Search found 683 matches

Go to advanced search

by Tamas
Tue Apr 09, 2019 11:08 am
Forum: Field of Glory: Empires
Topic: Field of Glory: Empires Dev Diary #8 Legacy
Replies: 0
Views: 675

Field of Glory: Empires Dev Diary #8 Legacy

Winning the Game In Empires, you are building your nation so that it endures the passage of time, and your achievement is measured through the legacy you’ll leave, even if in the end, your nation is no more. There are several ways to achieve this goal of being first in Legacy. It’s not just somethi...
by Tamas
Tue Mar 26, 2019 1:29 pm
Forum: Field of Glory: Empires
Topic: Field of Glory: Empires Dev Diary #7 Provinces
Replies: 0
Views: 1392

Field of Glory: Empires Dev Diary #7 Provinces

Scaling up your Empire: Provinces One of the common issues for strategy games is moving from a small nation with a handful of things to do per turn to a bigger one with dozens of decisions to make. What was fun and thrilling in the early game, like deciding if you want to build a cattle ranch or a ...
by Tamas
Mon Mar 18, 2019 2:38 pm
Forum: Field of Glory: Empires
Topic: Field of Glory: Empires Dev Diary #6 Culture and Decadence
Replies: 3
Views: 1408

Field of Glory: Empires Dev Diary #6 Culture and Decadence

One key feature in Empires is how it deals with the progress and decline of nations. This impacts how your empire will evolve in a major way and is a focal point for gameplay. Practically, these mechanics first act as a limit on simply conquering as fast as possible as it is hard to assimilate your ...
by Tamas
Thu Mar 14, 2019 3:43 pm
Forum: Field of Glory: Empires
Topic: Field of Glory: Empires Dev Diary #5 Governments and Rulers
Replies: 8
Views: 2007

Re: Field of Glory: Empires Dev Diary #5 Governments and Rulers

You mention different choices at each civlisation level e.g. republic or city-state, federation or empire. Will the player be able to direct his nation into one of these types? There are 5 government types and 3 civilization levels, these give you 5*3 possible governments. Think of the 5 government...
by Tamas
Tue Mar 12, 2019 11:58 am
Forum: Field of Glory: Empires
Topic: Field of Glory: Empires Dev Diary #5 Governments and Rulers
Replies: 8
Views: 2007

Re: Field of Glory: Empires Dev Diary #5 Governments and Rulers

Will the player have any say in which type of government his nation transforms into? If you mean the government's status of stable/young/old etc. then the answer is no and yes. :) This is very closely tied to the progress and decadence system that will be detailed next week, but the quick summary o...
by Tamas
Mon Mar 11, 2019 6:43 pm
Forum: Field of Glory: Empires
Topic: Field of Glory: Empires Dev Diary #5 Governments and Rulers
Replies: 8
Views: 2007

Field of Glory: Empires Dev Diary #5 Governments and Rulers

Hi and welcome to the 5th developer diary for Empires, our upcoming grand strategy game set in the Ancient Era. Governments come and go, but nations stay. Well not always, these too can disappear in Empires, although we will only brush lightly on this subject today, as it will be the topic on our 6t...
by Tamas
Mon Mar 11, 2019 6:43 pm
Forum: Field of Glory: Empires
Topic: The taboo question
Replies: 7
Views: 2107

Re: The taboo question

It's not long now but it is not imminently imminent either. :) That's the best we can do at this point I am afraid.
by Tamas
Tue Mar 05, 2019 2:17 pm
Forum: Field of Glory: Empires
Topic: Field of Glory: Empires Developer Diary Archives
Replies: 0
Views: 1895

Field of Glory: Empires Developer Diary Archives

We are planning to do a fair bit more of these diaries explaining the many details in the game, so I thought I would reorganise them into an archive thread. The latest diary will always be pinned to the top on its own, but the previous ones will be listed here, so as to not clutter our precious pinn...
by Tamas
Tue Mar 05, 2019 2:10 pm
Forum: Field of Glory: Empires
Topic: Field of Glory: Empires Dev Diary #4 - Commerce and Trading
Replies: 6
Views: 2149

Field of Glory: Empires Dev Diary #4 - Commerce and Trading

Welcome to the fourth installment of the Empires dev diaries. This week, we will talk about trading and commerce, and how buildings are very important in relation to this. As you might remember from our previous diary on buildings, they provide a lot of opportunities and benefits. But many will need...
by Tamas
Wed Feb 27, 2019 11:00 am
Forum: Field of Glory: Empires
Topic: Field of Glory: Empires Dev Diary #3 - Buildings
Replies: 6
Views: 2267

Re: Field of Glory: Empires Dev Diary #3 - Buildings

Sounds like some great depth to the game. The black market is intriguing. So a slave market will let me enslave captured enemy units from battles I win? Is there a mechanism in the game to convert the enemy troops listed as 'captured' in the FOG tactical battles into 'slaves' in my slave market? Th...
by Tamas
Tue Feb 26, 2019 4:14 pm
Forum: Field of Glory: Empires
Topic: Do you start with armies and cities ?
Replies: 1
Views: 2030

Re: Do you start with armies and cities ?

