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by Andrelvis
Mon Dec 21, 2009 3:47 pm
Forum: Pride of Nations
Topic: Why VGN crush Victoria
Replies: 162
Views: 78087

Pocus wrote:I would say (non educated guess, I don't have access to Johan secret logbook :) ) that Victoria II will be done before VGN... Is the game not planned for Q2?


If I remember correctly, Johan said it was going to be postponed.
by Andrelvis
Sun Nov 15, 2009 5:22 pm
Forum: Pride of Nations
Topic: Amusing quotes from the 1850-1920 era
Replies: 74
Views: 42829

Le Ricain wrote:It is my understanding that the quote is a reference to the role that education played in developing Prussian nationalism and national spirit within the Prussian army.


Indeed. It also increased the quality of the regular recruit, making the army function better.
by Andrelvis
Mon Nov 09, 2009 5:36 pm
Forum: Pride of Nations
Topic: Hudson Bay Company
Replies: 11
Views: 7876

The "heydays" of Hudson Bay Company were largely passed by the time VGN starts, although the company still existed (and exists today)...it will be modeled as an economic infrastrucutre. Canada is still under full British sovereignty by 1850 (The North America Act is from 1867 only). A more interest...
by Andrelvis
Thu Oct 01, 2009 7:10 pm
Forum: Pride of Nations
Topic: Historical play: straightjacketed or free form?
Replies: 12
Views: 8828

:thumbsup: very good to hear about being able to set the level of historicity.
by Andrelvis
Fri Sep 25, 2009 6:20 pm
Forum: Pride of Nations
Topic: Economic Engine War/Government/Trade/Policies
Replies: 11
Views: 7961

So lets continue this hypothesis...you need iron and coal to make steel? So controlling iron and coal rich colonies is a must for economic domination. This will probably work for other things then like beer, ie wheat and barley plus some other commodity equals beer. Am I on the right track or did I...
by Andrelvis
Thu Sep 24, 2009 10:47 pm
Forum: Pride of Nations
Topic: Economic Engine War/Government/Trade/Policies
Replies: 11
Views: 7961

The merchandises come in raw and manufactured subgroups yes. Many need the transformation of raw resources to be produced (steel being one of the prime example). There is no real limitation to modding on these aspects, if you want to create new kinds of factories and merchandises, and then develop ...
by Andrelvis
Wed Sep 23, 2009 9:47 pm
Forum: Pride of Nations
Topic: Economic Engine War/Government/Trade/Policies
Replies: 11
Views: 7961

I am curious about this too. Will the commodities be moddable? Will there be transformation of resource commodities into "goods" commodities?

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