Maybe people will think "Those battles are awesome. Too bad there is no metagame/strategic layer !" and then I will be like "Have you heard of Field of Glory: Empires ?"
Hello guys, Outstanding project you have. As luck would have it, I was in an "Punic War" mood, and after an AAR in "Hannibal : Carthage and the Second Punic War", I moved to ... another games - which did not work so well so far with the AAR, and so I decided to move to Field of G...
Maybe too complicated, but create "captured" ship tokens from won battle - slow and not really able to fight, and if they are brought to a few large ports + RGB they have 30% chance of being converted into a worthwhile ship, 50% chance of being lost with maybe a minor win in ressource and 20% chance...
A question came to my mind that is not covered in this wonderfull post! How do "opposing"-ROE-coefficients work? If my element attacks an opposing element, does it use both, its "own" and the opposing elements' "opposing" coefficient to determine its hitchances? And if so, how are these two coeffic...
@Narwahl: Are you sure with your declaration? In AACW I I found a file in which this is written. Entry set 0 : for milicia infantry Entry set 1 : for irregular infantry Entry set 2 : for regular infantry Entry set 3 : for cavalry units Entry set 4 : for artillery and heavy units Entry set 5 : for s...
I would like the boundaries between the province to be more visible. In some cases [Northern France / Netherlands], it is barely legible ; in many case it is hard to read. It was one of my main showstoppers in NCP. Same with the roads, too thin in my opinion.
Active borders will be in. Also, the map is still unfinished, and a lot of info like big areas or theaters names, national borders and the like are still missing. As Lindi noted too, the military control filter is also quite helpful Active borders like "seeing the border by default" ? Lack of readi...
Well also if the 100 days are not a scenario then the French would either have been taken out by the player or as the player not in the same position. An event if Napoleon loses enough that France surrenders and goes back to the Bourbons, then having a 100 days event would be quite exciting though....
Ahem... what if Napoleon wins his Waterloo in game? I would think/hope there is room to extend the game another 2-3 years to cover an end game that sees the entire world arise in a huge coalition that puts the Battle of Nations OOB to shame to finally defeat Napoleon should he win his first big bat...
We prefer not to interrupt the turns flow though... Although the idea has merits. When the Guard is committed, lower the threshold after which other unit/division retreats from the battle [and maybe, if possible code-wise put some which retreated back into the battle]. In addition, give the Guard g...
High detect [= cavalry] to, well, detect the enemy. High patrol [lots of guys] to make sure he has to fight you. No "Passive" [green] posture, orange or red RoE.
Here is the timeline of a game with ME vs Marcin: Marcin sends me the turn 9 files (.ord .rpl and .trn) I issued the moves as seen in the T9 file and sent the .ord file to Marcin. Marcin plays his Turn 10 and e-mails me the usual 3 files. But none of my issued orders have been carried out! Marcin a...
Is it different in AJE (or other non-corps AGEOD game) for a force leader? I seem to remember the advice not to attach the force leader to a combat unit in AJE. Or has that been debunked? As far as I know, same in RoP : A column leader with division attached won't give his bonus to his division if ...
I like the current system way enough. Drag & drop is SO much faster than what GG War to the East is doing. Creating division "from a paper" like this would suppose that all units would be at the same spot - which they are rarely. So either this screen shows all the "hierarchy", CiC, then armies, the...
Hello, Vespasian is easy to win, but the easier to play in my opinion is the Sertorius faction in the Great Mithridatic War. I would use that as a tutorial [no fleet, powerful land units on a rather small theater, weak enemies at the beginning, no significant supply issues]. I would absolutely avoid...
If I am not mistaken, there are 2 bonus given by the siege train :
- The "specific" +1 siege roll bonus given by the siege "trait". Does not stack - The "common" bonus given by all artillery units to siege, +1 to the siege roll every 10 points of power. This stacks.
Two reasons : IIRC, many Parthian elements [horse archers] are 6 SP strong, so easier to kill than a 10 elements strong. The cavalry elements are also f**** by the "charge / counter-charge" mechanics. A unit that charges and is met with a counter-charge receive 2x damage. Full-strength legion almost...
Replacing 1 lost element => 1 chit. Replacing 1 hit in a unit with 10 SP => 1/10 chance to consume one chit. Replacing 1 hit in a unit with 6 SP => 1/6 chance to consume one chit.
Hello, indeed Arsan is right : - Protection includes a big "getting out of the way" part, that's why Cavalry in all AGEOD games have a better protection [fast = hard to hit] - That's -10% chance to be hit. Basically, you take the chance to hit and multiply it by 0,9 for each protection point. So Pro...
What I like about AGEOD games is the Freebox of actions. They give you an army, a starting situation, now good luck and win the war : - No "missions' - No "production centers", which would be obvious objectives - No "no one can go here" tiles, which would focus the actions artifically into a few axi...
As said by bob. if the Pontics hold Athenae with everything they have in Greece at the beginning, the Sullans cannot take the city [or if they do, it is a gamble and they will lose quite a few cohorts]. So the Sullans are now by far the weakest side in the scenario imo.
Hello, I bought the "advanced" edition [AJE + BOR + Spartacus] of Alea Jacta Est on the Old Website. Now we have a brand new website, but I cannot / find register my game, meaning I cannot download [I have a hard copy, but AJE only], meaning I cannot, say, test new patches that would break older sav...
Viet-Nam ? Uh, not sure at all the Engine can handle it without so much tweaks / rubber patch that it does not look like Vietnam any more. Plus, how long would be the turn ? Reaction time in Viet-Nam was in hours, not in days / weeks.