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by von Sachsen
Thu Oct 16, 2014 11:16 pm
Forum: EAW Technical support / Aide technique
Topic: Repeated Crash on City Capture
Replies: 1
Views: 2087

Repeated Crash on City Capture

I have gotten a repeated crash on capturing Edirne. When running the turn, the first battle goes fine, but immediatly after, I get an error report and the game closes.

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by von Sachsen
Thu Oct 02, 2014 11:37 pm
Forum: Help improve EAW
Topic: Public beta Patch 1.01 RC9 (upd oct 31)
Replies: 121
Views: 54323

I have gotten twice a CTD (sort of) with the strong center battle planner choice. Not always, but sometimes I choose it then get an error message flickering between the game and the desktop. The game keeps running slowly but it is unplayable and has to be closed. I can't find the log files if they w...
by von Sachsen
Sat Sep 13, 2014 12:04 am
Forum: To End All Wars
Topic: Medium artillery and rate of fire
Replies: 37
Views: 12415

lycortas2 wrote:I may just mod all of the MED/HVY artillery to stock 6 points and play a couple years and see how that affects things.


How can you mod things? I changed the ammo storage in the models files for medium and heavy guns, but it is not showing up in-game.
by von Sachsen
Tue Jul 08, 2014 8:29 pm
Forum: CW2 Mods
Topic: As in the Old Days, a new brigade and regiment name mod
Replies: 32
Views: 19068

Yep, deleting those two files worked out great. Just started a new campaign with the new version and so far so good!
by von Sachsen
Mon Jul 07, 2014 1:35 pm
Forum: CW2 Mods
Topic: As in the Old Days, a new brigade and regiment name mod
Replies: 32
Views: 19068

I'm having trouble installing and getting it to work. Every time I start the mod GC, it crashes and gives me this in the main log: [spoiler] 11:18:57 PM [Critical ] TListUnitDefs.Get ListUnitDefs Index out of range (Index/MaxIndex): 1189 1185 11:18:57 PM [Critical ] TUnit.UnSerialize Exception caugh...
by von Sachsen
Tue Nov 05, 2013 9:00 pm
Forum: Civil War II
Topic: How do you block rivers?
Replies: 6
Views: 3823

With 4 ships you can blockade crossing. If the enemy sees your ships at the beginning of the turn, he cannot plot infantry river transport over those regions. If however he cannot see them, he can plan it, but he will be either blocked or attacked by your ships in the turn process. I do not remembe...
by von Sachsen
Sat Oct 19, 2013 12:32 pm
Forum: Help improve CW2
Topic: RC4 long campaign issues
Replies: 8
Views: 5032

The main issue I have been having is Kentucky remaining blocked. Playing as the Union, both in my last game up to July 1862 and my current one of November 1861, Kentucky has remained neutral, as the South has not invaded it. Granted I could invade it, but not at the cost of 10 NM. There should be so...
by von Sachsen
Thu Dec 15, 2011 12:26 pm
Forum: PON Mods
Topic: Pride of Nations - Age of Revolution Mod
Replies: 63
Views: 63850

Out of curiosity, did you change the stats of the Boers yet? I played the Risorgimento and it felt just about right for two large conventional forces. Then I played as the Brits in the 2nd Boer War scenario and it was back to loosing 20,000 men and all of the elements while only killing 50 in one ba...
by von Sachsen
Wed Nov 30, 2011 6:13 am
Forum: Pride of Nations
Topic: Is local support bugged?
Replies: 4
Views: 3058

Are you sure they are not just leveling out? I am in the exact same situation, GB loves me(52), SP likes me(32) and the US is warmish as I haven't been using local support (16). Prussia and Austria have both at one time hated me after two crises, but have improved over the last few years, but have l...
by von Sachsen
Thu Oct 20, 2011 12:29 am
Forum: AACW Mods
Topic: Struggle for a Vast Future 1.1
Replies: 165
Views: 107902

Bummer that this version isn't stable.. I'm only patched to 1.15 in hopes that it will work, but I'm already getting crashes 3 turns in. It's crashing on processing day 15 with "Several errors have been generated and the application is stalling. Please forward to support" Has anyone seen that befor...
by von Sachsen
Thu Sep 29, 2011 8:26 am
Forum: Help to improve AACW!
Topic: AACW {public beta} patch 1.16 Release Candidate 4a - December 12, 2010
Replies: 166
Views: 78934

IIRC, hits can be replaced when not in a depot, but for full unit replacements, a depot is needed,
by von Sachsen
Tue Sep 06, 2011 3:28 pm
Forum: AGEod's American Civil War
Topic: Blockade Problem?
Replies: 12
Views: 6963

Could it be that they are on passive?
by von Sachsen
Fri Sep 02, 2011 12:28 am
Forum: RoP Mods
Topic: Berto's ROP Weathers Mod
Replies: 36
Views: 42823

An while your at it, some of the PON weathers seem to be off. Mostly blizzards in the time and place where there should be severe thunder storms and monsoons (one province in southern LA in May I think and much of India in monsoon season.) Time permitting ;)
by von Sachsen
Sat Aug 27, 2011 4:15 am
Forum: Pride of Nations
Topic: Beta Patch j
Replies: 19
Views: 10603

