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by Big Ideas
Sat Jun 05, 2010 3:20 am
Forum: PBEM and multiplayer matchups (all games)
Topic: CSA looking for a USA Opponent
Replies: 1
Views: 972

I already have heaps of replies so will need to close this thread.
thank you to everyone you sent me messages.
by Big Ideas
Fri Jun 04, 2010 12:02 pm
Forum: PBEM and multiplayer matchups (all games)
Topic: CSA looking for a USA Opponent
Replies: 1
Views: 972

CSA looking for a USA Opponent

I am looking for a Union player who is interested in going the whole campaign. I have started 15 PBEM games as the CSA and won seven, lost four, and had four opponents drop out when their plans went awry- (two without any warning!) [I have one on-going game as USA]. I have version 1.15 and would lik...
by Big Ideas
Thu Jan 14, 2010 11:35 am
Forum: AGEod's American Civil War
Topic: New to v1.15
Replies: 12
Views: 3273

There are two types of fixed units: Static- these can't move but can destroy rail and depots in their region. These units become unfixed if attacked. Permanent- these can't move or destroy rail or depots in their region. If attacked they will become static (and need to be attacked a second time to u...
by Big Ideas
Fri Oct 16, 2009 4:23 am
Forum: AACW Strategy discussions
Topic: Using Training Masters
Replies: 10
Views: 4028

I'm sure the training master trait won't work if your stack has moved. Also once an element has gained experience points (or stars) it won't lose any of their experience regardless of how many hits/ raw recruits it absorbs. The only time an element loses experience is when it is completely destroyed...
by Big Ideas
Fri Oct 16, 2009 4:17 am
Forum: AGEod's American Civil War
Topic: New Units Not Being Built
Replies: 6
Views: 2012

In the states where both players can recruit from the same force pool there can be a chance that you won't get everything you ordered. In Missouri and Kentucky both players can recruit from here. If one player buys some of the arty on the same time as the other- I think one person will miss out. (Or...
by Big Ideas
Fri Oct 16, 2009 4:10 am
Forum: AGEod's American Civil War
Topic: Fixed vs. static
Replies: 7
Views: 1993

This question was asked by MrT in the "How to Improve AACW" section on 28th Aug.
PS I don't know how to do the re-direct thing!!!
by Big Ideas
Fri Oct 16, 2009 4:04 am
Forum: General discussions
Topic: What is your Favorite Game?
Replies: 51
Views: 13204

Eye of the Beholder- what happy memories.
by Big Ideas
Fri Oct 16, 2009 4:02 am
Forum: General discussions
Topic: What is your Favorite Game?
Replies: 51
Views: 13204

Thanks guys for the tips on Stars! I'll have to give it a go. Such a good game off the playing list because of technology advances. My computer is two years old in Feb 2010. I don't have a floppy disc drive!!! I'll go get one.
by Big Ideas
Thu Oct 15, 2009 7:39 am
Forum: General discussions
Topic: What is your Favorite Game?
Replies: 51
Views: 13204

It is no exaggeration to say that Stars! was the best game ever made. turn based!!!! It was 4x space manager than dwarved all others. 15 human PBEM players- everyone could do their turns simultaneously technology diplomacy fierce battles invasions heaps of different species with different traits and...
by Big Ideas
Mon Oct 12, 2009 7:43 am
Forum: Help to improve AACW!
Topic: Different battle reports-same battle!
Replies: 0
Views: 1223

Different battle reports-same battle!

