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by Captain_Orso
Tue Jul 17, 2018 6:53 pm
Forum: Civil War II
Topic: Division composition - usefulness of elements
Replies: 3
Views: 252

Re: Division composition - usefulness of elements

Zouaves historically are not simply soldiers in fancy pajamas. They were regiments chosen for excelling in their training, or for having other characteristics which resulted in their standing out as being tougher, scrappier, and more disciplined than average. IIRC there was a NY-City Zouave regiment...
by Captain_Orso
Wed Jul 11, 2018 6:27 pm
Forum: Wars of Napoleon
Topic: What does increasing Development do?
Replies: 1
Views: 448

Re: What does increasing Development do?

I don't recall the exact steps if improvement are, but I think it's in 25%; so 25%, 50%, 75%, and 100%.

Each step will increase production and speed movement to some degree. Also, I think loyalty will improve.
by Captain_Orso
Wed Jul 11, 2018 6:22 pm
Forum: Civil War II
Topic: Army Stacks: do they act as a corps?
Replies: 3
Views: 397

Re: Army Stacks: do they act as a corps?

No problem. There are many very knowledgeable and helpful players here. It really comes down to who notices the question first.

Honestly, if I've answered the question too many times, I'll just refer to another post where I've already answered it ;)
by Captain_Orso
Wed Jul 11, 2018 6:17 pm
Forum: Civil War II
Topic: Transports
Replies: 3
Views: 324

Re: Transports

If transports of a fleet carrying land units are lost, so that the transport capacity of the entire fleet cannot portage all of the land unis, the excess portion of the land units will be transferred from the water location, where this situation occurs, to the closes land region. No land units are d...
by Captain_Orso
Mon Jul 09, 2018 7:01 pm
Forum: Wars of Napoleon
Topic: Use of Armies before Corps are enabled
Replies: 7
Views: 409

Re: Use of Armies before Corps are enabled

Not only will they defend normally, they can be called on to be included in combat; and I'm not talking about MTSG.

I think stack inside a structure with an Army stack outside, do not count for additional stacks in the region. Structures are kind of their own region.
by Captain_Orso
Mon Jul 09, 2018 11:16 am
Forum: Wars of Napoleon
Topic: Use of Armies before Corps are enabled
Replies: 7
Views: 409

Re: Use of Armies before Corps are enabled

Each unit is requires a minimum number of CP's (Command Points) to be fully commanded; generally, 1 CP per element. CP's are provided by leaders to the stacks which contain them. The easiest way to think of it is * provide 2 CP's ** provide 4 CP's *** & **** provide 6 CP's Leaders within an Army...
by Captain_Orso
Mon Jul 09, 2018 10:56 am
Forum: Civil War II
Topic: Army Stacks: do they act as a corps?
Replies: 3
Views: 397

Re: Army Stacks: do they act as a corps?

Army Stacks work pretty much exactly like Corps Stacks, except, if an Army Stack is NOT the only stack in a region (regardless of how small the other stack is, or what is inside it), the army stack will NOT instigate battle, nor my it be targeted, until the Army Stack itself is selected to select a ...
by Captain_Orso
Sat Jul 07, 2018 10:53 pm
Forum: Civil War II
Topic: What if You Had No Replacements For Light Artillery
Replies: 12
Views: 1265

Re: What if You Had No Replacements For Light Artillery

Hmmm... there may be some broken units using the wrong models... but if costs are jumping back and forth from one page to the next, maybe something else altogether is broken. The point of having two different pages is that the South and North have different sized batteries. Ergo, if you capture one,...
by Captain_Orso
Fri Jul 06, 2018 7:36 am
Forum: Civil War II
Topic: What if You Had No Replacements For Light Artillery
Replies: 12
Views: 1265

Re: What if You Had No Replacements For Light Artillery

No, the replacement chits on the first page, where all your other replacement chits are, are for 6lb-ers you built or received. The other page is for 6lb-ers you have captured, because they have a different TOE than your own.
by Captain_Orso
Fri Jul 06, 2018 7:33 am
Forum: Civil War II
Topic: Light Infantry
Replies: 4
Views: 2989

