Search found 49 matches

Go to advanced search

by pesec
Wed Jul 28, 2010 4:59 am
Forum: ROP Technical support / Aide technique
Topic: Combat extremely slow (31 minute for a battle)
Replies: 7
Views: 5286

Thanks for help, the problem is fixed now. The problem was with logbatch. Now in a bit more detail: Can you post here the saves and logs, so we can check what happened. Thnks :confused: The problem occured in every single scenario. You could set the battle animation under options to "masked" and try...
by pesec
Tue Jul 27, 2010 5:07 am
Forum: ROP Technical support / Aide technique
Topic: Combat extremely slow (31 minute for a battle)
Replies: 7
Views: 5286

Combat extremely slow (31 minute for a battle)

Good afternoon. I have purchased the game yesterday on Gamersgate, installed, patched to 1.02 and tried to play a 1756 scenario as Austria today. The game itself runs smoothly, AI calculates its turn in seconds and it takes a few tens of seconds to complete a move (provided no combat occurs). Howeve...
by pesec
Wed Jan 27, 2010 2:38 am
Forum: AGEod's American Civil War
Topic: Body count question from noob
Replies: 7
Views: 3245

Well, I think 1:2 should be more than enough for CSA to stay even with USA, but against human opponent good luck getting that :neener: Once again, battle losses are only part of the picture. Starving can lead to enormous losses, but those will not be registered. Soldiers lost with elements remaining...
by pesec
Fri Dec 25, 2009 12:26 am
Forum: American Civil War AARs
Topic: Richmond Confederate Newspaper
Replies: 60
Views: 24769

pjwheeling wrote:Obviously, with everything going General James Longstreet's way, I was totally shocked and crushed by this event.

OUCH!

Of ALL generals out there, the one who is your favourite was the one to die!

Imagine how Lee felt when Jackson died...
by pesec
Fri Dec 25, 2009 12:14 am
Forum: American Civil War AARs
Topic: First AAR and PBEM - North and South.
Replies: 65
Views: 25228

Great AAR. It was losing that army right at the start that really won it for me, and that was by no means thanks to great planning on my part! I hadnt tried, or thought about trapping McDowell in the way that happened and it was purely lucky for me and perhaps a little rash from Trouvere. "Luck" is ...
by pesec
Sun Dec 20, 2009 1:21 am
Forum: American Civil War AARs
Topic: First AAR and PBEM - North and South.
Replies: 65
Views: 25228

Funny thing: why was Grant in Offensive posture at Shiloh? You took quite a bit more ranged causalties, indicating that you were attacking (and more than made up for them with cold steel :D ), but posture for both armies is shown as offensive. I though that Grant would stay on defensive, if for no r...
by pesec
Thu Nov 26, 2009 5:41 pm
Forum: American Civil War AARs
Topic: First AAR and PBEM - North and South.
Replies: 65
Views: 25228

Risky, but makes sence: likely, your opponent will not expect an attack in such weather. Normally, I would go throuh Montgomery county (to avoid rivercrossing), but that both gives him time and exposes your boys to winter...
by pesec
Thu Nov 12, 2009 3:00 am
Forum: American Civil War AARs
Topic: First AAR and PBEM - North and South.
Replies: 65
Views: 25228

Good job! Things sure look promising for Confederacy now! 3800 of enemy losses were prisoners! Why wasn't McDowell able to retreat? Did Beauregard go east from Manassas and then south across the river to Fredericksburg, therefore regaining control of the only province where North had control to retr...
by pesec
Sun Apr 05, 2009 7:50 am
Forum: WW1 : La Grande Guerre 14-18
Topic: basic question
Replies: 5
Views: 3408

Getting into enemy rear can be VERY dangerous due to risk of isolation-destruction. And even if someone does get into rear, they can do little since if they move further they will be isolated and die. In other words, when something passes through the frontline one way or another, they need to establ...
by pesec
Sat Mar 07, 2009 8:11 am
Forum: WW1 : La Grande Guerre 14-18
Topic: Isolation & Unit Destruction
Replies: 12
Views: 5605

