Search found 747 matches

Go to advanced search

by Random
Fri Oct 13, 2017 11:11 pm
Forum: Alea Jacta Est
Topic: (BOR - Punic Wars) Roman Consuls Won't Fail Activation Rolls
Replies: 22
Views: 465

Re: (BOR - Punic Wars) Roman Consuls Won't Fail Activation Rolls

Just one more question.. You were playing with it patched to 1.05, yes?

Yes. Of course legions of deceased brain cells since may have effected my memory of this but I am pretty certain that on some occasions consuls failed to activate in the long 1st Punic War scenario.

-C
by Random
Fri Oct 13, 2017 10:38 pm
Forum: Alea Jacta Est
Topic: (BOR - Punic Wars) Roman Consuls Won't Fail Activation Rolls
Replies: 22
Views: 465

Re: (BOR - Punic Wars) Roman Consuls Won't Fail Activation Rolls

I completed the long First Punic War scenario a couple of weeks ago but did not notice this happening. Indeed I clearly recall instances where one or both Roman consuls were not active and this actually cost me dearly in the campaign for Sicily.

-C
by Random
Fri Oct 13, 2017 10:38 pm
Forum: Alea Jacta Est
Topic: (BOR - Punic Wars) Roman Consuls Won't Fail Activation Rolls
Replies: 22
Views: 465

Re: (BOR - Punic Wars) Roman Consuls Won't Fail Activation Rolls

I completed the long First Punic War scenario a couple of weeks ago but did not notice this happening. Indeed I clearly recall instances where one or both Roman consuls were not active and this actually cost me dearly in the campaign for Sicily.

-C
by Random
Fri Oct 13, 2017 10:38 pm
Forum: Alea Jacta Est
Topic: (BOR - Punic Wars) Roman Consuls Won't Fail Activation Rolls
Replies: 22
Views: 465

Re: (BOR - Punic Wars) Roman Consuls Won't Fail Activation Rolls

I completed the long First Punic War scenario a couple of weeks ago but did not notice this happening. Indeed I clearly recall instances where one or both Roman consuls were not active and this actually cost me dearly in the campaign for Sicily.

-C
by Random
Fri Oct 13, 2017 10:38 pm
Forum: Alea Jacta Est
Topic: (BOR - Punic Wars) Roman Consuls Won't Fail Activation Rolls
Replies: 22
Views: 465

Re: (BOR - Punic Wars) Roman Consuls Won't Fail Activation Rolls

I completed the long First Punic War scenario a couple of weeks ago but did not notice this happening. Indeed I clearly recall instances where one or both Roman consuls were not active and this actually cost me dearly in the campaign for Sicily.

-C
by Random
Fri Oct 13, 2017 10:37 pm
Forum: Alea Jacta Est
Topic: (BOR - Punic Wars) Roman Consuls Won't Fail Activation Rolls
Replies: 22
Views: 465

Re: (BOR - Punic Wars) Roman Consuls Won't Fail Activation Rolls

I completed the long First Punic War scenario a couple of weeks ago but did not notice this happening. Indeed I clearly recall instances where one or both Roman consuls were not active and this actually cost me dearly in the campaign for Sicily.

-C
by Random
Sun Aug 06, 2017 9:12 pm
Forum: Pride of Nations
Topic: Is the 1.4 or 1.45 patch all inclusive?
Replies: 6
Views: 1111

Re: Is the 1.4 or 1.45 patch all inclusive?

Can't see to get my Gamers gate 1.01 to work with either the 1.4 or 1.45. Do I need a milestone patch? 1.2, 1.3? I would really encourage you to open a ticket with Tech Support over at the Matrix site. I have a Paradox version of PON that gave nothing but problems when updating or adding the DLC ti...
by Random
Tue Jul 18, 2017 4:18 pm
Forum: Pride of Nations
Topic: Pride of Nations has been updated to Version 1.04.5!
Replies: 31
Views: 2887

Re: Pride of Nations has been updated to Version 1.04.5!

Thanks for this!

Question: Did Loki100's Force Pool fix make it into the patch or do we need to manually add it to prevent AI force spamming after weapon upgrades?

-C
by Random
Thu Jun 29, 2017 9:32 pm
Forum: Thirty Years War
Topic: another beginner question....
Replies: 3
Views: 669

Re: another beginner question....

