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by caranorn
Thu Dec 04, 2014 7:33 pm
Forum: Help improve EAW
Topic: An army and a Corps walk out of a siege unharmed.....
Replies: 23
Views: 2693

Another historic example from the ACW would be Fort Donelson. The Confederate force under siege was supposed to attack the Union and then retreat out of the region. In game terms the sortie failed (lost the battle (again in game terms, historically it was more of a draw) and the army withdrew back i...
by caranorn
Wed Dec 03, 2014 2:27 pm
Forum: Help improve EAW
Topic: An army and a Corps walk out of a siege unharmed.....
Replies: 23
Views: 2693

Your insisiting on armies never walking out of sieges doesn't really help you as we do have an important WWI case of this exactly happening. The Belgian Army with 5 of its double sized infantry divisions as well as cavalry and artillery walked out of besieged and partially invested Antwerp because t...
by caranorn
Sun Nov 30, 2014 2:04 pm
Forum: To End All Wars
Topic: Force Pools?
Replies: 4
Views: 1114

What I meant is that theres supposed to be some mechanic to keep troop numbers balanced between the different countries within the alliance. So that you don't build a British army that bigger than the French one. Supposedly units become more expensive when you exceed this force pool limit to preven...
by caranorn
Thu Nov 27, 2014 3:59 pm
Forum: To End All Wars
Topic: Plucky lucky glitchy Luxembourg.
Replies: 6
Views: 1165

And i thought their motto was never pay taxes silly mee You are mistaken, we pay taxes, it's the big corporations who don't ;-) ... Back to the issue, I think there might be an alignment issue here. That is that Luxembourg is seen as neutral but accesible to both sides by the engine. While this wou...
by caranorn
Fri Nov 14, 2014 5:21 pm
Forum: To End All Wars
Topic: West 1914 scenario
Replies: 15
Views: 3373

The other red stance? I thought it had to do with the intensity of the attack, not whether the attack is made at the beginning or the end of the movement... :confused: :confused: :confused: I actually put both I and II armies in all-out assault mode and they remained immobile. Other forces in the r...
by caranorn
Thu Nov 13, 2014 10:09 am
Forum: To End All Wars
Topic: West 1914 scenario
Replies: 15
Views: 3373

Just about the Liège issue. While I'm not certain about the West 1914 setup I neverless expect that the fortress is still in Belgian hands. As long as the fortress is intact your forces will most likely be stopped by the Belgian's Zone of Control. Assuming the fortress starts breached (as it does in...
by caranorn
Thu Nov 06, 2014 8:35 pm
Forum: Help improve EAW
Topic: Public beta Patch 1.01 RC9 (upd oct 31)
Replies: 121
Views: 27677

In ajaranlance's examples above there seem to have been rather high levels of comittment and actual losses per comitted unit don't appear to be that high. Essentially these might be too high troop sensities which would logically lead to higher casualties. But I've only seen the screenshots, so am on...
by caranorn
Fri Oct 31, 2014 3:11 pm
Forum: To End All Wars
Topic: Don't know if bug. Anyone having this happen?
Replies: 3
Views: 930

I am having troops loaded on ships only to find after the turn ended that they got off the ships before the ships left. I never had this issue before the patch, and now it seems like it is happening a lot. Were they in a port that came under attack during the turn? If so the force has to be set on ...
by caranorn
Wed Oct 29, 2014 5:36 pm
Forum: Help improve EAW
Topic: RC8 Comments
Replies: 1
Views: 704

I’ve played two scenarios in RC8, as Central Powers and as Western Entente. Very impressed with the simulation, particularly naval and air play, and also that so far I’ve not had any bugs, which is impressive given some of the issues with development of CW2. Hope these comments are help...
by caranorn
Sun Oct 26, 2014 8:55 am
Forum: To End All Wars
Topic: Hits on retreat
Replies: 8
Views: 1395

