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by squarian
Wed Mar 28, 2012 4:04 pm
Forum: Help to improve WIA
Topic: Double messages and no show by mentioned force.
Replies: 5
Views: 2473

In the same save, various American elements will not restore hits, despite being at 100% supply, on depot, with replacement chits available, for multiple turns.
by squarian
Mon Mar 26, 2012 3:31 pm
Forum: Help to improve WIA
Topic: Canadian Militia upgrades
Replies: 11
Views: 4787

Another suggestion (in a crowded field - sorry!): The only way I produced so many Lt Inf in that game with Ebbingford was by parking the sole leader with training ability (the Chevalier de Levis) in Montreal for nearly the entire game and having him do nothing but train up the militia. That alone ac...
by squarian
Mon Mar 26, 2012 3:22 pm
Forum: BoA2: Wars in America
Topic: How to turn off auto garrison
Replies: 12
Views: 3198

Garrisons should be small and cost replacements... not sure these troops are really abusive. I don't think I'd say "abusive", but certainly implausible to the point of straining credulity in certain cases. In a recent FIW game I played with Ebbingford, for example: after raiding and gaining control...
by squarian
Mon Mar 26, 2012 3:13 pm
Forum: BoA2: Wars in America
Topic: Wrong battle result
Replies: 5
Views: 2462

Just to let everyone know I'm back in the forums now. :D
by squarian
Fri Mar 02, 2012 4:04 pm
Forum: Help to improve WIA
Topic: WIA {Public Beta} patch 1.10 Release Candidate 4a = February 21, 2012
Replies: 19
Views: 7777

I've had a mixed force at Augusta for several turns now. Auto-garrison militia keep popping up, I keep slamming them down. The last turn, the garrison surrendered, so I gained 1 NM - but a new garrison immediately turned up. I can probably milk this situation for several turns to come, probably gain...
by squarian
Fri Mar 02, 2012 2:50 am
Forum: Help to improve WIA
Topic: WIA {Public Beta} patch 1.10 Release Candidate 4a = February 21, 2012
Replies: 19
Views: 7777

If the French colonial bn popping up in Richmond is WAD, then I'm Wilma the Dancing Gopher.
by squarian
Sat Feb 18, 2012 6:31 am
Forum: Help to improve RoP
Topic: ROP {public beta} patch 1.03 Release Candidate 11a - February 6, 2012
Replies: 28
Views: 6799

How can experience concept in age reflected in ROP more while regulars can gain experience (The ones had intense battles but not losing elements chits) but not changing status to Elite? Not sure if I understand you, Baris, but I think you're asking how the game refelcts units gaining combat experie...
by squarian
Sat Feb 18, 2012 12:59 am
Forum: Help to improve RoP
Topic: ROP {public beta} patch 1.03 Release Candidate 11a - February 6, 2012
Replies: 28
Views: 6799

Dunno where the balance should be, but upgrade chance is still there! :w00t: At the moment I'd say the balance is right where it ought to be. :thumbsup: Rapid changes in the quality of a unit make sense when you're modelling armies essentially created from scratch, as in AWI and ACW. Not so much wh...
by squarian
Fri Feb 17, 2012 9:45 pm
Forum: Help to improve RoP
Topic: ROP {public beta} patch 1.03 Release Candidate 11a - February 6, 2012
Replies: 28
Views: 6799

Troops do not upgrade to elite anymore. IIRC, TrainAutoUp was removed from all units in the DB at some point. Odd I can't find it in the Read Me, but randomly flipping through some unit files I see none have it, unlike e.g. the units in AACW. I tried sifting though patch update threads, but no luck...
by squarian
Fri Feb 03, 2012 11:58 pm
Forum: Rise of Prussia
Topic: French depot btns build area
Replies: 7
Views: 2090

Where else would it make sense to allow FRA Builds? Low Countries, on the grounds that as well as Holland/Austrian Netherlands it also represents the French frontier fortresses in Picardy, Champagne, Lorraine where regts would ordinarily be mustered? Though increasing the limit in the France OMB to...
by squarian
Sun Jan 29, 2012 4:17 pm
Forum: News from AGEod
Topic: Any new AGEOD games in December 2011 or in 2012?
Replies: 469
Views: 98267

