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by Citizen X
Sun Sep 08, 2019 4:45 pm
Forum: PON Technical Support / Aide Technique
Topic: EvalStrucCount
Replies: 8
Views: 141

Re: EvalStrucCount

Nikel wrote:Besides Bohemond knowledge as a modder.


Have you ever tried Berto's apps, AGElint and AGEpp?


No, never. Thx for pointing out
by Citizen X
Fri Sep 06, 2019 11:34 am
Forum: Field of Glory: Empires
Topic: Alliances
Replies: 1
Views: 277

Alliances

I don't know about everybody else, but allies not called into war because of an own alliance with the attacker, makes an alliance system pretty much pointless, imho.

:papy:
by Citizen X
Thu Sep 05, 2019 7:07 pm
Forum: PON Technical Support / Aide Technique
Topic: EvalStrucCount
Replies: 8
Views: 141

Re: EvalStrucCount

https://www.leqg.org/doc/age/www.ageod.net/agewiki/EvalStrucCount.html FactionTag does not have $ in it.... So I'm guessing something to do with that... Please post the actual script code you are using... I don't use faction tags with $. But I tested with both. This is an old script by JimNC that I...
by Citizen X
Thu Sep 05, 2019 11:04 am
Forum: PON Technical Support / Aide Technique
Topic: EvalStrucCount
Replies: 8
Views: 141

EvalStrucCount

When I use EvalStrucCount in PON with the FACALL parameter, the game crashes at script execution. Main log has the line 09:54:53 [Critical ] TScriptEngine.Parse Exception caught: Access violation at address 00858C03 in module 'PON.exe'. Read of address 0000022C while parsing line 2836 : EvalStrucCou...
by Citizen X
Sat Aug 31, 2019 11:08 pm
Forum: Field of Glory: Empires
Topic: How do you disband a building?
Replies: 2
Views: 313

Re: How do you disband a building?

Leftclick on a building. If it can be disassembled you will find a button on the left side, below the icon.
by Citizen X
Tue Aug 27, 2019 12:52 pm
Forum: Modding AGE engine games
Topic: Augmented Economy (e.g. PON) - Merchandise Prices
Replies: 3
Views: 400

Re: Augmented Economy (e.g. PON) - Merchandise Prices

Thank you, Nikel. That was a start. It seems that these are responsible for what every faction reads in their respective logs. I believe I found it. Quite simple, the next line after GlobSupplyMod|100|100 Needs evaluation but I think it is just the UID of the merchandise, alongside the current price...
by Citizen X
Mon Aug 26, 2019 3:59 pm
Forum: Modding AGE engine games
Topic: SelectFaction
Replies: 6
Views: 566

Re: SelectFaction

True, Nikel. While they contain UID and FactionTag, they have no Alias. Maybe I am missing something. I might explain. I was craving through 1880 eventfiles in PON. You have a lot lines like in 1880WinC Events Fixes.sct SelectFaction = $TUR ChangeUnitPool = $uni_TUR_Gd_1870_Corps;-4 where I would wr...
by Citizen X
Mon Aug 26, 2019 2:46 pm
Forum: Pride of Nations
Topic: Serial #?
Replies: 2
Views: 434

Re: Serial #?

Yep, Paradox sold it.
by Citizen X
Mon Aug 26, 2019 2:44 pm
Forum: Modding AGE engine games
Topic: SelectFaction
Replies: 6
Views: 566

Re: SelectFaction

Gracias otra vez, as the Russians are saying.

I always done it the first way and this might shed light on something that I recently stumbled over. Or maybe not. :wacko:
I haven't found an alias file for factions in my PON installation. But is there any and I just didn't find it?
by Citizen X
Mon Aug 26, 2019 11:38 am
Forum: Modding AGE engine games
Topic: Augmented Economy (e.g. PON) - Merchandise Prices
Replies: 3
Views: 400

Augmented Economy (e.g. PON) - Merchandise Prices

Where in the .hst or other host file are the current prices of merchandises being stored?

I am working on some automated evaluation
(Yes JimNC, based on your works. Will be sending you the files when finished, of course)
by Citizen X
Mon Aug 26, 2019 11:32 am
Forum: Modding AGE engine games
Topic: SelectFaction
Replies: 6
Views: 566

SelectFaction

Do either of these two work?

SelectFaction = ITA
SelectFaction = $ITA
by Citizen X
Tue Aug 06, 2019 8:20 pm
Forum: Pride of Nations
Topic: Colonial Level Needed to Satisfy Objective Requirement
Replies: 2
Views: 723

Re: Colonial Level Needed to Satisfy Objective Requirement

You need to have infantry there afaik and military contrlol. Should work from protectorate onwards.
by Citizen X
Tue Jul 30, 2019 1:04 am
Forum: PBEM and multiplayer matchups (all games)
Topic: Looking Opponents PON (PBEM)
Replies: 4
Views: 1219

Re: Looking Opponents PON (PBEM)

With 32 years and 4 months of playing this will indeed be epic. :papy: :hat: :mdr:
by Citizen X
Thu Jul 25, 2019 9:08 am
Forum: Field of Glory: Empires
Topic: Empires tip #1: Making a round trip
Replies: 9
Views: 1736

Re: Empires tip #1: Making a round trip

He also knows crocodiles and patisserie. And a beautiful nose.
by Citizen X
Mon Jul 22, 2019 12:11 am
Forum: Field of Glory: Empires
Topic: Empires tip #1: Making a round trip
Replies: 9
Views: 1736

Re: Empires tip #1: Making a round trip

Up to here I was convinced everybody had read those in his own language :P
by Citizen X
Wed Jul 10, 2019 10:58 pm
Forum: General discussions
Topic: Looking for like minded
Replies: 4
Views: 2846

Re: Looking for like minded

If I remember correctly, older engines of AGEOD are up for licensing, so this might be the way to go. From my project experience I would say that, research, scratch, script etc eat up a mountain of working hours even before the first line of code is written or the first graphics are drawn. I can onl...
by Citizen X
Tue Jul 02, 2019 11:51 pm
Forum: Alea Jacta Est
Topic: The 'punish' decision.
Replies: 5
Views: 1585

Re: The 'punish' decision.

