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by Captain_Orso
Sun Nov 19, 2017 11:20 am
Forum: Civil War II
Topic: Missouri Brigade
Replies: 11
Views: 487

Re: Missouri Brigade

There is no "split". Read what I wrote in my previous post. The Missouri Bde unit is spawned missing an element. A few turns later a second unit containing a single elite element spawns. I just checked the events. The second event looks for the Missouri Bde unit and spawns the second unit ...
by Captain_Orso
Wed Nov 15, 2017 4:54 pm
Forum: Civil War II
Topic: Missouri Brigade
Replies: 11
Views: 487

Re: Missouri Brigade

The Missouri Bde spawns per script missing an element (an elite infantry regiment). The missing regiment spawns per event a turn or so later, possibly in the same location, but not necessarily. You could combine these two units to satisfy any OCD tendencies, OR since the 'Strong Morale' ability only...
by Captain_Orso
Thu Nov 09, 2017 4:28 pm
Forum: Civil War II
Topic: Confederate Coastal Forts
Replies: 27
Views: 812

Re: Confederate Coastal Forts

Dear Captain, if I split the two artillery elements .. units .. in the garrison in each fort into two separate batteries They are two separate batteries, one Coastal Artillery, and generally one Fort Artillery Battery. , say the big guns remain in the fort Good idea, because they do nothing against...
by Captain_Orso
Wed Nov 08, 2017 3:29 pm
Forum: Civil War II
Topic: Confederate Coastal Forts
Replies: 27
Views: 812

Re: Confederate Coastal Forts

If you put a stack "outside" or "inside" a structure, it will remain where you put it, until some thing forces it to move, or you put it somewhere else. Structures are towns/cities, indian villages, forts, depots, or harbors, which gives a stack a location to be inside of. The th...
by Captain_Orso
Mon Nov 06, 2017 9:57 pm
Forum: WON Technical support / Aide technique
Topic: Too Many Leader deaths? Or working as designed.
Replies: 11
Views: 650

Re: Too Many Leader deaths? Or working as designed.

I checked the database files. There are NO leaders, Turk or otherwise, with any modifications to their mortality.
by Captain_Orso
Sat Nov 04, 2017 8:51 pm
Forum: Civil War II
Topic: Problems in Minnesota
Replies: 1
Views: 240

Re: Problems in Minnesota

This is a known issue. The thing is that at the time of its discovery, it requires a very large effort to rectify such issue, and at a time of its discovery the devs were dealing with far more important issues.
by Captain_Orso
Fri Nov 03, 2017 4:33 pm
Forum: Civil War II
Topic: Confederate Coastal Forts
Replies: 27
Views: 812

Re: Confederate Coastal Forts

Ahhhh yes, I believe I recall something about that. There were two or three attempts to take the fort and/or harbor. When one compares with Farragut's running of Fort Gains' batteries on Mobile Bay, I can only think that who ever was in charge of the naval side of the action was completely over task...
by Captain_Orso
Thu Nov 02, 2017 8:13 pm
Forum: Civil War II
Topic: Confederate Coastal Forts
Replies: 27
Views: 812

Re: Confederate Coastal Forts

Very short response... I know I know, not my strength :siffle: Invaders never landed where forts could fire on them. That would be dumb, and during the Civil War I know of no instance where it happened. Invaders landed well out of sight and range of forts. There are many documented descriptions of s...
by Captain_Orso
Thu Nov 02, 2017 8:00 pm
Forum: Civil War II
Topic: Siege Combat from the AGEod Wiki
Replies: 0
Views: 224

Siege Combat from the AGEod Wiki

Source: Manual:Siege combat NOTE: if the AGEWiki is not working when you access one of its pages, click on the "view source" tab at the top of the article to view its unformulated text. == Overview == A Siege occurs when a stack(s) defends inside a pre-war fort, a fort built during the gam...
by Captain_Orso
Wed Nov 01, 2017 5:20 pm
Forum: Civil War II
Topic: Synchronize Move
Replies: 8
Views: 355

