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by Captain_Orso
Fri Feb 23, 2018 1:02 pm
Forum: General discussions
Topic: The collaspe of AARs
Replies: 4
Views: 722

Re: The collaspe of AARs

It certainly doesn't help that many of the BBCode features we used to have in the old forum software are not activated or installed in the new forum software. Additionally, that many forum users used to use Photobucket--I am one--for staging illustrations and now have no comparable resource, may als...
by Captain_Orso
Fri Feb 23, 2018 12:51 pm
Forum: Civil War II
Topic: Things still to fixed(after 1.0.6.1)?
Replies: 10
Views: 786

Re: Things still to fixed(after 1.0.6.1)?

What a single post can stir up... @richfed I my eyes the biggest problem, not only in this but all other AGEOD games, is the priority for AI. AI is never up to a human player and if you ever witnessed the main Rebel army march off to the great lakes while leaving Richmond unprotected you will beg f...
by Captain_Orso
Wed Feb 21, 2018 5:57 pm
Forum: Civil War II
Topic: Things still to fixed(after 1.0.6.1)?
Replies: 10
Views: 786

Re: Things still to fixed(after 1.0.6.1)?

I have yet to see an argument, which would have any significant influence on the game at all. All your brigades will land in divisions, after which time how brigades are formulated makes no difference what so ever. Once we get into the doctrinal changes later in the war, of consolidating artillery a...
by Captain_Orso
Wed Feb 21, 2018 9:25 am
Forum: General discussions
Topic: Poll. To be or not to be hexed.
Replies: 19
Views: 2113

Re: Poll. To be or not to be hexed.

The current game engine takes crossing rivers--also minor rivers--into account, and Pocus stated once that the same function could be used to consider crossing a pass from one valley into the next. Beyond that, a pass-region could also be defined between two valleys. Optimally, a pass-region would h...
by Captain_Orso
Wed Feb 21, 2018 9:17 am
Forum: CW2 Technical support / Aide technique
Topic: units besieging Harpers Ferry from within...
Replies: 4
Views: 73

Re: units besieging Harpers Ferry from within...

I seem to remember something about this... IIRC it happened when a leader moved into Harpers Ferry alone and entered the city, and the leader was targeted by a friendly, moving stack. Once the leader has entered the city, but before the targeting stack has caught up to and merged with it, an enemy s...
by Captain_Orso
Tue Feb 20, 2018 6:15 am
Forum: General discussions
Topic: Poll. To be or not to be hexed.
Replies: 19
Views: 2113

Re: Poll. To be or not to be hexed.

Hexes allow for ranged combat--firing over a distance of more than one hex, within the constraints of the range of a weapon. Regions allow for a better representation of geographies. They can be modeled on how quickly a unit could move into or through a region, thus representing how greatly a geogra...
by Captain_Orso
Sun Feb 18, 2018 7:14 pm
Forum: Civil War II
Topic: Civil War III
Replies: 18
Views: 1903

Re: Civil War III

8< • River passages that could seasonally be blocked (shallows - see Red River Campaign), because it affected supplies, , strategies, and tactics greatly It exists in a way, shallow waters can freeze in the winter. One could add a "drought" thing for shallow waters for places like the Red...
by Captain_Orso
Mon Feb 12, 2018 6:31 pm
Forum: Civil War II
Topic: Civil War III
Replies: 18
Views: 1903

Re: Civil War III

WHY? Why should Civil War be done a third time? What exactly should be changed, and why? Please, no vague "it's got too many different units", because in really it has too few, nor boi, it would be ef'ing awesome Should a 3rd CW game be striving for more of a simulation simulation feel, or...
by Captain_Orso
Wed Feb 07, 2018 3:12 pm
Forum: Wars of Napoleon
Topic: Now that WOS is Out...How About WON as 2-Player?
Replies: 6
Views: 1235

Re: Now that WOS is Out...How About WON as 2-Player?

Of one thing I am 99.5% certain, we will not see a WON with 30 day turns. It would take an immense amount of work to bend the current WON to run on 30 day turns. There are too many things hard coded to turn length, plus so many things in scripts and settings in flat files, plus the entire map is set...
by Captain_Orso
Sat Feb 03, 2018 2:01 pm
Forum: Civil War II
Topic: novice question - destroying infrastructure
Replies: 11
Views: 1308

Re: novice question - destroying infrastructure

8< 2) You can temporarily destroy railroads. You can neither build them, nor permantenly destroy them. Torn up track will be rebuilt quickly through a variety of methods, including a random chance to repair automatically each turn. Nonetheless, destroying rails that enemy stacks are trying to make ...
by Captain_Orso
Fri Feb 02, 2018 10:21 pm
Forum: Wars of Napoleon
Topic: Is just playing scenarios - e.g. Borodino any good
Replies: 15
Views: 1410

