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by paw1776
Wed Oct 14, 2009 4:15 am
Forum: Help to improve NCP!
Topic: Fortress Artillery Goof
Replies: 0
Views: 2606

Fortress Artillery Goof

Hello,

I just took Ulm, only to lose it next turn. But the Fortress Artillery I captured ended up in an adjacent area. As these units are supposedly unmovable, I thought that quite strange.

Game still going if anyone wants a screen shot.
by paw1776
Fri Sep 04, 2009 1:17 am
Forum: Help to improve NCP!
Topic: Brest - Port Exit
Replies: 0
Views: 2439

Brest - Port Exit

Hello,

Not sure if this has been reported.

Brest Exit seems to be wrong on the map.

Playing Trafalgar.

It seems the exit of the Port (Brest) is above the Port on the map, not
the area directly left.

I will get a screen shot on my next post.
by paw1776
Sun Jul 26, 2009 12:47 am
Forum: Help to improve NCP!
Topic: Leader Missing Picture
Replies: 3
Views: 3797

Picture:
by paw1776
Sat Jul 25, 2009 11:26 am
Forum: Help to improve NCP!
Topic: Leader Missing Picture
Replies: 3
Views: 3797

Leader Missing Picture

Hello,

Found a leader without even a generic picture.

Will post the screenshot (when I get home) so it can be fixed for next patch or fix.
by paw1776
Mon Jul 13, 2009 11:53 pm
Forum: NCP Mods
Topic: New Scenarios for Great Game
Replies: 3
Views: 16306

New Scenarios for Great Game

Hello,

I find this map to be the best ever by AgeOd.

Was wondering is there any new scenarios from the few standard stock ones.

So much potential with Turkey, Northern Africa and all the counties of Europe.

Love the game. I want more! :wacko:
by paw1776
Sat Jun 06, 2009 12:14 am
Forum: Modding AGE engine games
Topic: ChangeStrucType
Replies: 18
Views: 9628

Lodi,

Excellent!!!! :thumbsup:

Thx again!

Too Cool!
by paw1776
Fri Jun 05, 2009 9:49 am
Forum: Modding AGE engine games
Topic: ChangeStrucType
Replies: 18
Views: 9628

ChangeStrucType - Remove Structure

by paw1776
Thu Jun 04, 2009 11:01 am
Forum: Modding AGE engine games
Topic: ChangeStrucType
Replies: 18
Views: 9628

Hello, I am looking to do the same thing. I want to change a settlement into a City. If I want my City to be level 3, I assume I would have to remove structure 1st. Whereas, if I went from a level 1 Setlement to Level 1 City, I can use ChangeStrucType. Which would work, if there is the ability to in...
by paw1776
Thu Jun 04, 2009 10:27 am
Forum: WIA Mods
Topic: Event Help
Replies: 12
Views: 8053

Lodi!

That did it mate!

I am on my way now.

Thx for all the help!!!!!!!!!! :thumbsup:
by paw1776
Wed Jun 03, 2009 11:22 am
Forum: WIA Mods
Topic: Royal Engineers - Portrait
Replies: 0
Views: 2797

Royal Engineers - Portrait

Hello,

I have everyting working except portrait.

I have the .png, but obviously it is not being called.

Got all the strings right.
by paw1776
Wed Jun 03, 2009 3:26 am
Forum: WIA Mods
Topic: Event Help
Replies: 12
Views: 8053

Here they are!
by paw1776
Wed Jun 03, 2009 2:01 am
Forum: Modding AGE engine games
Topic: TurnIndex - Quarterly
Replies: 4
Views: 3457

TurnIndex should be loaded into the modding Wiki pages!

I could not find it there.

Both examples of how TurnIndex works
and the month thing where 0 = January... 11 = December

would be good.
by paw1776
Wed Jun 03, 2009 1:50 am
Forum: WIA Mods
Topic: Event Help
Replies: 12
Views: 8053

Duh! Will have to reload tonight. :bonk:
by paw1776
Wed Jun 03, 2009 1:31 am
Forum: Modding AGE engine games
Topic: Same Text For Similar Events
Replies: 1
Views: 2237

Same Text For Similar Events

G'Day, evt_nam_FRA_Merchant1 evt_nam_FRA_Merchant2 evt_nam_FRA_Merchant3 evt_nam_FRA_Merchant4 all have the same text: Merchant Fleet formed. These are all Line Events. Can I put something in the Line so it will call evt_txt_Merchant = Merchant Fleet formed. That way I do not have to put a item in l...
by paw1776
Wed Jun 03, 2009 1:18 am
Forum: Modding AGE engine games
Topic: TurnIndex - Quarterly
Replies: 4
Views: 3457

Lodi,

Thx! I forgot that!
by paw1776
Wed Jun 03, 2009 1:05 am
Forum: Modding AGE engine games
Topic: AGE wiki opened!
Replies: 27
Views: 11849

