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by Citizen X
Wed Nov 08, 2017 2:07 am
Forum: PON Mods
Topic: Official database, XLS format
Replies: 27
Views: 10371

Re: Official database, XLS format

Pocus wrote:link updated with the latest files I have!


My hero :)
by Citizen X
Thu Nov 02, 2017 11:34 am
Forum: Civil War II
Topic: Confederate Coastal Forts
Replies: 27
Views: 794

Re: Confederate Coastal Forts

While I do agree, that forts should be tuned up a little bit, they are generally working realistically. By the time the war started, most of the structures were already outdated. With range and "effectiveness" of guns exponentially growing and ships starting to get armored, the concept of ...
by Citizen X
Wed Nov 01, 2017 9:56 am
Forum: Civil War II
Topic: Synchronize Move
Replies: 8
Views: 342

Re: Synchronize Move

AFAIK, it only works on corps level, when all corps are of the same army and start from the same region.

One of the CW2 gurus might correct me here.
by Citizen X
Sat Oct 28, 2017 12:49 am
Forum: Civil War II
Topic: Cotton Embargo
Replies: 1
Views: 254

Re: Cotton Embargo

Not that I know of
by Citizen X
Thu Oct 26, 2017 5:22 pm
Forum: PON Mods
Topic: Official database, XLS format
Replies: 27
Views: 10371

Re: Official database, XLS format

Still broken :P
by Citizen X
Mon Aug 14, 2017 2:42 pm
Forum: Civil War II
Topic: Hold at all costs
Replies: 20
Views: 1374

Re: Hold at all costs

I think it has failed loggic in HAAC calculations. Formula doesn't factor in % of casualties. It only has power ratios, posture coefficients, trench value and random dice. I had 2% casualties and they retreated because on a big number of combat turns, eventually low dice roll for retreat will appea...
by Citizen X
Tue Jul 18, 2017 11:58 pm
Forum: PBEM and multiplayer matchups (all games)
Topic: CW2 opponent wanted
Replies: 2
Views: 743

Re: CW2 opponent wanted

I have
by Citizen X
Sat Jul 01, 2017 11:57 am
Forum: PBEM and multiplayer matchups (all games)
Topic: CW2 opponent wanted
Replies: 2
Views: 743

CW2 opponent wanted

Historical Attrition
Slightly Randomized Generals
Medium Delay
Easy Supply Off
Traffic Penalty Low

I play either side, you may host, game can be registered at TWC, 3-5 turns per week.

If you want to write an AAR we can go at slower pace.

Houserules as will be discussed.
by Citizen X
Fri Jun 30, 2017 10:59 am
Forum: EAW Technical support / Aide technique
Topic: Appalling lag. Is there a cure?
Replies: 10
Views: 582

Re: Appalling lag. Is there a cure?

Not an expert in Steam, but at least a part of the overlay can be disabled for certain games. Functions like messages and such, that you normally reach via shift-tab or whatever the keys are. Try to locate the exe in Steam\steamapps\common\ and change the compatibilty mode just to try. Also turning ...
by Citizen X
Fri Jun 30, 2017 8:21 am
Forum: EAW Technical support / Aide technique
Topic: Appalling lag. Is there a cure?
Replies: 10
Views: 582

Re: Appalling lag. Is there a cure?

Maybe the steam overlay is the culprit?
by Citizen X
Thu Jun 29, 2017 6:49 pm
Forum: Civil War II
Topic: Looking for PBEM Opponent (Union)
Replies: 8
Views: 792

Re: Looking for PBEM Opponent (Union)

Seems you can't receive pm yet. I am interested.
by Citizen X
Tue Jun 27, 2017 11:04 am
Forum: Modding AGE engine games
Topic: AgeWiki problem
Replies: 1
Views: 1587

AgeWiki problem

Is it just me?
Agewiki pages are blank for me, regardless of browser (haven't tried ie on other machine though). I can see the "source" page but apart from that all else is blank.

Or did it move to somewhere else than ageod.net?
:confused:
by Citizen X
Thu May 25, 2017 11:46 pm
Forum: Wars of Napoleon
Topic: Can the Austria join Coalition in 1805 Scripted Event be removed?
Replies: 5
Views: 1416

Re: Can the Austria join Coalition in 1805 Scripted Event be removed?

I agree here. There are reasons for Austria and France to get along, as Talleyrand pointed out to Napoleon. I love the effort being put into those scripts, wich bring the game alive, especially in singleplayer. They should be optional though in MP in the regard to questions of alliance and war and p...
by Citizen X
Tue May 23, 2017 9:58 am
Forum: AGEod's American Civil War
Topic: Promotions
Replies: 1
Views: 1063

Re: Promotions

Find the leader on the map, put him into an own stack (must be leader), find the promotion special order (same column as where you form divisions etc), press button, wait till next turn, voilá.
by Citizen X
Sun May 14, 2017 10:12 am
Forum: Wars of Napoleon
Topic: Setup Occupation
Replies: 8
Views: 1390

Re: Setup Occupation

Also affects eastern Prussia Byalistock region. If the supply issue is the reason (which is a poor solution imo if that is the case), then why even bother with the national borders where they are located? Totally forgot, that Prussia got that in the third Polish division. So I never really took not...
by Citizen X
Thu May 11, 2017 10:22 pm
Forum: Help improve WON
Topic: game chrashes
Replies: 1
Views: 262

Re: game chrashes

The sticky in the Technical Support section solved it for me.
by Citizen X
Mon May 08, 2017 11:36 pm
Forum: Civil War II
Topic: Beauregard: Risen from the Dead to Lead the South
Replies: 5
Views: 1060

Re: Beauregard: Risen from the Dead to Lead the South

If Beauregard exists he gets put out of the game correctly. Allthough, in altered-stats-mode he gets different stats.
by Citizen X
Mon May 08, 2017 11:33 pm
Forum: PON Conflict in Europe - Redux
Topic: *General Player to Player Comments
Replies: 336
Views: 17624

Re: *General Player to Player Comments

We should at least try for new players. If none currently comes, I could run another one besides US in "defensive" mode.