I have noticed a discrepincy in the battle reports in the two AARs between MrT and Barksdale. On Sept 62 of each they had a battle at Memphis. The Union battle report shows that CS river units assisted in the battle giving the CSA forces a total of 6434 men and 169 guns and an admiral leader. The co...
by Big Ideas
Mon Oct 12, 2009 5:40 am
Forum: AGEod's American Civil War
Topic: Can you capture Richmond without winning the game?
Replies: 12
Views: 3210

In the two PBEM games I lost they continued on about 18 months after the lost of Richmond. In both I lost Richmond in May 1862 and it was impossible for me to recover from its loss, but we played on anyways until the defeat screen came up. Only one other player has captured Richmond from me, and tha...
by Big Ideas
Mon Oct 12, 2009 5:02 am
Forum: AACW Strategy discussions
Topic: Using Training Masters
Replies: 10
Views: 4028

Don't forgot to receive the training bonus the units can not move that turn. So the best places to put them is a medium sized stack that isn't going to move. I put Hardee in New Orleans as I build up a garrison there of 600-700 points and they won't be moving- also if Hardee gets promoted he losses ...
by Big Ideas
Mon Oct 12, 2009 4:51 am
Forum: AACW Strategy discussions
Topic: CSA Financial Strategy
Replies: 14
Views: 5093

If you last this long you can be hit by this event which is an expensive trade adding heaps of inflation and only $75k. I would have thought it should reduce inflation. But by now an extra 15% inflation isn't going to change things. I still have control of Richmond and Memphis so have a good income. .
by Big Ideas
Mon Oct 05, 2009 1:28 am
Forum: AGEod's American Civil War
Topic: Maybe it's time to move on...
Replies: 25
Views: 5901

Look I'm not sure what to write here. But my thoughts are you can continue to play the game after it is locked down. The game has gone through an incredible evolution since I bought my copy. Not only improvements in areas of historical accuracy but in new features like the replay for the guest playe...
by Big Ideas
Mon Oct 05, 2009 12:55 am
Forum: AGEod's American Civil War
Topic: Units starving instead of surrendering
Replies: 6
Views: 2155

Units out of supply suffer 25% losses each turn- so even full strength elements will only last four turns once their supply runs out. Also their cohesion drops and they receive further penalties if forced into battle. The besiegers will melt away in the game if out of supply and nothing improves to ...
by Big Ideas
Mon Oct 05, 2009 12:36 am
Forum: AACW Strategy discussions
Topic: CSA Financial Strategy
Replies: 14
Views: 5093

As the CSA everything costs money, you just have to get used to it. The most common FI choices for example- USA has total blockade and they get $50k. The CSA has cotton embargo and it costs you $150k- and inflation is charged to this as well. You just have to be patient on some turns you won't have ...
by Big Ideas
Wed Sep 30, 2009 12:02 pm
Forum: AGEod's American Civil War
Topic: Military Control and Loyalty
Replies: 2
Views: 1646

Won and lost battles have an effect on cities' loyalty. Richmond always seems to lose loyalty as it is the capital, and alot of the CS early victories occur when the loyalty of Richmond is still 100%. The CSA has to be careful with their attack on Ft Pickens. Because there is only one battle site he...
by Big Ideas
Wed Sep 30, 2009 11:26 am
Forum: Help to improve AACW!
Topic: 1.14x code patch with AI improvements inside!
Replies: 56
Views: 11327

Matin, you have to detach your leader from the cav brigade he is attached to.
Not sure why your other leaders didn't unless you picked others that are attached too.
by Big Ideas
Sat Sep 19, 2009 1:12 am
Forum: AGEod's American Civil War
Topic: Blunt Force
Replies: 11
Views: 3433

"We warned him back in March '61 not to buy that tobacco plantation near Richmond. You remember?"
"Yeah. He said the war would never spread to Virginia and would be over by Christmas in any case. He'll make a killing!!"
"Yes, we have all been doing a bit of that!"
by Big Ideas
Thu Sep 17, 2009 7:29 am
Forum: Help to improve AACW!
Topic: Question on French in Mexico event
Replies: 2
Views: 1305

The side that has the highest VP total has a 50% chance of getting the FI moving one point in his favour. The side that has the highest NM has a 50% chance of getting the FI moving one point in his favour per turn For the French Intervention part I brought that up around 21st July is year on a threa...
by Big Ideas
Thu Sep 17, 2009 6:53 am
Forum: AGEod's American Civil War
Topic: How is one to determine replacements needed?
Replies: 13
Views: 2985