Re: Synchronize Move

Gray Fox has it right with the tool-tip. Corps and/or Army Stacks in the same Chain of Command, starting in the same region may elect to use the Synchronized Movement SO. Each Corps and/or Army Stack must have the SM SO selected. Then you only have to plot the move of one of the stacks using SM, and...
by Captain_Orso
Wed Nov 01, 2017 4:15 am
Forum: WON Technical support / Aide technique
Topic: Too Many Leader deaths? Or working as designed.
Replies: 11
Views: 650

Re: Too Many Leader deaths? Or working as designed.

Hmm, I am pretty sure an analysis which blames the player for poor play is totally off the mark on this question. Because?... There is no game mechanism to 'protect' a leader from loss. To suggest this is possible is very silly. Where please have I made any such assertion? Actually, holding at all ...
by Captain_Orso
Mon Oct 30, 2017 10:50 pm
Forum: Civil War II
Topic: Supply Wagons
Replies: 12
Views: 531

Re: Supply Wagons

I get how a wagon gives benefits to field armies being able to move supply around and what not, but in a fort or city it makes little sense to have to have one to decrease surrender. Conceptually in my view, having a wagon inside a city or port reflects the prudence of the commander to prepare for ...
by Captain_Orso
Mon Oct 30, 2017 10:44 pm
Forum: Civil War II
Topic: Supply Wagons
Replies: 12
Views: 531

Re: Supply Wagons

Thanks for reply Orso, but why would the Union draw supplies from El Paso when I control it as well? The first reply said when you have wagons there is only a 5% chance of surrender. I know its just "rules" of the game, but when your inside a city that has plenty of supply, there shouldn'...
by Captain_Orso
Mon Oct 30, 2017 10:36 pm
Forum: Civil War II
Topic: Supply Wagons
Replies: 12
Views: 531

Re: Supply Wagons

Gray Fox wrote:Thanks big bear, but when I click the link I get a blank page at the Wiki.


Me, in my best Spanky voice: I saaaaaid...

Captain_Orso wrote:8<
Manual:Siege_combat When on the page, click the 'view source' tab to read the unformated text.
8<


You, in your best Buckwheat voice: O'tay 'Panky ;)
by Captain_Orso
Sat Oct 28, 2017 11:18 am
Forum: Civil War II
Topic: Supply Wagons
Replies: 12
Views: 531

Re: Supply Wagons

Firstly, the Wiki is still there, it's just very difficult to access the information; hard love, man :non: Manual:Siege_combat When on the page, click the 'view source' tab to read the unformated text. Supply Units and Depots, but also a fort's pull on supplies enhance siege survival through causing...
by Captain_Orso
Fri Oct 27, 2017 8:47 am
Forum: WON Technical support / Aide technique
Topic: Too Many Leader deaths? Or working as designed.
Replies: 11
Views: 650

Re: Too Many Leader deaths? Or working as designed.

Honestly, I've never thought about the issue of losing such a large number of leaders in a game, because it's generally not an issue. IIRC you would only run into this situation if you were allowing your forces to be heavily over-run by the enemy so that units were being completely wiped-out, which ...
by Captain_Orso
Mon Oct 23, 2017 9:21 am
Forum: Civil War II
Topic: HQ Support
Replies: 7
Views: 483

Re: HQ Support

The 'Training Master' ability gives 2 XP to every element in the stack per turn the stack is stationary. The 'Training Officer' ability allows the Leader with the ability -- only if the leader is in command of the stack -- to upgrade up to 2 elements per turn from Militia or Conscript to Line Infant...
by Captain_Orso
Sun Oct 22, 2017 4:31 pm
Forum: Civil War II
Topic: HQ Support
Replies: 7
Views: 483

Re: HQ Support

What do you mean by "needed"?
by Captain_Orso
Tue Oct 10, 2017 8:05 am
Forum: WON Technical support / Aide technique
Topic: PBEM France unable to enter Turkish Vassals.
Replies: 7
Views: 492

Re: PBEM France unable to enter Turkish Vassals.