The delay in your first post may well be an anti-Spam measure. There seems to be less of that here than over at the Matrix forums. So welcome to the Forum and to the world of the Thirty Year's War. 1. There is no button or means that I know of to coordinate different forces entering an area from dif...
by Random
Thu Jun 08, 2017 5:11 pm
Forum: Alea Jacta Est
Topic: Roman leaders need 1 command point
Replies: 6
Views: 2548

Re: Roman leaders need 1 command point

Nice catch! Thanks.

The affected leaders appear to be 2216 through 2221 so implementing the suggested fix is not a big deal. Suggest deleting the Units.Cached file if applying this correction.

-C
by Random
Sun May 21, 2017 6:03 pm
Forum: Thirty Years War
Topic: Noobie Q on protecting your cities
Replies: 3
Views: 969

Re: Noobie Q on protecting your cities

Just some guessing but there are probably a couple of things to unpack here. First, you need to ensure that you are now receiving victory points for the captured city and these require at least 51% loyalty. Check the Strategic Atlas for the relevant city and do not even consider not leaving a garris...
by Random
Thu May 11, 2017 6:32 pm
Forum: TYW Technical support / Aide technique
Topic: "Troops to Mantua" takes 80%+ of Imperial Forces
Replies: 3
Views: 414

Re: "Troops to Mantua" takes 80%+ of Imperial Forces

Am curious as to whether deleting some of the units included in the event might help a bit. Right now the HRE_TroopsToMantua event in the HRE_TheThirtyYearsWar_Events.sct file lists a powerful, balanced force of 16 units that will be removed due to the Mantua evert turn with no Max_Date limiter. Thi...
by Random
Sat Apr 29, 2017 5:45 am
Forum: WW1 : La Grande Guerre 14-18
Topic: 4-Player Grand Campaign?
Replies: 1
Views: 2381

Re: 4-Player Grand Campaign?

Cannot recall any significant stability issues when last I played a four-person scenario using the version 1.08Q patch. That said, I seldom attempt to run more than about two-turns without saving, exiting and re-starting the game. Although the AI might produce odd results as it functions as both you...
by Random
Sun Apr 23, 2017 3:58 pm
Forum: WW1 : La Grande Guerre 14-18
Topic: Fix for Missing Brest-Litovsk Fortress
Replies: 36
Views: 7562

Re: Fix for Missing Brest-Litovsk Fortress

Hey Jack, if you want to send me your stuff, just copy/paste into a PM or email it to me, assuming you still have my address. As for the modded scenarios, the newest versions are posted on the "Help Improve World War One" forum where the most optimistic assessment might be that the level o...
by Random
Sat Apr 22, 2017 6:43 am
Forum: Help improve WW1!
Topic: Random's Naval Mods for WW1 Gold
Replies: 2
Views: 364

Random's Naval Mods for WW1 Gold

Offered without warrantee or without promising that the files will prevent your Cat from coughing up hairballs onto your keyboard or claiming that you will derive any pleasure from them at work, rest or play find below the likely final versions of my scenario naval mods for World War One Gold . Modi...
by Random
Fri Apr 21, 2017 9:57 pm
Forum: WW1 : La Grande Guerre 14-18
Topic: Fix for Missing Brest-Litovsk Fortress
Replies: 36
Views: 7562

Re: Fix for Missing Brest-Litovsk Fortress

You may be correct that the two forts were omitted intentionally but I think probably not. That said, have never used the Gallipoli invasion option in the Grand Campaigns and in the 1915 scenario, both Sedd ul Bahr and Kum Kale are already occupied by elements of the British Fifth Army . In the Gran...
by Random
Thu Apr 20, 2017 6:39 pm
Forum: WW1 : La Grande Guerre 14-18
Topic: Fix for Missing Brest-Litovsk Fortress
Replies: 36
Views: 7562

Re: Fix for Missing Brest-Litovsk Fortress

Glad to be of assistance. Post any more problems and will help as I can. Am currently over one-year into a challenging 1915 campaign as the Allies and still finding minor tweaks for all the campaign scenarios but sadly cannot post the files here anymore. Good Luck.

-C
by Random
Wed Apr 19, 2017 4:59 pm
Forum: WW1 : La Grande Guerre 14-18
Topic: Fix for Missing Brest-Litovsk Fortress
Replies: 36
Views: 7562

Re: Fix for Missing Brest-Litovsk Fortress

Hi. The text is difficult to read in part because it was posted in the old AGEOD forum and the original formatting, including the colour-coded amendments were lost when they transferred the threads to the new forum. Also there are issues with the spelling within the game and while I had no issues co...
by Random
Wed Apr 05, 2017 5:54 am
Forum: Pride of Nations
Topic: A quick fix to the Force Pool problem
Replies: 20
Views: 2062

Re: A quick fix to the Force Pool problem

Thank you. Always very grateful for your continued care and attention to PON.

