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by Citizen X
Tue Apr 30, 2019 9:16 am
Forum: General discussions
Topic: The AGE WIKI is up again!
Replies: 4
Views: 1173

Re: The AGE WIKI is up again!

Kudos for this goes to Lafrite alone.

While true that I converted the HTML code found at wayback machine back to Wiki Code, this is presumably AntoniusPius 's HTML backup of the old Wiki. I might get corrected there.

Good job, Lafrite and AntoniusPius.

:hat: :hat:
by Citizen X
Tue Apr 30, 2019 9:15 am
Forum: Modding AGE engine games
Topic: ChgFormedCmdMax
Replies: 25
Views: 3427

Re: ChgFormedCmdMax

Kudos for this goes to Lafrite alone.

While true that I converted the HTML code found at wayback machine back to Wiki Code, this is presumably AntoniusPius 's HTML backup of the old Wiki. I might get corrected there.

Good job, Lafrite and AntoniusPius.

:hat: :hat:
by Citizen X
Tue Apr 30, 2019 9:14 am
Forum: News from AGEod
Topic: The AGE WIKI is up again!
Replies: 1
Views: 1674

Re: The AGE WIKI is up again!

Kudos for this goes to Lafrite alone.

While true that I converted the HTML code found at wayback machine back to Wiki Code, this is presumably AntoniusPius 's HTML backup of the old Wiki. I might get corrected there.

Good job, Lafrite and AntoniusPius.

:hat: :hat:
by Citizen X
Tue Apr 30, 2019 9:12 am
Forum: Modding AGE engine games
Topic: The AGE WIKI is up again!
Replies: 1
Views: 859

Re: The AGE WIKI is up again!

Kudos for this goes to Lafrite alone.

While true that I converted the HTML code found at wayback machine back to Wiki Code, this is presumably Lafrite 's HTML backup of the old Wiki. I might get corrected there.

Good job, Lafrite.

:hat: :hat:
by Citizen X
Mon Apr 15, 2019 9:57 pm
Forum: General discussions
Topic: The horror
Replies: 7
Views: 1744

Re: The horror

Totally speechless .....
by Citizen X
Sat Apr 13, 2019 10:06 am
Forum: Modding AGE engine games
Topic: ChgFormedCmdMax
Replies: 25
Views: 3427

Re: ChgFormedCmdMax

Too bad it is not the Wiki code. But still a huge step onward.

I spent several weeks to transform the HTML Code of the wayback machine into Wiki Code. Just got finished. Will see how your safe can fit in after Easter Holidays.
by Citizen X
Tue Mar 26, 2019 10:29 am
Forum: Civil War II
Topic: Civil War 3 suggestion that I like so much I'm posting it again ;)
Replies: 17
Views: 4903

Re: Civil War 3 suggestion that I like so much I'm posting it again ;)

grimjaw wrote:There is such a thing as too much realistic modeling when it comes to a game.


:thumbsup:
by Citizen X
Fri Mar 22, 2019 9:27 am
Forum: Modding AGE engine games
Topic: SetCustomMM
Replies: 4
Views: 2291

Re: SetCustomMM

Thx a lot, guys
by Citizen X
Thu Mar 21, 2019 3:51 pm
Forum: Modding AGE engine games
Topic: SetCustomMM
Replies: 4
Views: 2291

SetCustomMM

Again a command, that I have no clue of.

SetCustomMM

Anybody knows what that is supposed to do?
by Citizen X
Thu Mar 21, 2019 11:56 am
Forum: Field of Glory: Empires
Topic: Duration of one turn ?
Replies: 21
Views: 2971

Re: Duration of one turn ?

allan_boa wrote:No leaders traits ?? That's not cool ... :pleure:
Was expecting so much about this game ... but now ,,, :confused: :confused: :confused:


https://www.youtube.com/watch?v=82CtZX9gmZ8
by Citizen X
Mon Mar 18, 2019 12:59 am
Forum: Modding AGE engine games
Topic: ChgFormedCmdMax
Replies: 25
Views: 3427

Re: ChgFormedCmdMax

Currently nothing. I was just sorting stuff on my harddisk, really. With the new engine at the gates I started going through the stuff I had written down about the old one. Which wasn't much because everything seemed to be online.
by Citizen X
Fri Mar 15, 2019 1:58 pm
Forum: Modding AGE engine games
Topic: ChgFormedCmdMax
Replies: 25
Views: 3427

Re: ChgFormedCmdMax

Thank you so much.
Note to self: Take better notes :P
by Citizen X
Fri Mar 15, 2019 12:08 pm
Forum: Modding AGE engine games
Topic: ChgFormedCmdMax
Replies: 25
Views: 3427

ChgFormedCmdMax

Anybody remembers what this command was meant to do?
ChgFormedCmdMax
by Citizen X
Wed Feb 27, 2019 9:56 am
Forum: General discussions
Topic: AGEOD Engine 3.x vs 2x ?
Replies: 14
Views: 4499

Re: AGEOD Engine 3.x vs 2x ?