Nikel wrote:The map of RoP covers a great part of the operations. Depending of what the modder(s) want to do should be expanded to west (Rocroi) and south (Mantua)


Which as it happens would also provide an excellent map for the War of the Austrian Succession - just to point that out. :D
by squarian
Wed Jan 25, 2012 11:56 pm
Forum: News from AGEod
Topic: Any new AGEOD games in December 2011 or in 2012?
Replies: 469
Views: 98267

I suppose you have to be a European to want to play a game based on the "30 Years War!" It does nothing for me - at all! Where is AGEOD's market? Where do they get sales from? USA! Make games for the market. See? t Yes, I suspect the N. American market accounts for the majority of sales, though hab...
by squarian
Thu Dec 22, 2011 4:49 pm
Forum: Rise of Prussia
Topic: Couple of questions and my opinions
Replies: 10
Views: 2617

Next, are there any plans in the works about an expansion? The War of the Austrian and Polish Successions were directly mentioned as possible candidates in Phillipe's interview I watched on You Tube. Just curious. Candidly, I think such an expansion is much more likely to come from a modder than th...
by squarian
Tue Dec 20, 2011 6:37 pm
Forum: AGEod's American Civil War
Topic: Full Campaign - New Player Questions
Replies: 73
Views: 13618

what units if any should go in the corps or army stacks but not in the divisions. I'm thinking here of reserve artillery and spare cavalry units and also support units such as medical and signals. I don't know if this is the most sensible practice from a force-maximization POV, but I generally use ...
by squarian
Tue Dec 20, 2011 3:03 pm
Forum: AACW Strategy discussions
Topic: Too many chiefs
Replies: 6
Views: 2565

Too many chiefs

With the addition of many more generals, especially for the Union side, since the original version of the game, I now have a kind of quandary - What do I do with them all? By early 63 the Union has enough leaders to man all sixty divisions, all detached forces, and every last garrison. I wish I coul...
by squarian
Mon Dec 12, 2011 5:30 pm
Forum: AGEod's American Civil War
Topic: Total blockade available every turn?
Replies: 4
Views: 1281

Total blockade available every turn?

In a Apr61 campaign, in the first few months of 61, under 1.16 rc7: I'm hosting as CSA. My opponent is reporting that for the last two turns (late June, early July) he's been able to select Total Blockade and is asking whether this is WAD. AFAIK and having reviewed the release notes, this isn't a ne...
by squarian
Sun Dec 11, 2011 6:54 pm
Forum: Rise of Prussia
Topic: NM loss about destroyed elements in Battle
Replies: 11
Views: 3635

Posting this link as an aide-memoire for it's cross-relevance to this thread:

http://www.ageod-forum.com/showpost.php?p=222088&postcount=11

Summary: Copanut arguing that cohesion loss for battle is too low across AGE games.
by squarian
Sun Dec 11, 2011 3:55 pm
Forum: Rise of Prussia
Topic: NM loss about destroyed elements in Battle
Replies: 11
Views: 3635

Excellent! Adjusting this downward is going to make a really important improvement to this game, IMO. No more "8th battle of Dippoldswalde"! :thumbsup: And it'll likely solve another perennial problem: the crazy NM swings which come from these repeated battles, when ground-down elements start dying ...
by squarian
Sun Dec 11, 2011 5:37 am
Forum: Rise of Prussia
Topic: Command cost for certain combat units
Replies: 0
Views: 712

Command cost for certain combat units

Certain combat units (e.g. Hessian Leib Gd Cav) costs 0 command, when it seems they should probably cost 1. Perhaps this was a design decision (on the grounds that these were small units maybe?) but can anyone detect a pattern or otherwise know why these units should cost nothing to command? Or was ...
by squarian
Sun Dec 11, 2011 5:29 am
Forum: Rise of Prussia
Topic: Mixing nationalities and artillery
Replies: 6
Views: 3212

1) According to the discription of the multinational commander trait, there is a malus if units of a different nationality are commanded by a leader who doesn't have the trait. How big is this malus? Not as far as I can tell - send a Russian general to command Swedes (the ancestral enemy) and there...
by squarian
Sun Dec 11, 2011 5:06 am
Forum: Rise of Prussia
Topic: NM loss about destroyed elements in Battle
Replies: 11
Views: 3635

