Search found 170 matches

Go to advanced search

by gwgardner
Wed Sep 19, 2018 11:31 pm
Forum: General discussions
Topic: In the meantime, what do you play and why?
Replies: 30
Views: 4680

Re: In the meantime, what do you play and why?

I'm having a great time playing the new game Aggressors: Ancient Rome. It's a 4x, currently release scenario is set in the time of the Roman Republic generally at the start of the Pyhric and Carthagenian Wars, and the struggles between the various heirs to Alexander. 19 playable factions, including ...
by gwgardner
Mon Aug 13, 2018 6:26 pm
Forum: Wars of Napoleon
Topic: Options and ratcheting up the AI challenge
Replies: 4
Views: 1607

Re: Options and ratcheting up the AI challenge

Thanks for those tips and insights. I was floundering, other than the one goal of keeping the Prussian army in existence till it can modernize. Obviously I need to spend more time pondering the geographical realities and possibilities, relative to the other countries objectives.
by gwgardner
Mon Aug 13, 2018 4:31 am
Forum: Wars of Napoleon
Topic: Options and ratcheting up the AI challenge
Replies: 4
Views: 1607

Re: Options and ratcheting up the AI challenge

Informative post. Sure hope it encourages others to try some solo games. I actually have those settings pretty much in my current game. I'm trying something kind of odd, I guess, a long-term type experiment playing Prussia solo. I'm in December 1805 right now, France has defeated Austria, and in the...
by gwgardner
Sun Dec 03, 2017 6:40 pm
Forum: Wars of Napoleon
Topic: How does one find Divisions?
Replies: 7
Views: 9232

Re: How does one find Divisions?

I hope this answers your question:

Having selected a leader, look at it him in the stack panel. If his portrait contains a unit type symbol in the upper right corner, hovering over that symbol will display the units that are directy assigned to the leader.
by gwgardner
Wed Nov 29, 2017 4:36 am
Forum: WON Technical support / Aide technique
Topic: PBEM France unable to enter Turkish Vassals.
Replies: 11
Views: 1684

Re: PBEM France unable to enter Turkish Vassals.

Could you provide the fix here for all, please?
by gwgardner
Thu May 25, 2017 4:55 pm
Forum: English Civil War
Topic: Help us test the ECW 1.02 update!
Replies: 21
Views: 14618

Re: Help us test the ECW 1.02 update!

Seems like we will have to replace the genera.opt, unfortunately that'll force players to re-enter their serial number after patching. Don't seem like we have much of a choice, though. Replacing the general.opt WILL NOT fix the large log problem. Seriously, I've said it several times now, the evide...
by gwgardner
Wed May 24, 2017 8:46 pm
Forum: English Civil War
Topic: Help us test the ECW 1.02 update!
Replies: 21
Views: 14618

Re: Help us test the ECW 1.02 update!

Nikel wrote:In this line you have 10 or 100?


Code: Select all

// how many log lines should be written at once. Can slow down significatively the app & hosting if below 10.
LogBatch         = 10


Mine is set to 100.
by gwgardner
Wed May 24, 2017 6:36 pm
Forum: English Civil War
Topic: Help us test the ECW 1.02 update!
Replies: 21
Views: 14618

Re: Help us test the ECW 1.02 update!

There is no "general.opt" file in the patch, where the log line in question that PhilThib commented is located. I do not know whether a patch can edit a file or not. I suppose you have to edit it manually. That's actually a different problem. PhilThib's fix was for how many lines are writ...
by gwgardner
Wed May 24, 2017 5:23 pm
Forum: English Civil War
Topic: Help us test the ECW 1.02 update!
Replies: 21
Views: 14618

Re: Help us test the ECW 1.02 update!

