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by cwegsche
Wed Jul 17, 2019 10:53 am
Forum: Field of Glory: Empires
Topic: Many wars
Replies: 2
Views: 971

Many wars

Hi! Just start to say I love this game and can't stop playing it, just started a campain as the Seleucids and it is really fun! Just a question ... after 6 or 7 turn in the game (and I noticed this with every game I started since I bought it), the whole world seems to be at war! Everybody seems to d...
by cwegsche
Thu Jul 11, 2019 5:21 pm
Forum: Field of Glory: Empires
Topic: Field of Glory: Empires is out
Replies: 4
Views: 1798

Re: Field of Glory: Empires is out

Already got it!! Looks and feels great but oh boy I really have to read the manual first :-) this is massive!

Thanks for that game!
by cwegsche
Thu Mar 07, 2019 2:55 pm
Forum: Field of Glory: Empires
Topic: Field of Glory: Empires Dev Diary #4 - Commerce and Trading
Replies: 6
Views: 3698

Re: Field of Glory: Empires Dev Diary #4 - Commerce and Trading

Wow very cool to look at these Dev diaries!! Regarding the topic ajarnlance raised in his post speaking about grain and population, I would also be very interested how this all comes together! In the ancient world regions with good agricultural land (like egypt, Mesopotamia, Chersonesos and others) ...
by cwegsche
Thu Jan 03, 2019 10:45 am
Forum: Field of Glory: Empires
Topic: Will Units only be Giants ? Or will AGEOD Style Units be an Option?
Replies: 50
Views: 12135

Re: Will Units only be Giants ? Or will AGEOD Style Units be an Option?

Yes have to agree with the former posters I was hoping for an AJE2 style or something like it was in the old gmae Pax Romana, where different parties in rome where present and elections for the different magistrates where held every year, a senate where things have to pass through and senators and e...
by cwegsche
Mon Oct 01, 2018 9:29 am
Forum: General discussions
Topic: About New AGEOD Engine
Replies: 51
Views: 33689

Re: About New AGEOD Engine

Crossing my fingers heavily for a Pax Romana II :dada:
by cwegsche
Wed Oct 04, 2017 12:39 pm
Forum: Pride of Nations
Topic: A quick fix to the Force Pool problem
Replies: 22
Views: 15900

Re: A quick fix to the Force Pool problem

Hi!

Could someone clarify if the forcepool problem is solved if you have started a new game under the new patch?

Thanks very much!
by cwegsche
Wed Feb 08, 2017 1:04 pm
Forum: Help improve PON
Topic: PON official quickfix 1.04.3
Replies: 141
Views: 39194

Re: PON official quickfix 1.04.3

Thanks very much guys, after the 5th trial it worked finally! Good things need time they say :-)
by cwegsche
Wed Feb 08, 2017 8:12 am
Forum: Help improve PON
Topic: PON official quickfix 1.04.3
Replies: 141
Views: 39194

Re: PON official quickfix 1.04.3

Hi Again!

Unfortunately the download doesen't complete ... have tried 3 times, never finishes ... it stops loading somewhere in the middle ...
Is there another link somewhere?
by cwegsche
Tue Feb 07, 2017 7:47 pm
Forum: Help improve PON
Topic: PON official quickfix 1.04.3
Replies: 141
Views: 39194

Re: PON official quickfix 1.04.3

Thank you Random i uninstalled the whole game and made a new installation to be on the save side :-)
by cwegsche
Tue Feb 07, 2017 3:26 pm
Forum: Help improve PON
Topic: PON official quickfix 1.04.3
Replies: 141
Views: 39194

Re: PON official quickfix 1.04.3

Thank you very much loki!!!
by cwegsche
Tue Feb 07, 2017 11:15 am
Forum: Help improve PON
Topic: PON official quickfix 1.04.3
Replies: 141
Views: 39194

Re: PON official quickfix 1.04.3

Hi!

Could somebody please provide a working link for the latest 1.04.03 patch, the link on the first page of this thread doesen't seem to work.

Tnaks in advance
by cwegsche
Thu Sep 22, 2016 12:57 pm
Forum: Help improve PON
Topic: Planned quickfix for PON
Replies: 22
Views: 4263

And please, when the QF will hopefully come out, also post an installation routine so that we know exactley in what order we have to install game/dlc/patch/quickfix

Thanks very much!
by cwegsche
Mon Jun 27, 2016 2:43 pm
Forum: Alea Jacta Est
Topic: Belisarius game?
Replies: 24
Views: 4543

Belisarius scenarios would be a great addition to AJE. The subject is slightly obscure, but thanks to Total War Rome 2 people have actually heard of the reconquest. But there are still quite a few things missing from the base game (e.g. provinces with mangled names or names in the wrong place on th...
by cwegsche
Tue Jun 14, 2016 10:55 am
Forum: Alea Jacta Est
Topic: Second Punic War Events & Options List
Replies: 14
Views: 4577

Great work!! Thank you very much!!
by cwegsche
Wed Feb 17, 2016 7:50 am
Forum: Alea Jacta Est
Topic: More Roman Civil War scenarios.
Replies: 18
Views: 5627