PON is the sole game running in DirectX 9, with a work from an external developer. The PON map has its own thread (this you can see, regions are blurred then get a better definition once you stop scrolling) and there is no hiccup when you zoom. The rest is DirectX8 based (yes that's old). Several e...
by Citizen X
Sun Feb 24, 2019 5:26 pm
Forum: Civil War II
Topic: Belle Boyd
Replies: 2
Views: 3003

Re: Belle Boyd

Here detection bonus applies in an entire theatre of war.
by Citizen X
Fri Feb 22, 2019 9:49 am
Forum: Pride of Nations
Topic: Reading selection?
Replies: 6
Views: 3260

Re: Reading selection?

Engels' excellent "Notes on the War" spring to mind. A series of essays on the Franco-Prussian War 1870-1871. Published in the Pall Mall Gazette. Here is a transcript.
https://www.marxists.org/archive/marx/w ... notes-war/
by Citizen X
Wed Feb 20, 2019 12:21 am
Forum: Civil War II
Topic: Construction Capability
Replies: 9
Views: 3552

Re: Construction Capability

Ok. We are talking about the same thing. ;) I never observed a cap in the number of units that can be build in a city. Some units require a certain structure to get built, so such a cap in numbers might still exist. Naval units need a naval facility to get built, e. g.. Those also speed up the the c...
by Citizen X
Tue Feb 19, 2019 8:26 pm
Forum: Civil War II
Topic: Construction Capability
Replies: 9
Views: 3552

Re: Construction Capability

Yip. Not what you are talking about? :)
by Citizen X
Tue Feb 19, 2019 3:12 pm
Forum: To End All Wars
Topic: German strategy in the first world war
Replies: 2
Views: 3149

Re: German strategy in the first world war

Nice read. Thanks. The "tacticization of strategy" is something that every field of operation suffers from. No matter if civil or military. Too many short minded and self interested out there. And then societies, enterprises, armies run into desaster, because we don't train our administrat...
by Citizen X
Tue Feb 19, 2019 10:15 am
Forum: Civil War II
Topic: Construction Capability
Replies: 9
Views: 3552

Re: Construction Capability

Hm, maybe look at it after one turn resolution. Just had a Timbreclad ready one turn earlier than in the one with smaller capability.
by Citizen X
Mon Feb 18, 2019 1:11 pm
Forum: Civil War II
Topic: Construction Capability
Replies: 9
Views: 3552

Re: Construction Capability

Afaik construction capability affects buildtime. Where cities have land capability and harbors and such have naval capability. This should effect mostly large units like big brigades, cannons and ships. Just order a few timberclads along the Ohio and you will see that days-to-build differs quite wel...
by Citizen X
Sat Feb 16, 2019 10:53 am
Forum: CW2 AARs
Topic: Naturamix(CSA) vs Murtagks(USA) Also Late to the Afterparty
Replies: 41
Views: 1767

Re: Naturamix(CSA) vs Murtagks(USA) Also Late to the Afterparty

Thanks a lot for an entertaining AAR. Same goes to Murtagks.
by Citizen X
Mon Feb 11, 2019 11:53 am
Forum: Wars of Napoleon
Topic: Fort building
Replies: 8
Views: 3764

Re: Fort building

Just making sure.
With Wordpad you must doublecheck that you save it as plaintext, because when you save with formatting information in it it won't work.
by Citizen X
Sun Feb 10, 2019 12:12 am
Forum: Pride of Nations
Topic: Any recommended Linux wine tweaks?
Replies: 1
Views: 3741

Re: Any recommended Linux wine tweaks?

If you find a way you're my hero.

But I fear there is none.

The way wine treats transparency seems to be incompatible with the way it is implemented in PON. Other then that it kinda works, wich is better than it used to be where it outright crashed on animations.
by Citizen X
Sat Feb 02, 2019 11:45 am
Forum: Civil War II
Topic: Contraband
Replies: 5
Views: 4408

Re: Contraband

Repairing rail takes a certain amount of days, afaik, not a turn. So getting the job done and still have enough days left to enter another region might well make a difference.
by Citizen X
Wed Jan 30, 2019 11:59 am
Forum: Civil War II
Topic: Activation and Leadership Penalties
Replies: 5
Views: 4463

Re: Activation and Leadership Penalties

Battle logs show command and battle effectiveness of any given unit firing. You might want to do test runs. Never checked myself though.
by Citizen X
Tue Jan 08, 2019 12:06 pm
Forum: Civil War II
Topic: Have battle, I do not understand the outcome.
Replies: 8
Views: 4180

Re: Have battle, I do not understand the outcome.

Just because you bring more men into the region, it doesn't mean you get to deploy more men onto the front line. In open terrain, the commander with the higher strategic rating gets to have an advantage in that department. Also the commanders attached with units factor in their offensive/defensive s...
by Citizen X
Sun Jan 06, 2019 11:06 am
Forum: Civil War II
Topic: Grant
Replies: 2
Views: 3722

Re: Grant

StartEvent = evt_nam_USA_Grant|1|1|NULL|NULL|NULL|NULL

Conditions
MinDate = 1861/09/16
MaxDate = 1862/03/01
by Citizen X
Fri Jan 04, 2019 9:54 am
Forum: Field of Glory: Empires
Topic: Will Units only be Giants ? Or will AGEOD Style Units be an Option?
Replies: 50
Views: 10772

Re: Will Units only be Giants ? Or will AGEOD Style Units be an Option?

One thing at least the new game has accomplished already: to waken the spirits of the forum of old. :mdr:

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