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by JacquesDeLalaing
Tue May 17, 2016 5:32 pm
Forum: CW2 Mods
Topic: Future brigades?
Replies: 4
Views: 468

For RoP, there is an entry in the GameLogics file:

ldrMaxNbCombiUnits = 0 // Nb Max of Units in a CombinedUnit

Apparently, it depends on the number of units, not of elements/subunits.
by JacquesDeLalaing
Mon May 16, 2016 4:38 pm
Forum: CW2 Mods
Topic: Questions about units & types
Replies: 8
Views: 535

One quick thought: Could it be that this information is used for the order of units in the user interface unit-tab at the bottom of the screen? Something along the line: leaders > combined units/bigades > infantry > cavalry > artillery > support? The units get sorted from left to right according to ...
by JacquesDeLalaing
Mon May 16, 2016 11:11 am
Forum: Civil War II
Topic: Points to Know
Replies: 145
Views: 22467

Here is the order of firing elements with their initiative at distance 4 in round 1 frm Cardinal Apes log: 8,8,8,8,8,8, 9 ,8,8,8,*,8, 9 ,8,8,8,8,8, 9 ,8, 10 ,8,8, 11 ,8,8,8,8, 10 , 10 , 11 , 10 ,8,8, 11 ,8,8,8 * = an element (1006143) which was not listed at the starting-section of the battle-log, s...
by JacquesDeLalaing
Mon May 16, 2016 10:27 am
Forum: CW2 Mods
Topic: Questions about units & types
Replies: 8
Views: 535

Afaik: ModelType0-x = "model-alias"|"number" This determines which ("model alias") and how many ("number") elements/subunits the unit contains when you use it in a scenario set-up. You can look up the model-alias in aliases/mdl_Alias where you can find the number of the respective model-file in Game...
by JacquesDeLalaing
Mon May 09, 2016 8:42 pm
Forum: RoP Mods
Topic: Silesia Inrupta - work in progress mod
Replies: 87
Views: 10141

OOB Dauns Army May/June 1757 This was a very painstaking task: Here is the list of habsburg generals and troops that took part in the battle of Kolín and therefore will be part of the mod. The force of Daun at Kolín consisted of 3 "parts": ⋅  SERBELLONI: the corps previously commanded by ...
by JacquesDeLalaing
Mon May 09, 2016 7:51 pm
Forum: RoP Mods
Topic: [WIP] WAS Unit Graphics
Replies: 24
Views: 5084

Thank you, Nikel! How in the world did you find the march of the "Sensenschmiede" (scythe-smiths)? I really like it. :) The dum and fife pieces sound nice indeed, but the legal problem remains. I cannot simply use any mp3 file that I like, can I (my music-library would be large enough)? PS: Nice lin...
by JacquesDeLalaing
Mon May 09, 2016 1:04 pm
Forum: RoP Mods
Topic: [WIP] WAS Unit Graphics
Replies: 24
Views: 5084

Latest addition from Transylvania ("Siebenbürgen"): a Kálnoky hussar. There is quite a lot of confusion on the uniform in the different sources. Morier (War of the Austrian Succession) has them dark blue with yellow lacing, the Albertina Manuscript 1762 light blue-red with yellow lacing, the "Bautze...
by JacquesDeLalaing
Mon May 09, 2016 9:15 am
Forum: RoP History Club
Topic: Book suggestions and helpful links
Replies: 46
Views: 14019

Many of Fredericks military treatises and instructions are available here (tomes 28-30, scroll down to "Oeuvres militaires"): https://de.wikipedia.org/wiki/Liste_der_literarischen_Werke_Friedrichs_des_Gro%C3%9Fen I found this one nice in particular: "Quand les Autrichiens sont en campagne, on peut d...
by JacquesDeLalaing
Sat May 07, 2016 3:42 pm
Forum: RoP History Club
Topic: Book suggestions and helpful links
Replies: 46
Views: 14019

Thanks a lot, Nikel! It works! :) Let's see how usefull it is! I'm warming up my french. PS: Unfortunately, it hardly contains information on Dauns camoagin against Bevern up to Kolín. But generally speaking, it's highly interesting for understanding 18th century warfare. You get to know lots of the...
by JacquesDeLalaing
Sat May 07, 2016 2:57 pm
Forum: RoP History Club
Topic: Book suggestions and helpful links
Replies: 46
Views: 14019

