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by Jonathan Pollard
Mon May 19, 2014 9:02 pm
Forum: Revolution Under Siege
Topic: Russian-Polish War OOBs
Replies: 5
Views: 2356

Although I sold my copy a long time ago, the Red Star/White Eagle boardgame by GDW seemed to have a very detailed OOB. I don't remember now if it included corps commanders.
http://boardgamegeek.com/boardgame/11111/red-starwhite-eagle-the-russo-polish-war-1920
by Jonathan Pollard
Tue Mar 18, 2014 10:54 pm
Forum: PON Conflict in Europe - Redux
Topic: General Player to Player Comments
Replies: 617
Views: 90928

Sorry folks, I am dropping out of the game. I soon will have much less time available for gaming, and the inability to produce early battleships after having researched the tech makes this game quite frustrating for me to play anyway. I will PM bjfagan my password in case anyone wants to take over C...
by Jonathan Pollard
Mon Mar 10, 2014 8:56 pm
Forum: Pride of Nations
Topic: Inability to produce early battleships
Replies: 6
Views: 1420

Kensai wrote:You need to stick to your junks! :wacko:

That might be a good idea actually, I already modded my coastal gunboats into merchant ships which China normally is never able to produce, maybe I can mod the junks into battleships!
by Jonathan Pollard
Mon Mar 10, 2014 4:41 pm
Forum: Pride of Nations
Topic: Inability to produce early battleships
Replies: 6
Views: 1420

Inability to produce early battleships

I completed the research field for early battleships, but can't produce them. Is this because I am playing a non-major (China), or do I also need Heavy Caliber Guns I to produce battleships that are supposed to have 10" guns?
by Jonathan Pollard
Mon Mar 10, 2014 4:36 pm
Forum: Pride of Nations
Topic: how do you change an AI nation to player controlled mid-game?
Replies: 3
Views: 1086

You can use the SwitchFaction console command to change from one player-controlled country to an AI-controlled country, but I don't know how to make it so that you will add a player-controlled country while not losing control of the country you have control of already.
by Jonathan Pollard
Mon Mar 10, 2014 4:32 pm
Forum: Pride of Nations
Topic: Good countries for beginner?
Replies: 17
Views: 3765

Great! I bought the 1880 campaign, but now I am having a bit of trouble deciding.... Could you guys offer some suggestions using the criteria from above in the op? Basically I much prefer to be involved in Colonization, Economics and Navies not land wars in Europe. Also I would prefer not to be abs...
by Jonathan Pollard
Sat Nov 30, 2013 7:35 pm
Forum: Pride of Nations
Topic: Playing other nations than originally intended
Replies: 13
Views: 2950

It is possible. There is a tutorial around here somewhere, or over on the old paradox forum. You can play any country in the game that way. Maybe not any country. When I tried to play Abyssinia, I encountered a critical error on its first turn http://www.matrixgames.com/forums/tm.asp?m=3327436
by Jonathan Pollard
Mon Nov 25, 2013 7:24 pm
Forum: Pride of Nations
Topic: When will the latest version of 1.04 be fixed?
Replies: 15
Views: 4815

My son , an economics major, will be visiting from college this thanksgiving week, and has expressed great increase in PON and how the economy works in the game. He wants me to show him how to play it. This is a chance to secure another fan for Ageod. But not if the game does not work. Speaking as ...
by Jonathan Pollard
Mon Nov 25, 2013 4:13 am
Forum: Pride of Nations
Topic: help on china
Replies: 20
Views: 3287

Did you process at least one turn after you put in the new event? It's not supposed to happen instantaneously.
by Jonathan Pollard
Sun Nov 24, 2013 12:24 am
Forum: Pride of Nations
Topic: Shipyards producing merchant fleets
Replies: 10
Views: 2438

sagji wrote:There are two sets of events.

One set produces replacements every February - if you have 1, 3 or 7 shipyards turned on.

