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by enf91
Wed Sep 07, 2016 7:24 pm
Forum: Pride of Nations
Topic: Pride of Nations has been updated to Version 1.04!
Replies: 24
Views: 5066

I got PON from Gamersgate. Matrix doesn't recognize my GG serial number. Is there some other way to download the patch?
by enf91
Wed Jan 27, 2016 6:42 pm
Forum: Pride of Nations
Topic: always coal..
Replies: 6
Views: 1335

The AI will not buy anything for you. Using capital means the government is spending emergency money to keep the rails and ships going. Presumably it's spending more than coal actually costs. If you're short 53 coal, and coal costs 2, 3, or 4 pounds (sounds better than "money"), then the cost of pro...
by enf91
Mon Jan 25, 2016 9:08 pm
Forum: Pride of Nations
Topic: always coal..
Replies: 6
Views: 1335

That's it. You don't have enough mechanical parts to run your coal mines. Get more of those and this will right itself.
You can't start a turn with negative coal. It just says negative. It won't actually evaluate to that; instead, you'll lose some railway capacity or ship strength or something.
by enf91
Sun Jan 24, 2016 8:13 pm
Forum: Pride of Nations
Topic: always coal..
Replies: 6
Views: 1335

Do your coal mines have their inputs? If they're missing one, they won't produce any coal. Also, depending on whence you're trying to buy coal, you could be facing competition for scarce resources and losing.
Also, regarding the -53 coal: you have a stock of 14 coal minus 67 for ships and trains.
by enf91
Fri Jan 22, 2016 8:16 pm
Forum: Civil War II
Topic: Ahistorical Scenario, Lee Takes Command
Replies: 59
Views: 5070

It could have happened. Remember, VA seceded because of Lincoln's call for volunteers to suppress the rebellion. Then, Lee refused a Union command because VA had seceded. If Lincoln had figured out a way to secure Virginia's neutrality, Lee probably would have stayed in the Army. https://en.wikipedi...
by enf91
Wed Jan 20, 2016 11:20 pm
Forum: Alea Jacta Est
Topic: In Hannibal, what do the Carthaginians hae to do to raise troops in Italy?
Replies: 20
Views: 2376

I don't have BOR, but I want to ask: is there an event for the First Macedonian War?
by enf91
Mon Jan 04, 2016 8:07 pm
Forum: Pride of Nations
Topic: Steam
Replies: 6
Views: 2009

What if I bought my game from GamersGate? Is it possible for me to get a separate Steam key? If I recall correctly, Slitherine has a Steam key generator, but I don't remember if they generate ones for PON.
by enf91
Mon Dec 28, 2015 12:05 am
Forum: Alea Jacta Est
Topic: Eisland, Vinland, and Groenland
Replies: 5
Views: 1402

But there weren't Vikings until 793... :sherlock: is the game being expanded into the Early Middle Ages?!?!
by enf91
Thu Dec 24, 2015 4:45 am
Forum: Alea Jacta Est
Topic: Eisland, Vinland, and Groenland
Replies: 5
Views: 1402

Eisland, Vinland, and Groenland

Why do they have off-map boxes? I can't imagine a circumstance of these being useful apart from some Sunset Invasion scenario.
by enf91
Mon Sep 21, 2015 1:59 am
Forum: Thirty Years War
Topic: Brunswick Army unable to end seige on Hannover
Replies: 1
Views: 686

Click on your army. Somewhere on the stack list should be an icon. It will either be white with a black circle surrounding a black dot or pulsing red with (a) broken circle(s) surrounding a black dot. If it's pulsing red, it means the enemy city's zone of control is too strong for your army to escap...
by enf91
Fri Sep 18, 2015 7:20 pm
Forum: Thirty Years War
Topic: SUPPLY (How are those tracks working out for you?)
Replies: 24
Views: 3928

I forget who it was who said, "Amateurs study tactics; professionals study logistics."
by enf91
Fri Aug 21, 2015 4:48 am
Forum: Help improve PON
Topic: PON 1.04 public beta patch, updated August 7th, 2015
Replies: 194
Views: 50194

I just started a GC as Italy. First turn: Assassination of Franz Ferdinand.
by enf91
Fri Aug 07, 2015 4:48 am
Forum: ACW History Club / Histoire de la Guerre de Sécession
Topic: Favorite Civil war qoutes
Replies: 11
Views: 2277

A few Oldies by Goodie with some others at the end: "I say again, they couldn't hit an elephant at this dist-" John Sedgwick, Spotsylvania Court House "I wish some of you would tell me the brand of whiskey that Grant drinks. I would like to send a barrel of it to my other generals." "My dear McClell...
by enf91
Sat Jul 18, 2015 9:01 pm
Forum: To End All Wars
Topic: Decimated Divisions
Replies: 9
Views: 1662

The depot matters only if you've set Historical Attrition on. If you have the standard rules, you don't have to do that: replacements will be added to your units automatically.
by enf91
Sun Jul 12, 2015 9:55 pm
Forum: PON Technical Support / Aide Technique
Topic: My game keeps crashing
Replies: 4
Views: 1800

Again, it keeps working for a few turns, then crashes with the same CheckAdvancedRevolts error. This is from a few days ago: 11:41:18 PM [Error ] THost.CheckAdvancedRevolts Exception caught: Access violation at address 0077C81E in module 'PON.exe'. Read of address 0002F9EC Init 11:41:18 PM [Error ] ...
by enf91
Mon Jun 22, 2015 11:52 pm
Forum: PON Technical Support / Aide Technique
Topic: My game keeps crashing
Replies: 4
Views: 1800