Re: Is just playing scenarios - e.g. Borodino any good

@Captain Orso: Thank you, your advice helped me find the Russian-Swedish conflict but I am unable to find a Borodino scenario/campaign that was mentioned at the start of this thread. Any help you can offer with this? Look in '..\Wars of Napoleon\NGC\Scens\' if you have the file '9 - 1812 Borodino.s...
by Captain_Orso
Fri Feb 02, 2018 1:25 pm
Forum: Civil War II
Topic: novice question - destroying infrastructure
Replies: 11
Views: 1308

Re: novice question - destroying infrastructure

Setting the history aside, I'm not sure what you are saying about my questions, Capn Orso. That nothing like bridges and roads are destroyable? On the history - I'm sure you're right (of course) because I know very little. But Farragut had 10,000 men? On boats? Correct, you cannot directly influenc...
by Captain_Orso
Thu Feb 01, 2018 8:16 pm
Forum: Wars of Napoleon
Topic: Is just playing scenarios - e.g. Borodino any good
Replies: 15
Views: 1410

Re: Is just playing scenarios - e.g. Borodino any good

It's listed under the Campaign Scenarios, because it is 30 turns long.

Only Scenarios of =< 12 turns are listed under Short Scenarios.
by Captain_Orso
Wed Jan 31, 2018 12:50 pm
Forum: Civil War II
Topic: novice question - destroying infrastructure
Replies: 11
Views: 1308

Re: novice question - destroying infrastructure

First off, bridges are not represented in the game, other than perhaps if a rail line spans a river, it might be easier to move across the river somewhat. You can only bombard land-stacks, and only if they are trying to bombard you as well, otherwise it is assumed they are holding off at a safe dist...
by Captain_Orso
Wed Jan 31, 2018 12:07 pm
Forum: Civil War II
Topic: Harsh weather units disappear?!
Replies: 3
Views: 1065

Re: Harsh weather units disappear?!

Were those units being built? Did they have a lack of supply? I haven't see something like this in ages, and then it was because the unit was being built and there was not enough supply, so they were taking hits from a lack of supply and then from very harsh weather. Over-stacking the city might als...
by Captain_Orso
Wed Jan 31, 2018 12:01 pm
Forum: Civil War II
Topic: My opponent is pissed (and i dont blame him)
Replies: 29
Views: 2347

Re: My opponent is pissed (and i dont blame him)

No, it was part of the new retreat rules, in which auto-switch to OP and auto-gain of 5 MC was implemented. Pocus's statement was something along the lines of, if one side has no stacks in OP and the other retreats, there's no reason for the retreating side to leave the region, because it's not bein...
by Captain_Orso
Mon Jan 29, 2018 7:49 pm
Forum: Civil War II
Topic: My opponent is pissed (and i dont blame him)
Replies: 29
Views: 2347

Re: My opponent is pissed (and i dont blame him)

I cannot find my analysis of targeting stacks :pleure:

I did find one tidbit of information though, which is pretty important. When a stack is forced to retreat, if there are no enemy stacks in the region in OP, the retreating stack will do a "tactical retreat" to within the region.
by Captain_Orso
Mon Jan 29, 2018 1:49 pm
Forum: Civil War II
Topic: My opponent is pissed (and i dont blame him)
Replies: 29
Views: 2347

Re: My opponent is pissed (and i dont blame him)

Are these examples all from the same turn execution? The second battle is started by the Union's 2nd Corps. It also states the CS has no stacks in OP. Who started the first battle? If there are numerous Union stacks in the region, from my understanding each could start a battle, in which case, wheth...
by Captain_Orso
Mon Jan 29, 2018 10:46 am
Forum: Civil War II
Topic: My opponent is pissed (and i dont blame him)
Replies: 29
Views: 2347

Re: My opponent is pissed (and i dont blame him)

First off, pgr is using some terms incorrectly in describing the situation. A "Battle" is not all the combat taking place within one region during one turn, at least not in game terms. A "Battle" is what occurs when in a region during turn execution: • => 2 warring faction have =...
by Captain_Orso
Fri Jan 26, 2018 6:52 pm
Forum: Civil War II
Topic: My opponent is pissed (and i dont blame him)
Replies: 29
Views: 2347

Re: My opponent is pissed (and i dont blame him)

