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by Captain_Orso
Sun Dec 09, 2018 12:15 am
Forum: Civil War II
Topic: ACW1 or ACW2?
Replies: 8
Views: 560

Re: ACW1 or ACW2?

Civil War II is the further development of AGEod's American Civil War. About 90% of the rules are identical. Most of the 10% fixes things which desperately needed to be fixed, like the retreat rule. I have very fond memories of playing AACW, but I cannot see myself ever going back to playing it, but...
by Captain_Orso
Sun Dec 09, 2018 12:07 am
Forum: Help improve CW2
Topic: A few various brainstorms
Replies: 7
Views: 629

Re: A few various brainstorms

Yes, they do, but not exclusively. During supply distribution, the game checks how far an hypothetical supply unit could move within one turn as the basis of how far supplies can move in each of the 3 distribution phases, and this depends on non-road/track/road status PLUS civilization level. Both h...
by Captain_Orso
Sun Dec 09, 2018 12:02 am
Forum: Civil War II
Topic: Kentucky Secession
Replies: 11
Views: 962

Re: Kentucky Secession

RebelYell wrote:
Captain_Orso wrote:It's a very small chance.


But both can still invade it?


clandini5 wrote:Both sides have the option, if they chose, to invade Kentucky


Correct, both sides can still invade, including being able to invade on the same turn.
by Captain_Orso
Sun Dec 09, 2018 12:01 am
Forum: Civil War II
Topic: Kentucky Secession
Replies: 11
Views: 962

Re: Kentucky Secession

What has a better chance: Kentucky Neutrality or Foreign Intervention? *bffff* Aside from invading KY, as far as I know there is no way to influence KY joining one side or the other. FI can be influence, and basically only works on direct and indirect influence, so you cannot really compare their c...
by Captain_Orso
Fri Dec 07, 2018 6:15 pm
Forum: Civil War II
Topic: Kentucky Secession
Replies: 11
Views: 962

Re: Kentucky Secession

It's a very small chance.
by Captain_Orso
Wed Dec 05, 2018 5:20 pm
Forum: Civil War II
Topic: Kentucky Secession
Replies: 11
Views: 962

Re: Kentucky Secession

IF KY joins a side, loyalty will lean toward that side, plus you get more militia and other units, plus IIRC a slightly larger KY unit pool. I'm not sure if the "too many troops too close to the border" events are still in the game, but I don't thinks so, so other than outright invading K...
by Captain_Orso
Wed Dec 05, 2018 12:10 am
Forum: Civil War II
Topic: Kentucky Secession
Replies: 11
Views: 962

Re: Kentucky Secession

What do you mean, pros and cons for what/whom? The game?, the CS player? the US player?
by Captain_Orso
Mon Dec 03, 2018 11:12 pm
Forum: Civil War II
Topic: Movement out of region when enemy is present
Replies: 4
Views: 888

Re: Movement out of region when enemy is present

Chocko's opponent is trying to move out of the enemy's ZOC (Zone of Control). This has nothing to do with retreat, and ZOC has not changed in many years. The formula is: (Pv / Ev) - (2 * Ev) = MC-Min Pv = Patrol Value of the defending forces in the region. In this case all of Chocko's forces in the ...
by Captain_Orso
Fri Nov 30, 2018 9:40 am
Forum: Help improve CW2
Topic: A few various brainstorms
Replies: 7
Views: 629

Re: A few various brainstorms

I don't think so. Roads are not roads. That is, movement through a region depends not only on track/road, but also civilization level. So moving along a road in the east where civ levels are generally 70%+ is not the same as moving along a road in the trans-Mississippi where the civ level may be onl...
by Captain_Orso
Wed Nov 28, 2018 3:15 pm
Forum: Civil War II
Topic: War Bonds Don't Issue
Replies: 12
Views: 1495

Re: War Bonds Don't Issue

Could it be that you have auto-replacements turned on?
by Captain_Orso
Mon Nov 26, 2018 6:59 pm
Forum: Help improve WON
Topic: WON Public Beta patch February 24th - 2017
Replies: 34
Views: 10037