Of course, you start with the historic setup of the individual countries (well, the best approximation of them that we could do).
by Tamas
Tue Feb 26, 2019 2:58 pm
Forum: Field of Glory: Empires
Topic: Field of Glory: Empires Dev Diary #3 - Buildings
Replies: 6
Views: 2267

Field of Glory: Empires Dev Diary #3 - Buildings

One of the pillars of Empires is how regions, the basic geographical unit are handled. Regions are at the heart of the game and managing them properly will make or undo whole nations. We have already mentioned that regions have a population, split into different ‘population units’ and the buildings ...
by Tamas
Mon Feb 18, 2019 6:00 pm
Forum: Field of Glory: Empires
Topic: Field of Glory: Empires Dev Diary #2
Replies: 8
Views: 2826

Field of Glory: Empires Dev Diary #2

Hi All, Here is our next developer diary, concerning Regions, Population, and Loyalty! During the next few weeks, we will aim to show how you manage a country in Field of Glory: Empires . So let’s get stuck in! The map of FoG Empires is divided into Regions . Although as your realm grows you will be...
by Tamas
Wed Feb 06, 2019 2:17 pm
Forum: Field of Glory: Empires
Topic: Field of Glory: Empires Dev Diary #1
Replies: 13
Views: 3898

Field of Glory: Empires Dev Diary #1

Hi Everyone, Finally we have started our series of developer diaries! If you were taking notes when Pocus was playing it live, the first one probably won't give you too much new detail, as it is a summary of some of the main features that we are planning on covering separately and in more detail soo...
by Tamas
Mon Jan 21, 2019 1:58 pm
Forum: Field of Glory: Empires
Topic: Development diaries?
Replies: 1
Views: 3677

Re: Development diaries?

Yes we are planning to do these as well as showing you guys a bit more gameplay some ways. We just need to fit it into the schedule.
by Tamas
Thu Dec 13, 2018 10:39 am
Forum: Field of Glory: Empires
Topic: Leaders and their traits
Replies: 14
Views: 8737

Re: Leaders and their traits

And of course due to the randomisation of leaders, a great leader rising from among the random leaders is possible as well, for any countries.
by Tamas
Wed Dec 12, 2018 10:48 am
Forum: Field of Glory: Empires
Topic: Leaders and their traits
Replies: 14
Views: 8737

Re: Leaders and their traits

Presently we do not have traits for military leaders (rulers have them, but leaders do not). They have an attack and a defense rating. Traits were at least important for flavor. Do leaders have historical name? not random (Not so a joke, it's a sudden worry wondering) See above on how historical le...
by Tamas
Tue Dec 11, 2018 4:18 pm
Forum: Field of Glory: Empires
Topic: strategic/operational/tactical level
Replies: 23
Views: 9414

Re: strategic/operational/tactical level

Sorry for the late reply!

It is definitely an interesting idea. Possibly a bit challenging to make it easy to oversee and manage for the player, but it would be an interesting solution for games set in later historical eras.
by Tamas
Tue Dec 11, 2018 4:12 pm
Forum: Field of Glory: Empires
Topic: Leaders and their traits
Replies: 14
Views: 8737

Re: Leaders and their traits

I am Tamas, not Pocus ;)


Presently we do not have traits for military leaders (rulers have them, but leaders do not). They have an attack and a defense rating. These give the units bonus dice during combat and can be decisive when there's a big gap between the opposing leaders.
by Tamas
Tue Dec 11, 2018 3:07 pm
Forum: Field of Glory: Empires
Topic: Leaders and their traits
Replies: 14
Views: 8737

Re: Leaders and their traits

Whatever I write is subject to change until release of course, but the historical leaders we have are basically semi-random: during the years of their active period, they have a chance to appear in the game. Rest of the leaders are randomised of course. They do not have the long list of traits the l...
by Tamas
Fri Nov 30, 2018 2:07 pm
Forum: Field of Glory: Empires
Topic: Field of Glory: Empires Beta is open
Replies: 24
Views: 10352

Re: Field of Glory: Empires Beta is open

Well that was just in time ;)

If any of you guys didn't make the first round (notification is just being sent out) do not despair: we will regularly be adding new testers as new builds will become available.