Are you sure the shipyards have to be turned on? Christophe.Barot seems to think that "shipyards don't need to be on." (see post #7)
by Jonathan Pollard
Sun Nov 17, 2013 9:22 pm
Forum: Pride of Nations
Topic: Shipyards producing merchant fleets
Replies: 10
Views: 2438

Were the shipyard(s) responsible turned on for the entire 55 years? I'm going to have my first shipyard as China completed soon and want to see if it's worthwhile to keep it turned on in the hope of getting merchant ships. The game has been modded to turn Chinese coastal gunboats into sail-powered m...
by Jonathan Pollard
Sun Nov 17, 2013 5:34 pm
Forum: Pride of Nations
Topic: Shipyards producing merchant fleets
Replies: 10
Views: 2438

Shipyards producing merchant fleets

According to the rules, "Shipyards located in ports spontaneously produce transport replacements or a new full Merchant Fleet if enough excess replacements accumulate." (p. 36) Has anyone ever actually seen a new full Merchant Fleet appear in a shipyard as a result of this?
by Jonathan Pollard
Sun Nov 03, 2013 4:16 pm
Forum: Pride of Nations
Topic: Transports & other navy combat ships
Replies: 6
Views: 1585

I'm going through the painful process of slowly scrapping my 1870s-1880s fleet, in part to clear up slots for the post 1900 stuff and in part as they are a drain on my coal stocks. This is one question I was interested in having answered, the question of whether coal-burning ships use coal if they ...
by Jonathan Pollard
Thu Oct 31, 2013 9:35 am
Forum: PON Conflict in Europe - Redux
Topic: General Player to Player Comments
Replies: 617
Views: 90928

Everyone can ignore the "new" 5496-CHI_Riv2.uni file in the dropbox. It's identical to the old one, but I accidentally deleted the old one from the dropbox while copying it to another computer.
by Jonathan Pollard
Sun Oct 27, 2013 7:23 pm
Forum: PON Conflict in Europe - Redux
Topic: General Player to Player Comments
Replies: 617
Views: 90928

Did we miss a day or two? Sorry, I would processed but wasn't feeling well, I even missed turning in a couple of my turns. I hope you're feeling better already. Bjfagan often is unable to process turns on Sundays, sometimes he gives advance warning, sometimes not. If you do process the turn, make s...
by Jonathan Pollard
Mon Oct 21, 2013 5:36 am
Forum: Pride of Nations
Topic: US gameplay questions
Replies: 14
Views: 2818

2. You need a collection point nearby (or the country that owns it needs one). You also need a fleet in the appropriate MTB. To see your collection points, click the lower left button near the world map. If your structure is very far inland you won't be able to do anything to get its production, be...
by Jonathan Pollard
Sat Oct 19, 2013 7:41 pm
Forum: PON Conflict in Europe - Redux
Topic: General Player to Player Comments
Replies: 617
Views: 90928

China apologizes to France for not taking any action on France's peace proposal. I assumed that France was still under AI control and therefore ignored it. If France submits it again, China will accept, or if it does not want to use another diplomat, China should have diplomats available in a couple...
by Jonathan Pollard
Fri Oct 18, 2013 4:34 pm
Forum: PON Conflict in Europe - Redux
Topic: General Player to Player Comments
Replies: 617
Views: 90928

China has declared a unilateral cease fire in the war with France pending the finalization of a peace treaty.
by Jonathan Pollard
Wed Oct 16, 2013 4:58 pm
Forum: PON Conflict in Europe - Redux
Topic: General Player to Player Comments
Replies: 617
Views: 90928

I have good password, and I sent the peace offer to china, Ottoman and British with mail in the dropBox, my offer is white peace with 2 000 stat fond for the three country I can begin to play Thursday, so if all is ok sent me the peace in the game this day and I accept, only Ottoman I not see here....
by Jonathan Pollard
Wed Oct 16, 2013 5:52 am
Forum: PON Conflict in Europe - Redux
Topic: General Player to Player Comments
Replies: 617
Views: 90928

