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by Jarkko
Thu Dec 05, 2019 11:51 am
Forum: Field of Glory: Empires
Topic: Poll on decisions
Replies: 4
Views: 131

Re: Poll on decisions

The least useful (ie which I have never used except one time each in a test game as I wanted to see what they do) for me have been: Merchants and Patricians (x3) Gather food from the land Those are not useful at all in my opinion. I have never used, and find it hard to think of any situation where I...
by Jarkko
Wed Nov 27, 2019 5:54 pm
Forum: Civil War II
Topic: Division composition question
Replies: 12
Views: 1043

Re: Division composition question

All elements in a division fire on same target (division). If your division retreats, then none of the elements in the division fire anymore. Ie if you have artillery in a division which retreats from the line, then the artillery stops firing. In short, in an army corps you should have divisions wit...
by Jarkko
Mon Oct 13, 2014 6:49 pm
Forum: To End All Wars
Topic: Naval War
Replies: 76
Views: 15161

This responds to most of your questions except for the one that Admirals have a very low defensive value (which I agreed). The West Entente has the numbers and quality of ships to keep one fleet resting in Scapa Flow while the other is in a nearby sea region in Offensive/Intercept mode for a couple...
by Jarkko
Mon Oct 13, 2014 4:03 pm
Forum: To End All Wars
Topic: Naval War
Replies: 76
Views: 15161

Kensai, dont make a fool of yourself please. Lord knows this forum has enough of these "experts" who have strong opionions about stuff, when they actually never even tested the matter at hand. Go and test, and then come back. You are seemingly a beta tester, so you shoud know the drill. Also, sorry ...
by Jarkko
Mon Oct 13, 2014 2:54 pm
Forum: To End All Wars
Topic: Naval War
Replies: 76
Views: 15161

If anybody is interested in learning what is wrong with naval warfare in TEAW, here is a short essay on the matter. 1) Only an idiot is in defensive (or passive) posture when you have an admiral leading the fleet In TEAW admirals have average to excellent offensive values, and essentially zero in de...
by Jarkko
Thu Sep 04, 2014 12:09 pm
Forum: To End All Wars
Topic: The Great Kerfuffle: Paradox Interactive 3-way, multiplayer PBEM
Replies: 6
Views: 1324

Very nice, but what JAPAN player will do? ;) He will take part in the game, of course. Silly question :) Each of the factions have their own discussion threads, and I suppose Japan player will actively take part in that (I don't know though, as I am Italy and will be away and underground until Sept...
by Jarkko
Thu Sep 04, 2014 12:05 pm
Forum: Help improve EAW
Topic: Fictional Finnish divisions and corps in the Russian army
Replies: 17
Views: 4338

Just chiming in to verify there indeed were not many finns fighting in the ranks of Russian armies (some 800 in all, practically all of them as officers; the names of all finns serving in Russian armies are well documented). There is also no "controversy" in Finland regarding this (as has been sugge...
by Jarkko
Sun Dec 08, 2013 4:07 pm
Forum: Help improve CW2
Topic: Problem: Marching to the sound of the guns does not work properly.
Replies: 29
Views: 5797

Guys, if you do not want to have army marching to the sound of guns, you don't park the army so that it will attempt MTSG. Essentially, if you put your army next to your corps, have MTSG "on", otherwise not. If you need to hold two provinces next to each other but don't want to MTSG, then do not pla...
by Jarkko
Thu Dec 05, 2013 7:12 am
Forum: Help improve CW2
Topic: Problem: Marching to the sound of the guns does not work properly.
Replies: 29
Views: 5797

S In a battle where a corps or divisions get mangled, they should extricate themselves before being destroy, and this should be virtually guaranteed whenever there are MTSGing forces to plug the line. Unless you ordered your troops to fight to death, they will. I have a serious feeling this whole i...
by Jarkko
Tue Dec 03, 2013 6:10 pm
Forum: Help improve CW2
Topic: Problem: Marching to the sound of the guns does not work properly.
Replies: 29
Views: 5797

Let me put it like this: There is a reason why you can choose to have MTSG "on" or not. The decission is *not* a no-brainer, like many people seem to think. You should always mentally compare the "for" and "against" of the decission wether to have MTSG on or not.
by Jarkko
Tue Dec 03, 2013 7:47 am
Forum: Help improve CW2
Topic: Problem: Marching to the sound of the guns does not work properly.
Replies: 29
Views: 5797

