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by Captain_Orso
Sat Oct 20, 2018 6:20 pm
Forum: Help improve CW2
Topic: Coweta, GA no railroad
Replies: 4
Views: 48

Re: Coweta, GA no railroad

Yeah, what DP said. It's an unfortunate glitch in the map-painting, which slipped in for what-ever reason.

On the other hand, it make's the trip between Eatonton and Atlanta one day shorter :)
by Captain_Orso
Sat Oct 20, 2018 6:13 pm
Forum: Civil War II
Topic: System Settings
Replies: 3
Views: 151

Re: System Settings

IIRC texture size is the amount of memory (probably graphics memory) allocated for pre-staging textures, ie all the map region textures. It should making scrolling across the map work quicker, in that textures do not have to be loaded on the fly.
by Captain_Orso
Fri Oct 19, 2018 12:52 pm
Forum: Help improve CW2
Topic: Coweta, GA no railroad
Replies: 4
Views: 48

Re: Coweta, GA no railroad

Sources?
by Captain_Orso
Fri Oct 19, 2018 12:51 pm
Forum: Civil War II
Topic: Building CSA coastal art?
Replies: 4
Views: 117

Re: Building CSA coastal art?

".. the fortresses ..", " .. doesn't make sense ..", ".. built those coastal artillery ..", ".. where they can really be used effectively .." .... ?

I don't know about anyone else, but I have no idea, what you want to say/ask :bonk:
by Captain_Orso
Thu Oct 18, 2018 4:07 pm
Forum: Civil War II
Topic: System Settings
Replies: 3
Views: 151

Re: System Settings

I have a very high-end system (i7-5820@3.8Ghz, 16GB memory, NVidia GTX-1080Ti w/ 11GB) Display : Full-Screen Fixed Resolution, borderless Screen Resolution: Use Desktop Resolution Mouse Cursor: Software CPU Sleep Mode: Off Memory Usage: 75% (fully to the right) Max. Texture Size: fully to the right ...
by Captain_Orso
Thu Oct 18, 2018 3:41 pm
Forum: Civil War II
Topic: Mouse Sensitivity
Replies: 2
Views: 130

Re: Mouse Sensitivity

AGEod does not have it's own mouse settings. What ever you have set in Windows is what you are using in the game.

If you have a Logitech mouse, you can have different settings for when playing CW2 than the default, but I don't know that you can do that with Windows alone.
by Captain_Orso
Thu Oct 18, 2018 3:37 pm
Forum: Civil War II
Topic: Various difficulty settings and options
Replies: 6
Views: 630

Re: Various difficulty settings and options

To borrow GF's template ;) On Media: Regroup armies -Off <== ON bc you can always un-group, but never manually regroup; YMMV. What it really means, is that at a glance view of the map, multiple stacks appear as one stack. Clicking on the "top" stack however, puts all stacks into the Stack ...
by Captain_Orso
Fri Oct 12, 2018 1:24 pm
Forum: Wars of Napoleon
Topic: In-Game Console Support?
Replies: 3
Views: 353

Re: In-Game Console Support?

I honestly don't know, and as I said, I don't have the game installed at the moment. I do know an absolute solution though. You can always add your own one-time events to manipulate any values you wish. Simply edit one of the script files (making a backup of the original is ofc your own responsibili...
by Captain_Orso
Wed Oct 10, 2018 10:09 am
Forum: Wars of Napoleon
Topic: In-Game Console Support?
Replies: 3
Views: 353

Re: In-Game Console Support?

I don't have WON installed at the moment (needed extra disk space quickly :p ). Just start the game and load any scenario, and open the console. If the command is there, you can use it.
by Captain_Orso
Wed Oct 10, 2018 10:05 am
Forum: Civil War II
Topic: Various difficulty settings and options
Replies: 6
Views: 630

Re: Various difficulty settings and options

If you set Detection above low bonus, Athena 'sees' all kinds of locations, which your are not garrisoning strongly way behind the front lines (in range of her stacks), and plot attacks vs them, which is very opportunistic, and mostly of little value, other than to make you jump around to counter th...
by Captain_Orso
Tue Oct 09, 2018 6:55 am
Forum: Civil War II
Topic: Confederate Inflation
Replies: 10
Views: 571