Re: Light Infantry

Light Infantry are in all other respects Infantry, but they also have the ability to prevent pursuit damage, much the same as cavalry, if not exactly the same as cavalry.
by Captain_Orso
Sat Jun 30, 2018 8:00 pm
Forum: Civil War II
Topic: National moral from battles
Replies: 5
Views: 673

Re: National moral from battles

@Captain_Orso Casualties in the West were about 11.5k Union vs 8k Rebel. But I lost a general, does that matter? In the East it was 6k Union to 2.3k Rebel casualties. Just as comparison I lost a region with a garrison inside a city of which 2 elements were killed and 2 more almost wiped out with ab...
by Captain_Orso
Sat Jun 30, 2018 7:44 pm
Forum: Civil War II
Topic: National moral from battles
Replies: 5
Views: 673

Re: National moral from battles

Gray Fox wrote:Were any whole units lost in the eastern battle? This may cause NM loss.


I think element loss is observed. Unit loss would be very ambivalent, because a unit could be a single militia unit or one of those massive 7 element VA units.
by Captain_Orso
Fri Jun 29, 2018 12:14 pm
Forum: Civil War II
Topic: National moral from battles
Replies: 5
Views: 673

Re: National moral from battles

The difference between casualties plays a large role.
by Captain_Orso
Fri Jun 29, 2018 12:12 pm
Forum: Civil War II
Topic: Suicide of Bad Generals
Replies: 24
Views: 1075

Re: Suicide of Bad Generals

"Why a Marine?" Grant's stack is set to Red/Red and Enter the Structure. So they exit the ships and then immediately assault the fort in the same turn. I thought that qualified as an amphibious assault. ummm :confused: .... maybe?!? IIRC the Amphibious Invasion penalty is, the defender ge...
by Captain_Orso
Fri Jun 29, 2018 10:04 am
Forum: Civil War II
Topic: Suicide of Bad Generals
Replies: 24
Views: 1075

Re: Suicide of Bad Generals

8< Only problem is you can't make them a Corps leader or an army leader. 8< What are you talking about? There are no restrictions or penalties for making anyone a Corps commander, regardless of seniority. The leader must simply be Maj.Gen. or higher. Maybe because they are one star when they arrive...
by Captain_Orso
Thu Jun 28, 2018 12:04 pm
Forum: Civil War II
Topic: Suicide of Bad Generals
Replies: 24
Views: 1075

Re: Suicide of Bad Generals

The turn Grant shows up, rail him to Annapolis to be stack commander of a Division containing a Marine and commanded by someone else that you want promoted. Take Fort Clark on the NC coast in an amphibious assault. This has always got me Grant promoted with seniority enough to command one of the Ar...
by Captain_Orso
Thu Jun 28, 2018 11:53 am
Forum: Civil War II
Topic: Suicide of Bad Generals
Replies: 24
Views: 1075

Re: Suicide of Bad Generals



Now why didn't I think of that? :wacko:
by Captain_Orso
Thu Jun 28, 2018 11:53 am
Forum: Civil War II
Topic: Suicide of Bad Generals
Replies: 24
Views: 1075

Re: Suicide of Bad Generals

Goodmongo wrote:8<

Only problem is you can't make them a Corps leader or an army leader.

8<


What are you talking about? There are no restrictions or penalties for making anyone a Corps commander, regardless of seniority. The leader must simply be Maj.Gen. or higher.
by Captain_Orso
Wed Jun 27, 2018 3:06 pm
Forum: Wars of Napoleon
Topic: WoN current state
Replies: 30
Views: 2853

Re: WoN current state

The game has no concept of you hot-seating. All it sees is that it has orders for all the major nations and creates orders for the minor nations and other entities.
by Captain_Orso
Wed Jun 27, 2018 1:20 pm
Forum: Civil War II
Topic: Suicide of Bad Generals
Replies: 24
Views: 1075

Re: Suicide of Bad Generals

Of course to all of those, but those pesky varmints still block promotions. Sometimes you just have to consider taking the hit, as bad as it is. A few patches ago, it was easy enough to simply give Grant and another Maj.Gen. Corps under Halleck, who was parked in St. Louis. Halleck was far enough aw...
by Captain_Orso
Tue Jun 26, 2018 10:01 pm
Forum: Civil War II
Topic: Suicide of Bad Generals
Replies: 24
Views: 1075

Re: Suicide of Bad Generals

Siege doesn't require a fort, but it will likely last longest there. If a location is besieged and it has an unblocked harbor, it can still get supplies through the harbor, and will not likely surrender. As long as every besieged unit has supplies, there is a 90% chance they will not surrender, rega...
by Captain_Orso
Tue Jun 26, 2018 9:55 pm
Forum: Civil War II
Topic: Some rule/mechanics questions from early play.
Replies: 6
Views: 698

Re: Some rule/mechanics questions from early play.