I'm pretty sure units can draw from the replacement pool in foul weathers- even if there isn't a city or depot- you just receice them at a slower rate. 2) All units with hits can receive replacement chits regardless of posture. It is just weighed in favour of passive units. BUT what they might have ...
by Big Ideas
Tue Sep 15, 2009 11:03 am
Forum: AGEod's American Civil War
Topic: forming a second army
Replies: 4
Views: 1710

The first two CSA HQs are available in the early August 1861 turn. You can buy both and they take about 3 turn to train up. They virtually always appear in Richmond
by Big Ideas
Tue Sep 15, 2009 10:56 am
Forum: AGEod's American Civil War
Topic: Building Fortifications or The Great Cannon Blackhole
Replies: 33
Views: 8479

HOWEVER, as Banks showed in his fight against soundoff, while his fortress line was eventually breached, it took soundoff the better part of a year to do so. . We only got to see the glory side of forts in that AAR. Yes forts can do that job- assist in hold off larger forces for a while. And Soundo...
by Big Ideas
Tue Sep 15, 2009 9:44 am
Forum: PBEM and multiplayer matchups (all games)
Topic: Looking for PBEM process guide
Replies: 8
Views: 2266

OK ... I, too, have experienced problems in my one and only attempt at a PBEM game. Host could not open the file I sent. It was zipped. We tried twice. I do use Vista ... Windows 7, actually. I couldn't go into more details, as I couldn't see the error results. But, my main question is: What settin...
by Big Ideas
Mon Sep 14, 2009 10:17 am
Forum: AGEod's American Civil War
Topic: Building Fortifications or The Great Cannon Blackhole
Replies: 33
Views: 8479

I think the level 1 forts represent the pre-war forts that where built after the War of 1812. As such they are much easier to breach- being outdated to modern artillery and ammo types. The level 2 forts represent modern forts that have only recently been made- using improved techniques of protection...
by Big Ideas
Mon Sep 14, 2009 9:43 am
Forum: AGEod's American Civil War
Topic: Question: When do transports unload?
Replies: 16
Views: 3642

I think units disembarking from naval transports have to wait for the next turn after their arrival to unload is a factor of the 15 days per turn. This is meant to give the "defender" some time to react before the landing takes place. And maybe give the attacking player some uncertainty in their lan...
by Big Ideas
Mon Sep 07, 2009 2:36 am
Forum: AACW Strategy discussions
Topic: Raising units
Replies: 7
Views: 3076

They are accumulative for cohesion recovery.
And units inside cities will use defend stance instead of passive if attacked- so you don't gain anything by changing to defensive.
by Big Ideas
Mon Sep 07, 2009 2:21 am
Forum: AGEod's American Civil War
Topic: Penalties for dismissing and reappointing army commanders in the same turn?
Replies: 8
Views: 1590

The most HQ I have dissolved and recreated in one turn is two. I haven't seen any bad side effects like NM penalties. You have to be a little careful though as any three star leaders that have increased/ decreased their seniority since the HQ were first created might complain.
by Big Ideas
Mon Sep 07, 2009 2:09 am
Forum: AACW Strategy discussions
Topic: Raising units
Replies: 7
Views: 3076

There isn't any difference in building time between units in defensive or passive modes. But there is a huge difference in their cohesion they start with once training has finished. Maybe not a problem in the interior but can have an effect if trained in a frontline state that has enemy cavalry or w...
by Big Ideas
Sun Sep 06, 2009 10:02 am
Forum: American Civil War AARs
Topic: Soundoff vs. Banks (CSA Banks)
Replies: 280
Views: 105167

Well Banks it is tough to play the side that is expected to loose by a big margin against an experienced gamer like Soundoff, and you have managed many miracles in your dashes across the map- giving hope to other Southern players of, "that which is lost can be retaken." I have read every word and ap...

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