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by Tamas
Wed Jul 31, 2019 2:27 pm
Forum: Field of Glory: Empires
Topic: Field of Glory: Empires has been updated to version 1.0.3
Replies: 7
Views: 761

Field of Glory: Empires has been updated to version 1.0.3

The second official update for Empires is finally here, with remarkable changes and improvements. It’s been two intense weeks after the release, with many positive feedback from the community along with some constructive criticism. Developers haven’t rest on their laurels and after fixing the most i...
by Tamas
Thu Jul 11, 2019 3:37 pm
Forum: Field of Glory: Empires
Topic: Field of Glory: Empires is out
Replies: 4
Views: 1235

Field of Glory: Empires is out

The day has come! Today you’ll have the opportunity to get one of the most anticipated strategy games, set in the Ancient Era. Today is Field of Glory: Empires day! Choose one from among 77 civilizations of that time and be prepared for the greatest challenge ever made: to preserve and to enrich the...
by Tamas
Wed Jun 12, 2019 10:20 am
Forum: Field of Glory: Empires
Topic: Field of Glory: Empires out on July 11th
Replies: 9
Views: 2256

Field of Glory: Empires out on July 11th

Mark the date into your calendar (Julian Calendar of course), as Field of Glory: Empires will be released on July, 11th! In a month you’ll be able to forge your civilization and lead it toward the heights of History! Get more information on its official product page Are you still on the fence about...
by Tamas
Fri Jun 07, 2019 1:56 pm
Forum: Field of Glory: Empires
Topic: Field of Glory query
Replies: 3
Views: 1058

Re: Field of Glory query

yes :)
by Tamas
Tue May 28, 2019 3:12 pm
Forum: Field of Glory: Empires
Topic: Dev Diary #10 Units: Abilities and Modifiers
Replies: 2
Views: 2460

Dev Diary #10 Units: Abilities and Modifiers

Units in Empires have very diverse profiles and different roles. Some are heavy hitters, like phalanxes, legions and other heavy infantry. These units cost a lot to recruit and maintain, and will use a lot of metal, so can’t be mass produced easily. They have drawbacks too, like being relatively slo...
by Tamas
Thu May 02, 2019 11:11 am
Forum: Field of Glory: Empires
Topic: Field of Glory: Empires Dev Diary #9 Battle System
Replies: 5
Views: 2626

Field of Glory: Empires Dev Diary #9 Battle System

With a slight delay, but here is our next developer diary! Warfare in Empires One of the major components of Empires is waging wars. Ultimately, you will win if you gain more Legacy than any other nation, but conquering your objectives and holding rich regions, some with world wonders, is definitely...
by Tamas
Tue Apr 09, 2019 11:08 am
Forum: Field of Glory: Empires
Topic: Field of Glory: Empires Dev Diary #8 Legacy
Replies: 0
Views: 3560

Field of Glory: Empires Dev Diary #8 Legacy

Winning the Game In Empires, you are building your nation so that it endures the passage of time, and your achievement is measured through the legacy you’ll leave, even if in the end, your nation is no more. There are several ways to achieve this goal of being first in Legacy. It’s not just somethi...
by Tamas
Tue Mar 26, 2019 1:29 pm
Forum: Field of Glory: Empires
Topic: Field of Glory: Empires Dev Diary #7 Provinces
Replies: 0
Views: 4187

Field of Glory: Empires Dev Diary #7 Provinces

Scaling up your Empire: Provinces One of the common issues for strategy games is moving from a small nation with a handful of things to do per turn to a bigger one with dozens of decisions to make. What was fun and thrilling in the early game, like deciding if you want to build a cattle ranch or a ...
by Tamas
Mon Mar 18, 2019 2:38 pm
Forum: Field of Glory: Empires
Topic: Field of Glory: Empires Dev Diary #6 Culture and Decadence
Replies: 3
Views: 2991

Field of Glory: Empires Dev Diary #6 Culture and Decadence

One key feature in Empires is how it deals with the progress and decline of nations. This impacts how your empire will evolve in a major way and is a focal point for gameplay. Practically, these mechanics first act as a limit on simply conquering as fast as possible as it is hard to assimilate your ...
by Tamas
Thu Mar 14, 2019 3:43 pm
Forum: Field of Glory: Empires
Topic: Field of Glory: Empires Dev Diary #5 Governments and Rulers
Replies: 8
Views: 3796

