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by Captain_Orso
Sat Jun 23, 2018 3:37 pm
Forum: Civil War II
Topic: Promotions Can They Change Stats or Traits?
Replies: 20
Views: 383

Re: Promotions Can They Change Stats or Traits?

Random stats on leaders is simply crap. I tried it once, but never again. A 0-0-6 leader, or a 6-0-0 leader (I saw both, IIRC) are just ridiculous. Aside from how ludicrous the results are, it can easily make the game completely unplayable thru random luck. Imagine the Union gets McDowell as 6-5-5 a...
by Captain_Orso
Sat Jun 23, 2018 3:27 pm
Forum: Civil War II
Topic: Battle Planner Tutorial or Documentation
Replies: 2
Views: 64

Re: Battle Planner Tutorial or Documentation

Yeah, mostly. The plans are also not massive influences. The devs didn't want to add something that would cause huge changes in battles, but they do help if they are successful.
by Captain_Orso
Sat Jun 23, 2018 3:24 pm
Forum: Civil War II
Topic: Blocking river crossing
Replies: 10
Views: 130

Re: Blocking river crossing

Gray Fox wrote:Or have several small stacks of shore artillery covering the river. I always split up the two batteries guarding the coastal forts.


I'm still not sure if that works, if the batteries are all in the same region. I believe, if they are in different region, they each fight their own bombardment.
by Captain_Orso
Sat Jun 23, 2018 3:22 pm
Forum: Civil War II
Topic: Blocking river crossing
Replies: 10
Views: 130

Re: Blocking river crossing

If true that a stack can only inflict 50 max hit points of damage then it would make more sense to create two or three smaller groups than to combine into one large stack. Of course this can put you at a disadvantage in a pure ship to ship fight. At the furthest forward river region you are guardin...
by Captain_Orso
Sat Jun 23, 2018 3:14 pm
Forum: Civil War II
Topic: Blocking river crossing
Replies: 10
Views: 130

Re: Blocking river crossing

Here's my hunch. The Wiki states that artillery on shore do a max of 50 hits to passing ships. http://www.ageod.net/agewiki/index.php?title=Bombard_and_Blockade&action=edit ":bmbMaxHitsDoneByLand = 50 // How many hit points can be done by Land units against a fleet " What if a group o...
by Captain_Orso
Sat Jun 23, 2018 3:12 pm
Forum: Civil War II
Topic: Blocking river crossing
Replies: 10
Views: 130

Re: Blocking river crossing

I've had gunboats on orange/orange and they didn't block the other side from moving past using transport. I'm not referring to moving from one land region across the river to another but instead pure naval transport on the river. Combat did take place but the surviving units still proceeded to move...
by Captain_Orso
Fri Jun 22, 2018 2:15 pm
Forum: Civil War II
Topic: Blocking river crossing
Replies: 10
Views: 130

Re: Blocking river crossing

A couple more points. - About naval combat elements encountering a land-stack using the RivTP (Riverine Transport Pool) to move through (not over) water regions(1), ie down the river. Only if the naval combat elements are in OP, will the movement be blocked and possible combat will ensue. Otherwise,...
by Captain_Orso
Fri Jun 22, 2018 8:39 am
Forum: Civil War II
Topic: Promotions Can They Change Stats or Traits?
Replies: 20
Views: 383

Re: Promotions Can They Change Stats or Traits?

Promotions were not a given in that era. You didn't get promoted, because you had been at your rank for so-n-so long and did your schooling and training, so they gave you a promotion. People were promoted to fulfill the requirements of a position. Often they were simply brevetted; that is, they got ...
by Captain_Orso
Wed Jun 20, 2018 2:39 pm
Forum: Civil War II
Topic: Promotions Can They Change Stats or Traits?
Replies: 20
Views: 383

Re: Promotions Can They Change Stats or Traits?

That's very true, what you said, but most of the human-factor is not really fit into the game. While some (many?) commanders did raise to their level of incompetence--my best example is Burnside--some had 'break-downs', which might not have happened. I don't think one can validly say, Hooker was des...
by Captain_Orso
Tue Jun 19, 2018 12:08 pm
Forum: Civil War II
Topic: Promotions Can They Change Stats or Traits?
Replies: 20
Views: 383

Re: Promotions Can They Change Stats or Traits?

ummm... in such cases, my motto is - It's a Game . Players who know the game well, already know which leaders will let you down if you promote them too far *cough*cough*Lyon*--my first big surprise while learning the game :cuit: --*cough*. *GAHHH!!* :blink: I was about to post a link to the thread w...
by Captain_Orso
Tue Jun 19, 2018 4:08 am
Forum: Civil War II
Topic: Promotions Can They Change Stats or Traits?
Replies: 20
Views: 383

Re: Promotions Can They Change Stats or Traits?

