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by ussdefiant
Fri Jun 17, 2011 4:02 pm
Forum: Pride of Nations
Topic: Harbor buildings
Replies: 9
Views: 11631

Is that merchant fleet Replacements, or actual merchant fleet units? The latter would provide an actual reason to keep them running in the early game as France/Russia/USA.
by ussdefiant
Sun Dec 05, 2010 5:05 pm
Forum: Help to improve RUS
Topic: Patch 1.01 Release Candidate 2
Replies: 72
Views: 16319

No. The 30 loyalties are the sum of all Loyalty losses in provinces belonging to the same aera than the aera capital region, like Tla, Tver, Smolensk, etc. Now indeed it's certainly too weak for balancing reasons... more detailed analysis of Regional Policies effects on Laoyaly here: http://www.age...
by ussdefiant
Sun Dec 05, 2010 2:56 am
Forum: Help to improve RUS
Topic: Patch 1.01 Release Candidate 2
Replies: 72
Views: 16319

Another problem i've just noticed, Requistions/Conscription/Reforms seem to not be affecting loyalties in their provinces at all. Requisition, for instance, IS supposed to take 30 loyalty away from you in every region in the state and add it to the Greens, right? It seems to do nothing of the kind i...
by ussdefiant
Sat Dec 04, 2010 7:18 pm
Forum: Help to improve RUS
Topic: Patch 1.01 Release Candidate 2
Replies: 72
Views: 16319

Questions: 1) Kurganinsk appears to be a Southern White objective region despite the complete lack of a town or anything interesting except a railway. Perhaps that was meant to be Maikop or Grozny or one of the other towns east of Ekatinodar? 2) Are there actually any AutoRaised militias and such fo...
by ussdefiant
Sat Dec 04, 2010 4:54 am
Forum: Revolution Under Siege
Topic: RUS patch 1.01 RC1 released
Replies: 35
Views: 7372

Problem: Kick off a new campaign as the Reds and can't help but notice that a) The new conscript infantry element graphic seems to be missing. b) The unit graphics for all those new Partisan units the Reds get in the south appear to be missing as well. Edit: OH! A big one: Spec. Ops appear not to be...
by ussdefiant
Wed Nov 24, 2010 9:29 pm
Forum: Help to improve RUS
Topic: A few impressions
Replies: 3
Views: 1410

A few impressions

Yello, just went and bought this game, and it's been quite interesting so far, especially this campaign i've started as the Southern Whites. I have noticed however a few isssues that have notably raised their heads so far: 1) Conscript and/or Engagement Point income seem to be rather low for the S. ...
by ussdefiant
Wed Nov 17, 2010 7:04 pm
Forum: Help to improve RoP
Topic: Conscript income too low?
Replies: 7
Views: 2365

Conscript income too low?

As some may recall, back around 1.02 every unit avaliable in the game got massive hikes to their recruitment costs, particularly when it came to conscripts. I have read elsewhere around the forums that this was done because all the hits and such were calculated for individual elements based on them ...
by ussdefiant
Mon Jun 07, 2010 5:28 pm
Forum: Help improve WW1!
Topic: Problem with Excessive Losses?
Replies: 3
Views: 1714

Problem with Excessive Losses?

It seems to me, in the Gold edition, that there seems to be some sort of bug when a unit is taking morale checks. Whenever i see an Out of Combat result pop up, there is always a Destroyed result to go along with it. Even when i look in the battle log, i see an "unit is Eliminated" message immediate...
by ussdefiant
Mon Mar 15, 2010 4:46 pm
Forum: Rise of Prussia
Topic: Public beta patch 1.01g download and discussions
Replies: 30
Views: 7064

Is there some particular reason that the cost for all units in war supplies seem to have taken a five or ten-fold increase? I can't help but think that Austria should at least be getting enough WSs a turn to at least raise a single Hussar regiment, but is lucky if it can even afford more than one ba...
by ussdefiant
Tue Mar 09, 2010 4:25 am
Forum: Rise of Prussia
Topic: Demo available!
Replies: 38
Views: 40039