Re: Field of Glory: Empires Dev Diary #5 Governments and Rulers

You mention different choices at each civlisation level e.g. republic or city-state, federation or empire. Will the player be able to direct his nation into one of these types? There are 5 government types and 3 civilization levels, these give you 5*3 possible governments. Think of the 5 government...
by Tamas
Tue Mar 12, 2019 11:58 am
Forum: Field of Glory: Empires
Topic: Field of Glory: Empires Dev Diary #5 Governments and Rulers
Replies: 8
Views: 3796

Re: Field of Glory: Empires Dev Diary #5 Governments and Rulers

Will the player have any say in which type of government his nation transforms into? If you mean the government's status of stable/young/old etc. then the answer is no and yes. :) This is very closely tied to the progress and decadence system that will be detailed next week, but the quick summary o...
by Tamas
Mon Mar 11, 2019 6:43 pm
Forum: Field of Glory: Empires
Topic: Field of Glory: Empires Dev Diary #5 Governments and Rulers
Replies: 8
Views: 3796

Field of Glory: Empires Dev Diary #5 Governments and Rulers

Hi and welcome to the 5th developer diary for Empires, our upcoming grand strategy game set in the Ancient Era. Governments come and go, but nations stay. Well not always, these too can disappear in Empires, although we will only brush lightly on this subject today, as it will be the topic on our 6t...
by Tamas
Mon Mar 11, 2019 6:43 pm
Forum: Field of Glory: Empires
Topic: The taboo question
Replies: 8
Views: 4522

Re: The taboo question

It's not long now but it is not imminently imminent either. :) That's the best we can do at this point I am afraid.
by Tamas
Tue Mar 05, 2019 2:17 pm
Forum: Field of Glory: Empires
Topic: Field of Glory: Empires Developer Diary Archives
Replies: 0
Views: 5410

Field of Glory: Empires Developer Diary Archives

We are planning to do a fair bit more of these diaries explaining the many details in the game, so I thought I would reorganise them into an archive thread. The latest diary will always be pinned to the top on its own, but the previous ones will be listed here, so as to not clutter our precious pinn...
by Tamas
Tue Mar 05, 2019 2:10 pm
Forum: Field of Glory: Empires
Topic: Field of Glory: Empires Dev Diary #4 - Commerce and Trading
Replies: 6
Views: 3648

Field of Glory: Empires Dev Diary #4 - Commerce and Trading

Welcome to the fourth installment of the Empires dev diaries. This week, we will talk about trading and commerce, and how buildings are very important in relation to this. As you might remember from our previous diary on buildings, they provide a lot of opportunities and benefits. But many will need...
by Tamas
Wed Feb 27, 2019 11:00 am
Forum: Field of Glory: Empires
Topic: Field of Glory: Empires Dev Diary #3 - Buildings
Replies: 6
Views: 3704

Re: Field of Glory: Empires Dev Diary #3 - Buildings

Sounds like some great depth to the game. The black market is intriguing. So a slave market will let me enslave captured enemy units from battles I win? Is there a mechanism in the game to convert the enemy troops listed as 'captured' in the FOG tactical battles into 'slaves' in my slave market? Th...
by Tamas
Tue Feb 26, 2019 4:14 pm
Forum: Field of Glory: Empires
Topic: Do you start with armies and cities ?
Replies: 1
Views: 3053

Re: Do you start with armies and cities ?

Of course, you start with the historic setup of the individual countries (well, the best approximation of them that we could do).
by Tamas
Tue Feb 26, 2019 2:58 pm
Forum: Field of Glory: Empires
Topic: Field of Glory: Empires Dev Diary #3 - Buildings
Replies: 6
Views: 3704

Field of Glory: Empires Dev Diary #3 - Buildings

One of the pillars of Empires is how regions, the basic geographical unit are handled. Regions are at the heart of the game and managing them properly will make or undo whole nations. We have already mentioned that regions have a population, split into different ‘population units’ and the buildings ...
by Tamas
Mon Feb 18, 2019 6:00 pm
Forum: Field of Glory: Empires
Topic: Field of Glory: Empires Dev Diary #2
Replies: 8
Views: 4115

Field of Glory: Empires Dev Diary #2

Hi All, Here is our next developer diary, concerning Regions, Population, and Loyalty! During the next few weeks, we will aim to show how you manage a country in Field of Glory: Empires . So let’s get stuck in! The map of FoG Empires is divided into Regions . Although as your realm grows you will be...
by Tamas
Wed Feb 06, 2019 2:17 pm
Forum: Field of Glory: Empires
Topic: Field of Glory: Empires Dev Diary #1
Replies: 13
Views: 6229

Field of Glory: Empires Dev Diary #1

Hi Everyone, Finally we have started our series of developer diaries! If you were taking notes when Pocus was playing it live, the first one probably won't give you too much new detail, as it is a summary of some of the main features that we are planning on covering separately and in more detail soo...
by Tamas
Mon Jan 21, 2019 1:58 pm
Forum: Field of Glory: Empires
Topic: Development diaries?
Replies: 1
Views: 4101

Re: Development diaries?

