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by Citizen X
Sat Apr 04, 2020 9:48 am
Forum: Civil War II
Topic: Elbow to Elbow or Support Element Width
Replies: 2
Views: 112

Re: Elbow to Elbow or Support Element Width

Seems they only take up one slot per unit, though. At least that was the understanding 10 years ago :papy:
by Citizen X
Sat Mar 21, 2020 6:18 pm
Forum: Pride of Nations
Topic: The Sinews of your Nation
Replies: 1
Views: 225

Re: The Sinews of your Nation

A long read is here: http://www.ageod-forum.com/viewtopic.php?28767-Manufacturing-Italy-(a-PoN-GC)&p=267217&viewfull=1#p267217 In short, you sell to domestic and foreign demand. You are making plus, when the input materials cost you less then what you receive as revenue, naturally. In PON th...
by Citizen X
Sat Mar 21, 2020 12:39 pm
Forum: Pride of Nations
Topic: Is it possible to annex or take ownership of Siam?
Replies: 2
Views: 361

Re: Is it possible to annex or take ownership of Siam?

Not unless you have a claim on any of the provinces, afaik. I wonder actually why the white peace mechanism doesn't kick in, in some situations like this. Generally, it is a misconception that in PON the gain of land is a gain of power. It is not. Quite the contrary actually. From an economic perspe...
by Citizen X
Wed Feb 26, 2020 11:58 pm
Forum: Civil War II
Topic: Using the Union Navy
Replies: 8
Views: 829

Re: Using the Union Navy

1. Unless you have a substantial surplus in troops. It can give commanders experience and make them promotable. Many use Hooker to take the forts outside North Carolina. Other than that, yes, simply siege them down. 2. Bombardment, afaik, only works while moving. The can be worn by supply lack though.
by Citizen X
Tue Feb 25, 2020 7:12 pm
Forum: Civil War II
Topic: Using the Union Navy
Replies: 8
Views: 829

Re: Using the Union Navy

There is only my two cents. Out of my head though. Brigs in the blockade boxes generate income for the South, merchantships in the shipping box generate income for the North and distribute supply. Transports hold supply and carry troops. Frigates interrupt merchants. Steam frigates are not worth bui...
by Citizen X
Sat Jan 11, 2020 6:19 pm
Forum: PON Mods
Topic: PON-PAN: Playing Any Nation
Replies: 31
Views: 19554

Re: PON-PAN: Playing Any Nation

If I remember correctly, every nation needs an own laws&reforms file. That can be done by taking for instance that of Brazil and adjust it to fit the nation that you want to play.
But this has maybe been adressed with the last patch. It is a few years in the past.
by Citizen X
Tue Dec 17, 2019 10:28 pm
Forum: Civil War II
Topic: Transport Impact on Union Economy
Replies: 3
Views: 999

Re: Transport Impact on Union Economy

I believe this is just a mixup in terms. I tried for both nations to generate WS and $ by sending ships with the transport property to every box around. It will only shuffle supply or provide supply for an attached fleet. In that it can help provide WS and $ because fleets stay supplied for a more t...
by Citizen X
Sat Dec 14, 2019 10:19 am
Forum: Civil War II
Topic: Transport and Strategic Movement Question
Replies: 4
Views: 1826

Re: Transport and Strategic Movement Question

To my knowledge, transports don't augment Ws and $ generation. Only brigs and merchant ships do.
by Citizen X
Wed Dec 11, 2019 10:32 am
Forum: Pride of Nations
Topic: German Economoy 1880 Start
Replies: 3
Views: 1550

Re: German Economoy 1880 Start

Overstock goes to waste. Indicated by large amounts being lost to other reasons than production and selling to the populace.
by Citizen X
Sat Dec 07, 2019 12:57 pm
Forum: Civil War II
Topic: Points to know for the Confederates
Replies: 7
Views: 1498

Re: Points to know for the Confederates

A supply cartridge might be benefitial. It gets you a combat bonus, but on the other hand uses up support unit slots in battle. Do they? As in a carrage could take an arty slot? I find that hard to believe. It was always my understanding, that all frontline units take up the frontline slots and all...
by Citizen X
Fri Dec 06, 2019 10:08 am
Forum: Civil War II
Topic: Points to know for the Confederates
Replies: 7
Views: 1498

Re: Points to know for the Confederates

The division itself is just a normal division as described elsewhere. I have it contain an "event" brigade, like the Orphan Brigade. If you take Durks advice it makes sense to take advantage of Lee's immense command radius and make it a corps of his army. That will give extra punch at leas...
by Citizen X
Thu Dec 05, 2019 1:01 pm
Forum: Field of Glory: Empires
Topic: Poll on decisions
Replies: 9
Views: 1924

Re: Poll on decisions

Develop Infrastructures Gather food from the land By the time it really makes a difference, my empires tended to be of a size where I didn't need to rely on them and so any drawbacks had more impact than the benefits. The others I used especially for small nations, where each of them could be a game...
by Citizen X
Thu Dec 05, 2019 12:53 pm
Forum: Civil War II
Topic: Points to know for the Confederates
Replies: 7
Views: 1498

Re: Points to know for the Confederates

First you need a decent leader and experienced troops
by Citizen X
Wed Nov 27, 2019 6:14 pm
Forum: Civil War II
Topic: Division composition question
Replies: 26
Views: 3169

Re: Division composition question

I realize my reply was kind of disjointed, but yes, infantry divisions and cavalry divisions need some artillery units, not many, but some. I do build a Union artillery division for the Army of the Potomac with an artillery capably leaders. You can do the same with the South if you can gather enoug...
by Citizen X
Sat Nov 23, 2019 11:25 pm
Forum: Civil War II
Topic: Commanding generals and supporting units
Replies: 5
Views: 861