1.02RC installed. Update of version number confirmed. 1) Main.log size NOT fixed. The main.log is still growing at approx 150 meg per turn. A huge number of repeated entries in the log. In your release notes above you mentioned the log using too much MEMORY. It's too much DISK SPACE, too many writes...
by gwgardner
Sun May 21, 2017 5:32 pm
Forum: English Civil War
Topic: The massive log
Replies: 1
Views: 1051

The massive log

Stating the obvious, but please in the next patch or hotfix take out the repeated main.log strings like: (Reporting) Prep'ing Slave Those repeated strings are 99% of the log and can't possibly be useful for debugging, repeated so many times. Probably many if not all of the log related CTDs would go ...
by gwgardner
Sun May 14, 2017 11:53 pm
Forum: English Civil War
Topic: No war supply or money in Grand Campaign
Replies: 6
Views: 1523

Re: No war supply or money in Grand Campaign

The option 'auto-buy replacements' will eat up war supply when turned on. Don't know if that is on in your game, but take a look.

When I turned that option off in my game I started seeing much more money and war supply.
by gwgardner
Sat May 13, 2017 6:08 pm
Forum: English Civil War
Topic: map scroll lag problem solution for those with Windows Defender
Replies: 0
Views: 1157

map scroll lag problem solution for those with Windows Defender

I was having a very bad map scroll problem with the game, until I followed the solution suggested by Chrisleko over at the Matrix forum:

added an exception for ecw.exe to Windows Defender

map scroll is now smooth, as in other Ageod games.
by gwgardner
Thu May 04, 2017 5:26 pm
Forum: Wars of Napoleon
Topic: A Full Campaign played... two years after my first.
Replies: 9
Views: 2971

Re: A Full Campaign played... two years after my first.

Very interesting and encouraging read. I want to start a campaign now, in that rather sandbox mode. If one does not play Napoleon as intent on unprovoked conquest, but instead simply wanting to safeguard his empire and extend his reforms/restructuring, will the AI offer a challenge? Will it force hi...
by gwgardner
Fri Mar 31, 2017 6:47 am
Forum: Help improve EAW
Topic: EAW 1.04 Beta (March 30th Update)
Replies: 28
Views: 6090

Re: EAW 1.04 Beta (March 30th Update)

I have the Steam version of the game.

Please advise if I should overwrite my Steam version with this 1.04 patch, in order to get the latest version?
by gwgardner
Fri Jun 10, 2016 12:35 am
Forum: Wars of Napoleon
Topic: A glorious moment, a gift from the game.
Replies: 7
Views: 1320

That was fun reading, thanks.
by gwgardner
Mon May 30, 2016 1:24 am
Forum: Wars of Napoleon
Topic: Freeze Mack Event Unacceptable!
Replies: 16
Views: 1802

Omnius' posts have become tedious. He invests inordinate amounts of time tearing down any facet of a game that doesn't meet his personal predelictions. Why is he incapable of simply suggesting that the Mack freeze be a randomly occuring event, or some such. Some kind of a helpful suggestion. He's sp...
by gwgardner
Mon Jan 11, 2016 6:15 am
Forum: PBEM and multiplayer matchups (all games)
Topic: PBEM CW2 looking for player/recherche de joueur
Replies: 2
Views: 651

I'd like to play. PM me if you are still looking for an opponent. I can do generally 1 turn a day, on occasion a couple of days. Campaign scenario.
by gwgardner
Mon Jan 04, 2016 6:57 pm
Forum: WON AARs
Topic: mini-AAR Sea Lion scenario
Replies: 4
Views: 1783

Week 10, early Sept. London fell to Bessiere's Corps, mid-August. Napoleon continued to pursue the Duke of York's army, forcing battles, but none of them decisive. York retreated to Birmingham, then to Cardiff. In late August the UK sued for peace, offering a huge indemnity for two years. The French...
by gwgardner
Thu Dec 31, 2015 4:37 pm
Forum: WON AARs
Topic: mini-AAR Sea Lion scenario
Replies: 4
Views: 1783