I hope you can help me with some questions I have: 1. If using the auto-replacement option, can you also add replacements yourself? I'm taking a lot of hits and the computer seems to be replacing very few hits, far less than the 1/20 for line infantry even though I have available resources. Is the ...
by Captain_Orso
Tue Jun 26, 2018 8:02 pm
Forum: Civil War II
Topic: Suicide of Bad Generals
Replies: 24
Views: 1075

Re: Suicide of Bad Generals

No. What's a siege. I just described in detail when a siege exists. In Siege Combat, very basically, the offensive artillery value of the besieging forces is compared to the defensive artillery value of the besieged forces. The better the offensive value vs defensive value, the more likely to score...
by Captain_Orso
Tue Jun 26, 2018 4:32 am
Forum: Civil War II
Topic: Suicide of Bad Generals
Replies: 24
Views: 1075

Re: Suicide of Bad Generals

You do know what constitutes a siege, right? Anytime your force is inside a location (fort, stockade, city, etc) without any friendly good-order (not in PP) forces outside the location but in the region in which the location is located, and with good-order enemy forces in the region, the forces insi...
by Captain_Orso
Mon Jun 25, 2018 9:11 pm
Forum: Civil War II
Topic: Suicide of Bad Generals
Replies: 24
Views: 1075

Re: Suicide of Bad Generals

IIRC you can only use surrender with besieged units. I've never used it, so....
by Captain_Orso
Mon Jun 25, 2018 9:00 pm
Forum: Civil War II
Topic: Blocking river crossing
Replies: 17
Views: 970

Re: Blocking river crossing

I've never seen anything like this. If one side loses a naval battle, it is changed to PP. put in a neighboring region, nearly always the one from which it came, often into harbor if there is one accessible, where it remains the rest of the turn. I would have to see the save to be able to repeat the...
by Captain_Orso
Mon Jun 25, 2018 8:52 pm
Forum: Civil War II
Topic: Suicide of Bad Generals
Replies: 24
Views: 1075

Re: Suicide of Bad Generals

They could be killed, but it's very unlikely; only a 2 or 3% chance. They cannot be captured in open combat. They will be wounded if their unit is destroyed and immediately be moved to the closest (in movement costs (rail, river and naval included(1)) friendly city, where they will be locked for a n...
by Captain_Orso
Mon Jun 25, 2018 8:25 pm
Forum: Civil War II
Topic: Blocking river crossing
Replies: 17
Views: 970

Re: Blocking river crossing

Captain Orso, I labeled my post a hunch. http://www.ageod.net/agewiki/index.php?title=Bombard_and_Blockade&action=edit It also pertains to artillery on ships bombarding land targets, which would seem to me to be the same as artillery on ships bombarding, well, other ships. The Blockade Squadron...
by Captain_Orso
Mon Jun 25, 2018 8:06 pm
Forum: Civil War II
Topic: Blocking river crossing
Replies: 17
Views: 970

Re: Blocking river crossing

You lost the naval battle. The winning fleet continued on it way. How can you lose a naval battle when one side had 5 gunboats and the other side has just transports carrying a brigade? I think I did lose this as my fleet was in defensive posture at the next turn. But if lost it was that my fleet g...
by Captain_Orso
Mon Jun 25, 2018 2:57 pm
Forum: Civil War II
Topic: Transport ships transported 20 supply points oversea?
Replies: 3
Views: 721

Re: Transport ships transported 20 supply points oversea?

Hi clairobscur, what patch level are you on? The latest is 1.06.1, but AFAIK the only substantial thing that patch brought was a graphics display change, which many have rated poorly, so maybe 1.06 would be the best. The general rule is, if you have transport capacity in the Shipping Lanes, it will ...

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