Anybody has email of former players?
by Citizen X
Thu Mar 09, 2017 2:44 pm
Forum: Wars of Napoleon
Topic: "Crazy Surrending rules & Ageod backup for this game"
Replies: 24
Views: 3350

Re: "Crazy Surrending rules & Ageod backup for this game"

Ageod titles, with all that has been done over the years on the machine side, still rely on the players insight and wisdom. That not everything that the code allows is a valid choice in order to have a good game. People forget that we play together to have fun. No code can substitute that. Not when ...
by Citizen X
Tue Feb 28, 2017 9:29 pm
Forum: PON Conflict in Europe - Redux
Topic: *Diplomacy, News Reports and Announcements
Replies: 186
Views: 10744

Re: *Diplomacy, News Reports and Announcements

+++ US Secretary of State - Official Bulletin +++

The US government proudly and happily announces the completion of a masterpiece of American engineer-craft. As of today a railway connects our NewYork with California.
by Citizen X
Tue Feb 28, 2017 9:26 pm
Forum: PON Conflict in Europe - Redux
Topic: *Diplomacy, News Reports and Announcements
Replies: 186
Views: 10744

Re: *Diplomacy, News Reports and Announcements

+++ US Secretary of State - Official Bulletin +++

The US government expresses its content about the recent peace agreements that have been met in Europe and endorses its outcome.
by Citizen X
Sun Feb 26, 2017 10:05 pm
Forum: ACW History Club / Histoire de la Guerre de Sécession
Topic: Things I've been wrong about (or learned, or both)
Replies: 23
Views: 2099

Re: Things I've been wrong about (or learned, or both)

The terms brigade and divisions were actually used differently in the respective armies. If I remember correctly, it was a matter of size, due to the different supply with officers in both armies. A brigade is referred to as a formation of subunits that work together to achieve a certain tactical ta...
by Citizen X
Thu Feb 09, 2017 2:00 am
Forum: Wars of Napoleon
Topic: "Crazy Surrending rules & Ageod backup for this game"
Replies: 24
Views: 3350

Re: "Crazy Surrending rules & Ageod backup for this game"

Aren't those peace options one-way-streets? I always thought that certain conditions need to be met and then Austria can't do anything about it.

Is there any possibilty to force peace on an opponent in WON and how?
by Citizen X
Tue Feb 07, 2017 11:20 am
Forum: PON Conflict in Europe - Redux
Topic: *Diplomacy, News Reports and Announcements
Replies: 186
Views: 10744

Re: *Diplomacy, News Reports and Announcements

+++ US Secretary of State - Official Bulletin +++ *** Treaty of Kuwait signed *** To even out tensions in Arabia and preserve our two nations' natural interests, the government of the United States of America and the Sublime Porte come to the following agreements. 1. The United States hand over the...
by Citizen X
Mon Feb 06, 2017 11:31 am
Forum: PBEM and multiplayer matchups (all games)
Topic: WON Game
Replies: 3
Views: 1707

Re: WON Game

I am currently in a game so couldnt garantee turns on a daily basis. I can play both versions.
by Citizen X
Sun Jan 29, 2017 1:28 am
Forum: CW2 Technical support / Aide technique
Topic: CW II Update malware report
Replies: 3
Views: 468

Re: CW II Update malware report

No problem via Matrix
by Citizen X
Fri Jan 27, 2017 6:54 pm
Forum: Wars of Napoleon
Topic: Wallachia and Moldavia ? <vassal of ottoman>
Replies: 8
Views: 1438

Re: Wallachia and Moldavia ? <vassal of ottoman>

Vassal is not a term with just one meaning. In the case of Wallachia it meant a state of suzerainity, wich means they were not only paying tribute while still independent. Their foreign relations were also ruled by the Sublime Porte, too. Their relation was such that they enjoyed certain freedom in ...
by Citizen X
Thu Jan 26, 2017 8:59 pm
Forum: Help improve CW2
Topic: Matagorda - Block Cotton selling
Replies: 48
Views: 2656

Re: Matagorda - Block Cotton selling

Dang, I hope I haven't driven anybody to go off to a corner and cut their own wrists http://i658.photobucket.com/albums/uu305/Der_Ami_At_Bucket/Smileys/huh.gif Anyway, back to more game and less pathos ;) IMHO the way Export Cotton works now does not reasonably represent the role cotton played in t...
by Citizen X
Wed Jan 25, 2017 1:04 am
Forum: Help improve CW2
Topic: Matagorda - Block Cotton selling
Replies: 48
Views: 2656

Re: Matagorda - Block Cotton selling

I hear ya. In all honesty, I consider threads like this to be more about preparing for CW3, than changing CW2. Someone might make an awesome mod, but other then that... In trying to step back and get the big picture on the topic of making cotton more important, it occurred to me that maybe a better...
by Citizen X
Tue Jan 24, 2017 4:09 pm
Forum: Help improve CW2
Topic: Matagorda - Block Cotton selling
Replies: 48
Views: 2656

Re: Matagorda - Block Cotton selling

My god, we created a monster. :mdr: At the beginning I stated, that the mechanism is good as is. Needs a bit of tweaking in the amount of gold in costs and gains. We had a saying when I was still in the IT: Never change a running system. Before a complete overhaul of such a minor part of the game is...

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