe if you let them recover.
by Ace
Tue Aug 15, 2017 1:31 pm
Forum: Civil War II
Topic: Hold at all costs
Replies: 20
Views: 3080

Re: Hold at all costs

Ace said: And the bigger problem is how the game calculates who won the battles. It works well when 1 army leaves the field. But when both armies are in the same region (when noone retreats), the game assignes victory status to larger army which is plain wrong (there is no draw - I haven't seen it ...
by Ace
Tue Aug 15, 2017 1:25 pm
Forum: Civil War II
Topic: Hold at all costs
Replies: 20
Views: 3080

Re: Hold at all costs

The region in question is Floyd, Georgia. It¨s the beggining of 1864 Campaign and I tried to stop Sherman with my AoT in the mountains south of Chattanooga. My force didn't retreat after the first battle. But the engine rewards the winner of big battle with instant MC gain. SInce Union was declared ...
by Ace
Mon Aug 14, 2017 6:14 pm
Forum: Civil War II
Topic: Hold at all costs
Replies: 20
Views: 3080

Re: Hold at all costs

It seemed a waste. I can put a fort in any terrain. I wanted to use mountains to establish a proper line. Do besieged stockades interfere with enemy supply?
by Ace
Mon Aug 14, 2017 5:12 pm
Forum: Civil War II
Topic: Hold at all costs
Replies: 20
Views: 3080

Re: Hold at all costs

I did multiple tests trying to figure out battle results. The same results appear with Beauregaurd in charge.
by Ace
Mon Aug 14, 2017 4:09 pm
Forum: Civil War II
Topic: Hold at all costs
Replies: 20
Views: 3080

Re: Hold at all costs

I assure you that my combat losses where spread over multiple divisions (over 6 rounds of combat and 4 different ranges per round, units where in and out of combat and no regiment lost more than 10%). Union suffered twice as many losses, but I retreated and they did not. And the battle report says m...
by Ace
Mon Aug 14, 2017 3:04 pm
Forum: Civil War II
Topic: Hold at all costs
Replies: 20
Views: 3080

Re: Hold at all costs

Unfortunatelly, you are not right. The game compares power ratios, not cohesion numbers (although low cohesion leads to low power numbers so it is easily to make false conclusions). So, when you have two large armies that have been barely dented by combat (appears only in low frontage regions), the ...
by Ace
Mon Aug 14, 2017 2:02 pm
Forum: Civil War II
Topic: Hold at all costs
Replies: 20
Views: 3080

Re: Hold at all costs

I think it has failed loggic in HAAC calculations. Formula doesn't factor in % of casualties. It only has power ratios, posture coefficients, trench value and random dice. I had 2% casualties and they retreated because on a big number of combat turns, eventually low dice roll for retreat will appear...
by Ace
Mon Aug 14, 2017 11:15 am
Forum: Civil War II
Topic: Hold at all costs
Replies: 20
Views: 3080

Hold at all costs

Hi all. It's been a while since I played this fine game. I would like to comment how it is too hard to hold a region. I had a battle in mountain region where I was outnumbered 140.000 to 70.000 troops. Since it was mountain battle, the resulting battle was a skirmish where I lost only about 2.000 tr...
by Ace
Sat Apr 22, 2017 7:29 am
Forum: Civil War II
Topic: Game still to unbalanced for CSA
Replies: 111
Views: 13627

Re: Game still to unbalanced for CSA

Let's go back to the logistics. Does game logistics system minorizes living off the land and overemphasizes the ability to carry supplies with wagons?
by Ace
Sat Apr 08, 2017 7:11 am
Forum: Civil War II
Topic: What does Veteran Activation Actually Do?
Replies: 26
Views: 3658

Re: What does Veteran Activation Actually Do?