Yes, but only if it is specifically modeled in the game. It doesn't happen by game rules. A few examples: Nathaniel Lyon * 5-2-2 Bg.Gen. Abilities: Charismatic, Occupier, and Hotheaded ** 5-2-2 Maj.Gen. Abilities: Charismatic, Occupier, and Hotheaded *** 4-2-2 Lt.Gen. Abilities: Charismatic, Occupie...
by Captain_Orso
Mon Jun 18, 2018 3:12 pm
Forum: Civil War II
Topic: Points to Know
Replies: 155
Views: 32880

Re: Points to Know

Hi Straight Arrow, you might want to add the info found in these of my recent posts. I get kind of tired of having to repeat them :o Controlling a City Union Income - Shipping Lanes - Transports Union Income - Shipping Lanes - Merchantmen VP costs of RGD's - a list of CS Brigs as Blockade Runners, R...
by Captain_Orso
Mon Jun 18, 2018 2:54 pm
Forum: Civil War II
Topic: Still Having Problems with VP's
Replies: 10
Views: 403

Re: Still Having Problems with VP's

Yeah, but if you are playing the Union and trying to monitor the Confederacy, you certainly won't get a message for every RGD the CS AI plays. It does seem like something is greatly amiss. Maybe something like Matagorda. I don't recall the details, but if the South holds certain location around Mata...
by Captain_Orso
Sun Jun 17, 2018 4:18 pm
Forum: Civil War II
Topic: Still Having Problems with VP's
Replies: 10
Views: 403

Re: Still Having Problems with VP's

There are a bunch of RGD's which cost or earn VP's. Earn: Open Trail: 1 Roads: 3 Create Telegraph: 5 Develop Territory: 5 Cost: Disassemble Industry: 5 Suspend Habeas Corpus: 3 Scorched Earth: 5 Partisans: 5 Muster Unionists: 5 Muster Copperheads: 5 Draft: 15 Requisitions: 1 Plunder: 5 These might b...
by Captain_Orso
Sun Jun 17, 2018 3:34 pm
Forum: Civil War II
Topic: Union Economy
Replies: 11
Views: 969

Re: Union Economy

Thanks, just wondering if the merchants also have a diminishing effect on the returns so that it may not be wise to add too many transports as there are 9 Union merchants squadrons by 63. Merchantmen are the same as Transports, only you get them through events and/or through options. IIRC buying Tr...
by Captain_Orso
Sun Jun 17, 2018 3:24 pm
Forum: Civil War II
Topic: The Blockade System Explained
Replies: 39
Views: 35117

Re: The Blockade System Explained

CS Brigs in the Blockade Boxes are considered Blockade Runners and bring some money and occasionally a WSU per turn. When the Brigs return to port they also are given a bonus of money and/or WSU, but there are dangers involved. Entering and leaving the Blockade Boxes, when Blockade Flotillas and/or ...
by Captain_Orso
Sat Jun 16, 2018 4:23 pm
Forum: Civil War II
Topic: Union Economy
Replies: 11
Views: 969

Re: Union Economy

I did an analysis of what Transports in the Shipping Box actually bring way back in AACW. I don't think the rules for this have changed in CW2. I only took Transport Squadrons into account, because you can only buy squadrons (2 ships), but I'll refer to them as Transports, because I'm too lazy to wr...
by Captain_Orso
Sat Jun 16, 2018 3:31 pm
Forum: Civil War II
Topic: Still Having Problems with VP's
Replies: 10
Views: 403

Re: Still Having Problems with VP's

Hi GF :wavey: I'm gonna have to disagree again :siffle: IIRC, it's the objectives for the Western Campaign that give VP's. Those few city regions are what you have to take and hold. You also don't get VP's for regions where you have 50% MC or less. I don't have access to the game at work, so someone...
by Captain_Orso
Sat Jun 16, 2018 3:01 pm
Forum: Civil War II
Topic: What if You Had No Replacements For Light Artillery
Replies: 8
Views: 471

Re: What if You Had No Replacements For Light Artillery

Gray Fox wrote:https://www.google.com/search?q=toby+keith+aint+as+good+as+i+once+was&ie=utf-8&oe=utf-8&client=firefox-b

:)


:mdr: How true... except the girl in the ambulance. She'd have just squeezed the drip bag. You have no idea how lovely 100 psi on a vein feels :blink: :cuit:
by Captain_Orso
Fri Jun 15, 2018 12:56 pm
Forum: Civil War II
Topic: Still Having Problems with VP's
Replies: 10
Views: 403