Since this is a general issue with all satellite states*, what might be of good use, would be a set of events which check for a major power having issued rights, and then automatically issuing the same rights to the satellite/vassal. The question is, how to assess the status of having given rights? ...
by Captain_Orso
Sat Oct 07, 2017 11:26 pm
Forum: Wars of Napoleon
Topic: Viewing in City
Replies: 3
Views: 355

Re: Viewing in City

With regards to allied forces, it's maybe a bug, depending on what was actually intended. For stacks in the field (outside of the city), if you select one of your stacks, the allied stack will not appear above the Stack Panel as a stack tab, but if you move your own stacks out of the way on the map ...
by Captain_Orso
Wed Oct 04, 2017 6:45 pm
Forum: Civil War II
Topic: AI Supply What Am I Missing
Replies: 4
Views: 596

Re: AI Supply What Am I Missing

A couple of points. Unless the weather is bad, you should see supplies moving between Fayetteville and Springfield. It's only two regions distant, the intervening region being forest with track. True, about interdicting supplies moving through a river region only being interdicted IF the interdictin...
by Captain_Orso
Fri Sep 29, 2017 12:41 pm
Forum: Wars of Napoleon
Topic: How do I sue for peace?
Replies: 6
Views: 692

Re: How do I sue for peace?

What patch level are you on? IIRC on patch level 1.03, if you settle a so-called 'White Peace' (between two major powers) the winning side at least gets something like 12 or 24 weeks of Access Rights (Passage and Supply Rights combined) so that you can withdraw your forces without lack of supply. On...
by Captain_Orso
Tue Sep 26, 2017 10:38 am
Forum: Civil War II
Topic: Looking for experienced player PBEM
Replies: 19
Views: 810

Re: Looking for experienced player PBEM

For you!! :winner:

;)
by Captain_Orso
Mon Sep 25, 2017 9:10 am
Forum: Civil War II
Topic: Looking for experienced player PBEM
Replies: 19
Views: 810

Re: Looking for experienced player PBEM

Captain_Orso wrote:
Captain_Orso wrote:
Captain_Orso wrote:
You need to have posted at least 10 times, for the PM option to be available to you.


Just


... make


... a few more posts.

I think you get the idea :niark:
by Captain_Orso
Mon Sep 25, 2017 9:09 am
Forum: Civil War II
Topic: Looking for experienced player PBEM
Replies: 19
Views: 810

Re: Looking for experienced player PBEM

Captain_Orso wrote:
Captain_Orso wrote:
Majorc28 wrote:Forum won’t let me private message. Can u message me?


You need to have posted at least 10 times, for the PM option to be available to you.


Just


... make
by Captain_Orso
Mon Sep 25, 2017 9:08 am
Forum: Civil War II
Topic: Looking for experienced player PBEM
Replies: 19
Views: 810

Re: Looking for experienced player PBEM

Captain_Orso wrote:
Majorc28 wrote:Forum won’t let me private message. Can u message me?


You need to have posted at least 10 times, for the PM option to be available to you.


Just
by Captain_Orso
Mon Sep 25, 2017 9:07 am
Forum: Civil War II
Topic: Looking for experienced player PBEM
Replies: 19
Views: 810

Re: Looking for experienced player PBEM

Majorc28 wrote:Forum won’t let me private message. Can u message me?


You need to have posted at least 10 times, for the PM option to be available to you.
by Captain_Orso
Mon Sep 25, 2017 9:06 am
Forum: Civil War II
Topic: Download Question
Replies: 2
Views: 439

Re: Download Question

If you purchased though Slitherine, I believe only Slitherine can provide an installation download for you.

Don't forget, backups are your friend :siffle:

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