Re: WON Public Beta patch February 24th - 2017

If you go into Steam -> Library -> Games -> right-click Wars of Napoleon -> Properties -> BETAS tab you will see that a 'beta access code' is required to take part in beta for this game. I don't know that AGEod ever does this in Steam. They only ever offer betas for the stand-alone game.
by Captain_Orso
Mon Nov 26, 2018 6:37 pm
Forum: Civil War II
Topic: Seemingly Buggy Game
Replies: 4
Views: 1285

Re: Seemingly Buggy Game

From this post, nobody can tell anything about any issues you might have. One general issue, of which I know, is with executing multiple turns without quitting the game. Depending on the size of the scenario (from my experience) executing 2 or more turns, one after the other without quitting and res...
by Captain_Orso
Mon Nov 26, 2018 6:26 pm
Forum: Civil War II
Topic: War Bonds Don't Issue
Replies: 12
Views: 1495

Re: War Bonds Don't Issue

How do you mean, "war bonds won't issue"? How are you assessing this, and what are you expecting to happen?

IIRC issuing war bonds simply gives you money and might lower inflation a bit.
by Captain_Orso
Mon Nov 26, 2018 5:18 pm
Forum: Civil War II
Topic: Units in Out of Scenario Regions
Replies: 6
Views: 1467

Re: Units in Out of Scenario Regions

All the scenarios, which includes the campaigns, generally use all the same events, because it's all the same war with only time frame and area limitations. Generally the theater campaigns simply have a trimmed down copy of the set of events used in the grand campaigns. But in trimming down, one eve...
by Captain_Orso
Tue Nov 20, 2018 4:11 pm
Forum: Civil War II
Topic: Stopping the AI from building so many ships!
Replies: 4
Views: 1530

Re: Stopping the AI from building so many ships!

If you load the opponents side of the game, and then save that side's orders, during turn execution, those will be the ONLY orders the opponents side has. The AI only generates orders, if there is no ORD file for that side to execute. There is a parameter which can be set, so that during turn execut...
by Captain_Orso
Mon Nov 19, 2018 8:27 pm
Forum: CW2 Technical support / Aide technique
Topic: Function Keys F1-F12 Do Not Work
Replies: 2
Views: 86

Re: Function Keys F1-F12 Do Not Work

Hi OFS, welcome to the forums :hat:

The short and sweet answer is, but of course they do, but I don't think that will get us very far.

So, where is it that the <F--> keys are not doing what you expect them to do. Examples are always a good way to explain something ;)
by Captain_Orso
Mon Nov 19, 2018 11:41 am
Forum: Civil War II
Topic: Plundering rules
Replies: 2
Views: 1587

Re: Plundering rules

IIRC Pillaged and (I don't recall what it's called at the moment, if you have Foraged in a region, it can occur), but both are removed during the next autumn in the game, when fields have been harvested again.
by Captain_Orso
Mon Nov 19, 2018 11:35 am
Forum: Civil War II
Topic: Clearing card
Replies: 1
Views: 1503

Re: Clearing card

I've only ever used the Clearing RGD to then be able to use the Track and subsequently Road RGD's.

Of couse if you have found other uses, have at it :papy:
by Captain_Orso
Mon Nov 19, 2018 11:32 am
Forum: Civil War II
Topic: Why won't he siege?
Replies: 4
Views: 1590

Re: Why won't he siege?

Siege is an automatic status, occurring when one side (defender) has >= 1 stack inside a region's structure (city, fort, etc.), while the attacker has >= 1 stack in the region, which is not in PP (Passive Posture), measured from the start of a turn.
by Captain_Orso
Mon Nov 19, 2018 11:24 am
Forum: Wars of Napoleon
Topic: Question: dispirited leader
Replies: 5
Views: 3262

Re: Question: dispirited leader

(...) Some abilities do not change at all. Dispirited Leader may just be one of them. Check the ability tool-tip, and don't forget to report your findings here ;) (...) The findings: - in Ageod games special abilities of leaders do not change when leaders become more experienced Correct, WHICH Abil...
by Captain_Orso
Fri Nov 16, 2018 8:48 pm
Forum: Civil War II
Topic: How To PBEM
Replies: 12
Views: 20108

Re: How To PBEM

Because back when the manual was written, each side had their own TRN file. Since then the TRN files were combined into the HST file, so that there could be no mismatching of files.
by Captain_Orso
Thu Nov 08, 2018 7:19 pm
Forum: Civil War II
Topic: Command Ratings
Replies: 21
Views: 8917

Re: Command Ratings

Rod Smart wrote:
Captain_Orso wrote:BTW strategic levels don't rise through gained experience levels, only offensive and defensive.