Re: Commanding generals and supporting units

If he got no combat units with him, he won't need support. Support in battle terms would include artillery though. So your question is unclear.
by Citizen X
Fri Nov 01, 2019 9:28 am
Forum: To End All Wars
Topic: Okay, I surrender
Replies: 14
Views: 2068

Re: Okay, I surrender

Don't own it so just shooting into the dark. I would try Patch_EAW_v1.0 or simply Patch_EAW . Latest patch is beyond 1.02 I believe.
by Citizen X
Thu Oct 31, 2019 11:43 am
Forum: Pride of Nations
Topic: Italy
Replies: 1
Views: 1357

Re: Italy

There should be coal in the Toscana, iirc. But essentially commerce is a crucial part of the game. The F4, F11 screens are often no big help in assessing incomes correctly. Often it is cheapest to buy, as opposed to produce yourself. The tricky part is to secure a steady flow of supply and in return...
by Citizen X
Fri Oct 18, 2019 9:57 pm
Forum: Field of Glory: Empires
Topic: New patch makes the game even better
Replies: 6
Views: 2271

Re: New patch makes the game even better

Great game indeed.

What really lacks though is the possibilty for ingame messages in MP.
by Citizen X
Wed Oct 16, 2019 11:00 am
Forum: Civil War II
Topic: Blockade Runner
Replies: 2
Views: 1109

Re: Blockade Runner

1. IIRC he loses the trait when promoted. So don't. 2. Parking in blockade boxes is not moving. Trait doesn't apply there. 3. It is better to use your brigs getting supply. Frigates are better intercepters, but you can't just damage the Union economy so substantially to make the investment worthwhil...
by Citizen X
Mon Oct 14, 2019 2:52 pm
Forum: CW2 AARs
Topic: Naturamix(CSA) vs Murtagks(USA) Freedom!* (exclusions may apply)
Replies: 40
Views: 6211

Re: Naturamix(CSA) vs Murtagks(USA) Freedom!* (exclusions may apply)

About the first thing I learned in the game was "Cities are traps" ^^
Thx for sharing.
by Citizen X
Wed Oct 09, 2019 10:58 am
Forum: PBEM and multiplayer matchups (all games)
Topic: Looking Opponents PON (PBEM)
Replies: 25
Views: 5665

Re: Looking Opponents PON (PBEM)

While I have a bit of experience in such things, unfortunately I have no timeslots left. :pleure: However, here is an advice: the game has a lot of turns and if you want to see the end or at least make it into 1890's your greatest concern is to get the game going at all. It is not the game mechanics...
by Citizen X
Wed Oct 09, 2019 12:51 am
Forum: PBEM and multiplayer matchups (all games)
Topic: Looking Opponents PON (PBEM)
Replies: 25
Views: 5665

Re: Looking Opponents PON (PBEM)

You guys know how to motivate :innocent:
by Citizen X
Sun Oct 06, 2019 8:40 pm
Forum: Pride of Nations
Topic: Quick PON Survey
Replies: 6
Views: 2060

Re: Quick PON Survey

Although I played many both, MP as well as SP, I never actually finished one to the last drop. MP games tend to break at some point for various reasons. SP I abandon when the outcome becomes so clear that it is hard for me to keep motivation up. I get more fun out of finding the best way to use the ...
by Citizen X
Fri Sep 27, 2019 3:18 pm
Forum: PON Mods
Topic: Playable MODs?
Replies: 1
Views: 532

Re: Playable MODs?

Mod as community mod? Then it depends what "good" means to you. China with merchant ships or the Spain and China mod are there for you if you want to play those nations. Kensai two mods add a lot of punch to playing Austria, Prussia, Japan. All are different in size and purpose. The proble...
by Citizen X
Thu Sep 26, 2019 9:57 am
Forum: Pride of Nations
Topic: DOW not happening?
Replies: 6
Views: 1850

Re: DOW not happening?

Having an objective does not automatically mean you get an opportunity to DOW. That is WAD. You can try the route of degrading relationship and forge casus belli. US Imperialism is also hempered by its faction modifiers. The Cuba situation has a chain of events attached to it, though, that fires aro...
by Citizen X
Mon Sep 23, 2019 12:20 pm
Forum: PON Technical Support / Aide Technique
Topic: EvalStrucCount
Replies: 10
Views: 839

Re: EvalStrucCount

That is what I feared. Thx for looking into it.
I did a lot of testing with various settings to no avail and I hoped I might have missed something fundamental.
by Citizen X
Mon Sep 23, 2019 12:17 pm
Forum: Pride of Nations
Topic: DOW not happening?
Replies: 6
Views: 1850

Re: DOW not happening?

scenario?
by Citizen X
Wed Sep 18, 2019 11:11 pm
Forum: Pride of Nations
Topic: Historical Resource Placement?
Replies: 7
Views: 2084

Re: Historical Resource Placement?

It vseems to me that recent updates have imbalanced the relative amount of resources a bit by beefing some places.
by Citizen X
Sun Sep 08, 2019 4:45 pm
Forum: PON Technical Support / Aide Technique
Topic: EvalStrucCount
Replies: 10
Views: 839

Re: EvalStrucCount

Nikel wrote:Besides Bohemond knowledge as a modder.


Have you ever tried Berto's apps, AGElint and AGEpp?


No, never. Thx for pointing out
by Citizen X
Fri Sep 06, 2019 11:34 am
Forum: Field of Glory: Empires
Topic: Alliances
Replies: 1
Views: 1062

Alliances

I don't know about everybody else, but allies not called into war because of an own alliance with the attacker, makes an alliance system pretty much pointless, imho.

:papy:

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