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by Captain_Orso
Sun May 13, 2018 4:30 pm
Forum: Civil War II
Topic: Ka Boom versus Pop Pop
Replies: 6
Views: 825

Re: Ka Boom versus Pop Pop

When using a force that has enough 12 pounders elements in artillery divisions to completely fill the support line, does it make sense to remove all the 6 pounders possible from the same force? You are assuming you could know what support element frontage will be in a given battle, and have the opp...
by Captain_Orso
Sun May 13, 2018 4:29 pm
Forum: Civil War II
Topic: Ka Boom versus Pop Pop
Replies: 6
Views: 825

Re: Ka Boom versus Pop Pop

[delete]
by Captain_Orso
Sun May 13, 2018 4:28 pm
Forum: Civil War II
Topic: Ka Boom versus Pop Pop
Replies: 6
Views: 825

Re: Ka Boom versus Pop Pop

[delete]
by Captain_Orso
Fri May 11, 2018 7:06 pm
Forum: Wars of Napoleon
Topic: Replacements
Replies: 8
Views: 2225

Re: Replacements

Exactly where are you seeing "0" reserves?
by Captain_Orso
Tue May 08, 2018 10:05 am
Forum: General discussions
Topic: Not enough scenarios - biggest problem of Ageod games
Replies: 8
Views: 3282

Re: Not enough scenarios - biggest problem of Ageod games

Way-Back-When™ when I used to eat ASL for breakfast (if you don't know what Advanced Squad Leader is, you'll not be able to appreciate that statement), although the community playing ASL was fairly small--kind of like the AGEOD community--my greater worry was not finding enough time to play all the ...
by Captain_Orso
Mon May 07, 2018 7:07 pm
Forum: General discussions
Topic: Fixing the AGE Wiki
Replies: 5
Views: 951

Re: Fixing the AGE Wiki

Yes, exactly, the data is as far as I know all there, and if you look at the history most of it has not been changed for years. So it's not an issue with the article texts themselves. I at one point though it might be the templates, but from what I could tell, the templates had also not been changed...
by Captain_Orso
Sat May 05, 2018 2:45 pm
Forum: General discussions
Topic: Fixing the AGE Wiki
Replies: 5
Views: 951

Re: Fixing the AGE Wiki

*sigh* I would have to know a whole lot more. - what is the server which will host the Wiki? -- OS? -- access? -- what is the web server? -- has a Wiki package been decided upon? installed? --- what was the previous Wiki software? --- what is the backup? -- who is running these? This is not a plug-n...
by Captain_Orso
Sat May 05, 2018 2:11 pm
Forum: Civil War II
Topic: Army Commanders Not Leading Battles
Replies: 13
Views: 1069

Re: Army Commanders Not Leading Battles

That is too much fishing in the dark here. Without sseing the composition of the stacks, there is hard telling. * As has been stated, the Army stack needs to contain combat units to get committed via MTSG at all. What? Where does it say that? * There is no MTSG in the first round of the battle. I'm...
by Captain_Orso
Sat May 05, 2018 2:11 pm
Forum: Civil War II
Topic: Army Commanders Not Leading Battles
Replies: 13
Views: 1069

Re: Army Commanders Not Leading Battles

MTSG (March to The Sound of Guns) only ever affects Corps and/or Army Stacks in neighboring regions. An Army Stack is a Stack containing a leader with Army Command status, even if the leader is the only unit in the Stack. A Corps Stack is a Stack containing a leader with a Corps Command, even if the...
by Captain_Orso
Fri May 04, 2018 6:35 pm
Forum: Civil War II
Topic: The Blockade System Explained
Replies: 37
Views: 33565

Re: The Blockade System Explained

Look in '..\CW2\Events\USADistantBlockades.sct', New Orleans IS included. To see if it is in affect or not, the absolute certain way it to look in '..\Documents\My Games\CivilWarII\CW2\Scripts\' at the 'ScriptReport0000.txt' for the turns in question. '0000' is the internal turn number starting with...
by Captain_Orso
Thu May 03, 2018 6:41 pm
Forum: General discussions
Topic: Fixing the AGE Wiki
Replies: 5
Views: 951

