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by PDF
Mon Feb 04, 2013 12:25 pm
Forum: Quartier-général "AJE: Alea Jacta Est"
Topic: Birth of Rome ???
Replies: 12
Views: 4163

Pocus wrote:Wouah, de retour parmi nous :)

Oui, j'aime bien les Romains... mais où sont les Gaulois ? :)
by PDF
Sun Feb 03, 2013 6:12 pm
Forum: Quartier-général "AJE: Alea Jacta Est"
Topic: Birth of Rome ???
Replies: 12
Views: 4163

... Le défaut d'Internet, c'est que les utilisateurs du monde entier se sont habitués à une forme de 'grautité' ou de 'bon marché'...or aujourd'hui, avec l'explosion des traffics et des volumes échangés, il ne faut pas se leurrer, cette ère là est terminée. Hello Phil Je pense que non, au contraire...
by PDF
Tue Jan 13, 2009 11:04 pm
Forum: WW1 : La Grande Guerre 14-18
Topic: Where oh where are the combat rolls?
Replies: 38
Views: 7342

Whilst a log in the background to give internal details makes sense, this game is sold as a turn-based WW1 computer wargame/simulation. It is not sold as a boardgame conversion, so die rolls on screen would be, to me, inappropriate. Sorry but that doesn't make sense, the game *IS* a boardgame conve...
by PDF
Mon Dec 22, 2008 10:58 pm
Forum: WW1 Technical support / Aide technique
Topic: Have stuck with the game...BUT!
Replies: 11
Views: 2315

200 GB RAM ? :D That's the problem, that much RAM isn't supported ... :mdr:
In this case I can't help much more, sorry...
by PDF
Sun Dec 21, 2008 2:42 pm
Forum: WW1 Technical support / Aide technique
Topic: Have stuck with the game...BUT!
Replies: 11
Views: 2315

Hmm.. .Did you apply the latest 1.05c patch ? Most of the game-breaking bugs from the original versions have been fixed. Alos, which settings do you use in the Configurator ? Which rules options (turn by turn or simultaneous) ? What are your PC specs ? What's your age ? Your favorite color ? The spe...
by PDF
Thu Dec 11, 2008 10:20 pm
Forum: WW1 : La Grande Guerre 14-18
Topic: WW1 Bad Players Reviews on GamersGate - Call for Voicing your Opinion
Replies: 51
Views: 13018

The game was released a month ago. What are the remaining bugs? Some affecting the rules enforcment, like in any games. Some improvments for rules are certainly necessary, like in any other games. AI needs some tweaks, like in any other games. A complete manual is expected but by collecting all tip...
by PDF
Mon Dec 08, 2008 10:19 pm
Forum: WW1 : La Grande Guerre 14-18
Topic: WW1 Bad Players Reviews on GamersGate - Call for Voicing your Opinion
Replies: 51
Views: 13018

I am sorry for my outburst, I just cannot stomach fanatic fanboys that act out their Gestapo ways just in order to cuddle the developers for small handouts in terms of better access to change the game patches itself. If the game is broken, its broken. Yet, the game has great potential, that is also...
by PDF
Sun Dec 07, 2008 3:33 pm
Forum: Help improve WW1!
Topic: Combat results
Replies: 2
Views: 1244

As long as it is *this year* XMas period, fine ! :D
by PDF
Thu Dec 04, 2008 10:11 pm
Forum: Help improve WW1!
Topic: Is it too easy to bring Italy to the center ?
Replies: 33
Views: 5937

I'm not a specialist at all in Italian politics of early 20th century, but find it very weird to have it join the CP - unless the CP is clearly winning ! Else Italy won't have gained nada, except a big blockade during the war and lots of problem after... In the end I think Italy was to side with the...
by PDF
Thu Dec 04, 2008 10:01 pm
Forum: WW1 : La Grande Guerre 14-18
Topic: WW1 Bad Players Reviews on GamersGate - Call for Voicing your Opinion
Replies: 51
Views: 13018

