Search found 760 matches

Go to advanced search

by Citizen X
Fri Nov 01, 2019 9:28 am
Forum: To End All Wars
Topic: Okay, I surrender
Replies: 9
Views: 315

Re: Okay, I surrender

Don't own it so just shooting into the dark. I would try Patch_EAW_v1.0 or simply Patch_EAW . Latest patch is beyond 1.02 I believe.
by Citizen X
Thu Oct 31, 2019 11:43 am
Forum: Pride of Nations
Topic: Italy
Replies: 1
Views: 290

Re: Italy

There should be coal in the Toscana, iirc. But essentially commerce is a crucial part of the game. The F4, F11 screens are often no big help in assessing incomes correctly. Often it is cheapest to buy, as opposed to produce yourself. The tricky part is to secure a steady flow of supply and in return...
by Citizen X
Fri Oct 18, 2019 9:57 pm
Forum: Field of Glory: Empires
Topic: New patch makes the game even better
Replies: 6
Views: 1052

Re: New patch makes the game even better

Great game indeed.

What really lacks though is the possibilty for ingame messages in MP.
by Citizen X
Wed Oct 16, 2019 11:00 am
Forum: Civil War II
Topic: Blockade Runner
Replies: 2
Views: 522

Re: Blockade Runner

1. IIRC he loses the trait when promoted. So don't. 2. Parking in blockade boxes is not moving. Trait doesn't apply there. 3. It is better to use your brigs getting supply. Frigates are better intercepters, but you can't just damage the Union economy so substantially to make the investment worthwhil...
by Citizen X
Mon Oct 14, 2019 2:52 pm
Forum: CW2 AARs
Topic: Naturamix(CSA) vs Murtagks(USA) Freedom!* (exclusions may apply)
Replies: 40
Views: 2393

Re: Naturamix(CSA) vs Murtagks(USA) Freedom!* (exclusions may apply)

About the first thing I learned in the game was "Cities are traps" ^^
Thx for sharing.
by Citizen X
Wed Oct 09, 2019 10:58 am
Forum: PBEM and multiplayer matchups (all games)
Topic: Looking Opponents PON (PBEM)
Replies: 16
Views: 2287

Re: Looking Opponents PON (PBEM)

While I have a bit of experience in such things, unfortunately I have no timeslots left. :pleure: However, here is an advice: the game has a lot of turns and if you want to see the end or at least make it into 1890's your greatest concern is to get the game going at all. It is not the game mechanics...
by Citizen X
Wed Oct 09, 2019 12:51 am
Forum: PBEM and multiplayer matchups (all games)
Topic: Looking Opponents PON (PBEM)
Replies: 16
Views: 2287

Re: Looking Opponents PON (PBEM)

You guys know how to motivate :innocent:
by Citizen X
Sun Oct 06, 2019 8:40 pm
Forum: Pride of Nations
Topic: Quick PON Survey
Replies: 6
Views: 766

Re: Quick PON Survey

Although I played many both, MP as well as SP, I never actually finished one to the last drop. MP games tend to break at some point for various reasons. SP I abandon when the outcome becomes so clear that it is hard for me to keep motivation up. I get more fun out of finding the best way to use the ...
by Citizen X
Fri Sep 27, 2019 3:18 pm
Forum: PON Mods
Topic: Playable MODs?
Replies: 1
Views: 139

Re: Playable MODs?

Mod as community mod? Then it depends what "good" means to you. China with merchant ships or the Spain and China mod are there for you if you want to play those nations. Kensai two mods add a lot of punch to playing Austria, Prussia, Japan. All are different in size and purpose. The proble...
by Citizen X
Thu Sep 26, 2019 9:57 am
Forum: Pride of Nations
Topic: DOW not happening?
Replies: 6
Views: 718

Re: DOW not happening?

Having an objective does not automatically mean you get an opportunity to DOW. That is WAD. You can try the route of degrading relationship and forge casus belli. US Imperialism is also hempered by its faction modifiers. The Cuba situation has a chain of events attached to it, though, that fires aro...
by Citizen X
Mon Sep 23, 2019 12:20 pm
Forum: PON Technical Support / Aide Technique
Topic: EvalStrucCount
Replies: 10
Views: 330

Re: EvalStrucCount

That is what I feared. Thx for looking into it.
I did a lot of testing with various settings to no avail and I hoped I might have missed something fundamental.
by Citizen X
Mon Sep 23, 2019 12:17 pm
Forum: Pride of Nations
Topic: DOW not happening?
Replies: 6
Views: 718

Re: DOW not happening?

scenario?
by Citizen X
Wed Sep 18, 2019 11:11 pm
Forum: Pride of Nations
Topic: Historical Resource Placement?
Replies: 7
Views: 843

Re: Historical Resource Placement?

It vseems to me that recent updates have imbalanced the relative amount of resources a bit by beefing some places.
by Citizen X
Sun Sep 08, 2019 4:45 pm
Forum: PON Technical Support / Aide Technique
Topic: EvalStrucCount
Replies: 10
Views: 330

Re: EvalStrucCount

Nikel wrote:Besides Bohemond knowledge as a modder.


Have you ever tried Berto's apps, AGElint and AGEpp?


No, never. Thx for pointing out
by Citizen X
Fri Sep 06, 2019 11:34 am
Forum: Field of Glory: Empires
Topic: Alliances
Replies: 1
Views: 819

Alliances

I don't know about everybody else, but allies not called into war because of an own alliance with the attacker, makes an alliance system pretty much pointless, imho.