Re: Fixing the AGE Wiki

I'm not sure what you mean by web development. WikiMedia is an application. I'm sure there are lots of things which must and optionally can be configured, but the content AFAIK still must conform to the WikiMedia format. Web development is a far wider set of possibilities beyond simple HTML support....
by Captain_Orso
Wed May 02, 2018 5:44 pm
Forum: Help improve CW2
Topic: CW II crashing
Replies: 4
Views: 171

Re: CW II crashing

Also note, the log files are overwritten every time you start the game program, so if you experience a crash, you have to collect the log files before starting the game program again.
by Captain_Orso
Wed May 02, 2018 9:21 am
Forum: General discussions
Topic: Any suggestion? All Ageod games crash when loading
Replies: 22
Views: 3548

Re: Any suggestion? All Ageod games crash when loading

Apparently a whole lot of apps for many people with Windows 10 have stopped working since an early Jan-2018 Windows update, found by googling. One of the few solutions I saw that worked for some, but not all, was creating a new user account and using that to start the app. I kind of have my doubts, ...
by Captain_Orso
Tue May 01, 2018 8:37 am
Forum: General discussions
Topic: Any suggestion? All Ageod games crash when loading
Replies: 22
Views: 3548

Re: Any suggestion? All Ageod games crash when loading

I am running Windows 10 64bit Pro, and am having no issues starting CW2 nor WON, both installed natively--not Steam--into folders outside of 'C:\Program Files' and 'C:\Program Files (x86)'.
by Captain_Orso
Tue May 01, 2018 7:11 am
Forum: Civil War II
Topic: The Blockade System Explained
Replies: 37
Views: 33565

Re: The Blockade System Explained

IIRC it's because New Orleans has a canal system out to Lake Pontchartrain and from there through Fort Pke at the south-east side of the lake into the Gulf. This isn't terribly apparent, because the game doesn't allow for a region to have two harbors, which NO kind of actually has, although the Lake...
by Captain_Orso
Tue May 01, 2018 6:32 am
Forum: Civil War II
Topic: Native Indians regional devisions
Replies: 5
Views: 1127

Re: Native Indians regional devisions

There's no need to remove Indians at this point, you can simply ignore the Indian RGD's and that's that. The simplest fix--making the Subversion RGD work--would also be the easiest. We would only need a command and or parameter in a current command to evaluate whether target units are neutral--relat...
by Captain_Orso
Sun Apr 29, 2018 9:02 am
Forum: CW2 Technical support / Aide technique
Topic: crash and log post
Replies: 12
Views: 1313

Re: crash and log post

I reload after every turn, but I have the game installed on and SSD so it loads fairly quickly compared to loading from an HDD. Of course, only if I remember to :papy: ... :laugh:
by Captain_Orso
Sun Apr 29, 2018 8:56 am
Forum: Civil War II
Topic: Native Indians regional devisions
Replies: 5
Views: 1127

Re: Native Indians regional devisions

With the current possibilities of Event and Regional Decision scripting one cannot really write the RGD's to work sensibly. In addition, Indian elements all have the exact same faction (IND) until they are taken over through one of the major factions, when they take on that faction's designator. The...
by Captain_Orso
Sun Apr 29, 2018 8:26 am
Forum: Civil War II
Topic: Colored Troops military option
Replies: 3
Views: 1054

Re: Colored Troops military option

The events in the game very often hold to the historic timeline. I don't think it would be possible to reference IF there were a battle during the previous turn nor its outcome. I personally would not assess the actual battle of Antietam as having had a high NM gain. The only thing that defined it a...
by Captain_Orso
Sat Apr 28, 2018 12:23 pm
Forum: CW2 Technical support / Aide technique
Topic: crash and log post
Replies: 12
Views: 1313

Re: crash and log post

Are you playing a lot of turns one after the other in one sitting? There is an issue if you do that, that after several turns the chance of having things like access violations seem to ramp up. If this is the case, I can only suggest, after each turn execution, quit the game program and start it aga...
by Captain_Orso
Sat Apr 28, 2018 12:17 pm
Forum: Civil War II
Topic: A Case for Using Only Pea Shooters
Replies: 12
Views: 1844