I would have let the matter drop if they didn't ask us to post comments defending their release over at Gamersgate. Not the "release", the *game*. Noone added the fact that in 3 weeks time 90% of the problems are fixed, and the manual will come soon also. What remains is a very deep, interesting an...
by PDF
Tue Dec 02, 2008 9:47 pm
Forum: WW1 : La Grande Guerre 14-18
Topic: Religions Map Mode
Replies: 9
Views: 2629

This one gave me a good laugh :mdr: !
Didn't you play too much GI (which has one) ? ;)
by PDF
Tue Dec 02, 2008 9:43 pm
Forum: WW1 : La Grande Guerre 14-18
Topic: More bugs?
Replies: 14
Views: 3212

To continue with useless answers : Russian HQs always are out of supply, they never have enough vodka ! :neener:
by PDF
Tue Dec 02, 2008 9:40 pm
Forum: WW1 mods and modding
Topic: Nouveaux icones de l'Otan / New Nato icons
Replies: 18
Views: 8165

Je ne vois pas l'image "après" dans le post ... c'est moins bien ! :(
by PDF
Tue Dec 02, 2008 9:36 pm
Forum: Quartier Général WW1
Topic: Manual Sections
Replies: 81
Views: 25607

Salut PDF, pourrais-tu m'envoyer ton adresse email via PM pour que je puisse te faire parvenir ma version de ton texte? A++ FLS Ok, mais tu peux l'attacher ici, je n'ai pas de droits dessus ... (en fait c'est la re-trad en français de la régle de Philthib pour WW1 en anglais qu'il a reprise de la v...
by PDF
Mon Dec 01, 2008 9:51 pm
Forum: Quartier Général WW1
Topic: Manual Sections
Replies: 81
Views: 25607

Salut PDF, j'ai repris ton doc et j'ai apporté quelques modifs (quelques fautes de frappe et des anglicismes francisés). Si je peux (suis au boulot là... je poste directement le doc ici, sinon via MP. :thumbsup: Gasp, j'arrive a faire des anglicismes francisés à partir de gallicismes anglicisés ? :...
by PDF
Sun Nov 30, 2008 9:00 pm
Forum: Quartier Général WW1
Topic: Manual Sections
Replies: 81
Views: 25607

Ben non, celle que Phil est en tain d'écrire et dont il a donné les premiers éléments attaché dans le 1er post... :neener:

On suit pas au fond ! :D

Et voilà donc le premier morceau en français ! :)
(suite : ch 19 diplo si personne ne le prend, mais pas avant quelques jours..)
by PDF
Sun Nov 30, 2008 5:01 pm
Forum: Quartier Général WW1
Topic: Manual Sections
Replies: 81
Views: 25607

Oli le Belge wrote:C'est celle où il y a le moins de pages c'est ça ?? :siffle: :D


Ben non, c'est parce que c'est le début du jeu ! ;)
by PDF
Sun Nov 30, 2008 2:45 pm
Forum: Quartier Général WW1
Topic: Manual Sections
Replies: 81
Views: 25607

Bon je fais la section 1914 pour commencer :cool:
by PDF
Sun Nov 30, 2008 12:29 pm
Forum: Quartier Général WW1
Topic: combat
Replies: 19
Views: 4820

Lire les règles -et surtout les TRC - du boardgame donne une bonne idée de ce qui se passe, je regrette juste que le jeu ne l'indique pas...
by PDF
Sun Nov 30, 2008 12:26 pm
Forum: WW1 Technical support / Aide technique
Topic: Who suffer frequent crashes?
Replies: 58
Views: 10517

Finally fixed the crash on merging of ambassador! It has been a hell to reproduce it! :cuit: Still no way to reproduce the crash on quick browsing of ledger pages, please help me... which scenario? :bonk: At least Palestine, but I think I remember also Serbia ... I was more wary when playing the GC...
by PDF
Sat Nov 29, 2008 11:09 pm
Forum: WW1 : La Grande Guerre 14-18
Topic: Who Won the Battle ??
Replies: 5
Views: 2082