Not for the game engine, because no matter what hits represent you always lose the same percentage of your forces :) Also, as far as I know, hits can represent a different amount of men with different units, so if it says "82 hits" you still have no idea how many men that actually is. Example: http...
by caranorn
Tue Oct 21, 2014 4:47 pm
Forum: To End All Wars
Topic: Death in Battle for Army Commanders
Replies: 9
Views: 1622

Corps or army cmdr? I know corps cmdrs may occasionally die, but I lost my army cmdr. Was the army in question whipped out? That is all it's components destroyed? That's when you usually get "wounded leaders", if the leader in question has no structure to be moved to he will iirc be removed from th...
by caranorn
Sun Oct 19, 2014 9:45 am
Forum: To End All Wars
Topic: Naval War
Replies: 76
Views: 12837

That admiral's primary goal would be to reach Wilhelmshaven and unite with the German fleet. To reach that goal it would need some sacrifices. After all, honestly we rarely see "destroyer action" in this game when there are larger ships in the combined stack due to how the engine treats battle with...
by caranorn
Fri Oct 17, 2014 5:47 pm
Forum: To End All Wars
Topic: Promotable Generals
Replies: 13
Views: 1977

If you miss it you can promote them the next turn correct? Or is the promotion available that turn only? Only if he gains sufficient seniority as every turn a promotable leader is not promoted he loses one point of seniority. So if he was only barely promotable he will no longer be the following tu...
by caranorn
Fri Oct 17, 2014 5:44 pm
Forum: To End All Wars
Topic: Naval War
Replies: 76
Views: 12837

Hundred percent agree with Johnny Cannuck's post!
by caranorn
Thu Oct 16, 2014 4:31 pm
Forum: To End All Wars
Topic: Naval War
Replies: 76
Views: 12837

Note: I rapidly looked up some range data for WWI and found what I thought confirmed. Coal burning dreadnaughts had significantly less range than oil burning (only two classes of those in WWI, the Queens and the R-class ships). Another factor I had prevous not considered is that coal burning ships c...
by caranorn
Wed Oct 15, 2014 9:25 am
Forum: To End All Wars
Topic: Naval War
Replies: 76
Views: 12837

I think you are missing an important point. The loss of large portions of the fleet was not just an issue for the ongoing war, it was also very important for post war colonial policy. Had the German Hochseeflotte been wrecked even a sucessful land war would have led to a likely loss of German overse...
by caranorn
Sat Oct 11, 2014 11:25 am
Forum: To End All Wars
Topic: Naval War
Replies: 76
Views: 12837

I just ran a test, where I put 48 command points worth of battleships and all of the destroyers and torpedo boats I could into one fleet, as well as combining the best British admirals. For the Germans, I shuffled the Austrian fleet in with the German ones, and took out the weakest ships until I go...
by caranorn
Thu Oct 09, 2014 5:45 pm
Forum: To End All Wars
Topic: Planes Inside Structures
Replies: 7
Views: 1718

Fortresses cn be pretty big as can be cities so I see no problem with this. I expect the air units will take attrition damage during siege resolution as any other unit...
by caranorn
Wed Oct 08, 2014 7:53 am
Forum: To End All Wars
Topic: Impressesd by the air recon feature...
Replies: 20
Views: 2005

I love this game cause after 1914 there are several ways of technological advancement that each alliance can pursue. One might go for artillery, the other submarines, the third fighters. I wish the R&D decisions cost 2x the amount of engagement points cause right now it seems that a player can sele...
by caranorn
Fri Sep 26, 2014 9:26 am
Forum: Help improve EAW
Topic: Generals Lose Their Names
Replies: 7
Views: 1165

That's certainly richtig. But what means Gdl? Generalleutnant would be Gld. General der Infantrie? Never heard such am assignment but it could be possible. I believe I also have noticed that sometimes the name dissappears, and I have seen one stack (Bulgaria) that was completely empty. There was no...
by caranorn
Fri Sep 26, 2014 9:22 am
Forum: Help improve EAW
Topic: Unlock Fort Guns = exploit?
Replies: 4
Views: 905