:papy:
by Citizen X
Thu Sep 05, 2019 7:07 pm
Forum: PON Technical Support / Aide Technique
Topic: EvalStrucCount
Replies: 10
Views: 330

Re: EvalStrucCount

https://www.leqg.org/doc/age/www.ageod.net/agewiki/EvalStrucCount.html FactionTag does not have $ in it.... So I'm guessing something to do with that... Please post the actual script code you are using... I don't use faction tags with $. But I tested with both. This is an old script by JimNC that I...
by Citizen X
Thu Sep 05, 2019 11:04 am
Forum: PON Technical Support / Aide Technique
Topic: EvalStrucCount
Replies: 10
Views: 330

EvalStrucCount

When I use EvalStrucCount in PON with the FACALL parameter, the game crashes at script execution. Main log has the line 09:54:53 [Critical ] TScriptEngine.Parse Exception caught: Access violation at address 00858C03 in module 'PON.exe'. Read of address 0000022C while parsing line 2836 : EvalStrucCou...
by Citizen X
Sat Aug 31, 2019 11:08 pm
Forum: Field of Glory: Empires
Topic: How do you disband a building?
Replies: 2
Views: 803

Re: How do you disband a building?

Leftclick on a building. If it can be disassembled you will find a button on the left side, below the icon.
by Citizen X
Tue Aug 27, 2019 12:52 pm
Forum: Modding AGE engine games
Topic: Augmented Economy (e.g. PON) - Merchandise Prices
Replies: 3
Views: 943

Re: Augmented Economy (e.g. PON) - Merchandise Prices

Thank you, Nikel. That was a start. It seems that these are responsible for what every faction reads in their respective logs. I believe I found it. Quite simple, the next line after GlobSupplyMod|100|100 Needs evaluation but I think it is just the UID of the merchandise, alongside the current price...
by Citizen X
Mon Aug 26, 2019 3:59 pm
Forum: Modding AGE engine games
Topic: SelectFaction
Replies: 6
Views: 1493

Re: SelectFaction

True, Nikel. While they contain UID and FactionTag, they have no Alias. Maybe I am missing something. I might explain. I was craving through 1880 eventfiles in PON. You have a lot lines like in 1880WinC Events Fixes.sct SelectFaction = $TUR ChangeUnitPool = $uni_TUR_Gd_1870_Corps;-4 where I would wr...
by Citizen X
Mon Aug 26, 2019 2:46 pm
Forum: Pride of Nations
Topic: Serial #?
Replies: 2
Views: 965

Re: Serial #?

Yep, Paradox sold it.
by Citizen X
Mon Aug 26, 2019 2:44 pm
Forum: Modding AGE engine games
Topic: SelectFaction
Replies: 6
Views: 1493

Re: SelectFaction

Gracias otra vez, as the Russians are saying.

I always done it the first way and this might shed light on something that I recently stumbled over. Or maybe not. :wacko:
I haven't found an alias file for factions in my PON installation. But is there any and I just didn't find it?
by Citizen X
Mon Aug 26, 2019 11:38 am
Forum: Modding AGE engine games
Topic: Augmented Economy (e.g. PON) - Merchandise Prices
Replies: 3
Views: 943

Augmented Economy (e.g. PON) - Merchandise Prices

Where in the .hst or other host file are the current prices of merchandises being stored?

I am working on some automated evaluation
(Yes JimNC, based on your works. Will be sending you the files when finished, of course)
by Citizen X
Mon Aug 26, 2019 11:32 am
Forum: Modding AGE engine games
Topic: SelectFaction
Replies: 6
Views: 1493

SelectFaction

Do either of these two work?

SelectFaction = ITA
SelectFaction = $ITA
by Citizen X
Tue Aug 06, 2019 8:20 pm
Forum: Pride of Nations
Topic: Colonial Level Needed to Satisfy Objective Requirement
Replies: 2
Views: 1257

Re: Colonial Level Needed to Satisfy Objective Requirement

You need to have infantry there afaik and military contrlol. Should work from protectorate onwards.
by Citizen X
Tue Jul 30, 2019 1:04 am
Forum: PBEM and multiplayer matchups (all games)
Topic: Looking Opponents PON (PBEM)
Replies: 16
Views: 2287

Re: Looking Opponents PON (PBEM)

With 32 years and 4 months of playing this will indeed be epic. :papy: :hat: :mdr:
by Citizen X
Thu Jul 25, 2019 9:08 am
Forum: Field of Glory: Empires
Topic: Empires tip #1: Making a round trip
Replies: 9
Views: 1859

Re: Empires tip #1: Making a round trip

He also knows crocodiles and patisserie. And a beautiful nose.
by Citizen X
Mon Jul 22, 2019 12:11 am
Forum: Field of Glory: Empires
Topic: Empires tip #1: Making a round trip
Replies: 9
Views: 1859

Re: Empires tip #1: Making a round trip

Up to here I was convinced everybody had read those in his own language :P
by Citizen X
Wed Jul 10, 2019 10:58 pm
Forum: General discussions
Topic: Looking for like minded
Replies: 4
Views: 3626

Re: Looking for like minded

If I remember correctly, older engines of AGEOD are up for licensing, so this might be the way to go. From my project experience I would say that, research, scratch, script etc eat up a mountain of working hours even before the first line of code is written or the first graphics are drawn. I can onl...

Go to advanced search