Well, my game worked for a few more turns, but it kept crashing. Weirdly, it would work again for a few turns after I restarted (thanks, autosave!) befor crashing again. I took pictures of the error messages (although I accidentally overwrote the second one): http://i1370.photobucket.com/albums/ag26...
by enf91
Thu Jun 11, 2015 2:06 am
Forum: Help improve PON
Topic: Japanese unit DB typo
Replies: 0
Views: 753

Japanese unit DB typo

Image

Is the Japanese "Provincial Force" unit supposed to be able to contain 16 elements?
by enf91
Wed Jun 10, 2015 2:06 am
Forum: Pride of Nations
Topic: Pirates and raiders
Replies: 3
Views: 889

I'm playing as Japan now, and the turn that Okinawan pirates message showed up, I didn't see any units spawn, and I had a fleet in a neighboring harbor (detection 2 in the appropriate sea zone). Also, if they don't head for the trade zones (I checked), what exactly do they do? Rebel armies, I get: M...
by enf91
Tue Jun 09, 2015 8:42 pm
Forum: PON Technical Support / Aide Technique
Topic: My game keeps crashing
Replies: 4
Views: 1800

My game keeps crashing

I did a clean install and applied 1.04RC5 over it. I am using Windows 7 Professional 64-bit. The worst part is, it's inconsistent. Sometimes it works fine for several turns; sometimes, it crashes after two or three. Sometimes it's because I clicked the "Academy of Sciences (F7)" button, or the "Econ...
by enf91
Tue Jun 09, 2015 8:33 pm
Forum: Pride of Nations
Topic: Pirates and raiders
Replies: 3
Views: 889

Pirates and raiders

What exactly do they do? I mean the messages like
"Okinawan pirates operating between Japan and Ryukyu"
"Hottentot tribes active in Southwest Africa"
by enf91
Thu Jun 04, 2015 10:34 pm
Forum: Pride of Nations
Topic: nooby qsns mainly economics
Replies: 3
Views: 894

This game is very different from Victoria 2, both in layout and function. In Victoria 2 you were told to disband your army to save money. In this game, there are 2 types of money: government money and private money. Government money builds armies and navies, invests in research, and performs actions...
by enf91
Sun Apr 26, 2015 1:15 am
Forum: Civil War II
Topic: Two "Civil War II" folders?
Replies: 1
Views: 591

Two "Civil War II" folders?

I have the Steam version. My directory looks like the typical one: C:\blahblah\common\Civil War II. This, of course, has all the game files. It also has a subfolder also called "Civil War II", which contains a .exe and ANOTHER sub-folder marked "CW2". So... what's going on?
by enf91
Sat Apr 25, 2015 3:59 am
Forum: CW2 Technical support / Aide technique
Topic: Battle report glitch
Replies: 0
Views: 590

Battle report glitch

1.05, PBEM continued from last 1.04 RC.

In one battle, a division commander died. The battle report reported that his entire division had been wiped out, but the division was fine (if disbanded).

In another battle, several elements were destroyed. The report did not indicate this.
by enf91
Thu Mar 19, 2015 4:09 am
Forum: PBEM and multiplayer matchups (all games)
Topic: CW2, AJE, EAW (not necessarily same person)
Replies: 0
Views: 523

AJE (not necessarily same person)

Flexible on scenarios and rules (prefer historical attrition, standard shipping, normal foreign intervention). PM if interested.

Is it just me, or is this a lot like a dating website profile?

EDIT: All slots filled.
by enf91
Thu Mar 05, 2015 8:03 pm
Forum: Civil War II
Topic: Element values explained
Replies: 6
Views: 1637

Offensive Fire refers to the unit's chance to hit when in Offensive or Assault posture (multiplied by 2.5% or something). Defensive Fire is the same, but in Defensive or Passive posture. Fire Damage is hits/cohesion. Assault Damage is the same. Assault is the probability of hitting in Offensive/Defe...
by enf91
Wed Mar 04, 2015 10:32 pm
Forum: Civil War II
Topic: Athena Help
Replies: 5
Views: 1089

For whatever reason, Athena refuses to play defense in this game, instead attacking meaningless territories (Fort Monroe) instead of defending crucial objectives. To the extent that she does, she defends the province itself instead of defending in front.
by enf91
Wed Mar 04, 2015 10:29 pm
Forum: Civil War II
Topic: Leadership System
Replies: 17
Views: 2605

The question that never got addressed: The only difference between the generals in "'YR Division Generals" and "'YR Generals Pool" is that the generals in the first group historically got promoted to higher commands (I think some of them get promoted by event, too) and the ones in the second group n...
by enf91
Wed Mar 04, 2015 10:09 pm
Forum: Pride of Nations
Topic: Angry Belgians
Replies: 0
Views: 566

Angry Belgians

I have a game as Belgium. An economic crisis happened (but I somehow managed to get inflation back down to 0% before the crisis ended, so I think I'm in permanent crisis mode...) and my militancy in all 3 regions is 80-100%. Yet nothing happens. No increased revolt risk, no decreased production (con...
by enf91
Mon Feb 16, 2015 1:57 am
Forum: Help improve PON
Topic: Depopulated regions
Replies: 6
Views: 1858

The US regions start out with population 1 or 2. The problem is, those 1 or 2 leave/die/whatever and it's impossible to bring them back because economic structures cannot be built without population 1, minimum.
by enf91
Wed Jan 28, 2015 10:17 pm
Forum: Help improve PON
Topic: Depopulated regions
Replies: 6
Views: 1858

Depopulated regions

Occasionally, a region will have 0 population (usually in the American West, like Nevada or Oregon). I remember from previous versions that even sending colonists would not add population, and building economic buildings was impossible because of "not enough population". Has this been fixed? I haven...

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