Re: Confederate Inflation

*ugh* This event could have been so much better. It fires on the 1st of April (telling?) 1864, and raises inflation by 15% and gives the player $75k. Pop-up text: The Confederate Currency Reform Act reduced the money supply in the Eastern Confederacy. The Confederate government passed this Reform Ac...
by Captain_Orso
Sun Oct 07, 2018 10:34 am
Forum: Civil War II
Topic: Confederate Inflation
Replies: 10
Views: 571

Re: Confederate Inflation

Edit:

Do you still have the text of the event, which announced the jump in inflation?
by Captain_Orso
Sat Oct 06, 2018 10:47 am
Forum: Civil War II
Topic: Haven't seen a traitor since beta testing ;)
Replies: 11
Views: 1054

Re: Haven't seen a traitor since beta testing ;)

Pocus wrote:8<

Actually Athena was a name I gave, in 2004. And hopefully the Good Queen will return, if only for an Hello, one day?

8<


I stand corrected, oh master :thumbsup: .....


[wisper] Have I been struck by lightning yet? [/wisper] No? .... :pompom:


;)
by Captain_Orso
Mon Oct 01, 2018 12:25 pm
Forum: Civil War II
Topic: Haven't seen a traitor since beta testing ;)
Replies: 11
Views: 1054

Re: Haven't seen a traitor since beta testing ;)

ummm... there are no two Phils anymore. Phil Thibaut is no longer with AGEOD :( As to Athena, Athena was coined by Aphrodite Mae, from my understanding, many moons ago. Ofc Pocus can choose a name as he wishes, but I think the forums will ultimately decide on her nom de guerre. I may wind up calling...
by Captain_Orso
Sat Sep 29, 2018 11:24 pm
Forum: News from AGEod
Topic: Hello?
Replies: 12
Views: 15567

Re: Hello?

richfed wrote:Scottish Independence --- Robert the Bruce era?


Is that the name of a new game :siffle:


:laugh:
by Captain_Orso
Sat Sep 29, 2018 11:18 pm
Forum: Civil War II
Topic: Haven't seen a traitor since beta testing ;)
Replies: 11
Views: 1054

Re: Haven't seen a traitor since beta testing ;)

Always good to see a vet post again! I'm here every few day at the latest. Can't get this out of my blood ;) Hopefully many of you will like the new game in the making. I'll be honest, it is slightly less grognard than the previous AGEOD games, but god, you get a lot of cool stuff from it. For star...
by Captain_Orso
Thu Sep 27, 2018 8:25 am
Forum: Civil War II
Topic: Haven't seen a traitor since beta testing ;)
Replies: 11
Views: 1054

Re: Haven't seen a traitor since beta testing ;)

Ahhh the war between brothers :siffle:

If you capture a fleet in harbor with a leader on it, you will also capture the leader. It's a known bug.
by Captain_Orso
Fri Sep 21, 2018 9:55 am
Forum: Help improve CW2
Topic: My greatest wish for Civil War2
Replies: 5
Views: 402

Re: My greatest wish for Civil War2

Marmaduke wrote:Captain Orso,

Yeah I get that.

This is a wish list thread.


Okay, sorry. I thought you were thinking along the lines of Civil War II Gold.

Pocus already said something about only doing database changes for that, so no changes in the engine.

We'll see what the new engine brings... :eek:
by Captain_Orso
Sun Sep 16, 2018 12:10 am
Forum: WON Technical support / Aide technique
Topic: event code
Replies: 6
Views: 300

Re: event code

I've had some time to start analyzing this script. First preliminary results are that several events have 2 (two) MinDate parameters: evt_nam_TUR_EmpireReformFailure_Test1807Above100 MinDate = 1807/06/01 MinDate = 1808/01/01 evt_nam_TUR_EmpireReformFailure_Test1807Below100 MinDate = 1807/06/01 MinDa...
by Captain_Orso
Sat Sep 15, 2018 2:58 pm
Forum: Help improve CW2
Topic: My greatest wish for Civil War2
Replies: 5
Views: 402