Dunno about AIE but in other games' Gamedata folder is a subfolder called "RgnDecisions" with all regional decision files. Open in a texteditor and have a look Here is a sample set of possible conditions for a decision to be valid in a region: MinControl = 90 MinCP = 101 MustBeOwnedRegion ...
by Citizen X
Mon Jul 01, 2019 5:29 pm
Forum: Field of Glory: Empires
Topic: FOG:E Multiplayer(!)
Replies: 10
Views: 1743

Re: FOG:E Multiplayer(!)

Thanks guys, for explaining it in detail.

(Did it really just take three people to screw in my light bulb :rofl: )
by Citizen X
Sat Jun 29, 2019 12:29 am
Forum: Field of Glory: Empires
Topic: FOG:E Multiplayer(!)
Replies: 10
Views: 1743

Re: FOG:E Multiplayer(!)

don't see why not, the game runs on each player's PC. so you can put together a script, everyone loads it and it is then part of the game. All the Matrix/Slitherine system does is to handle the save game file transfers and runs the turn once they are all in. So akin to the role played by the host p...
by Citizen X
Thu Jun 27, 2019 7:11 pm
Forum: Field of Glory: Empires
Topic: FOG:E Multiplayer(!)
Replies: 10
Views: 1743

Re: FOG:E Multiplayer(!)

loki100 wrote:yes, there is no conventional PBEM with swapping files etc, it all done via the server.

I've found it a lot easier, especially if playing multiple test games at the same time.



That means that there will be no scripting as we up to here knew it? On the running game I mean.
by Citizen X
Tue Jun 25, 2019 10:26 am
Forum: Field of Glory: Empires
Topic: ---> The manual is out <---
Replies: 4
Views: 1481

Re: ---> The manual is out <---

A few years ago I used to work for a printing company. Some documents were proofread like a dozen times. And when you had the product in the hand, you still found a printing error that jumped you right into the eye on friggin' page one.
:bonk: :mdr:
by Citizen X
Sat May 25, 2019 12:38 pm
Forum: Civil War II
Topic: Replacements
Replies: 3
Views: 1987

Re: Replacements

You receive a few free replacements in the first few months of the campaign in CW2, if I recall correctly. If I do recall correctly it has been done to reflect the buildup of the armies in the first months of the war. Anyways, later they can be purchased as described above. They are however not alwa...
by Citizen X
Fri May 24, 2019 10:40 am
Forum: Civil War II
Topic: Replacements
Replies: 3
Views: 1987

Re: Replacements

The following is a slightly editied version of Captain Orso's article on replacements that used to be on the CW2 Wiki. Hope it helps Definition Replacements are a Resource used to return elements to full strength which are missing hits--as per the element detail window--and to replace entire element...
by Citizen X
Tue Apr 30, 2019 9:16 am
Forum: General discussions
Topic: The AGE WIKI is up again!
Replies: 4
Views: 3917

Re: The AGE WIKI is up again!

Kudos for this goes to Lafrite alone.

While true that I converted the HTML code found at wayback machine back to Wiki Code, this is presumably AntoniusPius 's HTML backup of the old Wiki. I might get corrected there.

Good job, Lafrite and AntoniusPius.

:hat: :hat:
by Citizen X
Tue Apr 30, 2019 9:15 am
Forum: Modding AGE engine games
Topic: ChgFormedCmdMax
Replies: 25
Views: 6361

Re: ChgFormedCmdMax

Kudos for this goes to Lafrite alone.

While true that I converted the HTML code found at wayback machine back to Wiki Code, this is presumably AntoniusPius 's HTML backup of the old Wiki. I might get corrected there.

Good job, Lafrite and AntoniusPius.

:hat: :hat:
by Citizen X
Tue Apr 30, 2019 9:14 am
Forum: News from AGEod
Topic: The AGE WIKI is up again!
Replies: 1
Views: 5775

Re: The AGE WIKI is up again!

Kudos for this goes to Lafrite alone.

While true that I converted the HTML code found at wayback machine back to Wiki Code, this is presumably AntoniusPius 's HTML backup of the old Wiki. I might get corrected there.

Good job, Lafrite and AntoniusPius.

:hat: :hat:
by Citizen X
Tue Apr 30, 2019 9:12 am
Forum: Modding AGE engine games
Topic: The AGE WIKI is up again!
Replies: 2
Views: 3807

Re: The AGE WIKI is up again!

Kudos for this goes to Lafrite alone.

While true that I converted the HTML code found at wayback machine back to Wiki Code, this is presumably Lafrite 's HTML backup of the old Wiki. I might get corrected there.

Good job, Lafrite.

:hat: :hat:
by Citizen X
Mon Apr 15, 2019 9:57 pm
Forum: General discussions
Topic: The horror
Replies: 7
Views: 4528

Re: The horror

Totally speechless .....
by Citizen X
Sat Apr 13, 2019 10:06 am
Forum: Modding AGE engine games
Topic: ChgFormedCmdMax
Replies: 25
Views: 6361

Re: ChgFormedCmdMax

Too bad it is not the Wiki code. But still a huge step onward.

I spent several weeks to transform the HTML Code of the wayback machine into Wiki Code. Just got finished. Will see how your safe can fit in after Easter Holidays.

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