China likewise would be willing to accept a white peace but reserves the right to accept a peace offer from the AI if it is appropriate.
by Jonathan Pollard
Sat Oct 12, 2013 9:58 pm
Forum: PON Conflict in Europe - Redux
Topic: Diplomacy, News Reports and Announcements
Replies: 66
Views: 15385

China has joined the countries that believe France should be punished for its act of wanton warmongering. It is hoped that France will soon see the error of its ways and negotiate a reasonable peace.
by Jonathan Pollard
Fri Oct 11, 2013 3:23 pm
Forum: [PON] World in Conflict - Diplomacy & News Thread
Topic: Game Suspended while Player confirm stance
Replies: 23
Views: 9134

In the CiE-R game, the French AI declared war against Britain last turn, so anyone who would like to fight a war immediately is welcome to take over France.
by Jonathan Pollard
Wed Oct 09, 2013 8:20 pm
Forum: Pride of Nations
Topic: What are the special rules for the DLCs?
Replies: 5
Views: 1724

JWW wrote:I'm going to bump this up in hope of getting a brief answer from AGEOD.

You might get a faster response in the support subforum. AGEOD seems to provide rapid responses there.
by Jonathan Pollard
Tue Oct 08, 2013 5:58 pm
Forum: PON Conflict in Europe - Redux
Topic: General Player to Player Comments
Replies: 617
Views: 90928

I'd like the exception to Rule 13 for the sale of merchant ships to China in excess of their force pool, as officially allowed in post #234 of this thread, to be included in the house rules. Otherwise, countries that might wish to sell merchant ships to China might think that such an action is prohi...
by Jonathan Pollard
Sat Oct 05, 2013 3:30 pm
Forum: PON Conflict in Europe - Redux
Topic: General Player to Player Comments
Replies: 617
Views: 90928

I believe that the rules have been, no purchasing over your force pool (for anything). This would also apply to ships. There is no official house rule against purchasing over one's force pool in the official "CIE 2 house rules" file present in the CIE Redux dropbox folder, so if there indeed is suc...
by Jonathan Pollard
Thu Oct 03, 2013 7:16 pm
Forum: PON Conflict in Europe - Redux
Topic: General Player to Player Comments
Replies: 617
Views: 90928

Script for next turn

Please run my script for the transfer of Austrian merchant ships to China here.
by Jonathan Pollard
Thu Oct 03, 2013 7:05 pm
Forum: PON Conflict in Europe - Redux
Topic: Script Templates
Replies: 47
Views: 12272

This script is to transfer two units of merchant ships from Austria to China. The first four lines of the actions section deducts a diplomat and kills any Austrian ships currently in Canton. I have already tested this script. SelectFaction = $CMN SelectRegion = $Canton StartEvent = Austrian merchant...
by Jonathan Pollard
Thu Oct 03, 2013 6:26 pm
Forum: PON Conflict in Europe - Redux
Topic: Diplomacy, News Reports and Announcements
Replies: 66
Views: 15385

As a way of increasing China's merchant marine despite the internationally-enforced prohibition of additional merchant ship construction by China, the Chinese Ministry of Commerce is pleased to announce an agreement with Austria to obtain two squadrons of merchant ships in return for giving Austria ...
by Jonathan Pollard
Thu Oct 03, 2013 1:43 am
Forum: PON Conflict in Europe - Redux
Topic: General Player to Player Comments
Replies: 617
Views: 90928

I was under the impression that exceeding the force pool for economic structures was allowed based on the attempt by Jim-NC, bjfagan, and lukasberger to exceed their coal mine limits by having other people build coal mines for them which they would then purchase. See posts #386-#388 in the following...
by Jonathan Pollard
Tue Oct 01, 2013 4:30 pm
Forum: PON Conflict in Europe - Redux
Topic: General Player to Player Comments
Replies: 617
Views: 90928

As Colombia has seized the Ottoman goldmines in Cali during the weekend, I am not so sure any more that with positive relations this can't happen. The manual says you can lose structures even if you have relations as high as +24 if there is a Crisis. If there was a Crisis between Turkey and Colombi...

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