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by Canon
Wed Nov 29, 2017 3:35 pm
Forum: Alea Jacta Est
Topic: Why do I have supply here?
Replies: 10
Views: 10059

Re: Why do I have supply here?

Supply in this game is annoying as heck. Always running out, can never replenish, get into a battle, insta-wipe. Probably one of the worst supply systems in a wargame I have seen. Don't get me started on storms happening all the time, and leaders not being able to board ships and escape in a besieg...
by Canon
Sun Nov 26, 2017 7:47 pm
Forum: Alea Jacta Est
Topic: (BOR - Punic Wars) Roman Consuls Won't Fail Activation Rolls
Replies: 27
Views: 12409

Re: (BOR - Punic Wars) Roman Consuls Won't Fail Activation Rolls

I did run several tests, inspect the logs and investigate the wiki. The ''always active'' issue is related to consul being Naval leader. I do not see any easy fix for this issue but removing the Naval leader parameters for Consuls. It should solve to some ''landing order'' issue, the consul staying...
by Canon
Mon Nov 20, 2017 9:07 pm
Forum: Alea Jacta Est
Topic: Elephants and Reverse
Replies: 3
Views: 9579

Re: Elephants and Reverse

Elephants are safe to use, no ''Zama Ability'' Elephants have a low cohesion value but high assault/DamageDone values and First Shock coefficient. In addition they can charge and disrupt, very few elements can do so in AJE. To summarize they are very powerful but the low cohesion is their weakness....
by Canon
Wed Oct 25, 2017 11:53 pm
Forum: Alea Jacta Est
Topic: Great Mithridatic War
Replies: 5
Views: 9207

Re: Great Mithridatic War

Baris wrote:It will be difficult for Roman player. I think it is best Sertorius controlled by AI.


Thanks! I had that feeling as well!
by Canon
Wed Oct 25, 2017 4:23 pm
Forum: Alea Jacta Est
Topic: Great Mithridatic War
Replies: 5
Views: 9207

Re: Great Mithridatic War

In a 2 person PBEM of this scenario, do you think it would be best for 1 player to control both Sertorius and Pontus, or would that be too difficult for the Roman player to defeat that coordination?
by Canon
Sun Oct 22, 2017 2:13 am
Forum: Alea Jacta Est
Topic: The Road Goes Ever On and On
Replies: 2
Views: 8454

Re: The Road Goes Ever On and On

Did your National Morale not rise to a high enough level? Sometimes you can take all objectives, but the math just doesn't add up because of battles or events. Yes, it appears that the Consul activation problems are only occurring in Punic War scenarios (1st and 2nd), and I think the cause is the de...
by Canon
Thu Oct 19, 2017 12:01 am
Forum: Alea Jacta Est
Topic: (BOR - Punic Wars) Roman Consuls Won't Fail Activation Rolls
Replies: 27
Views: 12409

Re: (BOR - Punic Wars) Roman Consuls Won't Fail Activation Rolls

I checked again and Bagga does deactivate.. took some turns with the 4 strategic rating. I deleted the Naval leader line for Paulus and Salinator (HAN 3 scenario) deleted the model cash but so far no difference although it Certainly seems it could be the issue. ... bad news it looks like each game ...
by Canon
Tue Oct 17, 2017 10:45 pm
Forum: Alea Jacta Est
Topic: (BOR - Punic Wars) Roman Consuls Won't Fail Activation Rolls
Replies: 27
Views: 12409

Re: (BOR - Punic Wars) Roman Consuls Won't Fail Activation Rolls

It may also effect 3 star leaders because Bagga and Syphas (Mauretania) also seem to be active. I did notice some lower rank leaders failing activations. When I ran a bunch of turns Bagga did go inactive occasionally. Syphas didn't, however he does have a 5 strategic rating so I think it's safe to ...
by Canon
Tue Oct 17, 2017 10:17 pm
Forum: Alea Jacta Est
Topic: (BOR - Punic Wars) Roman Consuls Won't Fail Activation Rolls
Replies: 27
Views: 12409

Re: (BOR - Punic Wars) Roman Consuls Won't Fail Activation Rolls

Image

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From the 264 BC Punic War Scenario, Longus did go inactive for me, so I think my theory is on to something. Regulus never failed his activation.
by Canon
Tue Oct 17, 2017 10:04 pm
Forum: Alea Jacta Est
Topic: (BOR - Punic Wars) Roman Consuls Won't Fail Activation Rolls
Replies: 27
Views: 12409

Re: (BOR - Punic Wars) Roman Consuls Won't Fail Activation Rolls

I think I may have found the problem... The Consuls in the Punic War Scenarios are listed as General/Admiral (in BOR, haven't fired up HAN yet, but I'm assuming that could be happening there too). In the other scenarios (Pyrrhus, Samnite Wars etc.) the Consuls are listed as just Generals. Now IIRC a...
by Canon
Mon Oct 16, 2017 12:56 pm
Forum: Alea Jacta Est
Topic: (BOR - Punic Wars) Roman Consuls Won't Fail Activation Rolls
Replies: 27
Views: 12409