Keep in mind that "destroyed" corps is not necessarially annihilated. In "regular" combat a morale check gone bad can result in corps "destruction" which is identical to what isolation does. That does not mean that every single man is killed! Even though those ~25 000 escaped, a lot of effort would ...
by pesec
Fri Mar 06, 2009 12:02 pm
Forum: WW1 : La Grande Guerre 14-18
Topic: Isolation & Unit Destruction
Replies: 12
Views: 5605

Stalingrad is a good example Pesec (and BTW welcome!). I wonder how many Armies/Corps/Divisions = sum total # of personnel were trapped there, and also how many survivors managed to escape back to the west? The encirclement itself trapped around 300 000 Germans + Romanians in Stalingrad and its sub...
by pesec
Wed Mar 04, 2009 5:42 am
Forum: WW1 : La Grande Guerre 14-18
Topic: Isolation & Unit Destruction
Replies: 12
Views: 5605

Basically, "destroyed" units can be considered units mauled so badly that great effort needs to be done to put them back in action. That effort is abstracted to rebuilding the unit, spending EPs and RPs. Isolation, the way it is in the game, means that unit is completely cut off from all friendly su...
by pesec
Wed Feb 25, 2009 4:19 am
Forum: WW1 : La Grande Guerre 14-18
Topic: End Game
Replies: 30
Views: 14083

Losing capitals should have a lot more severe effect on majors. I can't even imagine Germany still going on if Berlin had fallen. Same for Russia if Petrograd or Moscow were lost. I think apossible solution would be: 1. No political actions possible with capital occupied. Period. No "improve nationa...
by pesec
Thu Feb 05, 2009 6:31 am
Forum: WW1 : La Grande Guerre 14-18
Topic: Assault troops and Grand Offensives
Replies: 1
Views: 1620

1) I have taken the objective city of my grand campaign - does that mean it is now safe to call a hault to it? ie. no major NW effects. From my experience, it is OK to end it. And as a sidenote, seing the whole area shown in the Grand Offensive coloured with your flags after the offensive ends is v...
by pesec
Fri Jan 23, 2009 4:51 pm
Forum: WW1 : La Grande Guerre 14-18
Topic: Strange doings in September 1914
Replies: 6
Views: 3890

"Rebellions", "Nationalist Agitation" and "Colonial Uprisings" are mandatory too, like strikes, but offer a wider range of opportunities: play it against one particula nation. :) Which, apparently, does not prevent France from playing them on Britain or Germany playing the dreaded Mutiny event on A...
by pesec
Fri Jan 23, 2009 5:09 am
Forum: WW1 : La Grande Guerre 14-18
Topic: Observations on the latest patch...
Replies: 21
Views: 9090

calvinus wrote:Yes, they can be built.

In the boardgame they are "physically" removed from the game. In WW1 this is not possible... :D


Is it, however, possible to make their training cost 999 EP? :D

If they are destroyed in combat, one will not have time to build them before II army arrives anyway...
by pesec
Wed Jan 21, 2009 6:41 am
Forum: WW1 : La Grande Guerre 14-18
Topic: Any way to disable event?
Replies: 9
Views: 4443

Ok, something bizzare happened. I removed the event from Germany in the save file, but they still played the event, but... This time they played it against Austro-Hungary :wacko: Then, France played 2 rebellion events against Britain... I just hope they will keep their "love" between themselves :sif...
by pesec
Tue Jan 20, 2009 10:33 am
Forum: WW1 : La Grande Guerre 14-18
Topic: Any way to disable event?
Replies: 9
Views: 4443

Indeed I realize this is terrible for a newbie. What I can do is to make the number of max losses (caused by mutinies on each one of your armies) as a parameter, in the Data\DB\GameRules.CSV DB. Actually it's a 6-sided die roll... 3 is good for you? ;) Over 12 armies... :p leure: Then again, that i...
by pesec
Tue Jan 20, 2009 8:53 am
Forum: WW1 : La Grande Guerre 14-18
Topic: Any way to disable event?
Replies: 9
Views: 4443

Any way to disable event?

Hi! I am playing as Russia in 4-player scenario and I have a problem with Germany playing Mutiny event on me. France suffered horrendous losses assaulting Germans in the mountains, which gave Germany high National Will (40). French will is 20 and it is November-December 1914... As Russia, I made pro...

Go to advanced search