-C
by Random
Wed Mar 29, 2017 9:11 pm
Forum: Help improve PON
Topic: Post 1.04.03 event pack
Replies: 11
Views: 1974

Re: Post 1.04.03 event pack

Thank you!

-C
by Random
Tue Feb 14, 2017 5:38 pm
Forum: WW1 : La Grande Guerre 14-18
Topic: Windows 10
Replies: 2
Views: 2536

Re: Windows 10

I don't own Win-10 but can run the game reliably in Win-8 but use Win-7. What are your settings in the WW1G Configurator? If not already set, suggest the following: - Do not install the game in any of the Program Files directories. Install it directly to the selected letter drive in its own unique f...
by Random
Tue Feb 07, 2017 5:53 pm
Forum: Help improve PON
Topic: PON official quickfix 1.04.3
Replies: 141
Views: 11907

Re: PON official quickfix 1.04.3

Thank you very much loki!!! Don't forget to delete the Units.Cached and Models.Cached files before running PON and after running the update. The files are located in the ...\VGN\Game Data\Units and ...\VGN\Game Data\Models folders respectively. See this thread for more details. http://www.ageod-for...
by Random
Sat Feb 04, 2017 8:01 pm
Forum: Help improve PON
Topic: immortal replacements bug
Replies: 15
Views: 1065

Re: immortal replacements bug

You're very welcome, glad to be of some help the PON community. I would suggest that deleting the cache should be included in the installation instructions for updates in all AGEOD titles. As I recall doing so has been suggested in the past, I certainly did not think of this on my own, but in my opi...
by Random
Sat Feb 04, 2017 12:11 am
Forum: Help improve PON
Topic: immortal replacements bug
Replies: 15
Views: 1065

Re: immortal replacements bug

Hi Vaalen. Before installing the 1.04.3 update (or after installing and before running the game for the first time) did you delete the Models.cached and Units.cached files located in the ...\VGN\Game Data\Models and ...\VGN\Game Data\Units folders respectively? Deleting these two files does no harm ...
by Random
Thu Jan 19, 2017 5:55 pm
Forum: Help improve PON
Topic: Post 1.04.03 event pack
Replies: 11
Views: 1974

Re: Post 1.04.03 event pack

This is great, many thanks.

-C
by Random
Fri Dec 09, 2016 3:52 am
Forum: General discussions
Topic: New Game Topic
Replies: 21
Views: 9148

Re: New Game Topic

Perhaps the Peloponnesian Wars when people thought the world was ending. Or maybe the when Rome fell to the barbarians, when people thought the world was ending. Or perhaps the wars around the first Christian millennium, when people thought the world was ending. How about the wars concurrent with th...
by Random
Fri Dec 02, 2016 2:35 am
Forum: WW1 : La Grande Guerre 14-18
Topic: New official patch 1.08Q
Replies: 21
Views: 41246

Re: New official patch 1.08Q

Go here and scroll down to the bottom of the page. Just tried it and the link appears to be active.

https://sites.google.com/site/calvinuslab/world-war-one-gold

Good luck,

-C
by Random
Tue Nov 01, 2016 1:23 am
Forum: Thirty Years War
Topic: Love this Game!!
Replies: 19
Views: 3410

Re: Love this Game!!

[Rant On] First off, no offence intended towards Ebbingford, who has added much to the AGEOD forms or anybody else so please nobody take what follows personally... How does the old saying go, "Amateurs study tactics, professionals study logistics" This is one of those vacuous throw-away qu...
by Random
Sun Oct 30, 2016 4:17 pm
Forum: WW1 : La Grande Guerre 14-18
Topic: Economic Aid Question
Replies: 2
Views: 3868

Re: Economic Aid Question

I'm sure that this works as I recall using it successfully to send aid to Turkey from Germany. There may be a couple of things in play and I believe that aid is the last expense deducted even if the deduction shows off the top. If so this means that if there are any events/issues that reduce the Giv...
by Random
Fri Oct 28, 2016 2:39 pm
Forum: Help improve PON
Topic: PON official quickfix 1.04.3
Replies: 141
Views: 11907

Re: PON official quickfix 1.04.3

@Siegfroh,

That did it, thank you.

-C

Go to advanced search