Re: (BOR - Punic Wars) Roman Consuls Won't Fail Activation Rolls

Playing the same scenario at the moment and I think you are right. My Roman commanders are always active. Seems to be a bug. Yep, I just finished a game of the 1st Punic war today and noticed the same problem. I also tried doing a clean re-install and applying the 1.05 patch; the consul activation ...
by Canon
Fri Oct 13, 2017 11:16 pm
Forum: Alea Jacta Est
Topic: (BOR - Punic Wars) Roman Consuls Won't Fail Activation Rolls
Replies: 27
Views: 12409

Re: (BOR - Punic Wars) Roman Consuls Won't Fail Activation Rolls

Just one more question.. You were playing with it patched to 1.05, yes? Yes. Of course legions of deceased brain cells since may have effected my memory of this but I am pretty certain that on some occasions consuls failed to activate in the long 1st Punic War scenario. -C Haha I'm sure you remembe...
by Canon
Fri Oct 13, 2017 11:15 pm
Forum: Alea Jacta Est
Topic: (BOR - Punic Wars) Roman Consuls Won't Fail Activation Rolls
Replies: 27
Views: 12409

Re: (BOR - Punic Wars) Roman Consuls Won't Fail Activation Rolls

I thought Roman consuls at start always acticated. As Random mentioned it can be related to their strategic rating and can not be active sometimes. On turn 1 if they're always active that's fine, but on literally every subsequent turn they are active as well. Like no matter the month or year, the C...
by Canon
Fri Oct 13, 2017 10:48 pm
Forum: Alea Jacta Est
Topic: (BOR - Punic Wars) Roman Consuls Won't Fail Activation Rolls
Replies: 27
Views: 12409

Re: (BOR - Punic Wars) Roman Consuls Won't Fail Activation Rolls

I completed the long First Punic War scenario a couple of weeks ago but did not notice this happening. Indeed I clearly recall instances where one or both Roman consuls were not active and this actually cost me dearly in the campaign for Sicily. -C Okay, clearly something on my end then. I had a fe...
by Canon
Fri Oct 13, 2017 10:11 pm
Forum: Alea Jacta Est
Topic: (BOR - Punic Wars) Roman Consuls Won't Fail Activation Rolls
Replies: 27
Views: 12409

Re: (BOR - Punic Wars) Roman Consuls Won't Fail Activation Rolls

It can be WAD but I'm not sure. Romans could use night crossing option at start. As it is mountain terrain they won't be defeated easily in Messena. Edit: Ooops may be I understand your question wrong! :bonk: Haha yep not talking about any political or strategic options, just activation in general....
by Canon
Fri Oct 13, 2017 5:40 pm
Forum: Alea Jacta Est
Topic: (BOR - Punic Wars) Roman Consuls Won't Fail Activation Rolls
Replies: 27
Views: 12409

(BOR - Punic Wars) Roman Consuls Won't Fail Activation Rolls

I ran into this problem a few years back, today re-installed the game fresh, applied 1.05 patch, and loaded it up. The problem still exists. In the two Punic War (264 and 256 BC) scenarios the Roman Consuls are always activated! I've quickly simulated turn after turn, and without fail the Roman Cons...
by Canon
Mon Aug 07, 2017 9:18 pm
Forum: Civil War II
Topic: Confederate Seniority + Army Command Problem
Replies: 6
Views: 1630

Re: Confederate Seniority + Army Command Problem

What I would have suggested trying would be to delete the ord file you had generated up to that point, and simply give Lee an army command, which is the way you are supposed to do it. If you then wished to also relieve Beauregard of his army command at the same time, you could also do that too. I b...
by Canon
Sun Aug 06, 2017 3:15 am
Forum: Civil War II
Topic: Confederate Seniority + Army Command Problem
Replies: 6
Views: 1630

Re: Confederate Seniority + Army Command Problem

It is a question of how you are handling you leaders. Keep each army commander as a distinct unit. This should allow you to do as you wish. Remember corps commanders will hold on to their old commanders until a new army general is the one who is nearest. So you are saying if Beauregard was on his o...
by Canon
Sun Aug 06, 2017 3:01 am
Forum: Civil War II
Topic: Confederate Seniority + Army Command Problem
Replies: 6
Views: 1630

Re: Confederate Seniority + Army Command Problem

I just tried out a save game for 1862 and I made Lee commander of the 4th CSA Army with no problem. Also I am using the latest patch and you get six Army commands in 1862, not four. IIRC, it was always six. Hmm and you could replace an existing army commander no problem as well? Weird, I guess I'll...
by Canon
Sat Aug 05, 2017 10:15 pm
Forum: Civil War II
Topic: Confederate Seniority + Army Command Problem
Replies: 6
Views: 1630