I do agree that the Octavian Augustus conflict would be nice to play, which reminded me of these other potential scenarios. 44-43 BC between the Senate's army Cicero and then by Octavius and the army of Antony, Lepidus, and their colleagues 44–42 BC the Second Triumvirate and the Liberators (...
by cwegsche
Tue Feb 16, 2016 8:09 am
Forum: Alea Jacta Est
Topic: More Roman Civil War scenarios.
Replies: 18
Views: 5627

I really hope so, it would be a shame if this falls in the shadows. Think AJE on the new WON engine, with the new graphics and everything. Would be a dream come true :D I have to say I would like AJE to keep exactly the same engine it has right now ... I like the old graphics much more and all the ...
by cwegsche
Mon Feb 01, 2016 11:50 am
Forum: Alea Jacta Est
Topic: More Roman Civil War scenarios.
Replies: 18
Views: 5627

Unfortunately I don't think so, which is quite a shame as the engine suits much better for the AJE-titles than all the new releases of AGEOD ... hmm really sad.
by cwegsche
Thu Apr 02, 2015 9:48 am
Forum: Alea Jacta Est
Topic: Update engine and add BattlePlanner
Replies: 23
Views: 8619

For me there's just a wish for more Scenarios, perhaps the war between Antonius, Octavian and Brutus for example! I like the feel of AJE and don't want it to be changed to the engines of the newer titles. I can live without battle planner too. A thing that would come to my mind would be the inclusio...
by cwegsche
Mon Feb 02, 2015 8:14 am
Forum: Pride of Nations
Topic: AI Britain builds Ironclads! Much better naval war.
Replies: 9
Views: 2496

Hi vaalen!

Are you just using the latest available update (1.04 RC5) or any other scripts to change the AI building behaviour?

Greets Chris
by cwegsche
Thu Jan 29, 2015 8:28 am
Forum: Help improve PON
Topic: Depopulated regions
Replies: 6
Views: 2109

Hi enf91!

I know that there are many regions (desert) in Africa who have "0" population. Don't know if it is possible to migrate population there, perhaps easier in the US. Guess we have to accept that some regions were not populated in the given timeframe ...

Greets Chris
by cwegsche
Tue Jan 20, 2015 9:46 am
Forum: Help improve PON
Topic: PON 1.04 public beta patch, updated August 7th, 2015
Replies: 194
Views: 58132

Many many thanks Pocus!! This is just your best game!!
by cwegsche
Fri Jan 16, 2015 11:36 am
Forum: Wars of Napoleon
Topic: Interface issues
Replies: 14
Views: 3828

I have to say that I fully agree with Vaalen! Perhaps the main reason I don't spend so much time with the newest releases (which is very bad!) like CW 2 or TEAW is because I find the new interface, changing stance of the unit, unit details etc. so much complicated and cumbersome. The user interface ...
by cwegsche
Mon Jan 12, 2015 10:28 am
Forum: Help improve PON
Topic: PON 1.04 public beta patch, updated August 7th, 2015
Replies: 194
Views: 58132

Thanks soooo much Pocus please keep up the good work on this most excellent game!!! :coeurs:
by cwegsche
Mon Nov 24, 2014 7:55 am
Forum: Pride of Nations
Topic: More love for PON, more patching?
Replies: 37
Views: 8940

I'm sorry but I have to agree with jscott991 here ... as I pointed out the AI even lets his unity die because of the lack of supply, drives around like crazy with his ships around the globe in peacetime till cohesion loss kills them, does not build new units when older ones become obsolete etc. etc....
by cwegsche
Thu Nov 06, 2014 9:31 am
Forum: Alea Jacta Est
Topic: DLC in production?
Replies: 10
Views: 10043

My favourite is still a DLC covering the wars of Octavius, Brutus and Cassius and Antonius which led to the first roman empire!
by cwegsche
Mon Oct 27, 2014 7:02 pm
Forum: Pride of Nations
Topic: Prussia 1856. War against Bavaria takes forever. Sieges do not progress.
Replies: 4
Views: 1256

xamevou wrote:Ok, thanks. Did not know about that fix. Downloading.

The problem is that it looks like it also introduces its own problems. In any case, I hope it fixes those sieges.

This game needs a GOLD version !!!

P.S. It worked ! Bavaria is mine.


Your words in the developers ears!!
by cwegsche
Fri Oct 10, 2014 8:26 am
Forum: Pride of Nations
Topic: Selling goods on colonial markets
Replies: 3
Views: 1339

Hi loki! Thanks for your quick answer! So the colonial penetration means nothing regarding the demands of goods? Sounds strange but it would match with my observations as nothing changed with declaring protectorate or colony. Unfortunately I'm not able to use the F6 screen now as I updated to the la...
by cwegsche
Fri Oct 10, 2014 7:21 am
Forum: Pride of Nations
Topic: More love for PON, more patching?
Replies: 37
Views: 8940

As a big fan of this game (maybe even my favourite of the AGEOD games) I would also like to see improvements/patches for: - having too few leaders for your stacks (already in the beginning but it worsens as the game goes on) - silly movements of AI stacks (specially tribal nations as they move their...
by cwegsche
Fri Oct 10, 2014 7:00 am
Forum: Pride of Nations
Topic: Selling goods on colonial markets
Replies: 3
Views: 1339

Selling goods on colonial markets

I have a question regarding selling goods on the colonial market: If you open the F4 screen, you can see (as a colonial power) that certain amounts of goods are sold on the colonial market. Now what qualifies a population of a colonial region to buy from your stock of goods? I observed in my games t...

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