This puts in the manual page 87. "Elements belonging to a single Unit always target elements of a single enemy Unit, favoring weightier targets. Artillery elements always target the eligible enemy elements on the field with the most hits remaining. This means large Units concentrate more fire on th...
by Jarkko
Sat Nov 02, 2013 10:41 pm
Forum: Help improve CW2
Topic: The Civil War: Russian Fleets in America in 1863
Replies: 7
Views: 2020

Does it add that the Tsar needed a reason to keep the fleets out in open waters in case war broke out between the UK and France over the January Uprising in Poland, as well? That seems like a more logical reason than showing support for a war that didn't concern them. Yes. It was a "I am scratching...
by Jarkko
Fri Nov 01, 2013 6:23 pm
Forum: Help improve CW2
Topic: The Civil War: Russian Fleets in America in 1863
Replies: 7
Views: 2020

RebelYell wrote:Should this be in the game? This was news for me. :blink:

http://www.c-span.org/History/Events/The-Civil-War-Russian-Fleets-in-America-in-1863/10737442083-1/

Ecellent link! Thank you, I was not aware of this, excellent lesson to listen to!
by Jarkko
Thu Sep 12, 2013 9:02 pm
Forum: Civil War II
Topic: One feature a day series #5 : Card-driven flavor
Replies: 6
Views: 2997

You can't prevent a player doing raids (or the AI), but there is now auto-garrisons in CW2, so most of the smaller raids will bump against them without you doing anything. Ok, sounds good to me :) Anything that lessens the unnecessary micromanagement hell when defending against raids is more than w...
by Jarkko
Wed Sep 11, 2013 9:09 pm
Forum: Civil War II
Topic: One feature a day series #5 : Card-driven flavor
Replies: 6
Views: 2997

I see partisan raids is one of the possible decissions. How about "regular" raids which are so frequent in AACW1, and especially how do the player defend against the raids? Some sort of a decission (and possible "counter-decission"), or is it the micromanaging nightmare the whole raiding business an...
by Jarkko
Tue Jul 09, 2013 1:32 pm
Forum: Civil War II
Topic: ACW2 is signing up beta testers!
Replies: 109
Views: 22101

Just curious as to whether Beta testing for a game like this means primarily catching mistakes and bugs, with perhaps some tweaking of game mechanics. In other words, I assume when something goes to beta the core design is pretty much done and more or less set in stone. I am not in AACW2 beta testi...
by Jarkko
Tue May 28, 2013 5:03 pm
Forum: Civil War II
Topic: Ageod American Civil War 2!
Replies: 316
Views: 101451

I thought it was an amazing game back in the day. Sure, AACW and other modern civil war games blow it away, but for the mid-90s, it was about the best we had as far as strategic level playing. I remember having to upgrade my Pentium with more RAM just to be able to play it. And now look at it, the ...
by Jarkko
Tue May 28, 2013 8:08 am
Forum: Civil War II
Topic: Ageod American Civil War 2!
Replies: 316
Views: 101451

That must have been this game: http://www.old-games.com/games/strategy/5 The direct link: http://www.old-games.com/download/5107/blue-and-the-gray-the There is a review of it on grognard.com http://grognard.com/reviews/bluegray.doc It was at the time a game with marvelous ease of play for a compute...
by Jarkko
Wed Feb 27, 2013 9:49 am
Forum: General discussions
Topic: So did Paradox get Steamed?
Replies: 60
Views: 15210

You mean for now only: See the BloodBowl case (I repeat) for the feared future. So hard-core anti-DRMers can't be confident in a Steam sold game. This is bull-poo and you know it. I can still play Blood Bowl just fine (did so last weekend in the league I am in) and I don't have BB in Steam. Sure, I...
by Jarkko
Tue Feb 26, 2013 2:38 pm
Forum: General discussions
Topic: So did Paradox get Steamed?
Replies: 60
Views: 15210