I'm fine with -1 NM, I still think it is too cheap. In all Ageod games I usually accept everything that costs morale, it usually is a good deal. That so to say, the way it is now every player will eventually learn that unlock guns is the cheapest way to pump out heavy artillery, and take down the g...
by caranorn
Thu Sep 18, 2014 9:49 am
Forum: To End All Wars
Topic: German Colonies.
Replies: 43
Views: 8805

Hopefully supply would be a serious issue (though unlikely due to naval resupply possibility :-( ) for the Entente. For instance the South African Mounted Brigades in GSWA had to be pulled back repeatedly as they could find neither sufficient forage nor water. A Royal Navy Armoured Car Squadron had ...
by caranorn
Wed Sep 17, 2014 9:04 pm
Forum: To End All Wars
Topic: German Colonies.
Replies: 43
Views: 8805

If you feel we should improve the colonial starting powers for a better abstraction, please post a formal request and historical source. Philippe takes these things seriously! :) I'm working on far more than just the Colonial setup, will contact the two Phils when I'm ready :-) . I have a pretty go...
by caranorn
Wed Sep 17, 2014 7:16 pm
Forum: To End All Wars
Topic: German Colonies.
Replies: 43
Views: 8805

It's possible to take South Africa, but just barely. I send all my raiding forces to act as transports to pick up the troops in SE Africa and invade South Africa. Don't try this against a human opponent though. It shouldn't work though, unless a much more serious Boer revolt took place. Right now S...
by caranorn
Wed Sep 17, 2014 9:11 am
Forum: To End All Wars
Topic: Aircraft Upgrades
Replies: 6
Views: 1456

Would be good if this were the case for all upgrades (infantry, cavalry, artillery etc.). Most would involve changes of equipment (adding machine guns, trench mortars etc.) which did not happen overnight...
by caranorn
Tue Sep 16, 2014 7:27 pm
Forum: Help improve EAW
Topic: Region Name - Calling all English, German, Russian, Italian players
Replies: 41
Views: 5603

I agree with Marche and Arlon, makes sense. Luxembourgish was not considered a language at the time (linguistically it really isn't), so I'd go for German language names (Luxemburg and Ettelbruck), alternatively French (Luxembourg, Ettelbruck). But otherwise yes, your spelling is correct. Speaking o...
by caranorn
Tue Sep 16, 2014 2:51 pm
Forum: Help improve EAW
Topic: Map needs some corrections
Replies: 16
Views: 1866

The only thing important is that you can pronoune Zywiech correctly ;-) ...
by caranorn
Tue Sep 16, 2014 2:48 pm
Forum: Help improve EAW
Topic: Region Name - Calling all English, German, Russian, Italian players
Replies: 41
Views: 5603

That reduces my list a lot. Only German owend regions of Asace-Lorraine as follows: Thionville=Diddenhofen Lorraine=Lothringen Bitche=Bitsch Morhange=Moerchingen (Mörchingen) Saarbourg=Saarburg Colmar=Colmer Mulhouse=Muelhausen (Mühlhausen) Though I believe someone raised the issue of Malmedy. What ...
by caranorn
Tue Sep 16, 2014 10:32 am
Forum: Quartier Général EAW
Topic: RegionName - VF
Replies: 17
Views: 3862

PhilThib wrote:Ce sont les indépendantistes flamands qui vont apprécier... :D


Mais comme çà je fais la version allemande qui va enrager les wallons ;-) . Une version luxo serait drole, aucun Belge ne s'y reconnaitrait...
by caranorn
Tue Sep 16, 2014 10:21 am
Forum: To End All Wars
Topic: Chain of Command, are Corps independent stacks?
Replies: 20
Views: 2763

Normally French forces attacking into Alsace/Lorraine (historic warplans) during the first turns will always be activated, will also recover cohesion faster. The same is true for German forces in Belgium and northern France etc. Also added objectives for those first turns. So this is already in the ...

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