Confederate Seniority + Army Command Problem

Playing a PBEM game as the South, came across a fairly significant problem with the leadership of its armies. In 1861, formed three armies under the usual suspects (Johnston, Johnston, and Beauregard), with the plan being that either JE Johnston or Beauregard would be demoted to Corps command once L...
by Canon
Thu Aug 03, 2017 2:09 pm
Forum: Civil War II
Topic: Army Commander Bonuses?
Replies: 4
Views: 939

Re: Army Commander Bonuses?

Okay thanks! Yep, I realize the impact that a good army commander (or bad) can have in elevating corps commanders and therefore troops before combat, was more wondering if any further advantage happens once the battle begins, creating an even better advantage between say Lee and McClellan. But by yo...
by Canon
Thu Aug 03, 2017 11:36 am
Forum: Civil War II
Topic: Army Commander Bonuses?
Replies: 4
Views: 939

Army Commander Bonuses?

Been wondering this for a while. I know Corps Commanders give a 5% combat bonus per off/def stat, and division commanders 3%. What about army commanders? Does Lee provide a combat bonus to his associated corps? Or at that point is he in a purely organizational role, and his 5-5 attack/defence serves...
by Canon
Fri Feb 19, 2016 8:36 pm
Forum: Alea Jacta Est
Topic: More Roman Civil War scenarios.
Replies: 18
Views: 4556

A while back I remember seeing some post about how Hannibal sales were lower than expected, so the odds of getting a new expansion for this series is quite low. AGEOD is just a small company, and they have to go where the money is. Things may have changed since, but I wouldn't hold my breath... Even...
by Canon
Thu Jan 21, 2016 4:29 am
Forum: Alea Jacta Est
Topic: Cantabrian Wars - A Delightful Challenge
Replies: 1
Views: 972

Cantabrian Wars - A Delightful Challenge

The AJE series has such a wealth of interesting scenarios to choose from, that I really never got around to playing this little DLC. I purchased it alongside the main game years ago, but only recently got around to trying it out. And it has been a great scenario! I exclusively play against the AI, d...
by Canon
Thu Oct 09, 2014 3:45 pm
Forum: Alea Jacta Est
Topic: HANNIBAL Observations
Replies: 8
Views: 10329

Sicily is a grind but it worked well enough for me. It took me 3 years to conquer the island, but now I have a firm launchpad into Italy and Hannibal has been able to keep a strong and reinforced army. Having suitable fleets to beat the Roman Navy back while maintaining a constant blockade on their ...
by Canon
Mon Sep 29, 2014 7:39 pm
Forum: Alea Jacta Est
Topic: Breaking Siege Exploit
Replies: 7
Views: 7872

Thanks for the work-around suggestions. Those should work fine for me to continue playing, but I could see some potential problems coming up later in the campaign, so I would appreciate hearing what Pocus has to say on this matter. Going offensive should give me a better chance to engage, but I then...
by Canon
Mon Sep 29, 2014 3:27 pm
Forum: Alea Jacta Est
Topic: Breaking Siege Exploit
Replies: 7
Views: 7872

A save game would be helpful Some points, though: (1)- siege works RGD can fail. And the defenders can repair the damage (a function of the CP of the defenders, Level of supply, unblockaded port, etc) (2)- I suppose the siege has not been "lifted". You are still outside the Walls. A breach was even...
by Canon
Sun Sep 28, 2014 6:09 pm
Forum: Alea Jacta Est
Topic: Breaking Siege Exploit
Replies: 7
Views: 7872

Breaking Siege Exploit

Bought and fired up Hannibal, decided to go ahistorical route and invade Sicily by sea. Took Drepanum as the beachhead, moved to besiege Lilybaeum and it's depot. Defeated the Legion deployed in the province, set up my siege works against the Level 3 walls. Wanting a quick result, I decided to use m...
by Canon
Thu Sep 18, 2014 6:37 pm
Forum: Alea Jacta Est
Topic: The Future Of AJE?
Replies: 23
Views: 15243

I would like to see Caesar's Gallic Campaign and some of the Roman-Germania Wars. But I'm also wondering how Hobbes is coming along with his mod! Looked like it had real potential!
by Canon
Tue Feb 11, 2014 2:41 am
Forum: Civil War II
Topic: Civil War II The Bloody Roads South
Replies: 76
Views: 15748

Here's my problem with the new approach. I bought the CW2 the day it came out, but quickly ran into problems that made it unplayable for me (no Corps formation). I understand that every game has bugs, but this fundamental one killed the momentum quickly for me, especially since AACW was right there ...

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