Re: Still Having Problems with VP's

You're never going to figure out why the South is gaining so many VP's without looking at the South's region list. This might seem a bit provocative, or like cheating, but it depends on what you do with it. I don't think it's cheating to see a list of where your enemy is gaining VP's; YMMV. Simply l...
by Captain_Orso
Fri Jun 15, 2018 2:53 am
Forum: Civil War II
Topic: What if You Had No Replacements For Light Artillery
Replies: 8
Views: 471

Re: What if You Had No Replacements For Light Artillery

Gray Fox wrote:Hi CO,

I think we both posted that the answer to #1 is No, for the same reasoning.


Hi GF, lol you are right, and I need new glasses :wacko:
by Captain_Orso
Thu Jun 14, 2018 1:05 pm
Forum: Civil War II
Topic: What if You Had No Replacements For Light Artillery
Replies: 8
Views: 471

Re: What if You Had No Replacements For Light Artillery

I think what you are trying to ask is, if your division has no artillery in it, but you have an artillery division, will the artillery division fill the support slots in frontage. From my understanding, once the size of frontage is determined, the best unit (a division is a unit, and generally you w...
by Captain_Orso
Thu Jun 14, 2018 10:47 am
Forum: Civil War II
Topic: What if You Had No Replacements For Light Artillery
Replies: 8
Views: 471

Re: What if You Had No Replacements For Light Artillery

In 1861, some brigades start with missing elements. These only take up the slots in a Division for the elements present. So I would say #1-No and #2-Yes. Hi GF, this is not true. Only present elements are counted for divisions. If a brigade is missing some element, it is simply missing it. For exam...
by Captain_Orso
Thu Jun 14, 2018 10:15 am
Forum: Wars of Napoleon
Topic: WoN current state
Replies: 14
Views: 1193

Re: WoN current state

I'm far from a Napoleonic era expert--I'll leave the historical facts and details to Colonel Marbot & Co.--, but I think giving the player too much control over minor nations would lead directly to their being abused. Comparing with CW2, WON comes out of the gates with a huge map practically ful...
by Captain_Orso
Sun Jun 10, 2018 12:14 pm
Forum: Wars of Napoleon
Topic: WoN current state
Replies: 14
Views: 1193

Re: WoN current state

From personal experience gained while testing some aspects of the game, if you run "too many" turns, one after the other, without shutting down the game, you can experience crashes caused by what I think is data corruption. I suggest, after each execution of a turn, quit the game, start th...
by Captain_Orso
Fri Jun 08, 2018 10:28 am
Forum: Civil War II
Topic: Marching to the sound of guns.
Replies: 5
Views: 563

Re: Marching to the sound of guns.

Yes, this. Plus forces reacting to movement by the enemy. Imagine making Jackson's '62 flanking march leading to 2nd Manassas in the game. His corps would be sitting around nearly two weeks while Pope is just staring blankly across the Rappahannock. Being able to spread your corps out, while still b...
by Captain_Orso
Tue Jun 05, 2018 9:45 am
Forum: Civil War II
Topic: Use of artillery
Replies: 9
Views: 880

Re: Use of artillery

Speaking of, why do brigades contain cav and art regiments in the first place. I thought artillery was handled at divisional level and cav was also not under brigade commander control? Historically in the US brigades were the largest units in the military; armies being organizations and not units. ...
by Captain_Orso
Tue Jun 05, 2018 9:35 am
Forum: Civil War II
Topic: Crossed rilfes in Objective screen?
Replies: 7
Views: 639

Re: Crossed rilfes in Objective screen?

Hi breunorgamer and welcome to the forums :hat: The crossed rifles are a bit more complex than that. They show contested control of a city, ei no faction controls the city. To control a city depends partly on the loyalty of the population in the region. - If your faction has >=51% loyalty in the reg...
by Captain_Orso
Mon Jun 04, 2018 8:37 am
Forum: CW2 Technical support / Aide technique
Topic: CW2 stopped working message
Replies: 10
Views: 726

Re: CW2 stopped working message

Do you know which file it was?
by Captain_Orso
Thu May 31, 2018 10:26 am
Forum: Civil War II
Topic: Level 7 entrenchment
Replies: 4
Views: 714

Re: Level 7 entrenchment

There is no trick. This was trench warfare and it will last until after The War To End All Wars. Cut his supplies; starve him out. If you have superior numbers, you can pull off some of your forces to clear out nearby areas, because the enemy will still not have the strength to attack you either. Th...

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