Re: My greatest wish for Civil War2

While I agree, that would be really great to have, with the current engine, it's not possible. Many things in the engine use days for their takt. For example, loss and gain of cohesion is calculated daily for each element(!!)--yes, kids, don't try this at home :blink: But unfortunately, some paramet...
by Captain_Orso
Wed Sep 12, 2018 5:04 pm
Forum: WON Technical support / Aide technique
Topic: event code
Replies: 6
Views: 300

Re: event code

What event are you looking at?
by Captain_Orso
Wed Sep 12, 2018 5:03 pm
Forum: Wars of Napoleon
Topic: History of Nations [F5]
Replies: 4
Views: 1231

Re: Historic of Nations [F5]

Maybe it has to do with the year, where your forces are, with whom you have peace treaties in affect... I'm just guessing.
by Captain_Orso
Tue Sep 11, 2018 5:56 pm
Forum: WON Technical support / Aide technique
Topic: event code
Replies: 6
Views: 300

Re: event code

Basically it adds a 50% chance of the event failing, to what ever other conditions are present. The script engine goes through the Conditions section from top to bottom, and if all statement are Boolean "True", then the event fires successfully and does what is in the Actions section. A qu...
by Captain_Orso
Tue Sep 11, 2018 5:05 pm
Forum: Wars of Napoleon
Topic: History of Nations [F5]
Replies: 4
Views: 1231

Re: Historic of Nations [F5]

IDK maybe I'm missing something, bc I'm always seeing the 7 Major Nations (France, UK, Spain, Austria, Prussia, Russia, and Turkey, plus 3 minor nations, depending on which faction you currently have loaded. For example, Russia might see Saxony, Denmark, and Caucasus Tribes, while Spain sees Hessen,...
by Captain_Orso
Fri Sep 07, 2018 8:35 pm
Forum: Wars of Napoleon
Topic: un-merging two armies
Replies: 7
Views: 1476

Re: un-merging two armies

If you haven't saved your turn-plans yet, and you don't mind losing the plans you have already made, simply reload the save you just loaded, and everything will be back to the way it was before you merged the two stacks.
by Captain_Orso
Sun Aug 19, 2018 3:29 pm
Forum: Civil War II
Topic: CV1 vs CV2
Replies: 5
Views: 2276

Re: CV1 vs CV2

I think the greatest improvement going from AACW to CW II is that the retreat rule finally got developed to its current working state. Pocus spent weeks trying many things out, tweaking and testing, until he had developed IMHO a very logical and historically correct paradigm. Retreats into enemy ter...
by Captain_Orso
Wed Aug 15, 2018 9:50 am
Forum: Civil War II
Topic: Gettysburg cyclorama building demolished
Replies: 4
Views: 2301

Re: Gettysburg cyclorama building demolished

You just scarred the sh*t out of me Taillebois. I thought you were talking about the Visiter's Center/Museum, and that some rouge tornado or something had destroyed it :crying: I didn't even realize that there was a Cyclorama building, and I stayed right next door to its site in July 2013. I did won...
by Captain_Orso
Wed Aug 15, 2018 9:35 am
Forum: Civil War II
Topic: Noticed many leaders cant be promoted?
Replies: 4
Views: 2377

Re: Noticed many leaders cant be promoted?

In AACW McCulloch was promotable, up to Maj. Gen. IIRC I read, this was not carried over to CW2, bc he had never lead a formation larger than about the size of a division at the time of his death. BTW he was killed during the battle of Pea Ridge, not Wilson's Creak. First off, AGEod is not directly ...
by Captain_Orso
Thu Aug 09, 2018 7:55 am
Forum: Civil War II
Topic: Civil War III
Replies: 37
Views: 13767

Re: Civil War III

http://www.nellaware.com/blog/civil-war-army-organization-and-order-of-rank.html This states that CSA Divisions were sometimes twice as large as the Union's. What if we only gave Union Divisions 10 slots? Until CW3, such a house rule might put some new life in the CSA. Without having looked deeper ...
by Captain_Orso
Thu Aug 09, 2018 7:38 am
Forum: Civil War II
Topic: Civil War III
Replies: 37
Views: 13767

Re: Civil War III

Yes, but doesn’t the CSA player receive replacements quicker than the USA player based on the historical fact that the Confederacy placed more importance on filling up existing regiments compared to the Union’s reliance on new regiments in order to take advantage of the higher rate of recruitment t...

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