THE JOURNAL OF HORACE ST. PAUL As I'm really diving into the 1757 Kolín campaign for my mod, I've already gathered sufficient information on the setup of the Prussian troops, thanks to the "Großer Generalstab" opus magnus. However, for the Habsburg side, I've got the general idea, but not the exact ...
by JacquesDeLalaing
Sat May 07, 2016 12:52 am
Forum: RoP Mods
Topic: [WIP] WAS Unit Graphics
Replies: 24
Views: 5084

Latest addition: Banal grenzer. Desperately needed for the Kolín-campaign. ;) + reworked Neipperg hatman.
by JacquesDeLalaing
Thu May 05, 2016 11:35 am
Forum: RoP Mods
Topic: Silesia Inrupta - work in progress mod
Replies: 87
Views: 10141

The map is not ready yet, but I thought I could some up some reflexions on map design: Reflexions on the size and shape of regions Here are some points I came upon when I thought about the pitfalls and coherences when drawing a map for an ageod-game from scratch. I can’t say yet if my map will be ca...
by JacquesDeLalaing
Fri Apr 22, 2016 2:23 pm
Forum: RoP Mods
Topic: Silesia Inrupta - work in progress mod
Replies: 87
Views: 10141

Snapshot of the new, much clearer=more abstract map-design. I'm trying to simulate the look of washed 18th century military maps (many examples can be found in the Wilhelmshöher Kriegskarten ). Please give feedback! The regions are roughly 2km² large. PS: Very helpfull relief maps for defning the te...
by JacquesDeLalaing
Sun Apr 17, 2016 9:30 am
Forum: RoP History Club
Topic: Kingdom of Poland and Grand Duchy of Lithuania
Replies: 12
Views: 7149

Indeed the role of Poland is not really tackled in any account of the Third Silesian War. Iit needs to be mentioned that Poland theoretically remained neutral during the Third Silesian War. It suffered a lot from the Prussia-induced coin-debasement and from armies (esp. Russian) marching through the...
by JacquesDeLalaing
Fri Apr 15, 2016 6:52 pm
Forum: RoP Mods
Topic: Silesia Inrupta - work in progress mod
Replies: 87
Views: 10141

Just a little note: After a motivation-low, I'm feeling motivated again! A little break in between is always good as you can take a step back and look at your project with a fresh view. I'm not happy with how my map looks (kind of dirty) and feels. So I'm going to work over it which might take a whi...
by JacquesDeLalaing
Mon Apr 11, 2016 5:44 pm
Forum: RoP History Club
Topic: Book suggestions and helpful links
Replies: 46
Views: 14019

Another interesting 18th century curiosity: wooden, full-size dummy board soldiers! Still better than garden gnomes if you ask me! Examples: french (Musée des Invalides, Paris) british (National Army Museum, London) habsburg (grenadier and pandur/croat/grenzer; from a Sothebys auction 2006; no info ...
by JacquesDeLalaing
Mon Apr 11, 2016 4:37 pm
Forum: RoP History Club
Topic: Book suggestions and helpful links
Replies: 46
Views: 14019

For any 7-Years-War afficionado, Hainfeld castle in Styria (Austria) must have been a wet dream. In February 1763, its former owner count (and fieldmarshal-lieutenant) Wenzel of Hammer-Purgstall (who had lost his younger brother Joseph Alois in the war) dedicated a whole room to fieldmarshal Laudon'...
by JacquesDeLalaing
Tue Apr 05, 2016 5:21 pm
Forum: Help improve TYW
Topic: Inner Austria
Replies: 9
Views: 1282

It's just a question of time before we get an AGEOD game based on the Habsburg-Ottoman conflicts, isn't it?! Let's conquer new markets! ;)
by JacquesDeLalaing
Wed Jan 20, 2016 11:17 am
Forum: Wars of Napoleon
Topic: Staffer Trait
Replies: 7
Views: 800

There is a total max. cap of command points for any stack. It seems as if this cap ist set to 25?
by JacquesDeLalaing
Tue Jan 12, 2016 10:01 pm
Forum: Wars of Napoleon
Topic: New Mod - 3 Players Needed
Replies: 10
Views: 802

Watch out. As far as I know, the number of hits a unit has influences its weight in target selection. So infantry units that contain models with a higher number of hits will be targeted more often unless you adjust their cbt signature. Not sure if its wise to represent staying power via hits. Its al...
by JacquesDeLalaing
Mon Jan 11, 2016 7:20 pm
Forum: Wars of Napoleon
Topic: Battle Casualties Still Too High Yet Again
Replies: 134
Views: 4399