I never expected the French AI to pursue me like that, and was pleasantly surprised that it did so, while sending Davout to screen against anything I might send from London. I hadn't considered entering a fortress, thinking that would obviate my ability to quickly pounce on smaller portions of the F...
by gwgardner
Thu Dec 31, 2015 4:25 am
Forum: WON AARs
Topic: mini-AAR Sea Lion scenario
Replies: 4
Views: 1783

mini-AAR Sea Lion scenario

I do not intend this as a complete AAR, just thought it might be interesting to see how the Sea Lion scenario plays out, British player vs the AI. I'll make occasional posts as major events occur. The scenario starts after a French landing at Hastings, with close to 300,000 men. The British have loc...
by gwgardner
Tue Dec 22, 2015 4:49 pm
Forum: Wars of Napoleon
Topic: SeaLion Endgame
Replies: 11
Views: 1623

As the English player, after enduring a defeat in Sea Lion, I have to have some hope of eventually rebuilding and influencing things diplomatically, so the game can go forward. Whatever the conditions of a peace after Sea Lion, for game-play purposes they can't be completely crushing. Why does there...
by gwgardner
Mon Dec 21, 2015 8:20 pm
Forum: Wars of Napoleon
Topic: The game is too buggy
Replies: 16
Views: 2952

I will not gainsay what you have said. However if you wish to continue your current game, I have found as a temporary workaround, that exiting from the game completely and then restarting, reloading or resuming generally allows me to continue to play for a while.
by gwgardner
Mon Dec 21, 2015 4:14 pm
Forum: Wars of Napoleon
Topic: SeaLion Endgame
Replies: 11
Views: 1623

I have not yet decided what to do in case of (likely) conquest of England by France... I am open to suggestions here. One option would be to try to create a forced eace treaty (like Tilsitt / Pressburg) with what Napoleon would have probably "asked", but then we should decide where the game goes af...
by gwgardner
Sun Dec 20, 2015 4:29 pm
Forum: Wars of Napoleon
Topic: SeaLion Endgame
Replies: 11
Views: 1623

My inclination would be to role-play the situation. I can't imagine the British allowing any part of their homeland to be annexed historically, so I would play it that way in the game. Come to some peace agreement, perhaps having the UK cede some overseas territory, if that's possible in the game. I...
by gwgardner
Sat Dec 12, 2015 11:53 pm
Forum: Wars of Napoleon
Topic: Temporary Fixes
Replies: 31
Views: 3314

Impressive work vicberg, and thanks for making it available. Just wondering, have you been in contact with Pocus or Philtib to get these into the first patch?
by gwgardner
Fri Dec 04, 2015 4:13 pm
Forum: Wars of Napoleon
Topic: Ridiculous Peace Treaty cost
Replies: 25
Views: 2531

Sure hope the developers do not make annexation easy. Changes to the diplomatic system should be well thought out and tested. As veji1 and others stated, it's a long campaign with multiple ways to influence nations and regions. I prefer such things as the creation of a unified Germany under Prussian...
by gwgardner
Thu May 14, 2015 8:23 pm
Forum: AJE Technical support / Aide technique
Topic: Standalone Birth of Rome steam key
Replies: 1
Views: 1107

Standalone Birth of Rome steam key

I bought Birth of Rome standalone from Ageod. I do not have the base game AEJ. When I obtained a steam key at Slitherine for BOR and then attempted to activate on Steam, I was told that I had to have the base game AEJ on Steam first. So my question, is there any way to activate just BOR on Steam wit...
by gwgardner
Wed Oct 15, 2014 6:46 pm
Forum: To End All Wars
Topic: zero income
Replies: 8
Views: 1375

No, we have not updated to a beta version.
by gwgardner
Wed Oct 15, 2014 5:18 pm
Forum: To End All Wars
Topic: zero income
Replies: 8
Views: 1375

zero income

In our multiplayer game the Eastern Entente player is reporting that he has had zero funds for two consecutive turns.

Has anyone else experienced this? Is it a bug? The result of some event or game play?
by gwgardner
Sun Oct 05, 2014 2:10 pm
Forum: To End All Wars
Topic: upgrading u-boats
Replies: 0
Views: 687

upgrading u-boats

I have had level 2 research in u-boats for 6 months now, but have never seen anything other than coastal subs in my build options. I do see some improved subs now in the fleet, however - were they simply upgraded from my coastal subs?

Go to advanced search