We are currently testing the last fixes recently introduced. The beta patch will be, most probably, released on Monday. Sorry for the "bad news". :( But you will be happy when you read all the new changelog. :thumbsup: And just when I have a four day weekend. :( Oh, well, still great to hear of thi...
by von Sachsen
Mon Aug 22, 2011 5:04 am
Forum: AGEod's American Civil War
Topic: Moving Ironclads to the Gulf?
Replies: 44
Views: 17127

I don't think you can, border states excepted. You have to ship them there from up north.
by von Sachsen
Mon Aug 22, 2011 12:10 am
Forum: AGEod's American Civil War
Topic: Moving Ironclads to the Gulf?
Replies: 44
Views: 17127

Even then you are probably better off just making river ironclads in the Midwest; even if you get past some forts, there are a lot(!) of forts that you have to run by. If you want some protection storming NO for ex I believe there are some ironclad frigates (as in has an iron band, rather than the f...
by von Sachsen
Sat Aug 20, 2011 3:00 am
Forum: Pride of Nations
Topic: Prussian Problems
Replies: 7
Views: 4125

Well as for the the ambassadors, if you have any less loyal areas you can use them to raise loyalty.
by von Sachsen
Thu Aug 18, 2011 2:50 am
Forum: Pride of Nations
Topic: Why are the people less content? They are getting everything!(almost)
Replies: 33
Views: 12118

I actually have a thread on the PI forums with a turn and the turn before it with this issue, no replies though.
http://forum.paradoxplaza.com/forum/showthread.php?553370-1.01i-militancy-decrease-not-working
by von Sachsen
Tue Aug 16, 2011 7:02 pm
Forum: Pride of Nations
Topic: naval base in patch 1.1i
Replies: 5
Views: 3780

Ah, yes that was the problem. I didn't know that, thank you.
by von Sachsen
Mon Aug 15, 2011 10:13 pm
Forum: Pride of Nations
Topic: naval base in patch 1.1i
Replies: 5
Views: 3780

Without starting a new thread, did anything change in the last patch or two in regards to replacements for naval units? I remember in earlier versions new elements would be added, but now they are not, even if the unit is stationed in a naval base.
by von Sachsen
Fri Aug 12, 2011 4:56 am
Forum: RUS Mods
Topic: New version of Fatal Years
Replies: 22
Views: 55503

Oh, don't worry I've been playing FY and enjoying it. The RED AI is scary! It is just that AACW has a special place in my heart for whatever reason and knowing that such improvements are just around the corner is both exciting and makes that much harder to enjoy the game as it is now.
by von Sachsen
Thu Aug 11, 2011 11:20 pm
Forum: RUS Mods
Topic: New version of Fatal Years
Replies: 22
Views: 55503

Looks great! Though I thought August was the month of SVF? ;)
by von Sachsen
Thu Aug 04, 2011 4:45 pm
Forum: Pride of Nations
Topic: observations patch 1.01i
Replies: 46
Views: 19530

True, but either way it seems way too fast. There are still almost ten years to go for the war to start off on the historic date and the rebels already have a huge majority. And shouldn't the border states be at least somewhat closer to 50/50 anyway ( though I'll give you that they had popular suppo...
by von Sachsen
Thu Aug 04, 2011 3:02 am
Forum: Pride of Nations
Topic: observations patch 1.01i
Replies: 46
Views: 19530

Without starting a new thread, two things: - The gain in Confederate loyalty seems really fast. In some areas it is 84% by late 1851. I would think it should only reach these levels in the last year or two before secession. In addition it is highest in the border states, which in the end didn't even...
by von Sachsen
Sun Jul 31, 2011 6:42 pm
Forum: Pride of Nations
Topic: What's the logic of having to pay for the option of sewage system several times?
Replies: 3
Views: 2701

Edit: Already answered.
by von Sachsen
Wed Jul 27, 2011 9:53 pm
Forum: Revolution Under Siege
Topic: Strategic map and White campaign
Replies: 15
Views: 7752

It would be interesting to have a chance of some sort of cooperation in the even of the two Whites linking up, though of course negotiations could always go sour...
by von Sachsen
Mon Jul 18, 2011 7:21 am
Forum: Help to improve RoP
Topic: Leader and Unit Graphics
Replies: 212
Views: 1192432

A 1744 scenario? :w00t:
by von Sachsen
Sat Jun 25, 2011 9:00 pm
Forum: AACW Mods
Topic: Struggle for a Vast Future 1.1
Replies: 165
Views: 107902

With announcement of the PON one month mod being put on hold and the RUS patch still "soon", does this mean the time for SVF has finally come? :)
by von Sachsen
Thu Jun 23, 2011 2:33 am
Forum: Pride of Nations
Topic: Unable to play the USA...
Replies: 4
Views: 2848

I'm playing USA as it was a backward country in 1850 and seems like a good place to learn. A good thing, as there is a long learning curve (or I'm a little slow). Lateley the game has been crashing, and I'm hoping the problem will be patched over. I'm not sure where to send bug reports so here are ...
by von Sachsen
Wed Jun 22, 2011 8:08 pm
Forum: Pride of Nations
Topic: Battle Results Don't Make Sense
Replies: 29
Views: 14283

Actually I think the biggest problem with this scenario is not the troop numbers (at least with the Kommandos changed to 500) but that the map has huge provinces that can be held by relatively small amounts of troops. There is very little room for maneuver for the Boers, the one thing they had to th...

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