Thanks for your interest!
by Tamas
Fri Nov 30, 2018 10:46 am
Forum: Field of Glory: Empires
Topic: a request for accessibility
Replies: 3
Views: 7061

Re: a request for accessibility

Hi, I have just tested it with our current version and Magnifier seems to work with it, without any issues I could spot. Our tooltips are on a dark background, almost always white text, although colour-coding is necessary in a few instances of individual words/numbers. On the PDF manual, could you g...
by Tamas
Tue Nov 27, 2018 1:30 pm
Forum: Field of Glory: Empires
Topic: Field of Glory: Empires Beta is open
Replies: 24
Views: 10352

Re: Field of Glory: Empires Beta is open

As an extra bit of information: due to logistical issues the beta test will be run on the Slitherine forum so your Slitherine account will be needed to sign up above. This is because the AGEOD forum is less integrated with our different tools, making the management of a large-scale beta test much ha...
by Tamas
Tue Nov 27, 2018 1:28 pm
Forum: Field of Glory: Empires
Topic: Field of Glory: Empires Beta is open
Replies: 24
Views: 10352

Field of Glory: Empires Beta is open

Field of Glory: Empires – the upcoming Ageod grand-strategy game set during the Classical Age – is ready to enter Open Beta Phase . If you are eager to help us in polishing and testing the game, then look no further and join now here . Field of Glory: Empires is a grand strategy game in which you w...
by Tamas
Tue Nov 27, 2018 11:41 am
Forum: Field of Glory: Empires
Topic: strategic/operational/tactical level
Replies: 23
Views: 9414

Re: strategic/operational/tactical level

Good news! Tamas, thanks a lot for this post. I guess all you have wrote above is extremely important for all AGEod players. There is not so much information at the moment but many more questions. We are planning to have regular posts from Pocus (mainly) explaining details about Empires. Stay tuned...
by Tamas
Mon Nov 26, 2018 4:18 pm
Forum: Field of Glory: Empires
Topic: strategic/operational/tactical level
Replies: 23
Views: 9414

Re: strategic/operational/tactical level

Empires does have more strategic and (slightly more) tactical focus than older Ageod games, and consequently there are slightly less options to micro-manage operational detail. However, often this simply switches the decision-points elsewhere. For example, we don't deal with the construction of supp...
by Tamas
Fri Nov 23, 2018 11:07 am
Forum: Field of Glory: Empires
Topic: Battle system: FOG2 or AGEod?
Replies: 25
Views: 9089

Re: Battle system: FOG2 or AGEod?

Will you need to own FOG2 in order to enjoy that battle feature, or will it be included as a part of Empires? Probably a stupid question, but I wasn't sure. I was imagining FOG:Empires as an adjunct to an established game. To use the FOG2 battles you need to own FOG2. As I said above, Empires is a ...
by Tamas
Thu Nov 22, 2018 5:19 pm
Forum: Field of Glory: Empires
Topic: Battle system: FOG2 or AGEod?
Replies: 25
Views: 9089

Re: Battle system: FOG2 or AGEod?

Can you ignore the tactical layer completely to just enjoy PBEM normally? I am not sure what exactly you mean by "tactical layer" Empire's or FOG2 so I'll answer both, kind of. :) Empires is entirely playable without FOG2. The very basis of the whole design is that fact - FOG2 integration...
by Tamas
Wed Nov 21, 2018 12:05 pm
Forum: Field of Glory: Empires
Topic: Field of Glory: Empires event on Twitch
Replies: 0
Views: 8036

Field of Glory: Empires event on Twitch

Hi everyone, Wow! What an event! Did you miss it? Fear no more! You can watch it recorded on Twitch: https://www.twitch.tv/videos/33801699 Or YouTube: https://www.youtube.com/embed/To5b4Q9mPeM Get more information about Field of Glory: Empires from its Product Page http://slitherine.com/files/spotli...
by Tamas
Thu Sep 20, 2018 3:03 pm
Forum: General discussions
Topic: Looking for early feedback on upcoming AGEOD game
Replies: 5
Views: 11729

Re: Looking for early feedback on upcoming AGEOD game

Thanks to all who have applied. We have now added the small number of people we had in mind for this phase, but others might be added, so stay tuned. :)

We are also getting very close to finally being able to talk about the game itself. :dada:

Go to advanced search