Yes we are planning to do these as well as showing you guys a bit more gameplay some ways. We just need to fit it into the schedule.
by Tamas
Thu Dec 13, 2018 10:39 am
Forum: Field of Glory: Empires
Topic: Leaders and their traits
Replies: 14
Views: 10563

Re: Leaders and their traits

And of course due to the randomisation of leaders, a great leader rising from among the random leaders is possible as well, for any countries.
by Tamas
Wed Dec 12, 2018 10:48 am
Forum: Field of Glory: Empires
Topic: Leaders and their traits
Replies: 14
Views: 10563

Re: Leaders and their traits

Presently we do not have traits for military leaders (rulers have them, but leaders do not). They have an attack and a defense rating. Traits were at least important for flavor. Do leaders have historical name? not random (Not so a joke, it's a sudden worry wondering) See above on how historical le...
by Tamas
Tue Dec 11, 2018 4:18 pm
Forum: Field of Glory: Empires
Topic: strategic/operational/tactical level
Replies: 23
Views: 10179

Re: strategic/operational/tactical level

Sorry for the late reply!

It is definitely an interesting idea. Possibly a bit challenging to make it easy to oversee and manage for the player, but it would be an interesting solution for games set in later historical eras.
by Tamas
Tue Dec 11, 2018 4:12 pm
Forum: Field of Glory: Empires
Topic: Leaders and their traits
Replies: 14
Views: 10563

Re: Leaders and their traits

I am Tamas, not Pocus ;)


Presently we do not have traits for military leaders (rulers have them, but leaders do not). They have an attack and a defense rating. These give the units bonus dice during combat and can be decisive when there's a big gap between the opposing leaders.
by Tamas
Tue Dec 11, 2018 3:07 pm
Forum: Field of Glory: Empires
Topic: Leaders and their traits
Replies: 14
Views: 10563

Re: Leaders and their traits

Whatever I write is subject to change until release of course, but the historical leaders we have are basically semi-random: during the years of their active period, they have a chance to appear in the game. Rest of the leaders are randomised of course. They do not have the long list of traits the l...
by Tamas
Fri Nov 30, 2018 2:07 pm
Forum: Field of Glory: Empires
Topic: Field of Glory: Empires Beta is open
Replies: 24
Views: 13590

Re: Field of Glory: Empires Beta is open

Well that was just in time ;)

If any of you guys didn't make the first round (notification is just being sent out) do not despair: we will regularly be adding new testers as new builds will become available.

Thanks for your interest!
by Tamas
Fri Nov 30, 2018 10:46 am
Forum: Field of Glory: Empires
Topic: a request for accessibility
Replies: 3
Views: 7241

Re: a request for accessibility

Hi, I have just tested it with our current version and Magnifier seems to work with it, without any issues I could spot. Our tooltips are on a dark background, almost always white text, although colour-coding is necessary in a few instances of individual words/numbers. On the PDF manual, could you g...
by Tamas
Tue Nov 27, 2018 1:30 pm
Forum: Field of Glory: Empires
Topic: Field of Glory: Empires Beta is open
Replies: 24
Views: 13590

Re: Field of Glory: Empires Beta is open

As an extra bit of information: due to logistical issues the beta test will be run on the Slitherine forum so your Slitherine account will be needed to sign up above. This is because the AGEOD forum is less integrated with our different tools, making the management of a large-scale beta test much ha...
by Tamas
Tue Nov 27, 2018 1:28 pm
Forum: Field of Glory: Empires
Topic: Field of Glory: Empires Beta is open
Replies: 24
Views: 13590

Field of Glory: Empires Beta is open

Field of Glory: Empires – the upcoming Ageod grand-strategy game set during the Classical Age – is ready to enter Open Beta Phase . If you are eager to help us in polishing and testing the game, then look no further and join now here . Field of Glory: Empires is a grand strategy game in which you w...

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