A company should advert clearly that their games are DRM-free. Paradox has been very clear about that for a decade already. No Paradox developed games have DRM since EU2; EU2 was the last game with a DRM and the DRM was removed in patch 1.07 IIRC. You don't get any support from Paradox for their ga...
by Jarkko
Sat Feb 23, 2013 11:36 am
Forum: General discussions
Topic: So did Paradox get Steamed?
Replies: 60
Views: 15210

I would be still a bit careful about advicing hacking (even if it is trivial) games in an official gaming company forum but which is open for anybody to read.
by Jarkko
Fri Feb 22, 2013 12:34 pm
Forum: General discussions
Topic: So did Paradox get Steamed?
Replies: 60
Views: 15210

I don't need Steam to run CK2 or MoTE. I can copy the game files to another computer without Steam and the games run just fine without any Dosboxes or anything; just double-click the game icon and it launchs. I have done this, copied from my tabletop (on which I installed the games with Steam) to my...
by Jarkko
Fri Feb 22, 2013 10:55 am
Forum: General discussions
Topic: So did Paradox get Steamed?
Replies: 60
Views: 15210

Like DaiMonPaul above states, Paradox games don't require Steam running. The games can be bought pretty much anywhere, but Steam is used to download the game and patching the game (if you so wish), but other than that I for one never have Steam on to run CK2 or MotE. If that makes me a Steam fanboy,...
by Jarkko
Thu Feb 14, 2013 10:41 am
Forum: AGEod's American Civil War
Topic: The Militia Swarm Conundrum
Replies: 20
Views: 5295

The screenshots can be deceiving, they show who was involved in the battle, not who is firing on whom. I am pretty sure Beauregard didnt fire on you initial force in any of the subsequent battles. Nice theory brother, but you seem to not know what you are talking about. Why don't you go and try it ...
by Jarkko
Mon Feb 11, 2013 11:27 am
Forum: AGEod's American Civil War
Topic: The Militia Swarm Conundrum
Replies: 20
Views: 5295

Orso, why are you coming up with a hypothetical thing that is not what I have been talking about? See the screenshot in the other thread, you will clearly see who is in Offensive Posture and who is in Defensive Posture in the battles. Ergo, I have a feeling you do not know what a human wave attack i...
by Jarkko
Mon Feb 11, 2013 11:20 am
Forum: AGEod's American Civil War
Topic: The Militia Swarm Conundrum
Replies: 20
Views: 5295

I understood your post completely. The thing is, when you initiate new combat with new units, the defender will fire only on new units, not on ones already present there, and loose the ammo in the process. The only way I would not see this as gamey is when the new units would be approx the same siz...
by Jarkko
Sun Feb 10, 2013 10:47 pm
Forum: AGEod's American Civil War
Topic: The Militia Swarm Conundrum
Replies: 20
Views: 5295

So I still stand on the opinion, that the only issue is in the step which determines that the defender goes on the offensive to attack the supposed retreating or routed enemy. In Advanced Squad Leader terms, the automatically go Berserk and attack the closest enemy :wacko: Aaaah, now I see! You hav...
by Jarkko
Sun Feb 10, 2013 5:12 pm
Forum: AGEod's American Civil War
Topic: The Militia Swarm Conundrum
Replies: 20
Views: 5295

:blink: From where are they all getting their supply? There are lots of harbours along the rivers (not that many in Texas and Far West, but still quite a few). Usually they are not garrisoned, but they each have enough supplies to be looted that a lone militia regiment fills its quota for two turns...
by Jarkko
Fri Feb 08, 2013 2:17 pm
Forum: AGEod's American Civil War
Topic: The Militia Swarm Conundrum
Replies: 20
Views: 5295

Sure, by all means move the posts here, they do not really belong to the other thread :) To comment Orso's post (which has many good points) 1) Why not use regular brigades? Because militia is essentially free (print money like mad, draft like mad -> loads of militia) and it thus doesn't matter if t...
by Jarkko
Thu Feb 07, 2013 9:36 am
Forum: AGEod's American Civil War
Topic: How to cut off and destroy an enemy force
Replies: 36
Views: 9064

I'm new at this game, so I'm hoping you can enlighten me on this. Why do you need 100 regiments to hold rail lines against 20 militia? The militia swarm has 15 days free roam during which the militia swarm slips through the lines. As the turn opens up, the target of the swarm attack sees a horde of...

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