Re: A Case for Using Only Pea Shooters

Firstly, I believe I had let myself be fooled by the notion that light artillery could be deployed better in poor terrain than heavier. After looking for support of this notion, I can find none. All I've really been able to find is what GF stated, that ALL artillery, with the exception of Horse Arti...
by Captain_Orso
Thu Apr 26, 2018 7:31 pm
Forum: CW2 Technical support / Aide technique
Topic: crash and log post
Replies: 12
Views: 1313

Re: crash and log post

tried again and the forum's dialog box says: Error: Invalid file extension !Main log.txt Same as yesterday. I opened a support ticket via email and the response I received was: Hi Scott, I'm sorry to hear you are having problems with your game. Open the game installation folder, find a file named U...
by Captain_Orso
Sat Apr 21, 2018 7:58 am
Forum: Civil War II
Topic: A Case for Using Only Pea Shooters
Replies: 12
Views: 1844

Re: A Case for Using Only Pea Shooters

I think Frontage is one of the most confusing thing in the game, bc it is not apparent, and not intuitive. It is however logical. The first aspect of frontage is that it's like a yardstick; a ruler 3 feet long. Now, don't start assuming this is how much room you have to put your troops in, bc it's n...
by Captain_Orso
Mon Apr 16, 2018 6:55 pm
Forum: Wars of Napoleon
Topic: Replacements
Replies: 8
Views: 2225

Re: Replacements

Press <F2> to open the "War Ministry" page, which is divided between showing the Units currently being trained on the left and details of such Units, if you click on one, on the right. Above the right side is an icon with two soldier busts. Click on this to open the Replacements menu. Here...
by Captain_Orso
Sun Apr 15, 2018 5:10 pm
Forum: Civil War II
Topic: Seniority gain without command
Replies: 5
Views: 1756

Re: Seniority gain without command

Context is everything. In GameLogic.opt there are parameters influencing XP gain: 'expXPGainWhenHittingH = 50 // this value of hundredth of xp when hitting an enemy' So 50 hundredths or 50/100 = 1/2 = 0.5 -- so for every hit scored by an element, the element scoring the hit gains 0.5 XP. 'expXpGainC...
by Captain_Orso
Sat Apr 14, 2018 5:47 pm
Forum: Civil War II
Topic: Seniority gain without command
Replies: 5
Views: 1756

Re: Seniority gain without command

Could it be that they had special abilities which were used in the battle?
by Captain_Orso
Sat Apr 14, 2018 5:31 pm
Forum: Civil War II
Topic: Who is in command?
Replies: 4
Views: 1939

Re: Who is in command?

8< The stack bonus is .05 x rating x off/def firepower; the division commander's bonus is .03 x rating, off/def firepower. 8< That is a little ambiguous. It should be written: '.05 x rating x {off. firepower|def. firepower}', where {off. firepower|def. firepower} means ONLY ONE of the variables is ...
by Captain_Orso
Wed Apr 11, 2018 8:23 pm
Forum: Civil War II
Topic: How to Brown Water Blockade certain important CSA ports
Replies: 7
Views: 2332

Re: How to Brown Water Blockade certain important CSA ports

Enemy forts (or entrenched artillery) may negate the blockade fleet entirely. http://www.ageod.net/agewiki/index.php?title=Bombard_and_Blockade&action=edit E.g., this is what happens to any blockade force in Hampton Roads when the guns in Norfolk get entrenched. No, forts and/or artillery which...
by Captain_Orso
Sun Apr 08, 2018 7:54 pm
Forum: Civil War II
Topic: How to Brown Water Blockade certain important CSA ports
Replies: 7
Views: 2332

Re: How to Brown Water Blockade certain important CSA ports

You blockade the exit points in the rivers. Of course, that means passing the forts TWICE, once on the way in and once on the way out, which is really sucky for your blockade ships. Distant Blockade refers to controlling the forts in front of the cites. I'm not sure if controlling the forts is equiv...
by Captain_Orso
Sun Apr 08, 2018 7:08 pm
Forum: Civil War II
Topic: Medical Co.
Replies: 6
Views: 2383

Re: Medical Co.

I'm not sure what you are trying to get at. It sounds like you're trying to find a reason to put an Hospital Co. into a stack only after battle. The Hospital Co. ability raises cohesion recover every day of a turn. Cohesion change is checked every day of a turn. If a stack is marching, it is losing ...

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