Honestly Loki, trying to find information on this forum is challenging at best. I will be going through the NCP forums in a bit to gather as much information as I can there. Well that's what the wiki is for: http://www.ageod.net/agewiki/Main_Page . And especially the page on combat: http://www.ageo...
by JacquesDeLalaing
Mon Jan 11, 2016 6:56 pm
Forum: Wars of Napoleon
Topic: Battle Casualties Still Too High Yet Again
Replies: 134
Views: 4399

In terms of retreats, no amount of polling through forums is going to convince me it's working correctly. Look at the battle below. Mack is still in Stuttgart. Why didn't Mack go to Ulm (and possibly get booted out of there by Soult). Though he "retreated", he remained in Stuttgart for some reason ...
by JacquesDeLalaing
Sun Jan 10, 2016 6:21 pm
Forum: Wars of Napoleon
Topic: Battle Casualties Still Too High Yet Again
Replies: 134
Views: 4399

So in what ways does the abstraction of the game fail to deliver historically plausible results? I'm not sure if all model-stats should be taken very literally. I think it's more important that the end-result of battles is plausible, not the minutae of the battle-resolution. It depends on what each ...
by JacquesDeLalaing
Sun Jan 10, 2016 5:45 pm
Forum: Wars of Napoleon
Topic: Battle Casualties Still Too High Yet Again
Replies: 134
Views: 4399

Somehow, I think we're missing each others points. Battles are ended if 1) one side retreats (due to voluntary retreat or auto-retreat as described in the link I posted) before a combat round (even before the first) 2) the "day" ends after the fixed number of rounds of battle with no side having ret...
by JacquesDeLalaing
Sun Jan 10, 2016 2:25 pm
Forum: RoP Mods
Topic: Silesia Inrupta - work in progress mod
Replies: 87
Views: 10141

The assessment of the situation of the habsburg forces gives us a lot of options. I opted for a conservative approach: The main army will stay put in defensive posture, while we will again send out skirmishers to remind the Prussians of our main asset. Since the army will now remain in defensive pos...
by JacquesDeLalaing
Sun Jan 10, 2016 11:51 am
Forum: Wars of Napoleon
Topic: Battle Casualties Still Too High Yet Again
Replies: 134
Views: 4399

'kay, next.... there is a rule that states when you are in a region with more than 50% enemy military control you auto switch to offensive posture. Could this be causing Grand Armee to switch back to offensive posture? It shouldn't if everything works as intended. I'm not too sure what the problem ...
by JacquesDeLalaing
Sun Jan 10, 2016 1:37 am
Forum: RoP Mods
Topic: Silesia Inrupta - work in progress mod
Replies: 87
Views: 10141

It takes too much time to insert the commentary into the video, so I'm going to add my commentary here: On „day“ 4 of the turn, Sinzendorfs grenzer- and hussar-detachment arrives at Chrastian and starts to skirmish with the Prussian army. The detailed battle report shows that the Prussians had no sc...
by JacquesDeLalaing
Sat Jan 09, 2016 8:18 pm
Forum: Wars of Napoleon
Topic: Corps destroyed in Tilsit peace, this mess is annoying
Replies: 44
Views: 1929

Dude. Let me get this straight: I paid 40 Euro for this stuff. Yes, this "stuff", at this point I cant call it any other way. This pile of unfinished code. Today I tried to play a GC as France and crashed at turn 20 and tried to stay positive anyway. Played again on a smaller scale, Austrian side. ...
by JacquesDeLalaing
Sat Jan 09, 2016 5:43 pm
Forum: Wars of Napoleon
Topic: Corps destroyed in Tilsit peace, this mess is annoying
Replies: 44
Views: 1929

Well, I don't speak for the devs and I have no deeper relationship to them at all - I'm just another forum user. This is just my opinion: we're in a niche of a niche of a niche and I think that the ageod fan-crowd is very small. I assume you can count the people who have a basic understanding of all...
by JacquesDeLalaing
Sat Jan 09, 2016 4:49 pm
Forum: Wars of Napoleon
Topic: Battle Casualties Still Too High Yet Again
Replies: 134
Views: 4399

So you two want to slow battles down because too many casualties are inflicted per round? Then indeed go for the damage-stats of models (fire or assault?). Another thing to consider is how many points of cohesion are spent for actions in combat (fire, assault, being assaulted). If you set the latter...

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