Your assumption seems to be, that retreating within the region is causing additional battles. IIRC if a stack instigates a battle, in one region, it cannot instigate a second battle with the same enemy stack in the same region. I would really need to see the turn of the battles to have any chance of...
by Captain_Orso
Fri Jan 26, 2018 11:04 am
Forum: Civil War II
Topic: My opponent is pissed (and i dont blame him)
Replies: 29
Views: 2347

Re: My opponent is pissed (and i dont blame him)

I've finally found time to look at the files you provided pgr. I'm still not sure exactly what happened. I only see Ewell with a move plotted, but apparently all Lee's corps were fighting in Carroll against all, or nearly all of Meade's corps, so the moves in the ord file are not the ones you are co...
by Captain_Orso
Tue Jan 23, 2018 7:59 pm
Forum: Civil War II
Topic: My opponent is pissed (and i dont blame him)
Replies: 29
Views: 2347

Re: My opponent is pissed (and i dont blame him)

Stacks in PP never start battles. I was going to disagree with this but then I decided to do an experiment before I put my foot in my mouth. I do this often myself :) I went with the Gettysburg battle. Indeed, passive stacks do not start battles, and I was able to get Ewell, passive, into Yankee oc...
by Captain_Orso
Tue Jan 23, 2018 8:34 am
Forum: Civil War II
Topic: Military Control
Replies: 10
Views: 1671

Re: Military Control

Without the Saves from the turn before the move and the turns until the actual battle, one can only guess what happened and assume that the reports of the situation were 100% correct. I've seen many reports which investigations repute to put much more thought into this. Retreating from a battle befo...
by Captain_Orso
Mon Jan 22, 2018 4:43 pm
Forum: Civil War II
Topic: My opponent is pissed (and i dont blame him)
Replies: 29
Views: 2347

Re: My opponent is pissed (and i dont blame him)

Stacks in PP never start battles. Movement is...weird. Thought experiment Imagine this real world situation. County A is a level open area, mostly open fields, with no large changes in the height of the landscape nor anything more than a small meandering creek. County B is equally as flat, but mostl...
by Captain_Orso
Sat Jan 20, 2018 4:46 pm
Forum: Civil War II
Topic: Rail lines
Replies: 33
Views: 2603

Re: Rail lines

It doesn't. Place a single elements--or more--in the region and give it the repair rail SO. Next turn, if you could pay the cost, the rails in the region will be repaired.
by Captain_Orso
Fri Jan 19, 2018 12:18 pm
Forum: General discussions
Topic: Merry Christmas, Happy New Year and what are you doing these days thread!
Replies: 25
Views: 2704

Re: Merry Christmas, Happy New Year and what are you doing these days thread!

Both in their own categories, I guess.

TAB is mostly a question of preference.

UG:CW would have a great potential in PvP, but I've read they're not going to do that, unfortunately.
by Captain_Orso
Fri Jan 19, 2018 12:13 pm
Forum: Civil War II
Topic: Rail lines
Replies: 33
Views: 2603

Re: Rail lines

You need 100 power for 100% certainty. Basically roll a d100 < stack power. A Raider reduces needed power by 50% IIRC.
by Captain_Orso
Fri Jan 19, 2018 2:12 am
Forum: General discussions
Topic: Merry Christmas, Happy New Year and what are you doing these days thread!
Replies: 25
Views: 2704

Re: Merry Christmas, Happy New Year and what are you doing these days thread!

I think you have to play They Are Billions a few times in Survival mode to learn the buildings and what they bring and generally how to use your time wisely. The guides in the Steam Community section of TAB are important, although everybody sometimes has their own opinion and you'll probably only le...
by Captain_Orso
Thu Jan 11, 2018 5:22 pm
Forum: General discussions
Topic: Merry Christmas, Happy New Year and what are you doing these days thread!
Replies: 25
Views: 2704

Re: Merry Christmas, Happy New Year and what are you doing these days thread!

Merry Chris.... *dangit* Happy New Y.... *crap* Happy Three Kings.... *#§%}{* Happy Hump Day!! ... *GAHHHH* :( ;) Good Day!! Everyone! It's 5:30 pm hear, and the sun is down, but in .... somewhere, the sun is just coming up, so I'm going to let the statistical average reign and just say good day to ...
by Captain_Orso
Mon Jan 08, 2018 7:11 pm
Forum: CW2 Technical support / Aide technique
Topic: Crash to Desktop
Replies: 8
Views: 2272

Re: Crash to Desktop

Yes, you can change General.opt manually--in fact all of the .opt files in the Settings folder. You should only manually change opt files where you are sure that it's okay. Changing LogBatch in General.opt is one of those cases. Always make a copy of the original to a safe place where you will be ab...

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