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by ghostlight
Thu Apr 01, 2010 2:48 am
Forum: AACW Technical support / Aide technique
Topic: random missing titles
Replies: 10
Views: 5985

random missing titles

After not playing for several months, I booted AACW up again. However, various titles were missing from the game, namely: Top title on battle screen, saying which side won. Titles on tabs of option screen Number of railroad or river transport I bought in Economics Weird? Have I accidentally deleted ...
by ghostlight
Thu Aug 06, 2009 5:48 am
Forum: Help to improve AACW!
Topic: AACW2 wishlist
Replies: 499
Views: 716589

Re: doubling number of regions and weekly turns. It takes 100+ hours for me to play the game through already. Imo, doubling the amount of time it takes to play is not going to add any enjoyment to the game. There's really no end of how far you can take this. Why not daily turns? 1 mile hexes instead...
by ghostlight
Mon Mar 23, 2009 5:50 am
Forum: AACW Mods
Topic: Struggle for a vast future for 1.12RC5
Replies: 527
Views: 212856

Keep up good work. Am currently 1 year into last version as CSA and am finding AI challenging and surprising. Thanks!
by ghostlight
Sat Mar 14, 2009 4:21 am
Forum: AGEod's American Civil War
Topic: Ideas for AACW II
Replies: 52
Views: 22841

You tried using the locked option for inactive units? There's an option to completely constrain the movement of units with inactive leaders. Interesting. Anybody else use this? Or is that too unrealistic? Really, other than #7 in original post, not sure anything else here justifies a new version ex...
by ghostlight
Mon Feb 09, 2009 7:20 pm
Forum: AGEod's American Civil War
Topic: IS PGT secretly pro-Union?
Replies: 17
Views: 8450

No. AI is thinking about threaths and territorial objectives. It doesn't care about enemy seniority. Like any AI, it has difficulty to place more priority on th=reats than on objectives. In Vanilla, Ft Monroe is an objective with a weak defense, Alexandria isn't an objective and the enemy force is ...
by ghostlight
Sat Feb 07, 2009 4:10 am
Forum: AGEod's American Civil War
Topic: last post
Replies: 78
Views: 28418

No game is perfect . . . there would be no fun (the game part) if you were forced to do things the historical way every time. 2 different things here. yes, no game is perfect, and idealistic gamers often criticize great games because of that. which is ridiculous. however, the critique here is that ...
by ghostlight
Mon Feb 02, 2009 4:48 am
Forum: AGEod's American Civil War
Topic: deep enemy assaults!
Replies: 92
Views: 38304

Keep in mind the alternative? Everyone plays a game in which we use the exact same commanders, to fight the exact same battles, for the exact same objectives, to have the exact same outcomes, over and over for literally each & every single time we play in which we find ourselves not even playing a ...
by ghostlight
Sun Feb 01, 2009 6:40 am
Forum: AGEod's American Civil War
Topic: New Official 1.13b patch
Replies: 211
Views: 92987

I'm not sure where to post this problem, but I see naval issues here from the new patch, so . . . I'm playing the Union for the first time, 1.13 w/HF1 and am getting severe restrictions on where I can move ships. No ships can move out of Mass. Bay. Ships on eastern seaboard can enter ocean but not t...
by ghostlight
Wed Jan 14, 2009 4:29 am
Forum: AGEod's American Civil War
Topic: Difficulty Settings
Replies: 28
Views: 13624

Clovis wrote:Give AI a medium FOG advantage , a +1 bonus in activation.

The poor newbie asks a simple question and it takes 7 responses before someone deigns to answer him. :blink:
by ghostlight
Wed Jan 14, 2009 4:10 am
Forum: AGEod's American Civil War
Topic: AI tweaking
Replies: 21
Views: 10965

So, not to end with a gripe, I'm hoping that some of the modders that continue to work on this game come up with a fix that addresses this. I looked at modding VP's myself, but looks like I'd need an idiot's guide to do this, so hoping someone else more qualified finds this a worthy project.
by ghostlight
Wed Jan 14, 2009 3:57 am
Forum: AGEod's American Civil War
Topic: AI tweaking
Replies: 21
Views: 10965

As notes to future modders, maybe someone should compile a list of AI weaknesses - apart from not defending capitals well enough? Some things I see the Union AI do over and over are: Valley Campaign - unless the Manassas-Fredericksburg approach is wide open, I invariably see a Union campaign in the...
by ghostlight
Wed Dec 31, 2008 11:45 pm
Forum: Help to improve AACW!
Topic: This game need changed Victory Conditions
Replies: 32
Views: 13142

Understood, and thanks for your response.
by ghostlight
Wed Dec 31, 2008 4:18 am
Forum: Help to improve AACW!
Topic: This game need changed Victory Conditions
Replies: 32
Views: 13142

It is absolutely not the design intent of AACW to make the game rigidly conform to the exact sequence of military events that took place during the Civil War itself. Don't believe I said that. In fact, it mischaracterizes my position, albeit unintentionally I'm sure. And just so there's no misunder...
by ghostlight
Tue Dec 30, 2008 4:55 pm
Forum: Help to improve AACW!
Topic: This game need changed Victory Conditions
Replies: 32
Views: 13142