Awesome! Suggestion. Instead of AACW Wiki, make it AGE Wiki. And then have some small graphic to represent each title. So, Let us say for example, CreateStruc {All} EvalMoney {ACW Icon VGN Icon} {All} means it is usable in all games Modding. EvalMoney {ACW Icon VGN Icon} would show ony valid in ACW ...
by paw1776
Tue Jun 02, 2009 10:45 am
Forum: WIA Mods
Topic: Event Help
Replies: 12
Views: 8053

Lodi,

Here is scripts stuff.
by paw1776
Tue Jun 02, 2009 6:06 am
Forum: Modding AGE engine games
Topic: Ship Replacements
Replies: 1
Views: 2373

Ship Replacements

I was thinking of basing replacements of ships based on how many harbors the players own. Would I be able to evaluate how many Harbors are say 5+ on the map owned by one side. Not looking for exact code, but more of a hint on what to use. I was thinking of using EvalRgnStuc, but not sure if I can do...
by paw1776
Tue Jun 02, 2009 5:46 am
Forum: Modding AGE engine games
Topic: TurnIndex - Quarterly
Replies: 4
Views: 3457

TurnIndex - Quarterly

Hello, WIA question. If I want something to check every quarter, can I use Turn Index with multiple values [font="Courier New"]StartEvent = 999 Conditions = NULL TurnIndex = 3 |6|9|12 MinDate = 1745/01/01 Actions = NULL Replacement = GBR|$famTransportShip|1 EndEvent = NULL[/font] Or, do I need an ev...
by paw1776
Mon Jun 01, 2009 11:17 am
Forum: WIA Mods
Topic: Event Help
Replies: 12
Views: 8053

From ScriptReport.txt:
Line 24: => ApplyCreateStruc command Structure cannot be build in a sea.

Any ideas on this?
by paw1776
Mon Jun 01, 2009 3:53 am
Forum: Modding AGE engine games
Topic: Probability Event
Replies: 3
Views: 2767

Thx!
by paw1776
Mon Jun 01, 2009 1:07 am
Forum: Modding AGE engine games
Topic: Probability Event
Replies: 3
Views: 2767

Probability Event

Hello, If I want an event to fire off once, and have a 33% chance until it does so, can I use probability of 33? StartEvent = 1 MinDate = 1750/12/01 Conditions Probability = 33 Actions [action to do] EndEvent So, will this event be checked every month until it fires off once? I just want to make sur...
by paw1776
Sun May 31, 2009 10:09 pm
Forum: WIA Mods
Topic: Playtesting Question
Replies: 5
Views: 4997

Thx!
by paw1776
Sun May 31, 2009 11:05 am
Forum: WIA Mods
Topic: Event Help
Replies: 12
Views: 8053

Philippe, I can put date in, don't really care as this event can fire anytime, and just once. Will try that next. Event did fire now. Just strange Sea error. Essentially the kill on the Colonist is 75% for that unit to be used up and changed to Militia. So, it is a bonus to player if Colonist is not...
by paw1776
Sun May 31, 2009 10:57 am
Forum: WIA Mods
Topic: Event Help
Replies: 12
Views: 8053

Okay, Changed code slightly (see attached) and event fires off. The Militia units is formed, loyolty change executed, but the error I get on creating a structure is strange, says I am trying to build in the sea! From ScriptReport.txt: Line 24: => ApplyCreateStruc command Structure cannot be build in...
by paw1776
Sun May 31, 2009 10:06 am
Forum: WIA Mods
Topic: Playtesting Question
Replies: 5
Views: 4997

Primasprit,

So, that means I do not have to resave the .scn file as long as I don't change the 3 main files. Setup, Events, cities.

That is good!

I will try tonight. I am putting most of my non static events in different includes which are referenced in the main events.

Thx!
by paw1776
Sun May 31, 2009 4:36 am
Forum: WIA Mods
Topic: Playtesting Question
Replies: 5
Views: 4997

Playtesting Question

Hello, If you find an event not working, do you have to rebuild all: Setup.csv --> script.ini event.csv --> event.sct ciities.csv --> cities.inc additional events.csv --> additional.sct resave main .scn file Or, can you just fix the additional events and replace the additional.sct in the event direc...
by paw1776
Sun May 31, 2009 12:22 am
Forum: WIA Mods
Topic: Event Help
Replies: 12
Views: 8053

Event Help

Hello,

I cannot seem to get this event to fire.

Here is picture of Colonists in Norfolk.

Any help appreciated!
by paw1776
Fri May 29, 2009 3:57 am
Forum: Help to improve WIA
Topic: San Antonio
Replies: 4
Views: 4401

While we are on the subject, I noticed in the FIW scenario it isn't even on the map in Texas.

San Antonio was founded in 1718, so by 1755 it should be on the map, even if only level 1.
by paw1776
Thu May 28, 2009 12:37 am
Forum: WIA Mods
Topic: Nav Pool - Military & Diplomatic Options
Replies: 2
Views: 3213

Nav Pool - Military & Diplomatic Options

Hello,

I have tested my Merchament sailing into the Shipping boxes and they give me Engagement points as I expected. :thumbsup:

Now, are Military & Diplomatic options that you can buy from engagement points just events?

If so, which excel holds some good examples.

Thx!

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