Minor Question: Is it intended that Prussia should have the ability to build 6 Grenadier depot battallions and only 1 reg. inf depot unit? Shouldn't it be the other way around, like Austria has it?
by ussdefiant
Thu Dec 18, 2008 3:42 am
Forum: WW1 Technical support / Aide technique
Topic: CTD in August 1914 combat
Replies: 3
Views: 1142

I might also note that i get these "experiencing a problem" messages whenever the Germans go to siege Antwerp in the August pre-turn. I see the message "Siege is delayed" at the top, click the Go to Next Battle button, and kaboom, crash.

Edit: This is in 1.05b, mind.
by ussdefiant
Fri Dec 28, 2007 5:20 pm
Forum: Napoleon's Campaigns
Topic: Too many leaders
Replies: 10
Views: 2577

it's the event evt_nam_Levies_SPA_01June1808_3, and it's probably chokes on the fact that uni_SPA_Bde1LE is not present in the alias file, thus spewing out clones of generals, as that's what unit type the thing was set to create beforehand.
by ussdefiant
Sun Dec 23, 2007 6:40 pm
Forum: NCP Technical support / Aide technique
Topic: Strange Bug in the Spanish Campaign
Replies: 3
Views: 1432

Here you are, the save and the last three turns of backups in the zip.
by ussdefiant
Sun Dec 23, 2007 8:30 am
Forum: NCP Technical support / Aide technique
Topic: Strange Bug in the Spanish Campaign
Replies: 3
Views: 1432

Strange Bug in the Spanish Campaign

I see King Joseph and his extremely worn out small-size Army de Espagne against a relatively fit Spanish army(with the British Gibraltar contigent) in Madrid for at least 2 turns in a roll, and for some reason the battle results screen for the fights going on there just aren't showing up. I can see ...
by ussdefiant
Sun Dec 16, 2007 7:42 am
Forum: Help to improve NCP!
Topic: NCP 1.02a Public Beta Patch
Replies: 9
Views: 2180

oh, and i don't really think that Spanish militia companies are supposed to be upgrading into battalions of Old Guard Grenadiers. The Convention of Cirta also fails to remove any French troops the AI may have moved into Lisbon. Hill and Co. are besieging the place along with what was supposed to be ...
by ussdefiant
Sat Dec 15, 2007 6:38 am
Forum: Help to improve NCP!
Topic: NCP 1.02a Public Beta Patch
Replies: 9
Views: 2180

Greets, I've located an apparent problem with some of the events for the Spanish Campaign. In addition to the Brits apparently getting replacements from the "Spanish Insurrection" and "Portugal Replacement" options instead of their intended reciepients, one of the Spanish reinforcements manages to s...
by ussdefiant
Fri Nov 23, 2007 3:48 am
Forum: BoA Mods
Topic: Unit Names
Replies: 7
Views: 2401

Somewhat of an academic question, as currently neither supply nor artilerry units are set to be autoraised for either side.
by ussdefiant
Thu Nov 22, 2007 7:14 pm
Forum: BoA Mods
Topic: Unit Names
Replies: 7
Views: 2401

These problems are because the units in question are set to have the same names as various state militia units. The Americans have continental regiments from various states who are set to bear names such as 1st Massachuests, Virginia, Rhode Island, etc. The game does not want to give identical names...
by ussdefiant
Sat Nov 17, 2007 2:19 am
Forum: Napoleon's Campaigns
Topic: Napoleon's Campaigns Demo
Replies: 28
Views: 7298

Is it supposed to be that replacements / auto-garrison does not seem to work in the demo? I don't see any units regaining strenght from battles, and auto-garrison does not seem to work with 80+% controlled cities with depots in them.
by ussdefiant
Tue Aug 07, 2007 6:34 am
Forum: Birth of America
Topic: New 1775-1783 Grand Campaign ARW mod release
Replies: 43
Views: 9655