The penalty is 35% on offense.
No penalty on defense.
by Ace
Wed Apr 05, 2017 3:03 am
Forum: Civil War II
Topic: Game still to unbalanced for CSA
Replies: 111
Views: 13627

Re: Game still to unbalanced for CSA

Yes, it's a smart thing to do and that is why game is unbalanced. You are evading intended seniority. The 25 NM penalty if Mac was not in command of the Army was intended to simulate political cost for removing him from command. Be a man and take a hit if you don't want him in command, or try to use...
by Ace
Tue Apr 04, 2017 4:28 pm
Forum: Civil War II
Topic: Game still to unbalanced for CSA
Replies: 111
Views: 13627

Re: Game still to unbalanced for CSA

So,
in game terms, you know Mac is poor general and you dont give him command of the army.
Lets imagine Lincoln did that. Would he suffer any political and senior problems cor doing so. How the game simulates it?
by Ace
Mon Apr 03, 2017 6:55 pm
Forum: Civil War II
Topic: Game still to unbalanced for CSA
Replies: 111
Views: 13627

Re: Game still to unbalanced for CSA

Gray Fox, you are spot on with your comments about strategy and all East strategy.
I am advocating gameplay experience with some "historical reenactment" constraints.
by Ace
Mon Apr 03, 2017 6:40 am
Forum: Civil War II
Topic: Game still to unbalanced for CSA
Replies: 111
Views: 13627

Re: Game still to unbalanced for CSA

Back to the Topic. Game is PBEM unbalanced and historical unbalanced since Union player has the advantage of knowing what are his best generals. Union cities are not worth a lot of NM points and CSA cities are, so USA can safely let parts of its territory undefended. Since I am very poor at modding,...
by Ace
Sun Apr 02, 2017 6:16 pm
Forum: Civil War II
Topic: Game still to unbalanced for CSA
Replies: 111
Views: 13627

Re: Game still to unbalanced for CSA

Its been a while since I played the game, but the last time I played it, unit could retreat to 0%MC if it was nimble enough, depending on enemy Zone of control in a region it was retreating from. Basically, if Army carried its wagons it couldn't retreat to 0% MC region if it was retreating from fair...
by Ace
Sun Mar 26, 2017 7:00 pm
Forum: Civil War II
Topic: Game still to unbalanced for CSA
Replies: 111
Views: 13627

Re: Game still to unbalanced for CSA

Kidding aside, VP tally isn't the only dis-balance in this game. Common phrase is Union was fighting the war with one hand behind its back and that's true. What the game doesn't simulate well enough is the need to fight it with 50% effort. Union gets the same number of print money cards, raise taxes...
by Ace
Sun Mar 26, 2017 6:41 pm
Forum: Civil War II
Topic: Game still to unbalanced for CSA
Replies: 111
Views: 13627

Re: Game still to unbalanced for CSA

Ace wrote:So, when will this be implemented?

Image[/quote]

I expected something like that...
by Ace
Sun Mar 26, 2017 6:38 am
Forum: Civil War II
Topic: Game still to unbalanced for CSA
Replies: 111
Views: 13627

Re: Game still to unbalanced for CSA

Nice work. Although ratio should be 4:1 rather than 2:1. Imagine the prestige in Europe if CSA would hold Ohio.

So, when will this be implemented?
by Ace
Tue Mar 21, 2017 4:39 pm
Forum: Civil War II
Topic: Game still to unbalanced for CSA
Replies: 111
Views: 13627

Re: Game still to unbalanced for CSA

The real question is, what do you understand as balance? If you consider the military rule of thumb that you never attack with less than 1-3 odds, and the fact that the Union must basically attack and conquer the entire South, balance would be for the Union to have 3x the force size of the South, v...
by Ace
Sun Mar 19, 2017 10:12 am
Forum: Civil War II
Topic: Game still to unbalanced for CSA
Replies: 111
Views: 13627

Re: Game still to unbalanced for CSA

Absolutely agree with the forum topic. What the game needs is a mechanic that puts politic pressure on the player to spread its forces to all states. After all, individual states had much more influence then than now. The game has scripts in place that count regiments in an area (on to Richmond, Was...
by Ace
Sat Oct 08, 2016 7:21 am
Forum: News from AGEod
Topic: New Ageod Forum
Replies: 83
Views: 115179

Re: New Ageod Forum

Dedicated subforums for particular games have been dropped?

Found them
by Ace
Thu Sep 15, 2016 6:23 am
Forum: Civil War II
Topic: What house rules for the most realistic and historical correct gameplay?
Replies: 22
Views: 2631

River pool transports can be intercepted in latest patch. Also I once had a match where Union player would land 60.000 men in Louiswille, then load them into boats and land them in Nashville, than on the next turn in Louisville. Using river transports makes Union able to load outside friendly port a...
by Ace
Sun Aug 21, 2016 12:13 pm
Forum: Help improve CW2
Topic: Sugesstion on AI improvement
Replies: 5
Views: 1239

No, it doesn't.
More money is always better than less money :)

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