One of the last ROP great problem is battles shold result in more cohesion losses. Cohesion being lower after battle should hinder new battle to start immediatly. This was a very perceptive and important observation, which as far as I can tell seems to have gone unnoticed. The Seven Years War shoul...
by squarian
Thu Dec 08, 2011 2:59 pm
Forum: Help to improve AACW!
Topic: Opponent's turn is missing??
Replies: 10
Views: 2310

Thanks, Pocus - I thought there was something awry. Looking forward to the next RC.
by squarian
Mon Dec 05, 2011 12:02 am
Forum: AGEod's American Civil War
Topic: Good Population Administrator?
Replies: 11
Views: 2399

I guess that the newly-rediscovered importance of loyalty to unit builds makes this matter a bit more than previously. But I can't say I've ever paid much attention before.
by squarian
Sun Dec 04, 2011 9:44 pm
Forum: Help to improve AACW!
Topic: AACW {public beta} patch 1.16 Release Candidate 7 - November 29, 2011
Replies: 85
Views: 17611

oberst_klink wrote:ALL troops I assembled and sent into KY to meet the rebel threat lost 90% (!!!) of their strength right after I moved in, without any combat whatsoever.


This threw me for a loop too - the explanation is in this thread:

http://www.ageod-forum.com/showthread.php?t=23450
by squarian
Fri Dec 02, 2011 3:17 am
Forum: Help to improve AACW!
Topic: Opponent's turn is missing??
Replies: 10
Views: 2310

So this isn't what's supposed to happen if I "interfere" with the AI orders for a turn? I'm only asking because it seems that if this is the case, playing the Union solitaire is not really an option. As we all know, the CSA AI is prone to bizarre behaviour. Apparently, the only way to correct Athena...
by squarian
Wed Nov 30, 2011 11:42 pm
Forum: Help to improve AACW!
Topic: Opponent's turn is missing??
Replies: 10
Views: 2310

Opponent's turn is missing??

Playing USA solo, 1.16rc7, I went back a turn to "correct" one of Athena's silly moves, opening the CSA side, changing the move, saving it, then processing the turn. Since then, every time I process the turn, I get the "Opponent's turn is missing, do you really want to process the turn, thus reverti...
by squarian
Wed Nov 30, 2011 4:04 pm
Forum: AGEod's American Civil War
Topic: Re-enacting First Manassas
Replies: 9
Views: 2489

McDowell basically sent the army forward towards Manassas as a unit, there weren't corps. You would suffer a command penalty of course, as there was in real life. In other words (just in case it isn't clear) you need to pile all those paper "divisions" which start in Alexandria into McDowell's stac...
by squarian
Tue Nov 29, 2011 6:44 am
Forum: Help to improve AACW!
Topic: AACW {public beta} patch 1.16 Release Candidate 6 - November 23, 2011
Replies: 43
Views: 9078

I think this would be great. It would make the battles on the Mississippi more realistic. Now, they're pretty much ironclad fests from the beginning. Yes! Is there any point to gunboats at the moment? And the race to build what was, after all, a highly experimental technology from the start has alw...
by squarian
Tue Nov 29, 2011 6:38 am
Forum: AGEod's American Civil War
Topic: Nato symbol for heavy weapons
Replies: 9
Views: 2970

Elite Infantry, late war Infantry, Zouaves, Grenadiers, Highlanders, Black Troops In most of the AGE games the heavy bar on the left indicates "heavy" infantry (i.e. elite formations like grenadiers, guards, etc), but it seems that in AACW it also is used for "line infantry" i.e. fully trained infa...
by squarian
Sun Nov 27, 2011 4:55 pm
Forum: Help to improve AACW!
Topic: Raise Rule: WSU, City size ???
Replies: 42
Views: 10482

I'm OK with the rule itself, but it would be nice to have some warning - either some kind of flag when the unit is selected indicating the conditions are lacking, or an event message post-hoc confirming the build was aborted. It would save me searching the map in disbelief ("but surely those guns ar...

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