Is an update for this planned anytime soon?
by ussdefiant
Sat Jul 21, 2007 12:28 am
Forum: AGEod's American Civil War
Topic: New Possible Bug in v1.06b upgrade
Replies: 17
Views: 2355

my main problem with this theoretical change in division limits is that most divsions in the Civil war tended to have a fairly large number of regiments, even on the Union side. Looking through the OOB for I Corps at Gettysburg, i count 11 infantry regiments in Wadsworth's division, 11 more in Robin...
by ussdefiant
Tue Jul 17, 2007 4:32 pm
Forum: Birth of America
Topic: Problems with CDA militia
Replies: 3
Views: 1279

The problem is not that piddly little garrison unit in Kingston-on-lake (lvl 1 towns don't give replacements, anyway), but those 3 Brit regular units in Fts. Niagra, Vincennes, and St.jean( or whatever that one south of Montreal is).
by ussdefiant
Tue Jul 17, 2007 4:26 am
Forum: Birth of America
Topic: Problems with CDA militia
Replies: 3
Views: 1279

Problems with CDA militia

I have recently noticed a large problem when making selective edits to scenario files. Specifically, that the British have about 9 units that are speced to be raised in Canada that never appear in the game. There are 2 militia units for each of Quebec, Montreal, and Halfax, as well as 2 Tory regimen...
by ussdefiant
Tue Jul 17, 2007 3:58 am
Forum: Birth of America
Topic: New 1775-1783 Grand Campaign ARW mod release
Replies: 43
Views: 9655

I think the autoraise settings are per side, as all the Canadian autoraise things are shoved into the same lines as other Tories and the Royal Americans under ENG, and the events file specifies faction ENG for the autoraise activation. I think the problem problably lies with those $Area_Quebec and $...
by ussdefiant
Tue Jul 17, 2007 1:39 am
Forum: Birth of America
Topic: New 1775-1783 Grand Campaign ARW mod release
Replies: 43
Views: 9655

My concern is that there seems to be a bug somewhere in that the British do not seem to recieve any militia reinforcements in Canada. They seem to be set in scenario files to recieve a max of 2 regiments of militia in Montreal, 2 in Quebec, 2 in Halifax, and 2 more Tory regiments+a ranger regiment s...
by ussdefiant
Sat Jul 14, 2007 5:53 am
Forum: Birth of America
Topic: New 1775-1783 Grand Campaign ARW mod release
Replies: 43
Views: 9655

interesting: Are there any changes to the autoraise force pools on either side? I always felt that the american were getting shorted on irregular units compared to the Brits, with only 1 ranger in PA compared to the ones that the Brits can get in both NY and the South. Also, i've never noticed any m...
by ussdefiant
Sat Jul 07, 2007 5:23 pm
Forum: AGEod's American Civil War
Topic: Union Generals Locked in April '61 Campaign
Replies: 4
Views: 1058

For the Union leadership early in the war, it is quite normal.
by ussdefiant
Fri Jul 06, 2007 3:03 am
Forum: AGEod's American Civil War
Topic: Militia needing time to form?
Replies: 3
Views: 1273

1)Loyalty has a heavy influence on the time it takes any unit to form up. This is particulary evident in MO for both sides, depending on what events have fired. 2) The auto-volunteer militia and those raised in reaction to raids both are a model with a movement vaule of 0, meaning that they are stuc...
by ussdefiant
Thu Jun 21, 2007 6:21 pm
Forum: AGEod's American Civil War
Topic: doubling the number of militias..
Replies: 35
Views: 4197

reading what i think is the conversion event seems to say that the game picks all militia units on the board and applies a 10% chance of conversion to them. Rather nice for getting some use out of those state militias that rally to the colours.
by ussdefiant
Thu Jun 21, 2007 1:03 am
Forum: AGEod's American Civil War
Topic: Force Compositions?
Replies: 16
Views: 2550

Attributes like Entreachments work on the Stack level, if i recall, meaning that either Longstreet would have to be the stack commander or (depending on just what category the Entreacher ability is in) he may just have to be in the stack to grant the ability to the entire stack (ala Artillerist)

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