I suggest again a change in the "swords" icons - use a "laurels" icon for the winner, a broken sword for the loser, or just nothing for him (didn't deserve it ;) ), whatever but icons should be more differentiated, I always have to look twice and use the tooltip to be sure who did win...
by PDF
Sat Nov 29, 2008 10:10 pm
Forum: Quartier Général WW1
Topic: combat
Replies: 19
Views: 4820

Bon ce que je propose vaut ce que ça vaut, mais actuellement on ne sait pas si on avait une bonne colonne de la table, ni les modificateurs, ni si on a eu du bol au dé ou pas, sauf à se recogner les tableaux de LGG pour s'y retrouver, bref c'est pas terrible et pas pédagogique (ie on apprend pas com...
by PDF
Sat Nov 29, 2008 10:05 pm
Forum: Help improve WW1!
Topic: Died Admirals
Replies: 2
Views: 1161

I saw the screeshots at Gamersgate saying "Died Admirals" and "Aces Killings" ...
Really bad English (and I'm French) :wacko: !
Both should be replaced with hmmm..."deaded" ? :wacko: , uh no "Killed" :D
by PDF
Sat Nov 29, 2008 10:01 pm
Forum: WW1 : La Grande Guerre 14-18
Topic: Patch 1.0.4d (Official)
Replies: 42
Views: 10551

I confirm having seen that a lot of times too... not in the last versions iirc. Before that, I didn't know at that time it was a bug or if there really was no general :neener: ... Yet I was surprised to see one pop up when battle was joined :w00t: ! BTW I don't understand how one changes a general, ...
by PDF
Sat Nov 29, 2008 5:11 pm
Forum: Help improve WW1!
Topic: Feature or Bug? Empty French Army stuck in enemy territory
Replies: 26
Views: 5052

Glad to be of help Calvinus :thumbsup: !
In the rare case several HQs would have to be "reborn" at the same place, either put the excess ones to the nearest city, or just to an adjacent empty region.
by PDF
Sat Nov 29, 2008 4:20 pm
Forum: Quartier Général WW1
Topic: Manual Sections
Replies: 81
Views: 25607

PhilThib,
On (ie un groupe de volontaires) pourrait faire une trad en français.
Mais je ne vais pas tout faire tout seul ... :(

D'autres volontaires ?
by PDF
Sat Nov 29, 2008 11:41 am
Forum: Quartier Général WW1
Topic: Manual Sections
Replies: 81
Views: 25607

Phil, c'est le forum FRANCAIS ici !
Phil, it's the FRENCH forum here ! :w00t:
by PDF
Sat Nov 29, 2008 11:38 am
Forum: Help improve WW1!
Topic: Feature or Bug? Empty French Army stuck in enemy territory
Replies: 26
Views: 5052

Ok, but if you just "teleport" the HQ back to capital (possibly with a cost), you shouldn't have this problem? Then the detachments will be out of command range usually, and that's rather realistic... ;)
by PDF
Fri Nov 28, 2008 11:07 pm
Forum: Help improve WW1!
Topic: Feature or Bug? Empty French Army stuck in enemy territory
Replies: 26
Views: 5052

Calvinus
Why is that so hard to "kill" them and put them back on map or in the "reinforcement" schedule, as per the rules ?
by PDF
Fri Nov 28, 2008 11:03 pm
Forum: Quartier Général WW1
Topic: combat
Replies: 19
Views: 4820

Moi je voudrais : - A chaque round, une petite fenêtre avec la table de combat et la modif au dé, plus le jet de dé, le résultat de la CRT, en face d'une image des unités affectées (3 max par camp) - Dans le récap en fin de combat, là aussi des images des unités qui ont été endommagées, par exemple ...

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