Glad to hear that reworking AI priorities is on the table. This is imho the best strategic wargame ever. But I want to play it where historical strategies make sense gamewise. I understand pbem is dominated by exploits--deep cavalry raids, unusual troop mixes, rush building, etc. Fine, that's probab...
by ghostlight
Sat Dec 27, 2008 2:18 am
Forum: AACW Strategy discussions
Topic: My first PBEM game was an eye opener!
Replies: 87
Views: 38354

The CSA player will be blowing up his own railroads for warsupplies, so it is better that you do it first (and of course, if possible, you should/could blow up the main bloodlines of South so that railmovement is hampered seriously). Could someone expand on this a little? There's a WS benefit from ...
by ghostlight
Wed Dec 03, 2008 7:32 am
Forum: AGEod's American Civil War
Topic: GC Point System discussion
Replies: 26
Views: 10234

If the north cannot force the south's capitulation by 1866, it should be declared a CSA Player victory. Yes. The goal of the South was simply to survive as a country. If the South had avoided catastrophic casualties and continued to hold, say, Chatanooga, the Mississippi from Vicksburg to the Gulf,...
by ghostlight
Wed Nov 19, 2008 6:37 pm
Forum: AACW Technical support / Aide technique
Topic: Is this a problem?
Replies: 1
Views: 1875

Is this a problem?

When I start the game with the new 1.12 patch, I get a message from my anti-virus software that tells me it's blocked aacw from "altering Windows so a dll directory runs every time all or some of my programs start up." That's not an exact quote but it's pretty close. However, the game does load up a...
by ghostlight
Sat Oct 18, 2008 4:55 am
Forum: AGEod's American Civil War
Topic: Building Railroads
Replies: 14
Views: 8200

i concur, if you are repairing a railroad that has been damaged and cut the line you can repair it with any infantry or cavalry unit, an engineer will speed up the process but 9/10 it will only take 1 turn to repair anyway :) I have not had these results. In fact, it seems like it usually takes 3 o...
by ghostlight
Tue Oct 14, 2008 5:27 pm
Forum: AGEod's American Civil War
Topic: Renaming stacks
Replies: 1
Views: 2163

Renaming stacks

I seem to recall reading you can rename stacks now, but can't seem to find that info anywhere. Maybe I hallucinated it. If not, how do you do this?
by ghostlight
Mon Sep 08, 2008 8:23 pm
Forum: AACW Strategy discussions
Topic: Assault Balloons, etc.
Replies: 28
Views: 17104

um, I assume this whole thread is just for giggles . . .?
by ghostlight
Fri Aug 15, 2008 8:14 pm
Forum: American Civil War AARs
Topic: short fummary of fun game
Replies: 2
Views: 3303

short fummary of fun game

My first game, really just to learn the ropes. CSA, all AI settings at default, at least at the beginning (I love that you can change AI settings in middle of game, which is what I did when I got a little too far ahead early). I'm a fan of strategic games from way back, but more for fun than to figu...
by ghostlight
Mon Jul 21, 2008 3:58 am
Forum: AACW Strategy discussions
Topic: how to promote?
Replies: 2
Views: 2257

much appreciated
by ghostlight
Fri Jul 18, 2008 3:05 am
Forum: AACW Strategy discussions
Topic: how to promote?
Replies: 2
Views: 2257

how to promote?

Longstreet's detail screen says he's promotable, but in the orders screen "promotion" is grayed out and the tool tip says he's not eligible. He's active, his division is in a stack by itself. If I detach him from his division and put him in his own stack it doesn't change anything. Am I missing some...
by ghostlight
Thu Jul 10, 2008 6:34 pm
Forum: AACW Strategy discussions
Topic: Forming Units
Replies: 13
Views: 7089

Excellent. Thanks!
by ghostlight
Thu Jul 10, 2008 3:22 pm
Forum: AACW Strategy discussions
Topic: Irregular/Support Units
Replies: 10
Views: 5914

Related questions:
Different uses of ships? (I think I got basics but I haven't seen any comprehensive explanations)

Differences between infantry--Militia vs. line, what makes an "elite", what's the inf. icon with the heavier bar on the left. Are 'conscripts' different than volunteers?
by ghostlight
Thu Jul 10, 2008 2:58 pm
Forum: AACW Strategy discussions
Topic: Irregular/Support Units
Replies: 10
Views: 5914

This is VERY useful, thanks. Sticky for us newbies? Or add to abilities list?
by ghostlight
Thu Jul 10, 2008 2:50 pm
Forum: AACW Strategy discussions
Topic: Forming Units
Replies: 13
Views: 7089

Each recruited militia unit comes with one empty militia slot, so you can only brigade two together. What you generally don't want to do is brigade one with a locked unit. If the locked unit is static, it can eventually upgrade, and then become mobile. If the locked unit is permanently fixed, it wi...

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