For every three experience stars, the strategic rating increases by 1. To a maximum of 6.


Hi Rod, do you have a Save in which we could see this as an example?
by Captain_Orso
Sat Nov 03, 2018 1:44 am
Forum: Civil War II
Topic: Stopping CSA Leakers
Replies: 6
Views: 8826

Re: Stopping CSA Leakers

First assure that your game settings only give the AI a small detection advantage. The AI plans with what it "sees", and if it sees a bunch of un-garrisoned locations way back in your hinterland, Athena is likely to go for one or two, which is actually illogical, unless it's maybe Pittsbur...
by Captain_Orso
Wed Oct 31, 2018 8:12 am
Forum: Help improve CW2
Topic: A few various brainstorms
Replies: 7
Views: 629

Re: A few various brainstorms

I know I've read about popular support in California a couple of times, whether for Union or Secession, but I can never remember exactly what I read :blink: Probably because it was fairly unspectacular. I guess the population was mostly busy with getting on with their lives, although IIRC sentiments...
by Captain_Orso
Sun Oct 28, 2018 8:34 pm
Forum: Civil War II
Topic: Filling Gaps in the Manual
Replies: 1
Views: 2519

Re: Filling Gaps in the Manual

The form in which the manual was written never intended for it to present all details of the game. There is no more detailed manual. The AGEWiki does have a plethora of detailed information, but the installation is broken. All the information is still there, but you can only access it by finding the...
by Captain_Orso
Sun Oct 28, 2018 6:39 pm
Forum: ACW History Club / Histoire de la Guerre de Sécession
Topic: The Civil war From the Southern Viewpoint
Replies: 32
Views: 4511

Re: The Civil war From the Southern Viewpoint

TL;DR :blink: ... well, just a little ;) Yes, often "the winner writes the history". In many cultures, this is driven by the governing authorities. In the USA, the federal government does undertake such steps -- although the popular culture does tend to propagate a biased view. In fact, t...
by Captain_Orso
Sat Oct 27, 2018 5:25 pm
Forum: ACW History Club / Histoire de la Guerre de Sécession
Topic: The Civil war From the Southern Viewpoint
Replies: 32
Views: 4511

Re: The Civil war From the Southern Viewpoint

TL;DR :blink: ... well, just a little ;) Yes, often "the winner writes the history". In many cultures, this is driven by the governing authorities. In the USA, the federal government does undertake such steps -- although the popular culture does tend to propagate a biased view. In fact, th...
by Captain_Orso
Sat Oct 27, 2018 4:27 pm
Forum: Civil War II
Topic: Command Ratings
Replies: 21
Views: 8917

Re: Command Ratings

The entire war must have been conducted in Fremont's theater :blink:

BTW strategic levels don't rise through gained experience levels, only offensive and defensive.
by Captain_Orso
Sat Oct 20, 2018 6:20 pm
Forum: Help improve CW2
Topic: Coweta, GA no railroad
Replies: 4
Views: 366

Re: Coweta, GA no railroad

Yeah, what DP said. It's an unfortunate glitch in the map-painting, which slipped in for what-ever reason.

On the other hand, it make's the trip between Eatonton and Atlanta one day shorter :)
by Captain_Orso
Sat Oct 20, 2018 6:13 pm
Forum: Civil War II
Topic: System Settings
Replies: 3
Views: 2450

Re: System Settings

IIRC texture size is the amount of memory (probably graphics memory) allocated for pre-staging textures, ie all the map region textures. It should making scrolling across the map work quicker, in that textures do not have to be loaded on the fly.

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